mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
532 lines
15 KiB
C
532 lines
15 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "town.h"
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#include "window.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "gui.h"
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#include "command.h"
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#include "player.h"
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#include "network.h"
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static const Widget _town_authority_widgets[] = {
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{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 306, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
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{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
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{ WIDGETS_END},
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};
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extern const byte _town_action_costs[8];
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extern void DrawPlayerIcon(int p, int x, int y);
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static uint GetMaskOfTownActions(int *nump, Town *t)
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{
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int32 avail, ref;
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int i, num;
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uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
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uint buttons;
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if (_local_player != OWNER_SPECTATOR) {
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// bribe option enabled?
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if (_patches.bribe) {
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// if unwanted, disable everything.
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if (t->unwanted[_local_player]) {
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avail_buttons = 0;
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} else if (t->ratings[_local_player] < 600)
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avail_buttons |= (1 << 7); // only bribe if less than excellent
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}
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// Things worth more than this are not shown
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avail = DEREF_PLAYER(_local_player)->player_money + _price.station_value * 200;
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ref = _price.build_industry >> 8;
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for(i=0,buttons=0,num=0; i != lengthof(_town_action_costs); i++,avail_buttons>>=1) {
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if (avail_buttons&1 && avail >= _town_action_costs[i] * ref) {
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SETBIT(buttons, i);
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num++;
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}
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}
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// Disable build statue if already built
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if(HASBIT(t->statues, _local_player))
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{
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CLRBIT(buttons, 4);
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num--;
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}
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} else {
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// no actions available for spectator
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buttons = 0;
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num = 0;
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}
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if (nump) *nump = num;
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return buttons;
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}
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static int GetNthSetBit(uint32 bits, int n)
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{
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int i = 0;
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if (n >= 0) {
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do {
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if (bits&1 && --n < 0) return i;
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i++;
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} while (bits>>=1);
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}
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return -1;
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}
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static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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{
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uint buttons;
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int numact;
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Town *t = GetTown(w->window_number);
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switch(e->event) {
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case WE_PAINT:
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buttons = GetMaskOfTownActions(&numact, t);
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SetVScrollCount(w, numact + 1);
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if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
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WP(w,def_d).data_1 = -1;
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w->disabled_state = (WP(w,def_d).data_1 == -1) ? (1 << 6) : 0;
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{
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int y;
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Player *p;
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int r;
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StringID str;
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SetDParam(0, w->window_number);
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DrawWindowWidgets(w);
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DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
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// Draw list of players
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y = 25;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity==p->index)) {
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DrawPlayerIcon(p->index, 2, y);
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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SetDParam(2, GetPlayerNameString(p->index, 3));
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r = t->ratings[p->index];
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(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
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(str++, r <= RATING_VERYPOOR) || // Very Poor
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(str++, r <= RATING_POOR) || // Poor
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(str++, r <= RATING_MEDIOCRE) || // Mediocore
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(str++, r <= RATING_GOOD) || // Good
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(str++, r <= RATING_VERYGOOD) || // Very Good
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(str++, r <= RATING_EXCELLENT) || // Excellent
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(str++, true); // Outstanding
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/* WARNING ugly hack!
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GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
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It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
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that because there is another param after it.
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So we'll just shift the rating one back if player is AI and all is fine
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*/
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SetDParam((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str);
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if (t->exclusivity == p->index) // red icon for player with exclusive rights
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DrawSprite((SPR_BLOT) | 0x30b8000, 18, y);
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DrawString(28, y, STR_2024, 0);
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y+=10;
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}
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}
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}
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// Draw actions list
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{
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int y = 107, i;
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int pos = w->vscroll.pos;
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if (--pos < 0) {
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DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
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y+=10;
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}
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for(i=0; buttons; i++,buttons>>=1) {
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if (pos <= -5)
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break;
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if (buttons&1 && --pos < 0) {
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DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
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y += 10;
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}
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}
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}
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{
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int i;
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if ((i=WP(w,def_d).data_1) != -1) {
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SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
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SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
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DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
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}
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}
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break;
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case WE_CLICK:
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switch(e->click.widget) {
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case 3: { /* listbox */
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int y = (e->click.pt.y - 0x6B) / 10;
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if (!IS_INT_INSIDE(y, 0, 5))
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return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, t), y + w->vscroll.pos - 1);
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if (y >= 0) {
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WP(w,def_d).data_1 = y;
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SetWindowDirty(w);
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}
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break;
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}
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case 6: { /* carry out the action */
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DoCommandP(t->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS));
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break;
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}
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}
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break;
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case WE_4:
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SetWindowDirty(w);
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break;
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}
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}
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static const WindowDesc _town_authority_desc = {
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-1, -1, 317, 222,
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WC_TOWN_AUTHORITY,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_town_authority_widgets,
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TownAuthorityWndProc
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};
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static void ShowTownAuthorityWindow(uint town)
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{
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Window *w;
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w = AllocateWindowDescFront(&_town_authority_desc, town);
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if (w) {
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w->vscroll.cap = 5;
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WP(w,def_d).data_1 = -1;
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}
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}
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static void TownViewWndProc(Window *w, WindowEvent *e)
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{
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Town *t = GetTown(w->window_number);
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switch(e->event) {
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case WE_PAINT:
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// disable renaming town in network games if you are not the server
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if (_networking && !_network_server) SETBIT(w->disabled_state, 8);
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SetDParam(0, t->index);
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DrawWindowWidgets(w);
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SetDParam(0, t->population);
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SetDParam(1, t->num_houses);
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DrawString(2,107,STR_2006_POPULATION,0);
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SetDParam(0, t->act_pass);
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SetDParam(1, t->max_pass);
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DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
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SetDParam(0, t->act_mail);
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SetDParam(1, t->max_mail);
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DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
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DrawWindowViewport(w);
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break;
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case WE_CLICK:
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switch(e->click.widget) {
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case 6: /* scroll to location */
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ScrollMainWindowToTile(t->xy);
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break;
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case 7: /* town authority */
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ShowTownAuthorityWindow(w->window_number);
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break;
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case 8: /* rename */
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SetDParam(0, t->townnameparts);
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ShowQueryString(t->townnametype, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
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break;
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case 9: /* expand town */
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ExpandTown(t);
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break;
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case 10: /* delete town */
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DeleteTown(t);
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break;
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}
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break;
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case WE_ON_EDIT_TEXT: {
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const char *b = e->edittext.str;
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if (*b == 0)
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return;
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memcpy(_decode_parameters, b, 32);
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DoCommandP(0, w->window_number, 0, NULL, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
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} break;
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}
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}
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static const Widget _town_view_widgets[] = {
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{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
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{ WWT_6, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY,STR_2021_SHOW_INFORMATION_ON_LOCAL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
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{ WIDGETS_END},
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};
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static const WindowDesc _town_view_desc = {
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-1, -1, 260, 150,
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WC_TOWN_VIEW,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_town_view_widgets,
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TownViewWndProc
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};
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static const Widget _town_view_scen_widgets[] = {
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{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
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{ WWT_6, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
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{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
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{ WIDGETS_END},
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};
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static const WindowDesc _town_view_scen_desc = {
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-1, -1, 260, 150,
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WC_TOWN_VIEW,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_town_view_scen_widgets,
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TownViewWndProc
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};
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void ShowTownViewWindow(uint town)
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{
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Window *w;
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Town *t;
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if (_game_mode != GM_EDITOR) {
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w = AllocateWindowDescFront(&_town_view_desc, town);
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} else {
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w = AllocateWindowDescFront(&_town_view_scen_desc, town);
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}
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if (w) {
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w->flags4 |= WF_DISABLE_VP_SCROLL;
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t = GetTown(w->window_number);
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AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1);
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}
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}
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static const Widget _town_directory_widgets[] = {
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{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
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{ WWT_IMGBTN, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
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{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL},
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{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
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{ WIDGETS_END},
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};
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// used to get a sorted list of the towns
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static uint _num_town_sort;
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static char _bufcache[64];
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static uint16 _last_town_idx;
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static int CDECL TownNameSorter(const void *a, const void *b)
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{
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char buf1[64];
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const Town *t;
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uint16 val;
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int r;
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t = GetTown(*(const uint16*)a);
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SetDParam(0, t->townnameparts);
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GetString(buf1, t->townnametype);
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/* If 'b' is the same town as in the last round, use the cached value
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* We do this to speed stuff up ('b' is called with the same value a lot of
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* times after eachother) */
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val = *(const uint16*)b;
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if (val != _last_town_idx) {
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_last_town_idx = val;
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t = GetTown(val);
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SetDParam(0, t->townnameparts);
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GetString(_bufcache, t->townnametype);
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}
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r = strcmp(buf1, _bufcache);
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if (_town_sort_order & 1) r = -r;
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return r;
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}
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static int CDECL TownPopSorter(const void *a, const void *b)
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{
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const Town *ta = GetTown(*(const uint16*)a);
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const Town *tb = GetTown(*(const uint16*)b);
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int r = ta->population - tb->population;
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if (_town_sort_order & 1) r = -r;
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return r;
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}
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static void MakeSortedTownList(void)
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{
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Town *t;
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int n = 0;
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/* Create array for sorting */
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_town_sort = realloc(_town_sort, GetTownPoolSize() * sizeof(_town_sort[0]));
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if (_town_sort == NULL)
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error("Could not allocate memory for the town-sorting-list");
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FOR_ALL_TOWNS(t)
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if (t->xy)
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_town_sort[n++] = t->index;
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_num_town_sort = n;
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_last_town_idx = 0; // used for "cache"
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qsort(_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
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DEBUG(misc, 1) ("Resorting Towns list...");
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}
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static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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case WE_PAINT: {
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if (_town_sort_dirty) {
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_town_sort_dirty = false;
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MakeSortedTownList();
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}
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SetVScrollCount(w, _num_town_sort);
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DrawWindowWidgets(w);
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DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
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|
|
|
{
|
|
Town *t;
|
|
int n = 0;
|
|
uint16 i = w->vscroll.pos;
|
|
int y = 28;
|
|
|
|
while (i < _num_town_sort) {
|
|
t = GetTown(_town_sort[i]);
|
|
|
|
assert(t->xy);
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParam(1, t->population);
|
|
DrawString(2, y, STR_2057, 0);
|
|
|
|
y += 10;
|
|
i++;
|
|
if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
|
|
}
|
|
SetDParam(0, GetWorldPopulation());
|
|
DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
|
|
}
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
switch(e->click.widget) {
|
|
case 3: { /* Sort by Name ascending/descending */
|
|
_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
|
|
_town_sort_dirty = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case 4: { /* Sort by Population ascending/descending */
|
|
_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
|
|
_town_sort_dirty = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case 5: { /* Click on Town Matrix */
|
|
uint16 id_v = (e->click.pt.y - 28) / 10;
|
|
|
|
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
|
|
|
|
id_v += w->vscroll.pos;
|
|
|
|
if (id_v >= _num_town_sort) { return;} // click out of town bounds
|
|
|
|
{
|
|
Town *t = GetTown(_town_sort[id_v]);
|
|
assert(t->xy);
|
|
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
} break;
|
|
}
|
|
break;
|
|
|
|
case WE_4:
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_RESIZE:
|
|
w->vscroll.cap += e->sizing.diff.y / 10;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const WindowDesc _town_directory_desc = {
|
|
-1, -1, 208, 202,
|
|
WC_TOWN_DIRECTORY,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_town_directory_widgets,
|
|
TownDirectoryWndProc
|
|
};
|
|
|
|
|
|
void ShowTownDirectory(void)
|
|
{
|
|
Window *w;
|
|
|
|
w = AllocateWindowDescFront(&_town_directory_desc, 0);
|
|
if (w) {
|
|
w->vscroll.cap = 16;
|
|
w->resize.step_height = 10;
|
|
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
|
|
}
|
|
}
|
|
|
|
|