OpenTTD-patches/station.h
matthijs 2ab5eee78b (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00

324 lines
8.9 KiB
C

#ifndef STATION_H
#define STATION_H
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
uint16 enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
} GoodsEntry;
typedef enum RoadStopType {
RS_BUS,
RS_TRUCK
} RoadStopType;
enum {
INVALID_STATION = 0xFFFF,
INVALID_SLOT = 0xFFFF,
NUM_SLOTS = 2,
ROAD_STOP_LIMIT = 8,
};
typedef uint16 StationID;
typedef struct RoadStop {
TileIndex xy;
bool used;
byte status;
uint32 index;
uint16 slot[NUM_SLOTS];
StationID station;
uint8 type;
struct RoadStop *next;
struct RoadStop *prev;
} RoadStop;
struct Station {
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
// alpha_order is obsolete since savegame format 4
byte alpha_order_obsolete;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
byte owner;
byte facilities;
byte airport_type;
// trainstation width/height
byte trainst_w, trainst_h;
byte class_id; // custom graphics station class
byte stat_id; // custom graphics station id in the @class_id class
uint16 build_date;
//uint16 airport_flags;
uint32 airport_flags;
StationID index;
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;
byte truck_stop_status_obsolete;
byte bus_stop_status_obsolete;
byte blocked_months_obsolete;
};
enum {
FACIL_TRAIN = 1,
FACIL_TRUCK_STOP = 2,
FACIL_BUS_STOP = 4,
FACIL_AIRPORT = 8,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum {
CA_BUS = 3,
CA_TRUCK = 3,
CA_AIR_OILPAD = 3,
CA_TRAIN = 4,
CA_AIR_HELIPORT = 4,
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
};
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF SortStruct *_station_sort;
extern MemoryPool _station_pool;
/**
* Get the pointer to the station with index 'index'
*/
static inline Station *GetStation(StationID index)
{
return (Station*)GetItemFromPool(&_station_pool, index);
}
/**
* Get the current size of the StationPool
*/
static inline uint16 GetStationPoolSize(void)
{
return _station_pool.total_items;
}
static inline bool IsStationIndex(uint index)
{
return index < GetStationPoolSize();
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
extern MemoryPool _roadstop_pool;
/**
* Get the pointer to the roadstop with index 'index'
*/
static inline RoadStop *GetRoadStop(uint index)
{
return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}
/**
* Get the current size of the RoadStoptPool
*/
static inline uint16 GetRoadStopPoolSize(void)
{
return _roadstop_pool.total_items;
}
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(Station *st, uint tile);
/* Station layout for given dimensions - it is a two-dimensional array
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
typedef enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} StationClass;
typedef struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
StationClass sclass;
/* Bitmask of platform numbers/lengths available for the station. Bits
* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
* lenght. */
byte allowed_platforms;
byte allowed_lengths;
/* Custom sprites */
byte tiles;
/* 00 = plain platform
* 02 = platform with building
* 04 = platform with roof, left side
* 06 = platform with roof, right side
*
* These numbers are used for stations in NE-SW direction, or these
* numbers plus one for stations in the NW-SE direction. */
DrawTileSprites renderdata[8];
/* Custom layouts */
/* The layout array is organized like [lenghts][platforms], both being
* dynamic arrays, the field itself is length*platforms array containing
* indexes to @renderdata (only even numbers allowed) for the given
* station tile. */
/* @lengths is length of the @platforms and @layouts arrays, that is
* number of maximal length for which the layout is defined (since
* arrays are indexed from 0, the length itself is at [length - 1]). */
byte lengths;
/* @platforms is array of number of platforms defined for each length.
* Zero means no platforms defined. */
byte *platforms;
/* @layout is @layouts-sized array of @platforms-sized arrays,
* containing pointers to length*platforms-sized arrays or NULL if
* default OTTD station layout should be used for stations of these
* dimensions. */
StationLayout **layouts;
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "CID_PURCHASE". */
SpriteGroup spritegroup[2];
} StationSpec;
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
int GetCustomStationsCount(StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline int GetRoadStopType(TileIndex tile)
{
return (_map5[tile] < 0x47) ? RS_TRUCK : RS_BUS;
}
uint GetNumRoadStops(const Station *st, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v, RoadStop *rs);
static inline bool IsTrainStationTile(uint tile) {
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
}
static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
{
assert(IsTrainStationTile(ref));
return
IsTrainStationTile(tile) &&
(_map3_lo[tile] & 0x0F) == (_map3_lo[ref] & 0x0F) && // same rail type?
(_map5[tile] & 0x01) == (_map5[ref] & 0x01); // same direction?
}
static inline bool IsRoadStationTile(TileIndex tile) {
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0x43, 0x4B);
}
/**
* Check if a station really exists.
*/
static inline bool IsValidStation(const Station *st)
{
return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}
static inline bool IsBuoy(const Station* st)
{
return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}
static inline bool IsBuoyTile(TileIndex tile) {
return IsTileType(tile, MP_STATION) && _map5[tile] == 0x52;
}
/* Get's the direction the station exit points towards. Ie, returns 0 for a
* station with the exit NE. */
static inline byte GetRoadStationDir(uint tile) {
assert(IsRoadStationTile(tile));
return (_map5[tile] - 0x43) & 3;
}
#endif /* STATION_H */