mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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154 lines
4.5 KiB
C
154 lines
4.5 KiB
C
#ifndef GUI_H
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#define GUI_H
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#include "window.h"
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/* main_gui.c */
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void SetupColorsAndInitialWindow(void);
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void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
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void CcBuildCanal(bool success, uint tile, uint32 p1, uint32 p2);
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void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2);
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/* settings_gui.c */
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void ShowGameOptions(void);
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void ShowGameDifficulty(void);
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void ShowPatchesSelection(void);
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void ShowNewgrf(void);
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void ShowCustCurrency(void);
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/* graph_gui.c */
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void ShowOperatingProfitGraph(void);
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void ShowIncomeGraph(void);
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void ShowDeliveredCargoGraph(void);
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void ShowPerformanceHistoryGraph(void);
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void ShowCompanyValueGraph(void);
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void ShowCargoPaymentRates(void);
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void ShowCompanyLeagueTable(void);
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void ShowPerformanceRatingDetail(void);
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/* news_gui.c */
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void ShowLastNewsMessage(void);
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void ShowMessageOptions(void);
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void ShowMessageHistory(void);
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/* traintoolb_gui.c */
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void ShowBuildRailToolbar(int index, int button);
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void PlaceProc_BuyLand(uint tile);
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/* train_gui.c */
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void ShowPlayerTrains(int player, int station);
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void ShowTrainViewWindow(Vehicle *v);
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void ShowTrainDetailsWindow(Vehicle *v);
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void ShowOrdersWindow(Vehicle *v);
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void ShowRoadVehViewWindow(Vehicle *v);
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/* road_gui.c */
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void ShowBuildRoadToolbar(void);
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void ShowBuildRoadScenToolbar(void);
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void ShowPlayerRoadVehicles(int player, int station);
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/* dock_gui.c */
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void ShowBuildDocksToolbar(void);
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void ShowPlayerShips(int player, int station);
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void ShowShipViewWindow(Vehicle *v);
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/* aircraft_gui.c */
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void ShowBuildAirToolbar(void);
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void ShowPlayerAircraft(int player, int station);
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/* terraform_gui.c */
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void ShowTerraformToolbar(void);
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void PlaceProc_DemolishArea(uint tile);
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void PlaceProc_LowerLand(uint tile);
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void PlaceProc_RaiseLand(uint tile);
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void PlaceProc_LevelLand(uint tile);
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bool GUIPlaceProcDragXY(const WindowEvent *we);
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enum { // max 32 - 4 = 28 types
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GUI_PlaceProc_DemolishArea = 0 << 4,
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GUI_PlaceProc_LevelArea = 1 << 4,
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GUI_PlaceProc_DesertArea = 2 << 4,
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GUI_PlaceProc_WaterArea = 3 << 4,
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GUI_PlaceProc_ConvertRailArea = 4 << 4
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};
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/* misc_gui.c */
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void PlaceLandBlockInfo(void);
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void ShowAboutWindow(void);
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void ShowBuildTreesToolbar(void);
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void ShowBuildTreesScenToolbar(void);
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void ShowTownDirectory(void);
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void ShowIndustryDirectory(void);
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void ShowSubsidiesList(void);
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void ShowPlayerStations(int player);
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void ShowPlayerFinances(int player);
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void ShowPlayerCompany(int player);
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void ShowSignList(void);
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void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
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void CheckRedrawStationCoverage(Window *w);
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void ShowSmallMap(void);
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void ShowExtraViewPortWindow(void);
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void SetVScrollCount(Window *w, int num);
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void SetVScroll2Count(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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void ShowCheatWindow(void);
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void AskForNewGameToStart(void);
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void DrawEditBox(Window *w, int wid);
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void HandleEditBox(Window *w, int wid);
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int HandleEditBoxKey(Window *w, int wid, WindowEvent *we);
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bool HandleCaret(Textbuf *tb);
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bool DeleteTextBufferChar(Textbuf *tb, int delmode);
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bool InsertTextBufferChar(Textbuf *tb, byte key);
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bool InsertTextBufferClipboard(Textbuf *tb);
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bool MoveTextBufferPos(Textbuf *tb, int navmode);
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void UpdateTextBufferSize(Textbuf *tb);
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/* IS_INT_INSIDE = filter for ascii-function codes like BELL and so on [we need an special filter here later] */
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static inline bool IsValidAsciiChar(byte key) {return IS_INT_INSIDE(key, ' ', 256);}
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void BuildFileList(void);
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void SetFiosType(const byte fiostype);
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/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
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static const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5};
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/* network gui */
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void ShowNetworkGameWindow(void);
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void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
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/* bridge_gui.c */
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void ShowBuildBridgeWindow(uint start, uint end, byte type);
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enum {
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ZOOM_IN = 0,
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ZOOM_OUT = 1,
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ZOOM_NONE = 2, // hack, used to update the button status
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};
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bool DoZoomInOutWindow(int how, Window * w);
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void ShowBuildIndustryWindow(void);
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void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number);
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void ShowMusicWindow(void);
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/* main_gui.c */
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VARDEF byte _construct_mode;
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VARDEF byte _station_show_coverage;
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VARDEF PlaceProc *_place_proc;
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VARDEF bool _no_button_sound;
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/* vehicle_gui.c */
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void InitializeGUI(void);
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#endif /* GUI_H */
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