OpenTTD-patches/industry_cmd.c

1978 lines
48 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "clear.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "industry.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "sound.h"
#include "variables.h"
enum {
/* Max industries: 64000 (8 * 8000) */
INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
INDUSTRY_POOL_MAX_BLOCKS = 8000,
};
/**
* Called if a new block is added to the industry-pool
*/
static void IndustryPoolNewBlock(uint start_item)
{
Industry *i;
FOR_ALL_INDUSTRIES_FROM(i, start_item) i->index = start_item++;
}
/* Initialize the industry-pool */
MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL };
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;
void ShowIndustryViewWindow(int industry);
void BuildOilRig(TileIndex tile);
void DeleteOilRig(TileIndex tile);
typedef struct DrawIndustryTileStruct {
uint32 sprite_1;
uint32 sprite_2;
byte subtile_x:4;
byte subtile_y:4;
byte width:4;
byte height:4;
byte dz;
byte proc;
} DrawIndustryTileStruct;
typedef struct DrawIndustrySpec1Struct {
byte x;
byte image_1;
byte image_2;
byte image_3;
} DrawIndustrySpec1Struct;
typedef struct DrawIndustrySpec4Struct {
byte image_1;
byte image_2;
byte image_3;
} DrawIndustrySpec4Struct;
typedef struct IndustryTileTable {
TileIndexDiffC ti;
byte map5;
} IndustryTileTable;
typedef struct IndustrySpec {
const IndustryTileTable *const *table;
byte num_table;
byte a,b,c;
byte produced_cargo[2];
byte production_rate[2];
byte accepts_cargo[3];
byte check_proc;
} IndustrySpec;
#include "table/industry_land.h"
#include "table/build_industry.h"
typedef enum IndustryType {
INDUSTRY_NOT_CLOSABLE, //! Industry can never close
INDUSTRY_PRODUCTION, //! Industry can close and change of production
INDUSTRY_CLOSABLE, //! Industry can only close (no production change)
} IndustryType;
static const IndustryType _industry_close_mode[37] = {
/* COAL_MINE */ INDUSTRY_PRODUCTION,
/* POWER_STATION */ INDUSTRY_NOT_CLOSABLE,
/* SAWMILL */ INDUSTRY_CLOSABLE,
/* FOREST */ INDUSTRY_PRODUCTION,
/* OIL_REFINERY */ INDUSTRY_CLOSABLE,
/* OIL_RIG */ INDUSTRY_PRODUCTION,
/* FACTORY */ INDUSTRY_CLOSABLE,
/* PRINTING_WORKS */ INDUSTRY_CLOSABLE,
/* STEEL_MILL */ INDUSTRY_CLOSABLE,
/* FARM */ INDUSTRY_PRODUCTION,
/* COPPER_MINE */ INDUSTRY_PRODUCTION,
/* OIL_WELL */ INDUSTRY_PRODUCTION,
/* BANK */ INDUSTRY_NOT_CLOSABLE,
/* FOOD_PROCESS */ INDUSTRY_CLOSABLE,
/* PAPER_MILL */ INDUSTRY_CLOSABLE,
/* GOLD_MINE */ INDUSTRY_PRODUCTION,
/* BANK_2, */ INDUSTRY_NOT_CLOSABLE,
/* DIAMOND_MINE */ INDUSTRY_PRODUCTION,
/* IRON_MINE */ INDUSTRY_PRODUCTION,
/* FRUIT_PLANTATION */ INDUSTRY_PRODUCTION,
/* RUBBER_PLANTATION */ INDUSTRY_PRODUCTION,
/* WATER_SUPPLY */ INDUSTRY_PRODUCTION,
/* WATER_TOWER */ INDUSTRY_NOT_CLOSABLE,
/* FACTORY_2 */ INDUSTRY_CLOSABLE,
/* FARM_2 */ INDUSTRY_PRODUCTION,
/* LUMBER_MILL */ INDUSTRY_CLOSABLE,
/* COTTON_CANDY */ INDUSTRY_PRODUCTION,
/* CANDY_FACTORY */ INDUSTRY_CLOSABLE,
/* BATTERY_FARM */ INDUSTRY_PRODUCTION,
/* COLA_WELLS */ INDUSTRY_PRODUCTION,
/* TOY_SHOP */ INDUSTRY_NOT_CLOSABLE,
/* TOY_FACTORY */ INDUSTRY_CLOSABLE,
/* PLASTIC_FOUNTAINS */ INDUSTRY_PRODUCTION,
/* FIZZY_DRINK_FACTORY */INDUSTRY_CLOSABLE,
/* BUBBLE_GENERATOR */ INDUSTRY_PRODUCTION,
/* TOFFEE_QUARRY */ INDUSTRY_PRODUCTION,
/* SUGAR_MINE */ INDUSTRY_PRODUCTION
};
static const StringID _industry_prod_up_strings[] = {
STR_4836_NEW_COAL_SEAM_FOUND_AT,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4837_NEW_OIL_RESERVES_FOUND,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4838_IMPROVED_FARMING_METHODS,
STR_4835_INCREASES_PRODUCTION,
STR_4837_NEW_OIL_RESERVES_FOUND,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4838_IMPROVED_FARMING_METHODS,
STR_4838_IMPROVED_FARMING_METHODS,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4838_IMPROVED_FARMING_METHODS,
STR_4835_INCREASES_PRODUCTION,
STR_4838_IMPROVED_FARMING_METHODS,
STR_4835_INCREASES_PRODUCTION,
STR_4838_IMPROVED_FARMING_METHODS,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
STR_4835_INCREASES_PRODUCTION,
};
static const StringID _industry_prod_down_strings[] = {
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_483A_INSECT_INFESTATION_CAUSES,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_483A_INSECT_INFESTATION_CAUSES,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_483A_INSECT_INFESTATION_CAUSES,
STR_483A_INSECT_INFESTATION_CAUSES,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_483A_INSECT_INFESTATION_CAUSES,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_483A_INSECT_INFESTATION_CAUSES,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
STR_4839_PRODUCTION_DOWN_BY_50,
};
static const StringID _industry_close_strings[] = {
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4834_LACK_OF_NEARBY_TREES_CAUSES,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE
};
static void IndustryDrawTileProc1(const TileInfo *ti)
{
const DrawIndustrySpec1Struct *d;
uint32 image;
if (!(_m[ti->tile].m1 & 0x80)) return;
d = &_draw_industry_spec1[_m[ti->tile].m3];
AddChildSpriteScreen(0x12A7 + d->image_1, d->x, 0);
image = d->image_2;
if (image != 0) AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
image = d->image_3;
if (image != 0) {
AddChildSpriteScreen(0x12AC + image - 1,
_drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
}
}
static void IndustryDrawTileProc2(const TileInfo *ti)
{
int x = 0;
if (_m[ti->tile].m1 & 0x80) {
x = _industry_anim_offs[_m[ti->tile].m3];
if ( (byte)x == 0xFF)
x = 0;
}
AddChildSpriteScreen(0x129F, 22 - x, 24 + x);
AddChildSpriteScreen(0x129E, 6, 0xE);
}
static void IndustryDrawTileProc3(const TileInfo *ti)
{
if (_m[ti->tile].m1 & 0x80) {
AddChildSpriteScreen(0x128B, 5, _industry_anim_offs_2[_m[ti->tile].m3]);
} else {
AddChildSpriteScreen(4746, 3, 67);
}
}
static void IndustryDrawTileProc4(const TileInfo *ti)
{
const DrawIndustrySpec4Struct *d;
d = &_industry_anim_offs_3[_m[ti->tile].m3];
if (d->image_1 != 0xFF) {
AddChildSpriteScreen(0x126F, 0x32 - d->image_1 * 2, 0x60 + d->image_1);
}
if (d->image_2 != 0xFF) {
AddChildSpriteScreen(0x1270, 0x10 - d->image_2 * 2, 100 + d->image_2);
}
AddChildSpriteScreen(0x126E, 7, d->image_3);
AddChildSpriteScreen(0x126D, 0, 42);
}
static void DrawCoalPlantSparkles(const TileInfo *ti)
{
int image = _m[ti->tile].m1;
if (image & 0x80) {
image = GB(image, 2, 5);
if (image != 0 && image < 7) {
AddChildSpriteScreen(image + 0x806,
_coal_plant_sparkles_x[image - 1],
_coal_plant_sparkles_y[image - 1]
);
}
}
}
typedef void IndustryDrawTileProc(const TileInfo *ti);
static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
IndustryDrawTileProc1,
IndustryDrawTileProc2,
IndustryDrawTileProc3,
IndustryDrawTileProc4,
DrawCoalPlantSparkles,
};
static void DrawTile_Industry(TileInfo *ti)
{
const Industry* ind;
const DrawIndustryTileStruct *dits;
byte z;
uint32 image, ormod;
/* Pointer to industry */
ind = GetIndustry(_m[ti->tile].m2);
ormod = (ind->color_map + 0x307) << PALETTE_SPRITE_START;
/* Retrieve pointer to the draw industry tile struct */
dits = &_industry_draw_tile_data[(ti->map5 << 2) | GB(_m[ti->tile].m1, 0, 2)];
image = dits->sprite_1;
if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
image |= ormod;
z = ti->z;
/* Add bricks below the industry? */
if (ti->tileh & 0xF) {
AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + (ti->tileh & 0xF), ti->x, ti->y, 16, 16, 7, z);
AddChildSpriteScreen(image, 0x1F, 1);
z += 8;
} else {
/* Else draw regular ground */
DrawGroundSprite(image);
}
/* Add industry on top of the ground? */
image = dits->sprite_2;
if (image != 0) {
if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
image |= ormod;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image,
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width + 1,
dits->height + 1,
dits->dz,
z);
if (_display_opt & DO_TRANS_BUILDINGS) return;
}
{
int proc = dits->proc - 1;
if (proc >= 0) _industry_draw_tile_procs[proc](ti);
}
}
static uint GetSlopeZ_Industry(const TileInfo* ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Industry(const TileInfo* ti)
{
return 0;
}
static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
{
int m5 = _m[tile].m5;
CargoID a;
a = _industry_map5_accepts_1[m5];
if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
a = _industry_map5_accepts_2[m5];
if (a != CT_INVALID) ac[a] = 8;
a = _industry_map5_accepts_3[m5];
if (a != CT_INVALID) ac[a] = 8;
}
static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
{
const Industry* i = GetIndustry(_m[tile].m2);
td->owner = i->owner;
td->str = STR_4802_COAL_MINE + i->type;
if ((_m[tile].m1 & 0x80) == 0) {
SetDParamX(td->dparam, 0, td->str);
td->str = STR_2058_UNDER_CONSTRUCTION;
}
}
static int32 ClearTile_Industry(TileIndex tile, byte flags)
{
Industry *i = GetIndustry(_m[tile].m2);
/* * water can destroy industries
* in editor you can bulldoze industries
* with magic_bulldozer cheat you can destroy industries
* (area around OILRIG is water, so water shouldn't flood it
*/
if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
!_cheats.magic_bulldozer.value) ||
(_current_player == OWNER_WATER && i->type == IT_OIL_RIG) ) {
SetDParam(0, STR_4802_COAL_MINE + i->type);
return_cmd_error(STR_4800_IN_THE_WAY);
}
if (flags & DC_EXEC) DeleteIndustry(i);
return 0;
}
static const byte _industry_min_cargo[] = {
5, 5, 5, 30, 5, 5, 5, 5,
5, 5, 5, 5, 2, 5, 5, 5,
5, 5, 5, 15, 15, 5, 5, 5,
5, 5, 30, 5, 30, 5, 5, 5,
5, 5, 5, 5, 5,
};
static void TransportIndustryGoods(TileIndex tile)
{
Industry* i = GetIndustry(_m[tile].m2);
uint cw, am;
cw = min(i->cargo_waiting[0], 255);
if (cw > _industry_min_cargo[i->type]/* && i->produced_cargo[0] != 0xFF*/) {
byte m5;
i->cargo_waiting[0] -= cw;
/* fluctuating economy? */
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->last_mo_production[0] += cw;
am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
i->last_mo_transported[0] += am;
if (am != 0 && (m5 = _industry_produce_map5[_m[tile].m5]) != 0xFF) {
_m[tile].m1 = 0x80;
_m[tile].m5 = m5;
MarkTileDirtyByTile(tile);
}
}
cw = min(i->cargo_waiting[1], 255);
if (cw > _industry_min_cargo[i->type]) {
i->cargo_waiting[1] -= cw;
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->last_mo_production[1] += cw;
am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
i->last_mo_transported[1] += am;
}
}
static void AnimateTile_Industry(TileIndex tile)
{
byte m,n;
switch (_m[tile].m5) {
case 174:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
switch (m & 7) {
case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
case 6: SndPlayTileFx(SND_29_RIP, tile); break;
}
if (m >= 96) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
case 165:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m3;
if (_industry_anim_offs[m] == 0xFF) {
SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
}
if (++m >= 70) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
case 162:
if ((_tick_counter&1) == 0) {
m = _m[tile].m3;
if (++m >= 40) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
// Sparks on a coal plant
case 10:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m1;
if (GB(m, 2, 5) == 6) {
SB(_m[tile].m1, 2, 5, 0);
DeleteAnimatedTile(tile);
} else {
_m[tile].m1 = m + (1<<2);
MarkTileDirtyByTile(tile);
}
}
break;
case 143:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
if (m == 1) {
SndPlayTileFx(SND_2C_MACHINERY, tile);
} else if (m == 23) {
SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
} else if (m == 28) {
SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
}
if (m >= 50 && (m=0,++_m[tile].m4 >= 8)) {
_m[tile].m4 = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
case 148: case 149: case 150: case 151:
case 152: case 153: case 154: case 155:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m5 + 1;
if (m == 155+1) m = 148;
_m[tile].m5 = m;
MarkTileDirtyByTile(tile);
}
break;
case 30: case 31: case 32:
if ((_tick_counter & 7) == 0) {
bool b = CHANCE16(1,7);
m = _m[tile].m1;
m = (m & 3) + 1;
n = _m[tile].m5;
if (m == 4 && (m=0,++n) == 32+1 && (n=30,b)) {
_m[tile].m1 = 0x83;
_m[tile].m5 = 29;
DeleteAnimatedTile(tile);
} else {
SB(_m[tile].m1, 0, 2, m);
_m[tile].m5 = n;
MarkTileDirtyByTile(tile);
}
}
break;
case 88:
case 48:
case 1: {
int state = _tick_counter & 0x7FF;
if ((state -= 0x400) < 0)
return;
if (state < 0x1A0) {
if (state < 0x20 || state >= 0x180) {
if (!(_m[tile].m1 & 0x40)) {
_m[tile].m1 |= 0x40;
SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
}
if (state & 7)
return;
} else {
if (state & 3)
return;
}
m = (_m[tile].m1 + 1) | 0x40;
if (m > 0xC2) m = 0xC0;
_m[tile].m1 = m;
MarkTileDirtyByTile(tile);
} else if (state >= 0x200 && state < 0x3A0) {
int i;
i = (state < 0x220 || state >= 0x380) ? 7 : 3;
if (state & i)
return;
m = (_m[tile].m1 & 0xBF) - 1;
if (m < 0x80) m = 0x82;
_m[tile].m1 = m;
MarkTileDirtyByTile(tile);
}
} break;
}
}
static void MakeIndustryTileBiggerCase8(TileIndex tile)
{
uint tileh;
uint x;
uint y;
uint z;
tileh = GetTileSlope(tile, &z);
x = TileX(tile) * TILE_SIZE;
y = TileY(tile) * TILE_SIZE;
CreateEffectVehicle(x + 15, y + 14, z + 59 + (tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE);
}
static void MakeIndustryTileBigger(TileIndex tile, byte size)
{
byte b = (byte)((size + (1<<2)) & (3<<2));
if (b != 0) {
_m[tile].m1 = b | (size & 3);
return;
}
size = (size + 1) & 3;
if (size == 3) size |= 0x80;
_m[tile].m1 = size | b;
MarkTileDirtyByTile(tile);
if (!(_m[tile].m1 & 0x80))
return;
switch (_m[tile].m5) {
case 8:
MakeIndustryTileBiggerCase8(tile);
break;
case 24:
if (_m[tile + TileDiffXY(0, 1)].m5 == 24) BuildOilRig(tile);
break;
case 143:
case 162:
case 165:
_m[tile].m3 = 0;
_m[tile].m4 = 0;
break;
case 148: case 149: case 150: case 151:
case 152: case 153: case 154: case 155:
AddAnimatedTile(tile);
break;
}
}
static void TileLoopIndustryCase161(TileIndex tile)
{
int dir;
Vehicle *v;
static const int8 _tileloop_ind_case_161[12] = {
11, 0, -4, -14,
-4, -10, -4, 1,
49, 59, 60, 65,
};
SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
dir = Random() & 3;
v = CreateEffectVehicleAbove(
TileX(tile) * 16 + _tileloop_ind_case_161[dir + 0],
TileY(tile) * 16 + _tileloop_ind_case_161[dir + 4],
_tileloop_ind_case_161[dir + 8],
EV_BUBBLE
);
if (v != NULL) v->u.special.unk2 = dir;
}
static void TileLoop_Industry(TileIndex tile)
{
byte n;
if (!(_m[tile].m1 & 0x80)) {
MakeIndustryTileBigger(tile, _m[tile].m1);
return;
}
if (_game_mode == GM_EDITOR) return;
TransportIndustryGoods(tile);
n = _industry_map5_animation_next[_m[tile].m5];
if (n != 255) {
_m[tile].m1 = 0;
_m[tile].m5 = n;
MarkTileDirtyByTile(tile);
return;
}
#define SET_AND_ANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; AddAnimatedTile(tile); }
#define SET_AND_UNANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; DeleteAnimatedTile(tile); }
switch (_m[tile].m5) {
case 0x18: // coast line at oilrigs
case 0x19:
case 0x1A:
case 0x1B:
case 0x1C:
TileLoop_Water(tile);
break;
case 0:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile,1,0x80);
break;
case 47:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile,0x30,0x80);
break;
case 79:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile,0x58,0x80);
break;
case 29:
if (CHANCE16(1,6))
SET_AND_ANIMATE(tile,0x1E,0x80);
break;
case 1:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, 0, 0x83);
break;
case 48:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, 0x2F, 0x83);
break;
case 88:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, 0x4F, 0x83);
break;
case 10:
if (CHANCE16(1,3)) {
SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
AddAnimatedTile(tile);
}
break;
case 49:
CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE);
break;
case 143: {
Industry *i = GetIndustry(_m[tile].m2);
if (i->was_cargo_delivered) {
i->was_cargo_delivered = false;
_m[tile].m4 = 0;
AddAnimatedTile(tile);
}
}
break;
case 161:
TileLoopIndustryCase161(tile);
break;
case 165:
AddAnimatedTile(tile);
break;
case 174:
if (CHANCE16(1, 3)) AddAnimatedTile(tile);
break;
}
}
static void ClickTile_Industry(TileIndex tile)
{
ShowIndustryViewWindow(_m[tile].m2);
}
static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
{
return 0;
}
static void GetProducedCargo_Industry(TileIndex tile, byte *b)
{
const Industry* i = GetIndustry(_m[tile].m2);
b[0] = i->produced_cargo[0];
b[1] = i->produced_cargo[1];
}
static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
/* not used */
}
void DeleteIndustry(Industry *i)
{
BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
if (IsTileType(tile_cur, MP_INDUSTRY)) {
if (_m[tile_cur].m2 == i->index) {
DoClearSquare(tile_cur);
}
} else if (IsTileType(tile_cur, MP_STATION) && _m[tile_cur].m5 == 0x4B) {
DeleteOilRig(tile_cur);
}
END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
i->xy = 0;
_industry_sort_dirty = true;
DeleteSubsidyWithIndustry(i->index);
DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
static bool IsBadFarmFieldTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CL_FIELDS) || IsClearGround(tile, CL_SNOW);
case MP_TREES: return false;
default: return true;
}
}
static bool IsBadFarmFieldTile2(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CL_SNOW);
case MP_TREES: return false;
default: return true;
}
}
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int direction)
{
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
byte or = type;
if (or == 1 && CHANCE16(1, 7)) or = 2;
if (direction) {
SetFenceSW(tile, or);
} else {
SetFenceSE(tile, or);
}
}
tile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
} while (--size);
}
static void PlantFarmField(TileIndex tile)
{
uint size_x, size_y;
uint32 r;
uint count;
uint counter;
uint field_type;
int type;
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + 16 >= _opt.snow_line)
return;
}
/* determine field size */
r = (Random() & 0x303) + 0x404;
if (_opt.landscape == LT_HILLY) r += 0x404;
size_x = GB(r, 0, 8);
size_y = GB(r, 8, 8);
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
/* check the amount of bad tiles */
count = 0;
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
count += IsBadFarmFieldTile(cur_tile);
END_TILE_LOOP(cur_tile, size_x, size_y, tile)
if (count * 2 >= size_x * size_y) return;
/* determine type of field */
r = Random();
counter = GB(r, 5, 3);
field_type = GB(r, 8, 8) * 9 >> 8;
/* make field */
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
if (!IsBadFarmFieldTile2(cur_tile)) {
SetTileType(cur_tile, MP_CLEAR);
SetTileOwner(cur_tile, OWNER_NONE);
SetFieldType(cur_tile, field_type);
SetFenceSW(cur_tile, 0);
SetFenceSE(cur_tile, 0);
SetClearGroundDensity(cur_tile, CL_FIELDS, 3);
SetClearCounter(cur_tile, counter);
MarkTileDirtyByTile(cur_tile);
}
END_TILE_LOOP(cur_tile, size_x, size_y, tile)
type = 3;
if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
type = _plantfarmfield_type[Random() & 0xF];
}
SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, 1);
SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, 0);
SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, 1);
SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, 0);
}
static void MaybePlantFarmField(const Industry* i)
{
if (CHANCE16(1, 8)) {
int x = i->width / 2 + Random() % 31 - 16;
int y = i->height / 2 + Random() % 31 - 16;
TileIndex tile = TileAddWrap(i->xy, x, y);
if (tile != INVALID_TILE) PlantFarmField(tile);
}
}
static void ChopLumberMillTrees(Industry *i)
{
static const TileIndexDiffC _chop_dir[] = {
{ 0, 1},
{ 1, 0},
{ 0, -1},
{-1, 0}
};
TileIndex tile = i->xy;
int a;
if ((_m[tile].m1 & 0x80) == 0) return;
/* search outwards as a rectangular spiral */
for (a = 1; a != 41; a += 2) {
uint dir;
for (dir = 0; dir != 4; dir++) {
int j = a;
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_TREES)) {
PlayerID old_player = _current_player;
/* found a tree */
_current_player = OWNER_NONE;
_industry_sound_ctr = 1;
_industry_sound_tile = tile;
SndPlayTileFx(SND_38_CHAINSAW, tile);
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
SetMapExtraBits(tile, 0);
i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
_current_player = old_player;
return;
}
tile += ToTileIndexDiff(_chop_dir[dir]);
} while (--j);
}
tile -= TileDiffXY(1, 1);
}
}
static const byte _industry_sounds[37][2] = {
{0},
{0},
{1, SND_28_SAWMILL},
{0},
{0},
{0},
{1, SND_03_FACTORY_WHISTLE},
{1, SND_03_FACTORY_WHISTLE},
{0},
{3, SND_24_SHEEP},
{0},
{0},
{0},
{0},
{1, SND_28_SAWMILL},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{1, SND_03_FACTORY_WHISTLE},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{1, SND_33_PLASTIC_MINE},
{0},
{0},
{0},
{0},
};
static void ProduceIndustryGoods(Industry *i)
{
uint32 r;
uint num;
/* play a sound? */
if ((i->counter & 0x3F) == 0) {
if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
SndPlayTileFx(
_industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
i->xy);
}
}
i->counter--;
/* produce some cargo */
if ((i->counter & 0xFF) == 0) {
i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
if (i->type == IT_FARM) {
MaybePlantFarmField(i);
} else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
ChopLumberMillTrees(i);
}
}
}
void OnTick_Industry(void)
{
Industry *i;
if (_industry_sound_ctr != 0) {
_industry_sound_ctr++;
if (_industry_sound_ctr == 75) {
SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
} else if (_industry_sound_ctr == 160) {
_industry_sound_ctr = 0;
SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
}
}
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
if (i->xy != 0) ProduceIndustryGoods(i);
}
}
static bool CheckNewIndustry_NULL(TileIndex tile, int type)
{
return true;
}
static bool CheckNewIndustry_Forest(TileIndex tile, int type)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) < _opt.snow_line + 16U) {
_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
return false;
}
}
return true;
}
extern bool _ignore_restrictions;
/* Oil Rig and Oil Refinery */
static bool CheckNewIndustry_Oil(TileIndex tile, int type)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
if (_game_mode == GM_EDITOR && type != IT_OIL_RIG) return true;
if ((type != IT_OIL_RIG || TileHeight(tile) == 0) &&
DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
}
static bool CheckNewIndustry_Farm(TileIndex tile, int type)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + 16 >= _opt.snow_line) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
}
return true;
}
static bool CheckNewIndustry_Plantation(TileIndex tile, int type)
{
if (GetMapExtraBits(tile) == 1) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
return true;
}
static bool CheckNewIndustry_Water(TileIndex tile, int type)
{
if (GetMapExtraBits(tile) != 1) {
_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
return false;
}
return true;
}
static bool CheckNewIndustry_Lumbermill(TileIndex tile, int type)
{
if (GetMapExtraBits(tile) != 2) {
_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
return false;
}
return true;
}
static bool CheckNewIndustry_BubbleGen(TileIndex tile, int type)
{
return GetTileZ(tile) <= 32;
}
typedef bool CheckNewIndustryProc(TileIndex tile, int type);
static CheckNewIndustryProc * const _check_new_industry_procs[] = {
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
CheckNewIndustry_Oil,
CheckNewIndustry_Farm,
CheckNewIndustry_Plantation,
CheckNewIndustry_Water,
CheckNewIndustry_Lumbermill,
CheckNewIndustry_BubbleGen,
};
static bool CheckSuitableIndustryPos(TileIndex tile)
{
uint x = TileX(tile);
uint y = TileY(tile);
if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
return true;
}
static const Town* CheckMultipleIndustryInTown(TileIndex tile, int type)
{
const Town* t;
const Industry* i;
t = ClosestTownFromTile(tile, (uint)-1);
if (_patches.multiple_industry_per_town) return t;
FOR_ALL_INDUSTRIES(i) {
if (i->xy != 0 &&
i->type == (byte)type &&
i->town == t) {
_error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
return NULL;
}
}
return t;
}
static const byte _industry_map5_bits[] = {
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 4, 2, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 4, 2, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16,
};
static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable* it, int type, const Town* t)
{
TileInfo ti;
_error_message = STR_0239_SITE_UNSUITABLE;
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (!IsValidTile(cur_tile)) {
if (it->map5 == 0xff) continue;
return false;
}
FindLandscapeHeightByTile(&ti, cur_tile);
if (it->map5 == 0xFF) {
if (ti.type != MP_WATER || ti.tileh != 0) return false;
} else {
if (!EnsureNoVehicle(cur_tile)) return false;
if (type == IT_OIL_RIG) {
if (ti.type != MP_WATER || ti.map5 != 0) return false;
} else {
if (ti.type == MP_WATER && ti.map5 == 0) return false;
if (IsSteepTileh(ti.tileh))
return false;
if (ti.tileh != 0) {
int t;
byte bits = _industry_map5_bits[it->map5];
if (bits & 0x10) return false;
t = ~ti.tileh;
if (bits & 1 && (t & (1 + 8))) return false;
if (bits & 2 && (t & (4 + 8))) return false;
if (bits & 4 && (t & (1 + 2))) return false;
if (bits & 8 && (t & (2 + 4))) return false;
}
if (type == IT_BANK) {
if (ti.type != MP_HOUSE || t->population < 1200) {
_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else if (type == IT_BANK_2) {
if (ti.type != MP_HOUSE) {
_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else if (type == IT_TOY_SHOP) {
if (DistanceMax(t->xy, cur_tile) > 9) return false;
if (ti.type != MP_HOUSE) goto do_clear;
} else if (type == IT_WATER_TOWER) {
if (ti.type != MP_HOUSE) {
_error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else {
do_clear:
if (CmdFailed(DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
return false;
}
}
}
} while ((++it)->ti.x != -0x80);
return true;
}
static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
{
const IndustrySpec* spec = &_industry_spec[type];
const Industry* i;
// accepting industries won't be close, not even with patch
if (_patches.same_industry_close && spec->accepts_cargo[0] == CT_INVALID)
return true;
FOR_ALL_INDUSTRIES(i) {
// check if an industry that accepts the same goods is nearby
if (i->xy != 0 &&
DistanceMax(tile, i->xy) <= 14 &&
spec->accepts_cargo[0] != CT_INVALID &&
spec->accepts_cargo[0] == i->accepts_cargo[0] && (
_game_mode != GM_EDITOR ||
!_patches.same_industry_close ||
!_patches.multiple_industry_per_town
)) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
// check "not close to" field.
if (i->xy != 0 &&
(i->type == spec->a || i->type == spec->b || i->type == spec->c) &&
DistanceMax(tile, i->xy) <= 14) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
}
return true;
}
static Industry *AllocateIndustry(void)
{
Industry *i;
FOR_ALL_INDUSTRIES(i) {
if (i->xy == 0) {
uint index = i->index;
if (i->index > _total_industries) _total_industries = i->index;
memset(i, 0, sizeof(*i));
i->index = index;
return i;
}
}
/* Check if we can add a block to the pool */
return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL;
}
static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const IndustryTileTable* it, const Town* t, byte owner)
{
const IndustrySpec *spec;
uint32 r;
int j;
i->xy = tile;
i->width = i->height = 0;
i->type = type;
spec = &_industry_spec[type];
i->produced_cargo[0] = spec->produced_cargo[0];
i->produced_cargo[1] = spec->produced_cargo[1];
i->accepts_cargo[0] = spec->accepts_cargo[0];
i->accepts_cargo[1] = spec->accepts_cargo[1];
i->accepts_cargo[2] = spec->accepts_cargo[2];
i->production_rate[0] = spec->production_rate[0];
i->production_rate[1] = spec->production_rate[1];
if (_patches.smooth_economy) {
i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
}
i->town = t;
i->owner = owner;
r = Random();
i->color_map = GB(r, 8, 4);
i->counter = GB(r, 0, 12);
i->cargo_waiting[0] = 0;
i->cargo_waiting[1] = 0;
i->last_mo_production[0] = 0;
i->last_mo_production[1] = 0;
i->last_mo_transported[0] = 0;
i->last_mo_transported[1] = 0;
i->pct_transported[0] = 0;
i->pct_transported[1] = 0;
i->total_transported[0] = 0;
i->total_transported[1] = 0;
i->was_cargo_delivered = false;
i->last_prod_year = _cur_year;
i->total_production[0] = i->production_rate[0] * 8;
i->total_production[1] = i->production_rate[1] * 8;
if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
i->prod_level = 0x10;
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (it->map5 != 0xFF) {
byte size;
size = it->ti.x;
if (size > i->width) i->width = size;
size = it->ti.y;
if (size > i->height)i->height = size;
DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
SetTileType(cur_tile, MP_INDUSTRY);
_m[cur_tile].m5 = it->map5;
_m[cur_tile].m2 = i->index;
_m[cur_tile].m1 = _generating_world ? 0x1E : 0; /* maturity */
}
} while ((++it)->ti.x != -0x80);
i->width++;
i->height++;
if (i->type == IT_FARM || i->type == IT_FARM_2) {
tile = i->xy + TileDiffXY(i->width / 2, i->height / 2);
for (j = 0; j != 50; j++) {
int x = Random() % 31 - 16;
int y = Random() % 31 - 16;
TileIndex new_tile = TileAddWrap(tile, x, y);
if (new_tile != INVALID_TILE) PlantFarmField(new_tile);
}
}
_industry_sort_dirty = true;
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
/** Build/Fund an industry
* @param x,y coordinates where industry is built
* @param p1 industry type @see build_industry.h and @see industry.h
* @param p2 unused
*/
int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const Town* t;
Industry *i;
TileIndex tile = TileVirtXY(x, y);
int num;
const IndustryTileTable * const *itt;
const IndustryTileTable *it;
const IndustrySpec *spec;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
if (!CheckSuitableIndustryPos(tile)) return CMD_ERROR;
/* Check if the to-be built/founded industry is available for this climate.
* Unfortunately we have no easy way of checking, except for looping the table */
{
const byte* i;
bool found = false;
for (i = &_build_industry_types[_opt_ptr->landscape][0]; i != endof(_build_industry_types[_opt_ptr->landscape]); i++) {
if (*i == p1) {
found = true;
break;
}
}
if (!found) return CMD_ERROR;
}
spec = &_industry_spec[p1];
/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
* Raw material industries are industries that do not accept cargo (at least for now)
* Exclude the lumber mill (only "raw" industry that can be built) */
if (!_patches.build_rawmaterial_ind &&
spec->accepts_cargo[0] == CT_INVALID &&
spec->accepts_cargo[1] == CT_INVALID &&
spec->accepts_cargo[2] == CT_INVALID &&
p1 != IT_LUMBER_MILL) {
return CMD_ERROR;
}
if (!_check_new_industry_procs[spec->check_proc](tile, p1)) return CMD_ERROR;
t = CheckMultipleIndustryInTown(tile, p1);
if (t == NULL) return CMD_ERROR;
num = spec->num_table;
itt = spec->table;
do {
if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1, t));
if (!CheckIfTooCloseToIndustry(tile, p1)) return CMD_ERROR;
i = AllocateIndustry();
if (i == NULL) return CMD_ERROR;
if (flags & DC_EXEC) DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
return (_price.build_industry >> 5) * _industry_type_costs[p1];
}
Industry *CreateNewIndustry(TileIndex tile, int type)
{
const Town* t;
const IndustryTileTable *it;
Industry *i;
const IndustrySpec *spec;
if (!CheckSuitableIndustryPos(tile)) return NULL;
spec = &_industry_spec[type];
if (!_check_new_industry_procs[spec->check_proc](tile, type)) return NULL;
t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;
/* pick a random layout */
it = spec->table[RandomRange(spec->num_table)];
if (!CheckIfIndustryTilesAreFree(tile, it, type, t)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
i = AllocateIndustry();
if (i == NULL) return NULL;
DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
return i;
}
static const byte _numof_industry_table[4][12] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
};
static void PlaceInitialIndustry(byte type, int amount)
{
int num = _numof_industry_table[_opt.diff.number_industries][amount];
if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
// These are always placed next to the coastline, so we scale by the perimeter instead.
num = ScaleByMapSize1D(num);
} else {
num = ScaleByMapSize(num);
}
if (_opt.diff.number_industries != 0) {
PlayerID old_player = _current_player;
_current_player = OWNER_NONE;
assert(num > 0);
do {
uint i;
for (i = 0; i < 2000; i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
} while (--num);
_current_player = old_player;
}
}
void GenerateIndustries(void)
{
const byte *b;
b = _industry_create_table[_opt.landscape];
do {
PlaceInitialIndustry(b[1], b[0]);
} while ( (b+=2)[0] != 0);
}
static void ExtChangeIndustryProduction(Industry *i)
{
bool closeit = true;
int j;
switch (_industry_close_mode[i->type]) {
case INDUSTRY_NOT_CLOSABLE:
return;
case INDUSTRY_CLOSABLE:
if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
closeit = false;
break;
default: /* INDUSTRY_PRODUCTION */
for (j = 0; j < 2 && i->produced_cargo[j] != CT_INVALID; j++){
uint32 r = Random();
int old, new, percent;
int mag;
new = old = i->production_rate[j];
if (CHANCE16I(20, 1024, r))
new -= ((RandomRange(50) + 10) * old) >> 8;
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
new += ((RandomRange(50) + 10) * old) >> 8;
new = clamp(new, 0, 255);
if (new == old) {
closeit = false;
continue;
}
percent = new * 100 / old - 100;
i->production_rate[j] = new;
if (new >= _industry_spec[i->type].production_rate[j] / 4)
closeit = false;
mag = abs(percent);
if (mag >= 10) {
SetDParam(2, mag);
SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
SetDParam(1, i->index);
AddNewsItem(
percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
}
break;
}
if (closeit) {
i->prod_level = 0;
SetDParam(0, i->index);
AddNewsItem(
_industry_close_strings[i->type],
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
}
static void UpdateIndustryStatistics(Industry *i)
{
byte pct;
if (i->produced_cargo[0] != CT_INVALID) {
pct = 0;
if (i->last_mo_production[0] != 0) {
i->last_prod_year = _cur_year;
pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
}
i->pct_transported[0] = pct;
i->total_production[0] = i->last_mo_production[0];
i->last_mo_production[0] = 0;
i->total_transported[0] = i->last_mo_transported[0];
i->last_mo_transported[0] = 0;
}
if (i->produced_cargo[1] != CT_INVALID) {
pct = 0;
if (i->last_mo_production[1] != 0) {
i->last_prod_year = _cur_year;
pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
}
i->pct_transported[1] = pct;
i->total_production[1] = i->last_mo_production[1];
i->last_mo_production[1] = 0;
i->total_transported[1] = i->last_mo_transported[1];
i->last_mo_transported[1] = 0;
}
if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
if (i->prod_level == 0) {
DeleteIndustry(i);
} else if (_patches.smooth_economy) {
ExtChangeIndustryProduction(i);
}
}
static const byte _new_industry_rand[4][32] = {
{12,12,12,12,12,12,12, 0, 0, 6, 6, 9, 9, 3, 3, 3,18,18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
{16,16,16, 0, 0, 0, 9, 9, 9, 9,13,13, 3, 3, 3, 3,15,15,15, 4, 4,11,11,11,11,11,14,14, 1, 1, 7, 7},
{21,21,21,24,22,22,22,22,23,23,12,12,12, 4, 4,19,19,19,13,13,20,20,20,11,11,11,17,17,17,10,10,10},
{30,30,30,36,36,31,31,31,27,27,27,28,28,28,26,26,26,34,34,34,35,35,35,29,29,29,32,32,32,33,33,33},
};
static void MaybeNewIndustry(uint32 r)
{
int type;
int j;
Industry *i;
type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
if (type == IT_OIL_WELL && _date > 10958) return;
if (type == IT_OIL_RIG && _date < 14610) return;
j = 2000;
for (;;) {
i = CreateNewIndustry(RandomTile(), type);
if (i != NULL) break;
if (--j == 0) return;
}
SetDParam(0, type + STR_4802_COAL_MINE);
SetDParam(1, i->town->index);
AddNewsItem(
(type != IT_FOREST) ?
STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
);
}
static void ChangeIndustryProduction(Industry *i)
{
bool only_decrease = false;
StringID str = STR_NULL;
int type = i->type;
switch (_industry_close_mode[type]) {
case INDUSTRY_NOT_CLOSABLE:
return;
case INDUSTRY_PRODUCTION:
/* decrease or increase */
if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
only_decrease = true;
if (only_decrease || CHANCE16(1,3)) {
/* If you transport > 60%, 66% chance we increase, else 33% chance we increase */
if (!only_decrease && (i->pct_transported[0] > 153) != CHANCE16(1,3)) {
/* Increase production */
if (i->prod_level != 0x80) {
byte b;
i->prod_level <<= 1;
b = i->production_rate[0] * 2;
if (i->production_rate[0] >= 128)
b = 0xFF;
i->production_rate[0] = b;
b = i->production_rate[1] * 2;
if (i->production_rate[1] >= 128)
b = 0xFF;
i->production_rate[1] = b;
str = _industry_prod_up_strings[type];
}
} else {
/* Decrease production */
if (i->prod_level == 4) {
i->prod_level = 0;
str = _industry_close_strings[type];
} else {
i->prod_level >>= 1;
i->production_rate[0] = (i->production_rate[0] + 1) >> 1;
i->production_rate[1] = (i->production_rate[1] + 1) >> 1;
str = _industry_prod_down_strings[type];
}
}
}
break;
case INDUSTRY_CLOSABLE:
/* maybe close */
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
i->prod_level = 0;
str = _industry_close_strings[type];
}
break;
}
if (str != STR_NULL) {
SetDParam(0, i->index);
AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
}
}
void IndustryMonthlyLoop(void)
{
Industry *i;
PlayerID old_player = _current_player;
_current_player = OWNER_NONE;
FOR_ALL_INDUSTRIES(i) {
if (i->xy != 0) UpdateIndustryStatistics(i);
}
/* 3% chance that we start a new industry */
if (CHANCE16(3, 100)) {
MaybeNewIndustry(Random());
} else if (!_patches.smooth_economy && _total_industries > 0) {
i = GetIndustry(RandomRange(_total_industries));
if (i->xy != 0) ChangeIndustryProduction(i);
}
_current_player = old_player;
// production-change
_industry_sort_dirty = true;
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
void InitializeIndustries(void)
{
CleanPool(&_industry_pool);
AddBlockToPool(&_industry_pool);
_total_industries = 0;
_industry_sort_dirty = true;
}
const TileTypeProcs _tile_type_industry_procs = {
DrawTile_Industry, /* draw_tile_proc */
GetSlopeZ_Industry, /* get_slope_z_proc */
ClearTile_Industry, /* clear_tile_proc */
GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */
GetTileDesc_Industry, /* get_tile_desc_proc */
GetTileTrackStatus_Industry,/* get_tile_track_status_proc */
ClickTile_Industry, /* click_tile_proc */
AnimateTile_Industry, /* animate_tile_proc */
TileLoop_Industry, /* tile_loop_proc */
ChangeTileOwner_Industry, /* change_tile_owner_proc */
GetProducedCargo_Industry, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Industry, /* get_slope_tileh_proc */
};
static const SaveLoad _industry_desc[] = {
SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(Industry,width, SLE_UINT8),
SLE_VAR(Industry,height, SLE_UINT8),
SLE_REF(Industry,town, REF_TOWN),
SLE_ARR(Industry,produced_cargo, SLE_UINT8, 2),
SLE_ARR(Industry,cargo_waiting, SLE_UINT16, 2),
SLE_ARR(Industry,production_rate, SLE_UINT8, 2),
SLE_ARR(Industry,accepts_cargo, SLE_UINT8, 3),
SLE_VAR(Industry,prod_level, SLE_UINT8),
SLE_ARR(Industry,last_mo_production,SLE_UINT16, 2),
SLE_ARR(Industry,last_mo_transported,SLE_UINT16, 2),
SLE_ARR(Industry,pct_transported,SLE_UINT8, 2),
SLE_ARR(Industry,total_production,SLE_UINT16, 2),
SLE_ARR(Industry,total_transported,SLE_UINT16, 2),
SLE_VAR(Industry,counter, SLE_UINT16),
SLE_VAR(Industry,type, SLE_UINT8),
SLE_VAR(Industry,owner, SLE_UINT8),
SLE_VAR(Industry,color_map, SLE_UINT8),
SLE_VAR(Industry,last_prod_year, SLE_UINT8),
SLE_VAR(Industry,was_cargo_delivered,SLE_UINT8),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 4, 2, SL_MAX_VERSION),
SLE_END()
};
static void Save_INDY(void)
{
Industry *ind;
// Write the vehicles
FOR_ALL_INDUSTRIES(ind) {
if (ind->xy != 0) {
SlSetArrayIndex(ind->index);
SlObject(ind, _industry_desc);
}
}
}
static void Load_INDY(void)
{
int index;
_total_industries = 0;
while ((index = SlIterateArray()) != -1) {
Industry *i;
if (!AddBlockIfNeeded(&_industry_pool, index))
error("Industries: failed loading savegame: too many industries");
i = GetIndustry(index);
SlObject(i, _industry_desc);
if (index > _total_industries) _total_industries = index;
}
}
const ChunkHandler _industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
};