OpenTTD-patches/os/macosx/Makefile
bjarni 6a6e145010 (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1)
	since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support
	Using cocoa drivers makes it easier to make universal binaries and it solves:
	-FS#18 [OSX] SDL is weird in universal binaries
	-FS#2  [OSX] lazy pointer crash on exit
	-FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now)
	-[ 1215073 ] Switching to large size out of fullscreen crashes
	Using SDL drivers will still have those issues though
2005-12-10 11:16:45 +00:00

75 lines
3.3 KiB
Makefile

# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
ifdef FAT_BINARY
FAT_BINARY:=build_universal_binary
COPY_x86_SDL_LIB:=$(Q)cp $(x86_SDL_LIB) $(OSXAPP)/Contents/lib/libSDL-x86.dylib
endif
ifdef UNIVERSAL_x86_PART
# the bundle is build by the PPC compile when making universal binaries
BUILD_OSX_BUNDLE:=
else
BUILD_OSX_BUNDLE:=build_OSX_bundle
endif
# building an universal binary
# since we can only compile for PPC or x86 at any one time, we compile one and then
# we make clean and compile the other one. In the end we use lipo to join them together
# when this is done, we can continue with the targets from the first run, which is build_OSX_bundle
$(FAT_BINARY): $(TTD)
$(Q)mkdir -p temp_binary_dir
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_a
$(Q)rm -rf $(TTD) $(OBJS) # delete all .o files so we can compile for a new endian
$(Q)make UNIVERSAL_x86_PART:=1
$(Q)install_name_tool -change $(x86_SDL_LIB) @executable_path/../lib/libSDL-x86.dylib $(TTD)
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
@echo '===> Joining the PPC and x86 binaries into one universal one'
$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
$(Q)rm -rf temp_binary_dir
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
$(BUILD_OSX_BUNDLE): $(TTD) $(FAT_BINARY)
@echo '===> Building application bundle'
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)mkdir -p "$(OSXAPP)"/Contents/lib
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
$(COPY_x86_SDL_LIB)
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
$(Q)mkdir -p "OpenTTD $(RELEASE)"
$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
$(Q)rm -fr "OpenTTD $(RELEASE)"
$(OSX): $(TTD) $(BUILD_OSX_BUNDLE)
.PHONY: release $(BUILD_OSX_BUNDLE) $(FAT_BINARY)