mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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264 lines
10 KiB
C++
264 lines
10 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_instance.cpp Implementation of GameInstance. */
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#include "../stdafx.h"
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#include "../error.h"
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#include "../script/squirrel_class.hpp"
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#include "../script/script_storage.hpp"
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#include "../ai/ai_gui.hpp"
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#include "game_config.hpp"
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#include "game_info.hpp"
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#include "game_instance.hpp"
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#include "game_text.hpp"
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#include "game.hpp"
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/* Convert all Game related classes to Squirrel data.
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* Note: this line is a marker in squirrel_export.sh. Do not change! */
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#include "../script/api/game/game_accounting.hpp.sq"
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#include "../script/api/game/game_admin.hpp.sq"
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#include "../script/api/game/game_airport.hpp.sq"
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#include "../script/api/game/game_base.hpp.sq"
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#include "../script/api/game/game_basestation.hpp.sq"
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#include "../script/api/game/game_bridge.hpp.sq"
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#include "../script/api/game/game_bridgelist.hpp.sq"
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#include "../script/api/game/game_cargo.hpp.sq"
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#include "../script/api/game/game_cargolist.hpp.sq"
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#include "../script/api/game/game_cargomonitor.hpp.sq"
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#include "../script/api/game/game_company.hpp.sq"
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#include "../script/api/game/game_companymode.hpp.sq"
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#include "../script/api/game/game_controller.hpp.sq"
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#include "../script/api/game/game_date.hpp.sq"
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#include "../script/api/game/game_depotlist.hpp.sq"
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#include "../script/api/game/game_engine.hpp.sq"
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#include "../script/api/game/game_enginelist.hpp.sq"
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#include "../script/api/game/game_error.hpp.sq"
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#include "../script/api/game/game_event.hpp.sq"
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#include "../script/api/game/game_event_types.hpp.sq"
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#include "../script/api/game/game_execmode.hpp.sq"
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#include "../script/api/game/game_game.hpp.sq"
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#include "../script/api/game/game_gamesettings.hpp.sq"
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#include "../script/api/game/game_goal.hpp.sq"
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#include "../script/api/game/game_industry.hpp.sq"
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#include "../script/api/game/game_industrylist.hpp.sq"
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#include "../script/api/game/game_industrytype.hpp.sq"
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#include "../script/api/game/game_industrytypelist.hpp.sq"
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#include "../script/api/game/game_infrastructure.hpp.sq"
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#include "../script/api/game/game_list.hpp.sq"
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#include "../script/api/game/game_log.hpp.sq"
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#include "../script/api/game/game_map.hpp.sq"
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#include "../script/api/game/game_marine.hpp.sq"
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#include "../script/api/game/game_news.hpp.sq"
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#include "../script/api/game/game_order.hpp.sq"
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#include "../script/api/game/game_rail.hpp.sq"
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#include "../script/api/game/game_railtypelist.hpp.sq"
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#include "../script/api/game/game_road.hpp.sq"
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#include "../script/api/game/game_sign.hpp.sq"
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#include "../script/api/game/game_signlist.hpp.sq"
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#include "../script/api/game/game_station.hpp.sq"
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#include "../script/api/game/game_stationlist.hpp.sq"
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#include "../script/api/game/game_story_page.hpp.sq"
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#include "../script/api/game/game_storypageelementlist.hpp.sq"
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#include "../script/api/game/game_storypagelist.hpp.sq"
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#include "../script/api/game/game_subsidy.hpp.sq"
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#include "../script/api/game/game_subsidylist.hpp.sq"
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#include "../script/api/game/game_testmode.hpp.sq"
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#include "../script/api/game/game_text.hpp.sq"
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#include "../script/api/game/game_tile.hpp.sq"
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#include "../script/api/game/game_tilelist.hpp.sq"
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#include "../script/api/game/game_town.hpp.sq"
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#include "../script/api/game/game_townlist.hpp.sq"
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#include "../script/api/game/game_tunnel.hpp.sq"
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#include "../script/api/game/game_vehicle.hpp.sq"
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#include "../script/api/game/game_vehiclelist.hpp.sq"
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#include "../script/api/game/game_viewport.hpp.sq"
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#include "../script/api/game/game_waypoint.hpp.sq"
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#include "../script/api/game/game_waypointlist.hpp.sq"
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#include "../script/api/game/game_window.hpp.sq"
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#include "../safeguards.h"
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GameInstance::GameInstance() :
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ScriptInstance("GS")
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{}
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void GameInstance::Initialize(GameInfo *info)
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{
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this->versionAPI = info->GetAPIVersion();
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/* Register the GameController */
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SQGSController_Register(this->engine);
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ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
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}
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void GameInstance::RegisterAPI()
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{
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ScriptInstance::RegisterAPI();
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/* Register all classes */
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SQGSList_Register(this->engine);
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SQGSAccounting_Register(this->engine);
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SQGSAdmin_Register(this->engine);
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SQGSAirport_Register(this->engine);
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SQGSBase_Register(this->engine);
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SQGSBaseStation_Register(this->engine);
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SQGSBridge_Register(this->engine);
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SQGSBridgeList_Register(this->engine);
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SQGSBridgeList_Length_Register(this->engine);
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SQGSCargo_Register(this->engine);
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SQGSCargoList_Register(this->engine);
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SQGSCargoList_IndustryAccepting_Register(this->engine);
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SQGSCargoList_IndustryProducing_Register(this->engine);
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SQGSCargoList_StationAccepting_Register(this->engine);
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SQGSCargoMonitor_Register(this->engine);
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SQGSCompany_Register(this->engine);
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SQGSCompanyMode_Register(this->engine);
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SQGSDate_Register(this->engine);
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SQGSDepotList_Register(this->engine);
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SQGSEngine_Register(this->engine);
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SQGSEngineList_Register(this->engine);
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SQGSError_Register(this->engine);
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SQGSEvent_Register(this->engine);
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SQGSEventAdminPort_Register(this->engine);
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SQGSEventCompanyBankrupt_Register(this->engine);
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SQGSEventCompanyInTrouble_Register(this->engine);
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SQGSEventCompanyMerger_Register(this->engine);
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SQGSEventCompanyNew_Register(this->engine);
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SQGSEventCompanyTown_Register(this->engine);
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SQGSEventController_Register(this->engine);
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SQGSEventExclusiveTransportRights_Register(this->engine);
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SQGSEventGoalQuestionAnswer_Register(this->engine);
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SQGSEventIndustryClose_Register(this->engine);
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SQGSEventIndustryOpen_Register(this->engine);
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SQGSEventRoadReconstruction_Register(this->engine);
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SQGSEventStationFirstVehicle_Register(this->engine);
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SQGSEventSubsidyAwarded_Register(this->engine);
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SQGSEventSubsidyExpired_Register(this->engine);
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SQGSEventSubsidyOffer_Register(this->engine);
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SQGSEventSubsidyOfferExpired_Register(this->engine);
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SQGSEventTownFounded_Register(this->engine);
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SQGSEventVehicleCrashed_Register(this->engine);
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SQGSEventWindowWidgetClick_Register(this->engine);
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SQGSExecMode_Register(this->engine);
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SQGSGame_Register(this->engine);
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SQGSGameSettings_Register(this->engine);
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SQGSGoal_Register(this->engine);
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SQGSIndustry_Register(this->engine);
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SQGSIndustryList_Register(this->engine);
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SQGSIndustryList_CargoAccepting_Register(this->engine);
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SQGSIndustryList_CargoProducing_Register(this->engine);
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SQGSIndustryType_Register(this->engine);
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SQGSIndustryTypeList_Register(this->engine);
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SQGSInfrastructure_Register(this->engine);
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SQGSLog_Register(this->engine);
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SQGSMap_Register(this->engine);
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SQGSMarine_Register(this->engine);
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SQGSNews_Register(this->engine);
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SQGSOrder_Register(this->engine);
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SQGSRail_Register(this->engine);
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SQGSRailTypeList_Register(this->engine);
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SQGSRoad_Register(this->engine);
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SQGSSign_Register(this->engine);
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SQGSSignList_Register(this->engine);
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SQGSStation_Register(this->engine);
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SQGSStationList_Register(this->engine);
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SQGSStationList_Cargo_Register(this->engine);
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SQGSStationList_CargoPlanned_Register(this->engine);
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SQGSStationList_CargoPlannedByFrom_Register(this->engine);
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SQGSStationList_CargoPlannedByVia_Register(this->engine);
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SQGSStationList_CargoPlannedFromByVia_Register(this->engine);
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SQGSStationList_CargoPlannedViaByFrom_Register(this->engine);
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SQGSStationList_CargoWaiting_Register(this->engine);
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SQGSStationList_CargoWaitingByFrom_Register(this->engine);
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SQGSStationList_CargoWaitingByVia_Register(this->engine);
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SQGSStationList_CargoWaitingFromByVia_Register(this->engine);
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SQGSStationList_CargoWaitingViaByFrom_Register(this->engine);
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SQGSStationList_Vehicle_Register(this->engine);
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SQGSStoryPage_Register(this->engine);
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SQGSStoryPageElementList_Register(this->engine);
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SQGSStoryPageList_Register(this->engine);
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SQGSSubsidy_Register(this->engine);
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SQGSSubsidyList_Register(this->engine);
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SQGSTestMode_Register(this->engine);
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SQGSText_Register(this->engine);
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SQGSTile_Register(this->engine);
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SQGSTileList_Register(this->engine);
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SQGSTileList_IndustryAccepting_Register(this->engine);
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SQGSTileList_IndustryProducing_Register(this->engine);
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SQGSTileList_StationType_Register(this->engine);
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SQGSTown_Register(this->engine);
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SQGSTownEffectList_Register(this->engine);
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SQGSTownList_Register(this->engine);
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SQGSTunnel_Register(this->engine);
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SQGSVehicle_Register(this->engine);
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SQGSVehicleList_Register(this->engine);
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SQGSVehicleList_Depot_Register(this->engine);
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SQGSVehicleList_SharedOrders_Register(this->engine);
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SQGSVehicleList_Station_Register(this->engine);
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SQGSViewport_Register(this->engine);
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SQGSWaypoint_Register(this->engine);
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SQGSWaypointList_Register(this->engine);
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SQGSWaypointList_Vehicle_Register(this->engine);
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SQGSWindow_Register(this->engine);
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RegisterGameTranslation(this->engine);
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if (!this->LoadCompatibilityScripts(this->versionAPI, GAME_DIR)) this->Died();
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}
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int GameInstance::GetSetting(const char *name)
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{
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return GameConfig::GetConfig()->GetSetting(name);
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}
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ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
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{
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return (ScriptInfo *)Game::FindLibrary(library, version);
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}
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void GameInstance::Died()
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{
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ScriptInstance::Died();
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ShowAIDebugWindow(OWNER_DEITY);
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const GameInfo *info = Game::GetInfo();
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if (info != NULL) {
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ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
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if (info->GetURL() != NULL) {
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ScriptLog::Info("Please report the error to the following URL:");
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ScriptLog::Info(info->GetURL());
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}
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}
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}
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/**
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* DoCommand callback function for all commands executed by Game Scripts.
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* @param result The result of the command.
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* @param tile The tile on which the command was executed.
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* @param p1 p1 as given to DoCommandPInternal.
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* @param p2 p2 as given to DoCommandPInternal.
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*/
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void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
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Game::GetGameInstance()->Continue();
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}
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CommandCallback *GameInstance::GetDoCommandCallback()
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{
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return &CcGame;
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}
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