OpenTTD-patches/src/game/game_instance.cpp

264 lines
10 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.cpp Implementation of GameInstance. */
#include "../stdafx.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "../script/script_storage.hpp"
#include "../ai/ai_gui.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "game_instance.hpp"
#include "game_text.hpp"
#include "game.hpp"
/* Convert all Game related classes to Squirrel data.
* Note: this line is a marker in squirrel_export.sh. Do not change! */
#include "../script/api/game/game_accounting.hpp.sq"
#include "../script/api/game/game_admin.hpp.sq"
#include "../script/api/game/game_airport.hpp.sq"
#include "../script/api/game/game_base.hpp.sq"
#include "../script/api/game/game_basestation.hpp.sq"
#include "../script/api/game/game_bridge.hpp.sq"
#include "../script/api/game/game_bridgelist.hpp.sq"
#include "../script/api/game/game_cargo.hpp.sq"
#include "../script/api/game/game_cargolist.hpp.sq"
#include "../script/api/game/game_cargomonitor.hpp.sq"
#include "../script/api/game/game_company.hpp.sq"
#include "../script/api/game/game_companymode.hpp.sq"
#include "../script/api/game/game_controller.hpp.sq"
#include "../script/api/game/game_date.hpp.sq"
#include "../script/api/game/game_depotlist.hpp.sq"
#include "../script/api/game/game_engine.hpp.sq"
#include "../script/api/game/game_enginelist.hpp.sq"
#include "../script/api/game/game_error.hpp.sq"
#include "../script/api/game/game_event.hpp.sq"
#include "../script/api/game/game_event_types.hpp.sq"
#include "../script/api/game/game_execmode.hpp.sq"
#include "../script/api/game/game_game.hpp.sq"
#include "../script/api/game/game_gamesettings.hpp.sq"
#include "../script/api/game/game_goal.hpp.sq"
#include "../script/api/game/game_industry.hpp.sq"
#include "../script/api/game/game_industrylist.hpp.sq"
#include "../script/api/game/game_industrytype.hpp.sq"
#include "../script/api/game/game_industrytypelist.hpp.sq"
#include "../script/api/game/game_infrastructure.hpp.sq"
#include "../script/api/game/game_list.hpp.sq"
#include "../script/api/game/game_log.hpp.sq"
#include "../script/api/game/game_map.hpp.sq"
#include "../script/api/game/game_marine.hpp.sq"
#include "../script/api/game/game_news.hpp.sq"
#include "../script/api/game/game_order.hpp.sq"
#include "../script/api/game/game_rail.hpp.sq"
#include "../script/api/game/game_railtypelist.hpp.sq"
#include "../script/api/game/game_road.hpp.sq"
#include "../script/api/game/game_sign.hpp.sq"
#include "../script/api/game/game_signlist.hpp.sq"
#include "../script/api/game/game_station.hpp.sq"
#include "../script/api/game/game_stationlist.hpp.sq"
#include "../script/api/game/game_story_page.hpp.sq"
#include "../script/api/game/game_storypageelementlist.hpp.sq"
#include "../script/api/game/game_storypagelist.hpp.sq"
#include "../script/api/game/game_subsidy.hpp.sq"
#include "../script/api/game/game_subsidylist.hpp.sq"
#include "../script/api/game/game_testmode.hpp.sq"
#include "../script/api/game/game_text.hpp.sq"
#include "../script/api/game/game_tile.hpp.sq"
#include "../script/api/game/game_tilelist.hpp.sq"
#include "../script/api/game/game_town.hpp.sq"
#include "../script/api/game/game_townlist.hpp.sq"
#include "../script/api/game/game_tunnel.hpp.sq"
#include "../script/api/game/game_vehicle.hpp.sq"
#include "../script/api/game/game_vehiclelist.hpp.sq"
#include "../script/api/game/game_viewport.hpp.sq"
#include "../script/api/game/game_waypoint.hpp.sq"
#include "../script/api/game/game_waypointlist.hpp.sq"
#include "../script/api/game/game_window.hpp.sq"
#include "../safeguards.h"
GameInstance::GameInstance() :
ScriptInstance("GS")
{}
void GameInstance::Initialize(GameInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the GameController */
SQGSController_Register(this->engine);
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
}
void GameInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQGSList_Register(this->engine);
SQGSAccounting_Register(this->engine);
SQGSAdmin_Register(this->engine);
SQGSAirport_Register(this->engine);
SQGSBase_Register(this->engine);
SQGSBaseStation_Register(this->engine);
SQGSBridge_Register(this->engine);
SQGSBridgeList_Register(this->engine);
SQGSBridgeList_Length_Register(this->engine);
SQGSCargo_Register(this->engine);
SQGSCargoList_Register(this->engine);
SQGSCargoList_IndustryAccepting_Register(this->engine);
SQGSCargoList_IndustryProducing_Register(this->engine);
SQGSCargoList_StationAccepting_Register(this->engine);
SQGSCargoMonitor_Register(this->engine);
SQGSCompany_Register(this->engine);
SQGSCompanyMode_Register(this->engine);
SQGSDate_Register(this->engine);
SQGSDepotList_Register(this->engine);
SQGSEngine_Register(this->engine);
SQGSEngineList_Register(this->engine);
SQGSError_Register(this->engine);
SQGSEvent_Register(this->engine);
SQGSEventAdminPort_Register(this->engine);
SQGSEventCompanyBankrupt_Register(this->engine);
SQGSEventCompanyInTrouble_Register(this->engine);
SQGSEventCompanyMerger_Register(this->engine);
SQGSEventCompanyNew_Register(this->engine);
SQGSEventCompanyTown_Register(this->engine);
SQGSEventController_Register(this->engine);
SQGSEventExclusiveTransportRights_Register(this->engine);
SQGSEventGoalQuestionAnswer_Register(this->engine);
SQGSEventIndustryClose_Register(this->engine);
SQGSEventIndustryOpen_Register(this->engine);
SQGSEventRoadReconstruction_Register(this->engine);
SQGSEventStationFirstVehicle_Register(this->engine);
SQGSEventSubsidyAwarded_Register(this->engine);
SQGSEventSubsidyExpired_Register(this->engine);
SQGSEventSubsidyOffer_Register(this->engine);
SQGSEventSubsidyOfferExpired_Register(this->engine);
SQGSEventTownFounded_Register(this->engine);
SQGSEventVehicleCrashed_Register(this->engine);
SQGSEventWindowWidgetClick_Register(this->engine);
SQGSExecMode_Register(this->engine);
SQGSGame_Register(this->engine);
SQGSGameSettings_Register(this->engine);
SQGSGoal_Register(this->engine);
SQGSIndustry_Register(this->engine);
SQGSIndustryList_Register(this->engine);
SQGSIndustryList_CargoAccepting_Register(this->engine);
SQGSIndustryList_CargoProducing_Register(this->engine);
SQGSIndustryType_Register(this->engine);
SQGSIndustryTypeList_Register(this->engine);
SQGSInfrastructure_Register(this->engine);
SQGSLog_Register(this->engine);
SQGSMap_Register(this->engine);
SQGSMarine_Register(this->engine);
SQGSNews_Register(this->engine);
SQGSOrder_Register(this->engine);
SQGSRail_Register(this->engine);
SQGSRailTypeList_Register(this->engine);
SQGSRoad_Register(this->engine);
SQGSSign_Register(this->engine);
SQGSSignList_Register(this->engine);
SQGSStation_Register(this->engine);
SQGSStationList_Register(this->engine);
SQGSStationList_Cargo_Register(this->engine);
SQGSStationList_CargoPlanned_Register(this->engine);
SQGSStationList_CargoPlannedByFrom_Register(this->engine);
SQGSStationList_CargoPlannedByVia_Register(this->engine);
SQGSStationList_CargoPlannedFromByVia_Register(this->engine);
SQGSStationList_CargoPlannedViaByFrom_Register(this->engine);
SQGSStationList_CargoWaiting_Register(this->engine);
SQGSStationList_CargoWaitingByFrom_Register(this->engine);
SQGSStationList_CargoWaitingByVia_Register(this->engine);
SQGSStationList_CargoWaitingFromByVia_Register(this->engine);
SQGSStationList_CargoWaitingViaByFrom_Register(this->engine);
SQGSStationList_Vehicle_Register(this->engine);
SQGSStoryPage_Register(this->engine);
SQGSStoryPageElementList_Register(this->engine);
SQGSStoryPageList_Register(this->engine);
SQGSSubsidy_Register(this->engine);
SQGSSubsidyList_Register(this->engine);
SQGSTestMode_Register(this->engine);
SQGSText_Register(this->engine);
SQGSTile_Register(this->engine);
SQGSTileList_Register(this->engine);
SQGSTileList_IndustryAccepting_Register(this->engine);
SQGSTileList_IndustryProducing_Register(this->engine);
SQGSTileList_StationType_Register(this->engine);
SQGSTown_Register(this->engine);
SQGSTownEffectList_Register(this->engine);
SQGSTownList_Register(this->engine);
SQGSTunnel_Register(this->engine);
SQGSVehicle_Register(this->engine);
SQGSVehicleList_Register(this->engine);
SQGSVehicleList_Depot_Register(this->engine);
SQGSVehicleList_SharedOrders_Register(this->engine);
SQGSVehicleList_Station_Register(this->engine);
SQGSViewport_Register(this->engine);
SQGSWaypoint_Register(this->engine);
SQGSWaypointList_Register(this->engine);
SQGSWaypointList_Vehicle_Register(this->engine);
SQGSWindow_Register(this->engine);
RegisterGameTranslation(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, GAME_DIR)) this->Died();
}
int GameInstance::GetSetting(const char *name)
{
return GameConfig::GetConfig()->GetSetting(name);
}
ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
{
return (ScriptInfo *)Game::FindLibrary(library, version);
}
void GameInstance::Died()
{
ScriptInstance::Died();
ShowAIDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();
if (info != NULL) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != NULL) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
}
}
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
*/
void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
Game::GetGameInstance()->Continue();
}
CommandCallback *GameInstance::GetDoCommandCallback()
{
return &CcGame;
}