mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
4d3364d811
This leads to graphical glitches when drawing foundations. This doesn't fix all problems, but at least some of them.
85 lines
1.8 KiB
C
85 lines
1.8 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "viewport.h"
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#include "command.h"
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#include "table/sprites.h"
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static void DrawTile_Dummy(TileInfo *ti)
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{
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DrawGroundSpriteAt(SPR_SHADOW_CELL, ti->x, ti->y, ti->z);
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}
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static uint GetSlopeZ_Dummy(const TileInfo* ti)
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{
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return 0;
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}
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static uint GetSlopeTileh_Dummy(const TileInfo* ti)
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{
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return 0;
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}
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static int32 ClearTile_Dummy(TileIndex tile, byte flags)
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{
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return_cmd_error(STR_0001_OFF_EDGE_OF_MAP);
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}
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static void GetAcceptedCargo_Dummy(TileIndex tile, AcceptedCargo ac)
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{
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/* not used */
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}
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static void GetTileDesc_Dummy(TileIndex tile, TileDesc *td)
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{
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td->str = STR_EMPTY;
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td->owner = OWNER_NONE;
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}
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static void AnimateTile_Dummy(TileIndex tile)
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{
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/* not used */
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}
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static void TileLoop_Dummy(TileIndex tile)
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{
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/* not used */
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}
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static void ClickTile_Dummy(TileIndex tile)
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{
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/* not used */
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}
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static void ChangeTileOwner_Dummy(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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/* not used */
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}
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static uint32 GetTileTrackStatus_Dummy(TileIndex tile, TransportType mode)
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{
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return 0;
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}
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const TileTypeProcs _tile_type_dummy_procs = {
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DrawTile_Dummy, /* draw_tile_proc */
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GetSlopeZ_Dummy, /* get_slope_z_proc */
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ClearTile_Dummy, /* clear_tile_proc */
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GetAcceptedCargo_Dummy, /* get_accepted_cargo_proc */
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GetTileDesc_Dummy, /* get_tile_desc_proc */
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GetTileTrackStatus_Dummy, /* get_tile_track_status_proc */
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ClickTile_Dummy, /* click_tile_proc */
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AnimateTile_Dummy, /* animate_tile_proc */
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TileLoop_Dummy, /* tile_loop_clear */
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ChangeTileOwner_Dummy, /* change_tile_owner_clear */
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NULL, /* get_produced_cargo_proc */
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NULL, /* vehicle_enter_tile_proc */
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NULL, /* vehicle_leave_tile_proc */
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GetSlopeTileh_Dummy, /* get_slope_tileh_proc */
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};
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