OpenTTD-patches/clear_map.h

70 lines
2.1 KiB
C

/* $Id$ */
#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H
#include "macros.h"
#include "tile.h"
/* ground type, m5 bits 2...4
* valid densities (bits 0...1) in comments after the enum
*/
typedef enum ClearGround {
CL_GRASS = 0, // 0-3
CL_ROUGH = 1, // 3
CL_ROCKS = 2, // 3
CL_FIELDS = 3, // 3
CL_SNOW = 4, // 0-3
CL_DESERT = 5 // 1,3
} ClearGround;
static inline ClearGround GetClearGround(TileIndex t) { return GB(_m[t].m5, 2, 3); }
static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; }
static inline void AddClearDensity(TileIndex t, int d) { _m[t].m5 += d; }
static inline uint GetClearDensity(TileIndex t) { return GB(_m[t].m5, 0, 2); }
static inline void AddClearCounter(TileIndex t, int c) { _m[t].m5 += c << 5; }
static inline uint GetClearCounter(TileIndex t) { return GB(_m[t].m5, 5, 3); }
static inline void SetClearCounter(TileIndex t, uint c) { SB(_m[t].m5, 5, 3, c); }
/* Sets type and density in one go, also sets the counter to 0 */
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
_m[t].m5 = 0 << 5 | type << 2 | density;
}
static inline uint GetFieldType(TileIndex t) { return GB(_m[t].m3, 0, 4); }
static inline void SetFieldType(TileIndex t, uint f) { SB(_m[t].m3, 0, 4, f); }
/* Is used by tree tiles, too */
static inline uint GetFenceSE(TileIndex t) { return GB(_m[t].m4, 2, 3); }
static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); }
static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); }
static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); }
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density);
}
static inline void MakeField(TileIndex t, uint field_type)
{
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = 0;
_m[t].m3 = field_type;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, CL_FIELDS, 3);
}
#endif