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https://github.com/JGRennison/OpenTTD-patches.git
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35 lines
1.5 KiB
C
35 lines
1.5 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file rail_gui.h Functions/types etc. related to the rail GUI. */
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#ifndef RAIL_GUI_H
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#define RAIL_GUI_H
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#include "rail_type.h"
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#include "widgets/dropdown_type.h"
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struct Window *ShowBuildRailToolbar(RailType railtype);
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void ReinitGuiAfterToggleElrail(bool disable);
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void ResetSignalVariant(int32_t = 0);
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void InitializeRailGUI();
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DropDownList GetRailTypeDropDownList(bool for_replacement = false, bool all_option = false);
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/** Settings for which signals are shown by the signal GUI. */
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enum SignalGUISettings : uint8_t {
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SIGNAL_GUI_PATH = 0, ///< Show path signals only.
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SIGNAL_GUI_ALL = 1, ///< Show all signals, including block and presignals.
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};
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/** Settings for which signals are cycled through by control-clicking on the signal with the signal tool. */
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enum SignalCycleSettings : uint8_t {
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SIGNAL_CYCLE_GROUP = 0, ///< Cycle through current signal group (block or path) only.
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SIGNAL_CYCLE_ALL = 1, ///< Cycle through all signals visible to the player.
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};
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#endif /* RAIL_GUI_H */
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