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103 lines
5.2 KiB
C
103 lines
5.2 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file yapf.h Entry point for OpenTTD to YAPF. */
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#ifndef YAPF_H
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#define YAPF_H
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#include "../../direction_type.h"
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#include "../../track_type.h"
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#include "../../vehicle_type.h"
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#include "../../ship.h"
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#include "../../roadveh.h"
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#include "../pathfinder_type.h"
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/**
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* Finds the best path for given ship using YAPF.
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* @param v the ship that needs to find a path
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache);
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/**
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* Returns true if it is better to reverse the ship before leaving depot using YAPF.
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* @param v the ship leaving the depot
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* @return true if reversing is better
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*/
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bool YapfShipCheckReverse(const Ship *v);
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/**
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* Finds the best path for given road vehicle using YAPF.
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* @param v the RV that needs to find a path
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param trackdirs available trackdirs on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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*/
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Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache);
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/**
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* Finds the best path for given train using YAPF.
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* @param v the train that needs to find a path
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* @param tile the tile to find the path from (should be next tile the train is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param tracks available trackdirs on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @param reserve_track indicates whether YAPF should try to reserve the found path
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* @param target [out] the target tile of the reservation, free is set to true if path was reserved
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* @return the best track for next turn
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*/
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Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
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/**
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* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
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* @param v vehicle that needs to go to some depot
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* @param max_penalty max distance (in pathfinder penalty) from the current vehicle position
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* (used also as optimization - the pathfinder can stop path finding if max_penalty
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* was reached and no depot was seen)
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* @return the data about the depot
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*/
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FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty);
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/**
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* Used when user sends train to the nearest depot or if train needs servicing using YAPF.
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* @param v train that needs to go to some depot
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* @param max_distance max distance (int pathfinder penalty) from the current train position
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* (used also as optimization - the pathfinder can stop path finding if max_penalty
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* was reached and no depot was seen)
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* @return the data about the depot
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*/
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FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance);
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/**
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* Returns true if it is better to reverse the train before leaving station using YAPF.
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* @param v the train leaving the station
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* @return true if reversing is better
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*/
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bool YapfTrainCheckReverse(const Train *v);
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bool YapfTrainCheckDepotReverse(const Train *v, TileIndex forward_depot, TileIndex reverse_depot);
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/**
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* Try to extend the reserved path of a train to the nearest safe tile using YAPF.
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*
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* @param v The train that needs to find a safe tile.
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* @param tile Last tile of the current reserved path.
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* @param td Last trackdir of the current reserved path.
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* @param override_railtype Should all physically compatible railtypes be searched, even if the vehicle can't run on them on its own?
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* @return True if the path could be extended to a safe tile.
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*/
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bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype);
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#endif /* YAPF_H */
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