mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
206 lines
5.3 KiB
C++
206 lines
5.3 KiB
C++
/* $Id$ */
|
|
|
|
/** @file 8bpp_optimized.cpp Implementation of the optimized 8 bpp blitter. */
|
|
|
|
#include "../stdafx.h"
|
|
#include "../zoom_func.h"
|
|
#include "../core/alloc_func.hpp"
|
|
#include "../core/math_func.hpp"
|
|
#include "8bpp_optimized.hpp"
|
|
|
|
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
|
|
|
|
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
|
{
|
|
/* Find the offset of this zoom-level */
|
|
const SpriteData *sprite_src = (const SpriteData *)bp->sprite;
|
|
uint offset = sprite_src->offset[zoom];
|
|
|
|
/* Find where to start reading in the source sprite */
|
|
const uint8 *src = sprite_src->data + offset;
|
|
uint8 *dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
|
|
|
|
/* Skip over the top lines in the source image */
|
|
for (int y = 0; y < bp->skip_top; y++) {
|
|
for (;;) {
|
|
uint trans = *src++;
|
|
uint pixels = *src++;
|
|
if (trans == 0 && pixels == 0) break;
|
|
src += pixels;
|
|
}
|
|
}
|
|
|
|
const uint8 *src_next = src;
|
|
|
|
for (int y = 0; y < bp->height; y++) {
|
|
uint8 *dst = dst_line;
|
|
dst_line += bp->pitch;
|
|
|
|
uint skip_left = bp->skip_left;
|
|
int width = bp->width;
|
|
|
|
for (;;) {
|
|
src = src_next;
|
|
uint trans = *src++;
|
|
uint pixels = *src++;
|
|
src_next = src + pixels;
|
|
if (trans == 0 && pixels == 0) break;
|
|
if (width <= 0) continue;
|
|
|
|
if (skip_left != 0) {
|
|
if (skip_left < trans) {
|
|
trans -= skip_left;
|
|
skip_left = 0;
|
|
} else {
|
|
skip_left -= trans;
|
|
trans = 0;
|
|
}
|
|
if (skip_left < pixels) {
|
|
src += skip_left;
|
|
pixels -= skip_left;
|
|
skip_left = 0;
|
|
} else {
|
|
src += pixels;
|
|
skip_left -= pixels;
|
|
pixels = 0;
|
|
}
|
|
}
|
|
if (skip_left != 0) continue;
|
|
|
|
/* Skip transparent pixels */
|
|
dst += trans;
|
|
width -= trans;
|
|
if (width <= 0 || pixels == 0) continue;
|
|
pixels = min<uint>(pixels, (uint)width);
|
|
width -= pixels;
|
|
|
|
switch (mode) {
|
|
case BM_COLOUR_REMAP: {
|
|
const uint8 *remap = bp->remap;
|
|
do {
|
|
uint m = remap[*src];
|
|
if (m != 0) *dst = m;
|
|
dst++; src++;
|
|
} while (--pixels != 0);
|
|
} break;
|
|
|
|
case BM_TRANSPARENT: {
|
|
const uint8 *remap = bp->remap;
|
|
src += pixels;
|
|
do {
|
|
*dst = remap[*dst];
|
|
dst++;
|
|
} while (--pixels != 0);
|
|
} break;
|
|
|
|
default:
|
|
memcpy(dst, src, pixels);
|
|
dst += pixels; src += pixels;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
|
|
{
|
|
/* Make memory for all zoom-levels */
|
|
uint memory = sizeof(SpriteData);
|
|
|
|
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
|
|
memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
|
|
}
|
|
|
|
/* We have no idea how much memory we really need, so just guess something */
|
|
memory *= 5;
|
|
|
|
/* Don't allocate memory each time, but just keep some
|
|
* memory around as this function is called quite often
|
|
* and the memory usage is quite low. */
|
|
static ReusableBuffer<byte> temp_buffer;
|
|
SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory);
|
|
byte *dst = temp_dst->data;
|
|
|
|
/* Make the sprites per zoom-level */
|
|
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
|
|
/* Store the index table */
|
|
uint offset = dst - temp_dst->data;
|
|
temp_dst->offset[i] = offset;
|
|
|
|
/* cache values, because compiler can't cache it */
|
|
int scaled_height = UnScaleByZoom(sprite->height, i);
|
|
int scaled_width = UnScaleByZoom(sprite->width, i);
|
|
int scaled_1 = ScaleByZoom(1, i);
|
|
|
|
for (int y = 0; y < scaled_height; y++) {
|
|
uint trans = 0;
|
|
uint pixels = 0;
|
|
uint last_colour = 0;
|
|
byte *count_dst = NULL;
|
|
|
|
/* Store the scaled image */
|
|
const SpriteLoader::CommonPixel *src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
|
|
const SpriteLoader::CommonPixel *src_end = &src[sprite->width];
|
|
|
|
for (int x = 0; x < scaled_width; x++) {
|
|
uint colour = 0;
|
|
|
|
/* Get the colour keeping in mind the zoom-level */
|
|
for (int j = 0; j < scaled_1; j++) {
|
|
if (src->m != 0) colour = src->m;
|
|
/* Because of the scaling it might happen we read outside the buffer. Avoid that. */
|
|
if (++src == src_end) break;
|
|
}
|
|
|
|
if (last_colour == 0 || colour == 0 || pixels == 255) {
|
|
if (count_dst != NULL) {
|
|
/* Write how many non-transparent bytes we get */
|
|
*count_dst = pixels;
|
|
pixels = 0;
|
|
count_dst = NULL;
|
|
}
|
|
/* As long as we find transparency bytes, keep counting */
|
|
if (colour == 0) {
|
|
last_colour = 0;
|
|
trans++;
|
|
continue;
|
|
}
|
|
/* No longer transparency, so write the amount of transparent bytes */
|
|
*dst = trans;
|
|
dst++;
|
|
trans = 0;
|
|
/* Reserve a byte for the pixel counter */
|
|
count_dst = dst;
|
|
dst++;
|
|
}
|
|
last_colour = colour;
|
|
pixels++;
|
|
*dst = colour;
|
|
dst++;
|
|
}
|
|
|
|
if (count_dst != NULL) *count_dst = pixels;
|
|
|
|
/* Write line-ending */
|
|
*dst = 0; dst++;
|
|
*dst = 0; dst++;
|
|
}
|
|
}
|
|
|
|
uint size = dst - (byte *)temp_dst;
|
|
|
|
/* Safety check, to make sure we guessed the size correctly */
|
|
assert(size < memory);
|
|
|
|
/* Allocate the exact amount of memory we need */
|
|
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
|
|
|
|
dest_sprite->height = sprite->height;
|
|
dest_sprite->width = sprite->width;
|
|
dest_sprite->x_offs = sprite->x_offs;
|
|
dest_sprite->y_offs = sprite->y_offs;
|
|
memcpy(dest_sprite->data, temp_dst, size);
|
|
|
|
return dest_sprite;
|
|
}
|