mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
276 lines
5.9 KiB
C
276 lines
5.9 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "network.h"
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#include "hal.h"
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#ifdef ENABLE_NETWORK
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#include "gfx.h"
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#include "window.h"
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#include "command.h"
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#include "console.h"
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#ifdef WIN32
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# include <windows.h> /* GetTickCount */
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# include <conio.h>
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#endif
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#ifdef __OS2__
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# include <sys/time.h> /* gettimeofday */
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# include <sys/types.h>
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# include <unistd.h>
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# include <conio.h>
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# define STDIN 0 /* file descriptor for standard input */
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extern void OS2_SwitchToConsoleMode();
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#endif
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#ifdef UNIX
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# include <sys/time.h> /* gettimeofday */
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# include <sys/types.h>
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# include <unistd.h>
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# include <signal.h>
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# define STDIN 0 /* file descriptor for standard input */
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#endif
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#ifdef __MORPHOS__
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/* voids the fork, option will be disabled for morphos build anyway, because MorphOS
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* doesn't support forking (could only implemented with lots of code changes here).
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*/
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int morphos_dummy_fork() { return -1; }
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#define fork morphos_dummy_fork
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#endif
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// This file handles all dedicated-server in- and outputs
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static void *_dedicated_video_mem;
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#ifdef UNIX
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/* We want to fork our dedicated server */
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void DedicatedFork(void)
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{
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/* Fork the program */
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_dedicated_pid = fork();
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switch (_dedicated_pid) {
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case -1:
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perror("Unable to fork");
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exit(1);
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case 0:
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// We're the child
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/* Open the log-file to log all stuff too */
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_log_file_fd = fopen(_log_file, "a");
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if (!_log_file_fd) {
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perror("Unable to open logfile");
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exit(1);
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}
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/* Redirect stdout and stderr to log-file */
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if (dup2(fileno(_log_file_fd), fileno(stdout)) == -1) {
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perror("Re-routing stdout");
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exit(1);
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}
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if (dup2(fileno(_log_file_fd), fileno(stderr)) == -1) {
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perror("Re-routing stderr");
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exit(1);
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}
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break;
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default:
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// We're the parent
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printf("Loading dedicated server...\n");
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printf(" - Forked to background with pid %d\n", _dedicated_pid);
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exit(0);
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}
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}
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/* Signal handlers */
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static void DedicatedSignalHandler(int sig)
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{
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_exit_game = true;
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signal(sig, DedicatedSignalHandler);
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}
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#endif
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static const char *DedicatedVideoStart(char **parm) {
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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_debug_net_level = 6;
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_debug_misc_level = 0;
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#ifdef WIN32
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// For win32 we need to allocate an console (debug mode does the same)
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CreateConsole();
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SetConsoleTitle("OpenTTD Dedicated Server");
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#endif
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#ifdef __OS2__
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// For OS/2 we also need to switch to console mode instead of PM mode
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OS2_SwitchToConsoleMode();
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#endif
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DEBUG(misc,0)("Loading dedicated server...");
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return NULL;
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}
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static void DedicatedVideoStop() { free(_dedicated_video_mem); }
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static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
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static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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#ifdef UNIX
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static bool InputWaiting()
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{
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struct timeval tv;
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fd_set readfds;
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byte ret;
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tv.tv_sec = 0;
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tv.tv_usec = 1;
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FD_ZERO(&readfds);
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FD_SET(STDIN, &readfds);
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/* don't care about writefds and exceptfds: */
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ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);
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if (ret > 0)
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return true;
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else
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return false;
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}
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#else
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static bool InputWaiting()
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{
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return kbhit();
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}
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#endif
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static void DedicatedHandleKeyInput()
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{
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#ifdef WIN32
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char input;
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#endif
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static char input_line[200] = "";
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#if defined(UNIX) || defined(__OS2__)
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if (InputWaiting()) {
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if (_exit_game)
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return;
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fgets(input_line, 200, stdin);
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// Forget about the final \n (or \r)
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strtok(input_line, "\r\n");
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IConsoleCmdExec(input_line);
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}
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#else
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if (InputWaiting()) {
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input = getch();
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printf("%c", input);
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if (input != '\r')
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snprintf(input_line, 200, "%s%c", input_line, input);
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else {
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printf("\n");
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IConsoleCmdExec(input_line);
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input_line[0] = '\0';
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}
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}
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#endif
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}
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static int DedicatedVideoMainLoop()
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{
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#ifndef WIN32
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struct timeval tim;
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#endif
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uint32 next_tick;
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uint32 cur_ticks;
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#ifdef WIN32
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next_tick = GetTickCount() + 30;
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#else
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gettimeofday(&tim, NULL);
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next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
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#endif
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/* Signal handlers */
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#ifdef UNIX
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signal(SIGTERM, DedicatedSignalHandler);
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signal(SIGINT, DedicatedSignalHandler);
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signal(SIGQUIT, DedicatedSignalHandler);
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#endif
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// Load the dedicated server stuff
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_is_network_server = true;
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_network_dedicated = true;
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_switch_mode = SM_NONE;
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_network_playas = OWNER_SPECTATOR;
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_local_player = OWNER_SPECTATOR;
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DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME);
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// Done loading, start game!
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if (!_networking) {
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DEBUG(net, 1)("Dedicated server could not be launced. Aborting..");
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return ML_QUIT;
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}
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while (true) {
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InteractiveRandom(); // randomness
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if (_exit_game) return ML_QUIT;
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if (!_dedicated_forks)
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DedicatedHandleKeyInput();
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#ifdef WIN32
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cur_ticks = GetTickCount();
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#else
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gettimeofday(&tim, NULL);
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cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
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#endif
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if (cur_ticks >= next_tick) {
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next_tick += 30;
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GameLoop();
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_screen.dst_ptr = _dedicated_video_mem;
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UpdateWindows();
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}
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CSleep(1);
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}
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return ML_QUIT;
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}
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const HalVideoDriver _dedicated_video_driver = {
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DedicatedVideoStart,
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DedicatedVideoStop,
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DedicatedVideoMakeDirty,
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DedicatedVideoMainLoop,
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DedicatedVideoChangeRes,
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};
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#else
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static void *_dedicated_video_mem;
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static const char *DedicatedVideoStart(char **parm) {
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DEBUG(misc,0)("OpenTTD compiled without network-support, quiting...");
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return NULL;
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}
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void DedicatedFork(void) {}
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static void DedicatedVideoStop() { free(_dedicated_video_mem); }
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static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
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static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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static int DedicatedVideoMainLoop() { return ML_QUIT; }
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const HalVideoDriver _dedicated_video_driver = {
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DedicatedVideoStart,
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DedicatedVideoStop,
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DedicatedVideoMakeDirty,
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DedicatedVideoMainLoop,
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DedicatedVideoChangeRes,
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};
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#endif /* ENABLE_NETWORK */
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