OpenTTD-patches/src/ai
2011-12-27 15:17:42 +00:00
..
ai_config.cpp (svn r23589) -Codechange: Make the AI-start-delay setting translateable. 2011-12-18 18:21:55 +00:00
ai_config.hpp (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
ai_core.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
ai_gui.cpp (svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI 2011-12-27 15:17:42 +00:00
ai_gui.hpp (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00
ai_info.cpp (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
ai_info.hpp (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00
ai_instance.cpp (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00
ai_instance.hpp (svn r23368) -Codechange: move FindLibrary down a few layers, so there is no layer violation anymore 2011-11-29 23:27:08 +00:00
ai_scanner.cpp (svn r23524) -Codechange: move the name of the scanner to a level deeper 2011-12-15 19:52:44 +00:00
ai_scanner.hpp (svn r23524) -Codechange: move the name of the scanner to a level deeper 2011-12-15 19:52:44 +00:00
ai.hpp (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00