mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
571 lines
18 KiB
C++
571 lines
18 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_object.cpp Handling of object NewGRFs. */
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#include "stdafx.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "debug.h"
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#include "newgrf.h"
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#include "newgrf_class_func.h"
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#include "newgrf_object.h"
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#include "newgrf_sound.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_town.h"
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#include "object_base.h"
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#include "object_map.h"
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#include "sprite.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "water.h"
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#include "newgrf_animation_base.h"
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/** The override manager for our objects. */
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ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
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extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
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/** All the object specifications. */
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ObjectSpec _object_specs[NUM_OBJECTS];
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/**
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* Get the specification associated with a specific ObjectType.
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* @param index The object type to fetch.
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* @return The specification.
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*/
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/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
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{
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assert(index < NUM_OBJECTS);
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return &_object_specs[index];
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}
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/**
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* Get the specification associated with a tile.
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* @param tile The tile to fetch the data for.
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* @return The specification.
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*/
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/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
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{
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return ObjectSpec::Get(GetObjectType(tile));
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}
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/**
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* Check whether the object is available at this time.
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* @return true if it is available.
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*/
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bool ObjectSpec::IsAvailable() const
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{
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return this->enabled && _date > this->introduction_date &&
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(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) &&
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HasBit(this->climate, _settings_game.game_creation.landscape) &&
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(flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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/**
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* Gets the index of this spec.
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* @return The index.
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*/
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uint ObjectSpec::Index() const
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{
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return this - _object_specs;
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}
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/** This function initialize the spec arrays of objects. */
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void ResetObjects()
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{
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/* Clean the pool. */
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MemSetT(_object_specs, 0, lengthof(_object_specs));
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/* And add our originals. */
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MemCpyT(_object_specs, _original_objects, lengthof(_original_objects));
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for (uint16 i = 0; i < lengthof(_original_objects); i++) {
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_object_specs[i].grf_prop.local_id = i;
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}
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}
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template <typename Tspec, typename Tid, Tid Tmax>
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/* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
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{
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/* We only add the transmitters in the scenario editor. */
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if (_game_mode != GM_EDITOR) return;
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ObjectClassID cls = ObjectClass::Allocate('LTHS');
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ObjectClass::SetName(cls, STR_OBJECT_CLASS_LTHS);
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_object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;
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ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]);
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cls = ObjectClass::Allocate('TRNS');
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ObjectClass::SetName(cls, STR_OBJECT_CLASS_TRNS);
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_object_specs[OBJECT_TRANSMITTER].cls_id = cls;
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ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]);
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}
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INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
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static uint32 ObjectGetRandomBits(const ResolverObject *object)
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{
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TileIndex t = object->u.object.tile;
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return IsValidTile(t) && IsTileType(t, MP_OBJECT) ? GetObjectRandomBits(t) : 0;
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}
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static uint32 ObjectGetTriggers(const ResolverObject *object)
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{
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return 0;
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}
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static void ObjectSetTriggers(const ResolverObject *object, int triggers)
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{
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}
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/**
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* Make an analysis of a tile and get the object type.
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* @param tile TileIndex of the tile to query
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* @param cur_grfid GRFID of the current callback chain
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* @return value encoded as per NFO specs
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*/
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static uint32 GetObjectIDAtOffset(TileIndex tile, uint32 cur_grfid)
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{
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if (!IsTileType(tile, MP_OBJECT)) {
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return 0xFFFF;
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}
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const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
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if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ?
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return spec->grf_prop.local_id;
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}
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return 0xFFFE; // Defined in another grf file
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}
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/**
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* Based on newhouses equivalent, but adapted for newobjects
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* @param parameter from callback. It's in fact a pair of coordinates
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* @param tile TileIndex from which the callback was initiated
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* @param index of the object been queried for
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* @return a construction of bits obeying the newgrf format
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*/
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static uint32 GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index)
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{
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if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);
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return GetNearbyTileInformation(tile) | (is_same_object ? 1 : 0) << 8;
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}
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/**
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* Get the closest object of a given type.
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* @param tile The tile to start searching from.
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* @param type The type of the object to search for.
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* @param current The current object (to ignore).
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* @return The distance to the closest object.
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*/
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static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
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{
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uint32 best_dist = UINT32_MAX;
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const Object *o;
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FOR_ALL_OBJECTS(o) {
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if (GetObjectType(o->location.tile) != type || o == current) continue;
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best_dist = min(best_dist, DistanceManhattan(tile, o->location.tile));
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}
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return best_dist;
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}
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/**
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* Implementation of var 65
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* @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
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* @param grfid The object's GRFID.
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* @param tile The tile to look from.
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* @param current Object for which the inquiry is made
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* @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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*/
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static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid, TileIndex tile, const Object *current)
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{
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uint32 grf_id = GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
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uint32 idx;
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/* Determine what will be the object type to look for */
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switch (grf_id) {
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case 0: // this is a default object type
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idx = local_id;
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break;
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case 0xFFFFFFFF: // current grf
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grf_id = grfid;
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/* FALL THROUGH */
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default: // use the grfid specified in register 100h
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idx = _object_mngr.GetID(local_id, grf_id);
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break;
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}
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/* If the object type is invalid, there is none and the closest is far away. */
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if (idx >= NUM_OBJECTS) return 0 | 0xFFFF;
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return Object::GetTypeCount(idx) << 16 | min(GetClosestObject(tile, idx, current), 0xFFFF);
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}
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/** Used by the resolver to get values for feature 0F deterministic spritegroups. */
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static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Object *o = object->u.object.o;
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TileIndex tile = object->u.object.tile;
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if (object->scope == VSG_SCOPE_PARENT) {
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/* Pass the request on to the town of the object */
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return TownGetVariable(variable, parameter, available, (o == NULL) ? ClosestTownFromTile(tile, UINT_MAX) : o->town);
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}
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/* We get the town from the object, or we calculate the closest
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* town if we need to when there's no object. */
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const Town *t = NULL;
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if (o == NULL) {
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switch (variable) {
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/* Allow these when there's no object. */
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case 0x41:
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case 0x60:
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case 0x61:
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case 0x62:
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case 0x64:
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break;
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/* Allow these, but find the closest town. */
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case 0x45:
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case 0x46:
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if (!IsValidTile(tile)) goto unhandled;
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t = ClosestTownFromTile(tile, UINT_MAX);
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break;
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/* Construction date */
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case 0x42: return _date;
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/* Object founder information */
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case 0x44: return _current_company;
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/* Object view */
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case 0x48: return object->u.object.view;
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/*
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* Disallow the rest:
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* 0x40: Relative position is passed as parameter during construction.
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* 0x43: Animation counter is only for actual tiles.
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* 0x47: Object colour is only valid when its built.
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* 0x63: Animation counter of nearby tile, see above.
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*/
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default:
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goto unhandled;
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}
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/* If there's an invalid tile, then we don't have enough information at all. */
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if (!IsValidTile(tile)) goto unhandled;
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} else {
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t = o->town;
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}
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switch (variable) {
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/* Relative position. */
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case 0x40: {
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uint offset = tile - o->location.tile;
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uint offset_x = TileX(offset);
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uint offset_y = TileY(offset);
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return offset_y << 20 | offset_x << 16 | offset_y << 8 | offset_x;
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}
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/* Tile information. */
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case 0x41: return GetTileSlope(tile, NULL) << 8 | GetTerrainType(tile);
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/* Construction date */
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case 0x42: return o->build_date;
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/* Animation counter */
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case 0x43: return GetAnimationFrame(tile);
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/* Object founder information */
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case 0x44: return GetTileOwner(tile);
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/* Get town zone and Manhattan distance of closest town */
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case 0x45: return GetTownRadiusGroup(t, tile) << 16 | min(DistanceManhattan(tile, t->xy), 0xFFFF);
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/* Get square of Euclidian distance of closes town */
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case 0x46: return GetTownRadiusGroup(t, tile) << 16 | min(DistanceSquare(tile, t->xy), 0xFFFF);
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/* Object colour */
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case 0x47: return o->colour;
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/* Object view */
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case 0x48: return o->view;
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/* Get object ID at offset param */
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case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, tile), object->grffile->grfid);
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/* Get random tile bits at offset param */
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case 0x61:
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tile = GetNearbyTile(parameter, tile);
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return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == o) ? GetObjectRandomBits(tile) : 0;
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/* Land info of nearby tiles */
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case 0x62: return GetNearbyObjectTileInformation(parameter, tile, o == NULL ? INVALID_OBJECT : o->index);
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/* Animation counter of nearby tile */
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case 0x63:
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tile = GetNearbyTile(parameter, tile);
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return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == o) ? GetAnimationFrame(tile) : 0;
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/* Count of object, distance of closest instance */
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case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, object->grffile->grfid, tile, o);
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}
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unhandled:
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DEBUG(grf, 1, "Unhandled object variable 0x%X", variable);
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*available = false;
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return UINT_MAX;
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}
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static const SpriteGroup *ObjectResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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{
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/* Objects do not have 'real' groups */
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return NULL;
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}
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/**
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* Get the object's sprite group.
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* @param spec The specification to get the sprite group from.
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* @param o The object to get he sprite group for.
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* @return The resolved sprite group.
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*/
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static const SpriteGroup *GetObjectSpriteGroup(const ObjectSpec *spec, const Object *o)
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{
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const SpriteGroup *group = NULL;
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if (o == NULL) group = spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT];
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if (group != NULL) return group;
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/* Fall back to the default set if the selected cargo type is not defined */
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return spec->grf_prop.spritegroup[0];
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}
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/**
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* Returns a resolver object to be used with feature 0F spritegroups.
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*/
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static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view = 0)
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{
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res->GetRandomBits = ObjectGetRandomBits;
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res->GetTriggers = ObjectGetTriggers;
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res->SetTriggers = ObjectSetTriggers;
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res->GetVariable = ObjectGetVariable;
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res->ResolveReal = ObjectResolveReal;
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res->u.object.o = o;
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res->u.object.tile = tile;
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res->u.object.view = view;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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res->count = 0;
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res->grffile = spec->grf_prop.grffile;
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}
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/**
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* Perform a callback for an object.
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* @param callback The callback to perform.
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* @param param1 The first parameter to pass to the NewGRF.
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* @param param2 The second parameter to pass to the NewGRF.
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* @param spec The specification of the object / the entry point.
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* @param o The object to call the callback for.
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* @param tile The tile the callback is called for.
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* @param view The view of the object (only used when o == NULL).
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* @return The result of the callback.
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*/
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view)
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{
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ResolverObject object;
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NewObjectResolver(&object, spec, o, tile, view);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), &object);
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if (group == NULL) return CALLBACK_FAILED;
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return group->GetCallbackResult();
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}
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/**
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* Draw an group of sprites on the map.
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* @param ti Information about the tile to draw on.
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* @param group The group of sprites to draw.
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* @param spec Object spec to draw.
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*/
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static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
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{
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const DrawTileSprites *dts = group->dts;
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PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
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SpriteID image = dts->ground.sprite;
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PaletteID pal = dts->ground.pal;
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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* Do not do this if the tile's WaterClass is 'land'. */
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if ((image == SPR_FLAT_WATER_TILE || spec->flags & OBJECT_FLAG_DRAW_WATER) && IsTileOnWater(ti->tile)) {
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DrawWaterClassGround(ti);
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} else {
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
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}
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}
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DrawNewGRFTileSeq(ti, dts, TO_STRUCTURES, 0, palette);
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}
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/**
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* Draw an object on the map.
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* @param ti Information about the tile to draw on.
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* @param spec Object spec to draw.
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*/
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void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
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{
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ResolverObject object;
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const Object *o = Object::GetByTile(ti->tile);
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NewObjectResolver(&object, spec, o, ti->tile);
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const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), &object);
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if (group == NULL || group->type != SGT_TILELAYOUT) return;
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DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec);
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}
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/**
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* Draw representation of an object (tile) for GUI purposes.
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* @param x Position x of image.
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* @param y Position y of image.
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* @param spec Object spec to draw.
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* @param view The object's view.
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*/
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void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
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{
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ResolverObject object;
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NewObjectResolver(&object, spec, NULL, INVALID_TILE, view);
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const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, NULL), &object);
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if (group == NULL || group->type != SGT_TILELAYOUT) return;
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const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->dts;
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PaletteID palette;
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if (Company::IsValidID(_local_company)) {
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/* Get the colours of our company! */
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if (spec->flags & OBJECT_FLAG_2CC_COLOUR) {
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const Livery *l = Company::Get(_local_company)->livery;
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palette = SPR_2CCMAP_BASE + l->colour1 + l->colour2 * 16;
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} else {
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palette = COMPANY_SPRITE_COLOUR(_local_company);
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}
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} else {
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/* There's no company, so just take the base palette. */
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palette = (spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START;
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}
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SpriteID image = dts->ground.sprite;
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PaletteID pal = dts->ground.pal;
|
|
|
|
if (GB(image, 0, SPRITE_WIDTH) != 0) {
|
|
DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
|
|
}
|
|
|
|
DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
|
|
}
|
|
|
|
/**
|
|
* Perform a callback for an object.
|
|
* @param callback The callback to perform.
|
|
* @param param1 The first parameter to pass to the NewGRF.
|
|
* @param param2 The second parameter to pass to the NewGRF.
|
|
* @param spec The specification of the object / the entry point.
|
|
* @param o The object to call the callback for.
|
|
* @param tile The tile the callback is called for.
|
|
* @return The result of the callback.
|
|
*/
|
|
uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile)
|
|
{
|
|
return GetObjectCallback(callback, param1, param2, spec, o, tile);
|
|
}
|
|
|
|
/** Helper class for animation control. */
|
|
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, StubGetObjectCallback> {
|
|
static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
|
|
static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
|
|
|
|
static const ObjectCallbackMask cbm_animation_speed = CBM_OBJ_ANIMATION_SPEED;
|
|
static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
|
|
};
|
|
|
|
/**
|
|
* Handle the animation of the object tile.
|
|
* @param tile The tile to animate.
|
|
*/
|
|
void AnimateNewObjectTile(TileIndex tile)
|
|
{
|
|
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
|
|
if (spec == NULL || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;
|
|
|
|
ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
|
|
}
|
|
|
|
/**
|
|
* Trigger the update of animation on a single tile.
|
|
* @param o The object that got triggered.
|
|
* @param tile The location of the triggered tile.
|
|
* @param trigger The trigger that is triggered.
|
|
* @param spec The spec associated with the object.
|
|
*/
|
|
void TriggerObjectTileAnimation(const Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
|
|
{
|
|
if (!HasBit(spec->animation.triggers, trigger)) return;
|
|
|
|
ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
|
|
}
|
|
|
|
/**
|
|
* Trigger the update of animation on a whole object.
|
|
* @param o The object that got triggered.
|
|
* @param trigger The trigger that is triggered.
|
|
* @param spec The spec associated with the object.
|
|
*/
|
|
void TriggerObjectAnimation(const Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
|
|
{
|
|
if (!HasBit(spec->animation.triggers, trigger)) return;
|
|
|
|
TILE_AREA_LOOP(tile, o->location) {
|
|
TriggerObjectTileAnimation(o, tile, trigger, spec);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resolve an object's spec and such so we can get a variable.
|
|
* @param ro The resolver object to fill.
|
|
* @param index The object tile to get the data from.
|
|
*/
|
|
void GetObjectResolver(ResolverObject *ro, uint index)
|
|
{
|
|
NewObjectResolver(ro, ObjectSpec::GetByTile(index), Object::GetByTile(index), index);
|
|
}
|