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https://github.com/JGRennison/OpenTTD-patches.git
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449 lines
16 KiB
C++
449 lines
16 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file bridge_gui.cpp Graphical user interface for bridge construction */
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#include "stdafx.h"
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#include "gui.h"
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#include "command_func.h"
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#include "rail.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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#include "gfx_func.h"
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#include "tunnelbridge.h"
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#include "sortlist_type.h"
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#include "widgets/dropdown_func.h"
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#include "core/geometry_func.hpp"
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#include "cmd_helper.h"
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#include "tunnelbridge_map.h"
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#include "road_gui.h"
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#include "table/strings.h"
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/** The type of the last built rail bridge */
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static BridgeType _last_railbridge_type = 0;
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/** The type of the last built road bridge */
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static BridgeType _last_roadbridge_type = 0;
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/**
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* Carriage for the data we need if we want to build a bridge
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*/
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struct BuildBridgeData {
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BridgeType index;
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const BridgeSpec *spec;
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Money cost;
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};
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typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #BuildBridgeWindow.
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/**
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* Callback executed after a build Bridge CMD has been called
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*
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* @param result Whether the build succeeded
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* @param end_tile End tile of the bridge.
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* @param p1 packed start tile coords (~ dx)
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0- 7) - bridge type (hi bh)
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* - p2 = (bit 8-11) - rail type or road types.
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* - p2 = (bit 15-16) - transport type.
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*/
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void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2)
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{
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if (result.Failed()) return;
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SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);
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TransportType transport_type = Extract<TransportType, 15, 2>(p2);
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if (transport_type == TRANSPORT_ROAD) {
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DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
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ConnectRoadToStructure(end_tile, end_direction);
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DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(p1));
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ConnectRoadToStructure(p1, start_direction);
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}
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}
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/** Names of the widgets of the build-bridge selection window. */
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enum BuildBridgeSelectionWidgets {
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BBSW_CAPTION,
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BBSW_DROPDOWN_ORDER,
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BBSW_DROPDOWN_CRITERIA,
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BBSW_BRIDGE_LIST,
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BBSW_SCROLLBAR,
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};
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/** Window class for handling the bridge-build GUI. */
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class BuildBridgeWindow : public Window {
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private:
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/* Runtime saved values */
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static uint16 last_size; ///< Last size of the bridge GUI window.
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static Listing last_sorting; ///< Last setting of the sort.
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/* Constants for sorting the bridges */
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static const StringID sorter_names[];
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static GUIBridgeList::SortFunction * const sorter_funcs[];
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/* Internal variables */
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TileIndex start_tile;
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TileIndex end_tile;
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uint32 type;
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GUIBridgeList *bridges;
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int bridgetext_offset; ///< Horizontal offset of the text describing the bridge properties in #BBSW_BRIDGE_LIST relative to the left edge.
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Scrollbar *vscroll;
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/** Sort the bridges by their index */
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static int CDECL BridgeIndexSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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{
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return a->index - b->index;
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}
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/** Sort the bridges by their price */
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static int CDECL BridgePriceSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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{
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return a->cost - b->cost;
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}
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/** Sort the bridges by their maximum speed */
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static int CDECL BridgeSpeedSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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{
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return a->spec->speed - b->spec->speed;
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}
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void BuildBridge(uint8 i)
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{
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switch ((TransportType)(this->type >> 15)) {
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case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->Get(i)->index; break;
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case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->Get(i)->index; break;
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default: break;
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}
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DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
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CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
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}
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/** Sort the builable bridges */
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void SortBridgeList()
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{
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this->bridges->Sort();
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/* Display the current sort variant */
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this->GetWidget<NWidgetCore>(BBSW_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges->SortType()];
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/* Set the modified widgets dirty */
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this->SetWidgetDirty(BBSW_DROPDOWN_CRITERIA);
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this->SetWidgetDirty(BBSW_BRIDGE_LIST);
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}
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public:
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BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(),
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start_tile(start),
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end_tile(end),
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type(br_type),
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bridges(bl)
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{
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this->CreateNestedTree(desc);
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this->vscroll = this->GetScrollbar(BBSW_SCROLLBAR);
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/* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
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this->GetWidget<NWidgetCore>(BBSW_CAPTION)->widget_data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
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this->FinishInitNested(desc, GB(br_type, 15, 2)); // Initializes 'this->bridgetext_offset'.
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this->parent = FindWindowById(WC_BUILD_TOOLBAR, GB(this->type, 15, 2));
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this->bridges->SetListing(this->last_sorting);
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this->bridges->SetSortFuncs(this->sorter_funcs);
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this->bridges->NeedResort();
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this->SortBridgeList();
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this->vscroll->SetCount(bl->Length());
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if (this->last_size < this->vscroll->GetCapacity()) this->last_size = this->vscroll->GetCapacity();
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if (this->last_size > this->vscroll->GetCount()) this->last_size = this->vscroll->GetCount();
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/* Resize the bridge selection window if we used a bigger one the last time. */
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if (this->last_size > this->vscroll->GetCapacity()) {
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ResizeWindow(this, 0, (this->last_size - this->vscroll->GetCapacity()) * this->resize.step_height);
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}
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this->GetWidget<NWidgetCore>(BBSW_BRIDGE_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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}
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~BuildBridgeWindow()
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{
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this->last_sorting = this->bridges->GetListing();
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delete bridges;
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case BBSW_DROPDOWN_ORDER: {
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Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
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d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
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d.height += padding.height;
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*size = maxdim(*size, d);
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break;
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}
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case BBSW_DROPDOWN_CRITERIA: {
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Dimension d = {0, 0};
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for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
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d = maxdim(d, GetStringBoundingBox(*str));
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}
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d.width += padding.width;
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d.height += padding.height;
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*size = maxdim(*size, d);
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break;
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}
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case BBSW_BRIDGE_LIST: {
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Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
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Dimension text_dim = {0, 0}; // Biggest text dimension
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for (int i = 0; i < (int)this->bridges->Length(); i++) {
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const BridgeSpec *b = this->bridges->Get(i)->spec;
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sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
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SetDParam(2, this->bridges->Get(i)->cost);
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SetDParam(1, b->speed);
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SetDParam(0, b->material);
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text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
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}
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sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
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text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
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resize->height = max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
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this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1; // Left edge of text, 1 pixel distance from the sprite.
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size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
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size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
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break;
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}
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}
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}
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virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
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{
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/* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
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NWidgetBase *list = this->GetWidget<NWidgetBase>(BBSW_BRIDGE_LIST);
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Point corner; // point of the top left corner of the window.
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corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
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corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
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return corner;
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case BBSW_DROPDOWN_ORDER:
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this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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break;
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case BBSW_BRIDGE_LIST: {
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uint y = r.top;
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for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->Length(); i++) {
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const BridgeSpec *b = this->bridges->Get(i)->spec;
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SetDParam(2, this->bridges->Get(i)->cost);
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SetDParam(1, b->speed);
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SetDParam(0, b->material);
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DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
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DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
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_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
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y += this->resize.step_height;
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}
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break;
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}
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}
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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const uint8 i = keycode - '1';
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if (i < 9 && i < this->bridges->Length()) {
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/* Build the requested bridge */
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this->BuildBridge(i);
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delete this;
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return ES_HANDLED;
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}
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return ES_NOT_HANDLED;
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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default: break;
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case BBSW_BRIDGE_LIST: {
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uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, BBSW_BRIDGE_LIST);
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if (i < this->bridges->Length()) {
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this->BuildBridge(i);
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delete this;
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}
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break;
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}
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case BBSW_DROPDOWN_ORDER:
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this->bridges->ToggleSortOrder();
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this->SetDirty();
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break;
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case BBSW_DROPDOWN_CRITERIA:
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ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), BBSW_DROPDOWN_CRITERIA, 0, 0);
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break;
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}
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}
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virtual void OnDropdownSelect(int widget, int index)
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{
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if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
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this->bridges->SetSortType(index);
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this->SortBridgeList();
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}
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}
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virtual void OnResize()
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{
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this->vscroll->SetCapacityFromWidget(this, BBSW_BRIDGE_LIST);
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this->GetWidget<NWidgetCore>(BBSW_BRIDGE_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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this->last_size = max(this->vscroll->GetCapacity(), this->last_size);
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}
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};
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/** Set the default size of the Build Bridge Window. */
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uint16 BuildBridgeWindow::last_size = 4;
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/** Set the default sorting for the bridges */
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Listing BuildBridgeWindow::last_sorting = {true, 2};
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/** Available bridge sorting functions. */
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GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
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&BridgeIndexSorter,
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&BridgePriceSorter,
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&BridgeSpeedSorter
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};
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/** Names of the sorting functions. */
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const StringID BuildBridgeWindow::sorter_names[] = {
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STR_SORT_BY_NUMBER,
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STR_SORT_BY_COST,
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STR_SORT_BY_MAX_SPEED,
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INVALID_STRING_ID
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};
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/** Widgets of the bridge gui. */
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static const NWidgetPart _nested_build_bridge_widgets[] = {
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/* Header */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, BBSW_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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/* Sort order + criteria buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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/* Matrix. */
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NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, BBSW_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetDataTip(0x401, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(BBSW_SCROLLBAR),
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EndContainer(),
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/* scrollbar + resize button */
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, BBSW_SCROLLBAR),
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NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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EndContainer(),
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};
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/** Window definition for the rail bridge selection window. */
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static const WindowDesc _build_bridge_desc(
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WDP_AUTO, 200, 114,
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WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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_nested_build_bridge_widgets, lengthof(_nested_build_bridge_widgets)
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);
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/**
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* Prepare the data for the build a bridge window.
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* If we can't build a bridge under the given conditions
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* show an error message.
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*
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* @param start The start tile of the bridge
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* @param end The end tile of the bridge
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* @param transport_type The transport type
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* @param road_rail_type The road/rail type
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*/
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
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{
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DeleteWindowByClass(WC_BUILD_BRIDGE);
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/* Data type for the bridge.
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* Bit 16,15 = transport type,
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* 14..8 = road/rail types,
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* 7..0 = type of bridge */
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uint32 type = (transport_type << 15) | (road_rail_type << 8);
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/* The bridge length without ramps. */
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const uint bridge_len = GetTunnelBridgeLength(start, end);
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/* If Ctrl is being pressed, check wether the last bridge built is available
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* If so, return this bridge type. Otherwise continue normally.
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* We store bridge types for each transport type, so we have to check for
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* the transport type beforehand.
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*/
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BridgeType last_bridge_type = 0;
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switch (transport_type) {
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case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
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case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
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default: break; // water ways and air routes don't have bridge types
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}
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if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
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DoCommandP(end, start, type | last_bridge_type, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
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return;
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}
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/* only query bridge building possibility once, result is the same for all bridges!
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* returns CMD_ERROR on failure, and price on success */
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StringID errmsg = INVALID_STRING_ID;
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CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
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GUIBridgeList *bl = NULL;
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if (ret.Failed()) {
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errmsg = ret.GetErrorMessage();
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} else {
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/* check which bridges can be built */
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const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
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bl = new GUIBridgeList();
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Money infra_cost = 0;
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switch (transport_type) {
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case TRANSPORT_ROAD: infra_cost = (bridge_len + 2) * _price[PR_BUILD_ROAD] * 2; break;
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case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
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default: break;
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}
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/* loop for all bridgetypes */
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for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
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if (CheckBridgeAvailability(brd_type, bridge_len).Succeeded()) {
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/* bridge is accepted, add to list */
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BuildBridgeData *item = bl->Append();
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item->index = brd_type;
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item->spec = GetBridgeSpec(brd_type);
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/* Add to terraforming & bulldozing costs the cost of the
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* bridge itself (not computed with DC_QUERY_COST) */
|
|
item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item->spec->price) >> 8) + infra_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bl != NULL && bl->Length() != 0) {
|
|
new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
|
|
} else {
|
|
delete bl;
|
|
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
|
|
}
|
|
}
|