mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
f814c86389
Hotkeys are now initialized inline, and use std::vector instead of separate static C-arrays and std::string instead of char *. The list end marker is no longer required.
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file hotkeys.h %Hotkey related functions. */
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#ifndef HOTKEYS_H
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#define HOTKEYS_H
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#include "gfx_type.h"
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#include "window_type.h"
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#include "string_type.h"
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/**
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* All data for a single hotkey. The name (for saving/loading a configfile),
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* a list of keycodes and a number to help identifying this hotkey.
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*/
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struct Hotkey {
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Hotkey(uint16 default_keycode, const std::string &name, int num);
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Hotkey(const std::vector<uint16> &default_keycodes, const std::string &name, int num);
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void AddKeycode(uint16 keycode);
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const std::string name;
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int num;
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std::set<uint16> keycodes;
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};
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struct IniFile;
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/**
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* List of hotkeys for a window.
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*/
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struct HotkeyList {
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typedef EventState (*GlobalHotkeyHandlerFunc)(int hotkey);
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HotkeyList(const std::string &ini_group, const std::vector<Hotkey> &items, GlobalHotkeyHandlerFunc global_hotkey_handler = nullptr);
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~HotkeyList();
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void Load(IniFile *ini);
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void Save(IniFile *ini) const;
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int CheckMatch(uint16 keycode, bool global_only = false) const;
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GlobalHotkeyHandlerFunc global_hotkey_handler;
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private:
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const std::string ini_group;
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std::vector<Hotkey> items;
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/**
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* Dummy private copy constructor to prevent compilers from
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* copying the structure, which fails due to _hotkey_lists.
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*/
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HotkeyList(const HotkeyList &other);
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};
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bool IsQuitKey(uint16 keycode);
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void LoadHotkeysFromConfig();
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void SaveHotkeysToConfig();
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void HandleGlobalHotkeys(WChar key, uint16 keycode);
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#endif /* HOTKEYS_H */
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