mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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676 lines
22 KiB
C++
676 lines
22 KiB
C++
/* $Id$ */
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/** @file window_gui.h Functions, definitions and such used only by the GUI. */
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#ifndef WINDOW_GUI_H
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#define WINDOW_GUI_H
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#include "core/geometry_type.hpp"
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#include "vehicle_type.h"
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#include "viewport_type.h"
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#include "company_type.h"
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#include "core/alloc_type.hpp"
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#include "window_type.h"
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#include "tile_type.h"
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#include "widget_type.h"
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/**
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* Flags to describe the look of the frame
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*/
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enum FrameFlags {
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FR_NONE = 0,
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FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
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FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
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FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
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FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background colour when used with FR_LOWERED (ie. dropdown boxes)
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};
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DECLARE_ENUM_AS_BIT_SET(FrameFlags);
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/* wiget.cpp */
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void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags);
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/* window.cpp */
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extern Window *_z_front_window;
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extern Window *_z_back_window;
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extern Window *_focused_window;
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/**
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* High level window description
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*/
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struct WindowDesc : ZeroedMemoryAllocator {
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WindowDesc(int16 left, int16 top, int16 min_width, int16 min_height, int16 def_width, int16 def_height,
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WindowClass window_class, WindowClass parent_class, uint32 flags, const Widget *widgets,
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const NWidgetPart *nwid_parts = NULL, int16 nwid_length = 0);
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~WindowDesc();
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int16 left; ///< Prefered x position of left edge of the window. @see WindowDefaultPosition()
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int16 top; ///< Prefered y position of the top of the window. @see WindowDefaultPosition()
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int16 minimum_width; ///< Minimal width of the window.
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int16 minimum_height; ///< Minimal height of the window.
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int16 default_width; ///< Prefered initial width of the window.
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int16 default_height; ///< Prefered initial height of the window.
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WindowClass cls; ///< Class of the window, @see WindowClass.
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WindowClass parent_cls; ///< Class of the parent window. @see WindowClass
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uint32 flags; ///< Flags. @see WindowDefaultFlags
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const Widget *widgets; ///< List of widgets with their position and size for the window.
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const NWidgetPart *nwid_parts; ///< Nested widget parts describing the window.
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int16 nwid_length; ///< Length of the #nwid_parts array.
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mutable Widget *new_widgets; ///< Widgets generated from #nwid_parts.
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const Widget *GetWidgets() const;
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};
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/**
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* Window default widget/window handling flags
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*/
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enum WindowDefaultFlag {
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WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips
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WDF_DEF_WIDGET = 1 << 1, ///< Default widget control for some widgets in the on click event, @see DispatchLeftClickEvent()
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WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (the widgets with type WWT_CLOSEBOX and WWT_CAPTION).
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WDF_CONSTRUCTION = 1 << 3, ///< This window is used for construction; close it whenever changing company.
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WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out
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WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget with type WWT_STICKYBOX).
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WDF_RESIZABLE = 1 << 6, ///< Window can be resized
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WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
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WDF_NO_FOCUS = 1 << 8, ///< This window won't get focus/make any other window lose focus when click
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};
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/**
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* Special values for 'left' and 'top' to cause a specific placement
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*/
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enum WindowDefaultPosition {
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WDP_AUTO = -1, ///< Find a place automatically
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WDP_CENTER = -2, ///< Center the window (left/right or top/bottom)
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WDP_ALIGN_TBR = -3, ///< Align the right side of the window with the right side of the main toolbar
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WDP_ALIGN_TBL = -4, ///< Align the left side of the window with the left side of the main toolbar
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};
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/**
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* Scrollbar data structure
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*/
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struct Scrollbar {
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uint16 count; ///< Number of elements in the list
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uint16 cap; ///< Number of visible elements of the scroll bar
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uint16 pos; ///< Index of first visible item of the list
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};
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/**
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* Data structure for resizing a window
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*/
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struct ResizeInfo {
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uint width; ///< Minimum allowed width of the window
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uint height; ///< Minimum allowed height of the window
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uint step_width; ///< Step-size of width resize changes
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uint step_height; ///< Step-size of height resize changes
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};
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enum SortButtonState {
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SBS_OFF,
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SBS_DOWN,
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SBS_UP,
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};
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/**
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* Data structure for a window viewport
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*/
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struct ViewportData : ViewPort {
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VehicleID follow_vehicle;
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int32 scrollpos_x;
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int32 scrollpos_y;
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int32 dest_scrollpos_x;
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int32 dest_scrollpos_y;
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};
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/**
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* Data structure for an opened window
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*/
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struct Window : ZeroedMemoryAllocator {
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/** State whether an event is handled or not */
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enum EventState {
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ES_HANDLED, ///< The passed event is handled
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ES_NOT_HANDLED, ///< The passed event is not handled
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};
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protected:
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void Initialize(int x, int y, int min_width, int min_height,
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WindowClass cls, const Widget *widget, int window_number);
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void FindWindowPlacementAndResize(int def_width, int def_height);
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void FindWindowPlacementAndResize(const WindowDesc *desc);
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public:
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Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget);
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Window(const WindowDesc *desc, WindowNumber number = 0);
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virtual ~Window();
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/* Don't allow arrays; arrays of Windows are pointless as you need
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* to destruct them all at the same time too, which is kinda hard. */
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FORCEINLINE void *operator new[](size_t size) { NOT_REACHED(); }
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/* Don't free the window directly; it corrupts the linked list when iterating */
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FORCEINLINE void operator delete(void *ptr, size_t size) {}
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uint16 flags4; ///< Window flags, @see WindowFlags
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WindowClass window_class; ///< Window class
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WindowNumber window_number; ///< Window number within the window class
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int left; ///< x position of left edge of the window
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int top; ///< y position of top edge of the window
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int width; ///< width of the window (number of pixels to the right in x direction)
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int height; ///< Height of the window (number of pixels down in y direction)
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Scrollbar hscroll; ///< Horizontal scroll bar
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Scrollbar vscroll; ///< First vertical scroll bar
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Scrollbar vscroll2; ///< Second vertical scroll bar
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ResizeInfo resize; ///< Resize information
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Owner owner; ///< The owner of the content shown in this window. Company colour is acquired from this variable.
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ViewportData *viewport;///< Pointer to viewport data, if present
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Widget *widget; ///< Widgets of the window
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uint widget_count; ///< Number of widgets of the window
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uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag
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const Widget *focused_widget; ///< Currently focused widget or NULL, if no widget has focus
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Window *parent; ///< Parent window
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Window *z_front; ///< The window in front of us in z-order
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Window *z_back; ///< The window behind us in z-order
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/**
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* Sets the enabled/disabled status of a widget.
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* By default, widgets are enabled.
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* On certain conditions, they have to be disabled.
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* @param widget_index index of this widget in the window
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* @param disab_stat status to use ie: disabled = true, enabled = false
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*/
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inline void SetWidgetDisabledState(byte widget_index, bool disab_stat)
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{
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assert(widget_index < this->widget_count);
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SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
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}
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/**
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* Sets a widget to disabled.
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* @param widget_index index of this widget in the window
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*/
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inline void DisableWidget(byte widget_index)
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{
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SetWidgetDisabledState(widget_index, true);
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}
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/**
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* Sets a widget to Enabled.
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* @param widget_index index of this widget in the window
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*/
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inline void EnableWidget(byte widget_index)
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{
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SetWidgetDisabledState(widget_index, false);
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}
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/**
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* Gets the enabled/disabled status of a widget.
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* @param widget_index index of this widget in the window
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* @return status of the widget ie: disabled = true, enabled = false
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*/
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inline bool IsWidgetDisabled(byte widget_index) const
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{
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assert(widget_index < this->widget_count);
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return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
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}
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/**
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* Sets the hidden/shown status of a widget.
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* By default, widgets are visible.
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* On certain conditions, they have to be hidden.
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* @param widget_index index of this widget in the window
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* @param hidden_stat status to use ie. hidden = true, visible = false
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*/
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inline void SetWidgetHiddenState(byte widget_index, bool hidden_stat)
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{
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assert(widget_index < this->widget_count);
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SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
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}
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/**
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* Sets a widget hidden.
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* @param widget_index index of this widget in the window
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*/
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inline void HideWidget(byte widget_index)
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{
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SetWidgetHiddenState(widget_index, true);
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}
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/**
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* Sets a widget visible.
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* @param widget_index index of this widget in the window
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*/
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inline void ShowWidget(byte widget_index)
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{
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SetWidgetHiddenState(widget_index, false);
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}
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/**
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* Gets the visibility of a widget.
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* @param widget_index index of this widget in the window
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* @return status of the widget ie: hidden = true, visible = false
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*/
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inline bool IsWidgetHidden(byte widget_index) const
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{
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assert(widget_index < this->widget_count);
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return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
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}
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/**
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* Set focus within this window to the given widget. The function however doesn't change which window has focus.
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* @param widget_index Index of the widget in the window to set the focus to.
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* @return Focus has changed.
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*/
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inline bool SetFocusedWidget(byte widget_index)
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{
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if (widget_index >= this->widget_count || this->widget + widget_index == this->focused_widget) {
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return false;
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}
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if (this->focused_widget != NULL) {
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/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
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this->InvalidateWidget(this->focused_widget - this->widget);
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}
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this->focused_widget = &this->widget[widget_index];
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return true;
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}
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/**
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* Check if given widget is focused within this window
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* @param widget_index : index of the widget in the window to check
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* @return true if given widget is the focused window in this window
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*/
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inline bool IsWidgetFocused(byte widget_index) const
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{
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return this->focused_widget == &this->widget[widget_index];
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}
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/**
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* Check if given widget has user input focus. This means that both the window
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* has focus and that the given widget has focus within the window.
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* @param widget_index : index of the widget in the window to check
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* @return true if given widget is the focused window in this window and this window has focus
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*/
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inline bool IsWidgetGloballyFocused(byte widget_index) const
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{
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return _focused_window == this && IsWidgetFocused(widget_index);
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}
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/**
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* Sets the lowered/raised status of a widget.
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* @param widget_index index of this widget in the window
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* @param lowered_stat status to use ie: lowered = true, raised = false
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*/
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inline void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
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{
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assert(widget_index < this->widget_count);
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SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
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}
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/**
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* Invert the lowered/raised status of a widget.
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* @param widget_index index of this widget in the window
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*/
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inline void ToggleWidgetLoweredState(byte widget_index)
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{
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assert(widget_index < this->widget_count);
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ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
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}
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/**
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* Marks a widget as lowered.
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* @param widget_index index of this widget in the window
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*/
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inline void LowerWidget(byte widget_index)
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{
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SetWidgetLoweredState(widget_index, true);
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}
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/**
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* Marks a widget as raised.
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* @param widget_index index of this widget in the window
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*/
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inline void RaiseWidget(byte widget_index)
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{
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SetWidgetLoweredState(widget_index, false);
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}
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/**
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* Gets the lowered state of a widget.
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* @param widget_index index of this widget in the window
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* @return status of the widget ie: lowered = true, raised= false
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*/
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inline bool IsWidgetLowered(byte widget_index) const
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{
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assert(widget_index < this->widget_count);
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return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
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}
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/**
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* Align widgets a and b next to each other.
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* @param widget_index_a the left widget
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* @param widget_index_b the right widget (fixed)
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*/
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inline void AlignWidgetRight(byte widget_index_a, byte widget_index_b)
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{
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assert(widget_index_a < this->widget_count);
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assert(widget_index_b < this->widget_count);
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int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
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this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
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this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
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}
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/**
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* Get the width of a widget.
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* @param widget_index the widget
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* @return width of the widget
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*/
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inline int GetWidgetWidth(byte widget_index) const
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{
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assert(widget_index < this->widget_count);
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return this->widget[widget_index].right - this->widget[widget_index].left + 1;
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}
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void HandleButtonClick(byte widget);
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const Widget *GetWidgetOfType(WidgetType widget_type) const;
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void RaiseButtons();
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void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
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void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
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void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
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void InvalidateWidget(byte widget_index) const;
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void DrawWidgets() const;
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void DrawViewport() const;
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void DrawSortButtonState(int widget, SortButtonState state) const;
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void DeleteChildWindows() const;
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void SetDirty() const;
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/*** Event handling ***/
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/**
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* This window is currently being repainted.
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*/
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virtual void OnPaint() {}
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/**
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* Called when window gains focus
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*/
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virtual void OnFocus() {}
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/**
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* Called when window looses focus
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*/
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virtual void OnFocusLost() {}
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/**
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* A key has been pressed.
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* @param key the Unicode value of the key.
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* @param keycode the untranslated key code including shift state.
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* @return ES_HANDLED if the key press has been handled and no other
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* window should receive the event.
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*/
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virtual EventState OnKeyPress(uint16 key, uint16 keycode) { return ES_NOT_HANDLED; }
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/**
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* The state of the control key has changed
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* @return ES_HANDLED if the change has been handled and no other
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* window should receive the event.
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*/
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virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; }
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/**
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* A click with the left mouse button has been made on the window.
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* @param pt the point inside the window that has been clicked.
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* @param widget the clicked widget.
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*/
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virtual void OnClick(Point pt, int widget) {}
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/**
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* A double click with the left mouse button has been made on the window.
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* @param pt the point inside the window that has been clicked.
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* @param widget the clicked widget.
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*/
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virtual void OnDoubleClick(Point pt, int widget) {}
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/**
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* A click with the right mouse button has been made on the window.
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* @param pt the point inside the window that has been clicked.
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* @param widget the clicked widget.
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*/
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virtual void OnRightClick(Point pt, int widget) {}
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/**
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* A dragged 'object' has been released.
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* @param pt the point inside the window where the release took place.
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* @param widget the widget where the release took place.
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*/
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virtual void OnDragDrop(Point pt, int widget) {}
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/**
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* Handle the request for (viewport) scrolling.
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* @param delta the amount the viewport must be scrolled.
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*/
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virtual void OnScroll(Point delta) {}
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/**
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* The mouse is currently moving over the window or has just moved outside
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* of the window. In the latter case pt is (-1, -1).
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* @param pt the point inside the window that the mouse hovers over.
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* @param widget the widget the mouse hovers over.
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*/
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virtual void OnMouseOver(Point pt, int widget) {}
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/**
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* The mouse wheel has been turned.
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* @param wheel the amount of movement of the mouse wheel.
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*/
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virtual void OnMouseWheel(int wheel) {}
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/**
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* Called for every mouse loop run, which is at least once per (game) tick.
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*/
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virtual void OnMouseLoop() {}
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/**
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* Called once per (game) tick.
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*/
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virtual void OnTick() {}
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/**
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* Called once every 100 (game) ticks.
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*/
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virtual void OnHundredthTick() {}
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/**
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* Called when this window's timeout has been reached.
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*/
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virtual void OnTimeout() {}
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/**
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* Called after the window got resized.
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* @param delta The amount of which the window size changed.
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*/
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virtual void OnResize(Point delta) {}
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/**
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* A dropdown option associated to this window has been selected.
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* @param widget the widget (button) that the dropdown is associated with.
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* @param index the element in the dropdown that is selected.
|
|
*/
|
|
virtual void OnDropdownSelect(int widget, int index) {}
|
|
|
|
/**
|
|
* The query window opened from this window has closed.
|
|
* @param str the new value of the string or NULL if the window
|
|
* was cancelled.
|
|
*/
|
|
virtual void OnQueryTextFinished(char *str) {}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data information about the changed data.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0) {}
|
|
|
|
|
|
/**
|
|
* The user clicked some place on the map when a tile highlight mode
|
|
* has been set.
|
|
* @param pt the exact point on the map that has been clicked.
|
|
* @param tile the tile on the map that has been clicked.
|
|
*/
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile) {}
|
|
|
|
/**
|
|
* The user cancelled a tile highlight mode that has been set.
|
|
*/
|
|
virtual void OnPlaceObjectAbort() {}
|
|
|
|
|
|
/**
|
|
* The user is dragging over the map when the tile highlight mode
|
|
* has been set.
|
|
* @param select_method the method of selection (allowed directions)
|
|
* @param select_proc what will be created when the drag is over.
|
|
* @param pt the exact point on the map where the mouse is.
|
|
*/
|
|
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) {}
|
|
|
|
/**
|
|
* The user has dragged over the map when the tile highlight mode
|
|
* has been set.
|
|
* @param select_method the method of selection (allowed directions)
|
|
* @param select_proc what should be created.
|
|
* @param pt the exact point on the map where the mouse was released.
|
|
* @param start_tile the begin tile of the drag.
|
|
* @param end_tile the end tile of the drag.
|
|
*/
|
|
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) {}
|
|
|
|
/**
|
|
* The user moves over the map when a tile highlight mode has been set
|
|
* when the special mouse mode has been set to 'PRESIZE' mode. An
|
|
* example of this is the tile highlight for dock building.
|
|
* @param pt the exact point on the map where the mouse is.
|
|
* @param tile the tile on the map where the mouse is.
|
|
*/
|
|
virtual void OnPlacePresize(Point pt, TileIndex tile) {}
|
|
|
|
/*** End of the event handling ***/
|
|
};
|
|
|
|
/**
|
|
* Data structure for a window opened from a toolbar
|
|
*/
|
|
class PickerWindowBase : public Window {
|
|
|
|
public:
|
|
PickerWindowBase(const WindowDesc *desc, Window *parent) : Window(desc)
|
|
{
|
|
this->parent = parent;
|
|
};
|
|
|
|
virtual ~PickerWindowBase();
|
|
};
|
|
|
|
/**
|
|
* Window flags
|
|
*/
|
|
enum WindowFlags {
|
|
WF_TIMEOUT_TRIGGER = 1, ///< When the timeout should start triggering
|
|
WF_TIMEOUT_BEGIN = 7, ///< The initial value for the timeout
|
|
WF_TIMEOUT_MASK = 7, ///< Window timeout counter bit mask (3 bits)
|
|
WF_DRAGGING = 1 << 3, ///< Window is being dragged
|
|
WF_SCROLL_UP = 1 << 4, ///< Upper scroll button has been pressed, @see ScrollbarClickHandler()
|
|
WF_SCROLL_DOWN = 1 << 5, ///< Lower scroll button has been pressed, @see ScrollbarClickHandler()
|
|
WF_SCROLL_MIDDLE = 1 << 6, ///< Scrollbar scrolling, @see ScrollbarClickHandler()
|
|
WF_SCROLL2 = 1 << 7,
|
|
WF_HSCROLL = 1 << 8,
|
|
WF_SIZING_RIGHT = 1 << 9, ///< Window is being resized towards the right.
|
|
WF_SIZING_LEFT = 1 << 10, ///< Window is being resized towards the left.
|
|
WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized.
|
|
WF_STICKY = 1 << 11, ///< Window is made sticky by user
|
|
|
|
WF_DISABLE_VP_SCROLL = 1 << 12, ///< Window does not do autoscroll, @see HandleAutoscroll()
|
|
|
|
WF_WHITE_BORDER_ONE = 1 << 13,
|
|
WF_WHITE_BORDER_MASK = 1 << 14 | WF_WHITE_BORDER_ONE,
|
|
};
|
|
|
|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
|
|
Window *FindWindowFromPt(int x, int y);
|
|
|
|
/**
|
|
* Open a new window.
|
|
* @param desc The pointer to the WindowDesc to be created
|
|
* @param window_number the window number of the new window
|
|
* @return see Window pointer of the newly created window
|
|
*/
|
|
template <typename Wcls>
|
|
Wcls *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
|
|
{
|
|
if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
|
|
return new Wcls(desc, window_number);
|
|
}
|
|
|
|
void RelocateAllWindows(int neww, int newh);
|
|
|
|
/* misc_gui.cpp */
|
|
void GuiShowTooltips(StringID str, uint paramcount = 0, const uint64 params[] = NULL, bool use_left_mouse_button = false);
|
|
|
|
/* widget.cpp */
|
|
int GetWidgetFromPos(const Window *w, int x, int y);
|
|
|
|
/** Iterate over all windows */
|
|
#define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID)
|
|
#define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID)
|
|
#define FOR_ALL_WINDOWS_FROM_BACK(w) FOR_ALL_WINDOWS_FROM_BACK_FROM(w, _z_back_window)
|
|
#define FOR_ALL_WINDOWS_FROM_FRONT(w) FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, _z_front_window)
|
|
|
|
extern Point _cursorpos_drag_start;
|
|
|
|
extern int _scrollbar_start_pos;
|
|
extern int _scrollbar_size;
|
|
extern byte _scroller_click_timeout;
|
|
|
|
extern bool _scrolling_scrollbar;
|
|
extern bool _scrolling_viewport;
|
|
|
|
extern byte _special_mouse_mode;
|
|
enum SpecialMouseMode {
|
|
WSM_NONE = 0,
|
|
WSM_DRAGDROP = 1,
|
|
WSM_SIZING = 2,
|
|
WSM_PRESIZE = 3,
|
|
};
|
|
|
|
Window *GetCallbackWnd();
|
|
|
|
void SetFocusedWindow(Window *w);
|
|
bool EditBoxInGlobalFocus();
|
|
|
|
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
|
|
|
|
void ResizeButtons(Window *w, byte left, byte right);
|
|
|
|
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y);
|
|
|
|
void SetVScrollCount(Window *w, int num);
|
|
void SetVScroll2Count(Window *w, int num);
|
|
void SetHScrollCount(Window *w, int num);
|
|
|
|
#endif /* WINDOW_GUI_H */
|