OpenTTD-patches/bridge_map.h
celestar b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00

172 lines
3.6 KiB
C

/* $Id$ */
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "road_map.h"
#include "tile.h"
void DrawBridgeMiddle(const TileInfo* ti); // XXX
static inline bool IsBridge(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HASBIT(_m[t].m5, 7);
}
static inline bool IsBridgeTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}
static inline bool MayHaveBridgeAbove(TileIndex t)
{
return
IsTileType(t, MP_CLEAR) ||
IsTileType(t, MP_RAILWAY) ||
IsTileType(t, MP_STREET) ||
IsTileType(t, MP_WATER) ||
IsTileType(t, MP_TUNNELBRIDGE);
}
static inline bool IsXBridgeAbove(TileIndex t)
{
assert(MayHaveBridgeAbove(t));
return GB(_m[t].extra, 6, 1) != 0;
}
static inline bool IsYBridgeAbove(TileIndex t)
{
assert(MayHaveBridgeAbove(t));
return GB(_m[t].extra, 7, 1) != 0;
}
static inline bool IsBridgeOfAxis(TileIndex t, Axis a)
{
if (a == AXIS_X) return IsXBridgeAbove(t);
return IsYBridgeAbove(t);
}
static inline bool IsBridgeAbove(TileIndex t)
{
return (IsXBridgeAbove(t) || IsYBridgeAbove(t));
}
/**
* Determines the type of bridge on a tile
* @param tile The tile to analyze
* @return The bridge type
*/
static inline uint GetBridgeType(TileIndex t)
{
assert(IsBridgeTile(t));
return GB(_m[t].m2, 4, 4);
}
/**
* Get the direction pointing onto the bridge
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
/* Heavy wizardry to convert the X/Y (bit 0) + N/S (bit 5) encoding of
* bridges to a DiagDirection
*/
return (DiagDirection)((6 - (_m[t].m5 >> 4 & 2) - (_m[t].m5 & 1)) % 4);
}
static inline Axis GetBridgeAxis(TileIndex t)
{
static const Axis BridgeAxis[] = {AXIS_END, AXIS_X, AXIS_Y, AXIS_END};
assert(IsBridgeAbove(t));
return BridgeAxis[GB(_m[t].extra, 6, 2)];
}
static inline TransportType GetBridgeTransportType(TileIndex t)
{
assert(IsBridgeTile(t));
return (TransportType)GB(_m[t].m5, 1, 2);
}
/**
* Finds the end of a bridge in the specified direction starting at a middle tile
*/
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
/**
* Finds the northern end of a bridge starting at a middle tile
*/
TileIndex GetNorthernBridgeEnd(TileIndex t);
/**
* Finds the southern end of a bridge starting at a middle tile
*/
TileIndex GetSouthernBridgeEnd(TileIndex t);
/**
* Starting at one bridge end finds the other bridge end
*/
TileIndex GetOtherBridgeEnd(TileIndex);
uint GetBridgeHeight(TileIndex tile, Axis a);
uint GetBridgeFoundation(Slope tileh, Axis axis);
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{
assert(MayHaveBridgeAbove(t));
CLRBIT(_m[t].extra, 6 + a);
}
static inline void ClearBridgeMiddle(TileIndex t)
{
ClearSingleBridgeMiddle(t, AXIS_X);
ClearSingleBridgeMiddle(t, AXIS_Y);
}
static inline void SetBridgeMiddle(TileIndex t, Axis a)
{
assert(MayHaveBridgeAbove(t));
SETBIT(_m[t].extra, 6 + a);
}
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
{
uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = bridgetype << 4;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
}
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
_m[t].m3 = 0;
}
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
_m[t].m3 = r;
}
#endif