OpenTTD-patches/src/story.cpp
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00

504 lines
16 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story.cpp Handling of stories. */
#include "stdafx.h"
#include "story_base.h"
#include "core/pool_func.hpp"
#include "cmd_helper.h"
#include "command_func.h"
#include "company_base.h"
#include "company_func.h"
#include "string_func.h"
#include "date_func.h"
#include "tile_map.h"
#include "goal_type.h"
#include "goal_base.h"
#include "window_func.h"
#include "gui.h"
#include "vehicle_base.h"
#include "game/game.hpp"
#include "script/api/script_story_page.hpp"
#include "script/api/script_event_types.hpp"
#include "safeguards.h"
StoryPageElementID _new_story_page_element_id;
StoryPageID _new_story_page_id;
uint32 _story_page_element_next_sort_value;
uint32 _story_page_next_sort_value;
StoryPageElementPool _story_page_element_pool("StoryPageElement");
StoryPagePool _story_page_pool("StoryPage");
INSTANTIATE_POOL_METHODS(StoryPageElement)
INSTANTIATE_POOL_METHODS(StoryPage)
/**
* This helper for Create/Update PageElement Cmd procedure verifies if the page
* element parameters are correct for the given page element type.
* @param page_id The page id of the page which the page element (will) belong to
* @param type The type of the page element to create/update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
* @return true, if and only if the given parameters are valid for the given page element type and page id.
*/
static bool VerifyElementContentParameters(StoryPageID page_id, StoryPageElementType type, TileIndex tile, uint32 reference, const char *text)
{
StoryPageButtonData button_data{ reference };
switch (type) {
case SPET_TEXT:
if (StrEmpty(text)) return false;
break;
case SPET_LOCATION:
if (StrEmpty(text)) return false;
if (!IsValidTile(tile)) return false;
break;
case SPET_GOAL:
if (!Goal::IsValidID((GoalID)reference)) return false;
/* Reject company specific goals on global pages */
if (StoryPage::Get(page_id)->company == INVALID_COMPANY && Goal::Get((GoalID)reference)->company != INVALID_COMPANY) return false;
break;
case SPET_BUTTON_PUSH:
if (!button_data.ValidateColour()) return false;
return true;
case SPET_BUTTON_TILE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateCursor()) return false;
return true;
case SPET_BUTTON_VEHICLE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateCursor()) return false;
if (!button_data.ValidateVehicleType()) return false;
return true;
default:
return false;
}
return true;
}
/**
* This helper for Create/Update PageElement Cmd procedure updates a page
* element with new content data.
* @param pe The page element to update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
*/
static void UpdateElement(StoryPageElement &pe, TileIndex tile, uint32 reference, const char *text)
{
switch (pe.type) {
case SPET_TEXT:
pe.text = stredup(text);
break;
case SPET_LOCATION:
pe.text = stredup(text);
pe.referenced_id = tile;
break;
case SPET_GOAL:
pe.referenced_id = (GoalID)reference;
break;
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
pe.text = stredup(text);
pe.referenced_id = reference;
break;
default: NOT_REACHED();
}
}
/** Set the button background colour. */
void StoryPageButtonData::SetColour(Colours button_colour)
{
assert(button_colour < COLOUR_END);
SB(this->referenced_id, 0, 8, button_colour);
}
void StoryPageButtonData::SetFlags(StoryPageButtonFlags flags)
{
SB(this->referenced_id, 24, 8, flags);
}
/** Set the mouse cursor used while waiting for input for the button. */
void StoryPageButtonData::SetCursor(StoryPageButtonCursor cursor)
{
assert(cursor < SPBC_END);
SB(this->referenced_id, 8, 8, cursor);
}
/** Set the type of vehicles that are accepted by the button */
void StoryPageButtonData::SetVehicleType(VehicleType vehtype)
{
assert(vehtype == VEH_INVALID || vehtype < VEH_COMPANY_END);
SB(this->referenced_id, 16, 8, vehtype);
}
/** Get the button background colour. */
Colours StoryPageButtonData::GetColour() const
{
return Extract<Colours, 0, 8>(this->referenced_id);
}
StoryPageButtonFlags StoryPageButtonData::GetFlags() const
{
return (StoryPageButtonFlags)GB(this->referenced_id, 24, 8);
}
/** Get the mouse cursor used while waiting for input for the button. */
StoryPageButtonCursor StoryPageButtonData::GetCursor() const
{
return Extract<StoryPageButtonCursor, 8, 8>(this->referenced_id);
}
/** Get the type of vehicles that are accepted by the button */
VehicleType StoryPageButtonData::GetVehicleType() const
{
return (VehicleType)GB(this->referenced_id, 16, 8);
}
/** Verify that the data stored a valid Colour value */
bool StoryPageButtonData::ValidateColour() const
{
return GB(this->referenced_id, 0, 8) < COLOUR_END;
}
bool StoryPageButtonData::ValidateFlags() const
{
byte flags = GB(this->referenced_id, 24, 8);
/* Don't allow float left and right together */
if ((flags & SPBF_FLOAT_LEFT) && (flags & SPBF_FLOAT_RIGHT)) return false;
/* Don't allow undefined flags */
if (flags & ~(SPBF_FLOAT_LEFT | SPBF_FLOAT_RIGHT)) return false;
return true;
}
/** Verify that the data stores a valid StoryPageButtonCursor value */
bool StoryPageButtonData::ValidateCursor() const
{
return GB(this->referenced_id, 8, 8) < SPBC_END;
}
/** Verity that the data stored a valid VehicleType value */
bool StoryPageButtonData::ValidateVehicleType() const
{
byte vehtype = GB(this->referenced_id, 16, 8);
return vehtype == VEH_INVALID || vehtype < VEH_COMPANY_END;
}
/**
* Create a new story page.
* @param tile unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 7) - Company for which this story page belongs to.
* @param p2 unused.
* @param text Title of the story page. Null is allowed in which case a generic page title is provided by OpenTTD.
* @return the cost of this operation or an error
*/
CommandCost CmdCreateStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!StoryPage::CanAllocateItem()) return CMD_ERROR;
CompanyID company = (CompanyID)GB(p1, 0, 8);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (_story_page_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_next_sort_value = 0;
}
StoryPage *s = new StoryPage();
s->sort_value = _story_page_next_sort_value;
s->date = _date;
s->company = company;
if (StrEmpty(text)) {
s->title = nullptr;
} else {
s->title = stredup(text);
}
InvalidateWindowClassesData(WC_STORY_BOOK, -1);
if (StoryPage::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
_new_story_page_id = s->index;
_story_page_next_sort_value++;
}
return CommandCost();
}
/**
* Create a new story page element.
* @param tile Tile location if it is a location page element, otherwise unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - The page which the element belongs to.
* (bit 16 - 23) - Page element type
* @param p2 Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
CommandCost CmdCreateStoryPageElement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!StoryPageElement::CanAllocateItem()) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)GB(p1, 0, 16);
StoryPageElementType type = Extract<StoryPageElementType, 16, 8>(p1);
/* Allow at most 128 elements per page. */
uint16 element_count = 0;
for (StoryPageElement *iter : StoryPageElement::Iterate()) {
if (iter->page == page_id) element_count++;
}
if (element_count >= 128) return CMD_ERROR;
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (!VerifyElementContentParameters(page_id, type, tile, p2, text)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (_story_page_element_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_element_next_sort_value = 0;
}
StoryPageElement *pe = new StoryPageElement();
pe->sort_value = _story_page_element_next_sort_value;
pe->type = type;
pe->page = page_id;
UpdateElement(*pe, tile, p2, text);
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
_new_story_page_element_id = pe->index;
_story_page_element_next_sort_value++;
}
return CommandCost();
}
/**
* Update a new story page element.
* @param tile Tile location if it is a location page element, otherwise unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - The page element to update.
* (bit 16 - 31) - unused
* @param p2 Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
CommandCost CmdUpdateStoryPageElement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
StoryPageElementID page_element_id = (StoryPageElementID)GB(p1, 0, 16);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
StoryPageElementType type = pe->type;
if (!VerifyElementContentParameters(page_id, type, tile, p2, text)) return CMD_ERROR;
if (flags & DC_EXEC) {
UpdateElement(*pe, tile, p2, text);
InvalidateWindowClassesData(WC_STORY_BOOK, pe->page);
}
return CommandCost();
}
/**
* Update title of a story page.
* @param tile unused.
* @param flags type of operation
* @param p1 = (bit 0 - 15) - StoryPageID to update.
* @param p2 unused
* @param text title text of the story page.
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageTitle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)GB(p1, 0, 16);
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
free(p->title);
if (StrEmpty(text)) {
p->title = nullptr;
} else {
p->title = stredup(text);
}
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Update date of a story page.
* @param tile unused.
* @param flags type of operation
* @param p1 = (bit 0 - 15) - StoryPageID to update.
* @param p2 = (bit 0 - 31) - date
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageDate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)GB(p1, 0, 16);
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
Date date = (Date)p2;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
p->date = date;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Display a story page for all clients that are allowed to
* view the story page.
* @param tile unused.
* @param flags type of operation
* @param p1 = (bit 0 - 15) - StoryPageID to show.
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdShowStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)GB(p1, 0, 16);
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *g = StoryPage::Get(page_id);
if ((g->company != INVALID_COMPANY && g->company == _local_company) || (g->company == INVALID_COMPANY && Company::IsValidID(_local_company))) ShowStoryBook(_local_company, page_id);
}
return CommandCost();
}
/**
* Remove a story page and associated story page elements.
* @param tile unused.
* @param flags type of operation
* @param p1 = (bit 0 - 15) - StoryPageID to remove.
* @param p2 unused.
* @param text unused.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageID page_id = (StoryPageID)p1;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
for (StoryPageElement *pe : StoryPageElement::Iterate()) {
if (pe->page == p->index) {
delete pe;
}
}
delete p;
InvalidateWindowClassesData(WC_STORY_BOOK, -1);
if (StoryPage::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
}
return CommandCost();
}
/**
* Remove a story page element
* @param tile unused.
* @param flags type of operation
* @param p1 = (bit 0 - 15) - StoryPageElementID to remove.
* @param p2 unused.
* @param text unused.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPageElement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
StoryPageElementID page_element_id = (StoryPageElementID)p1;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
delete pe;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Clicked/used a button on a story page.
* @param tile Tile selected, for tile selection buttons, otherwise unused.
* @param flags Type of operation.
* @param p1 Bit 0..15 = story page element id of button.
* @param p2 ID of selected item for buttons that select an item (e.g. vehicle), otherwise unused.
* @param text Unused.
* @return The cost of the operation, or an error.
*/
CommandCost CmdStoryPageButton(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
StoryPageElementID page_element_id = (StoryPageElementID)GB(p1, 0, 16);
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
const StoryPageElement *const pe = StoryPageElement::Get(page_element_id);
/* Check the player belongs to the company that owns the page. */
const StoryPage *const sp = StoryPage::Get(pe->page);
if (sp->company != INVALID_COMPANY && sp->company != _current_company) return CMD_ERROR;
switch (pe->type) {
case SPET_BUTTON_PUSH:
/* No validation required */
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageButtonClick(_current_company, pe->page, page_element_id));
break;
case SPET_BUTTON_TILE:
if (!IsValidTile(tile)) return CMD_ERROR;
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageTileSelect(_current_company, pe->page, page_element_id, tile));
break;
case SPET_BUTTON_VEHICLE:
if (!Vehicle::IsValidID(p2)) return CMD_ERROR;
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageVehicleSelect(_current_company, pe->page, page_element_id, (VehicleID)p2));
break;
default:
/* Invalid page element type, not a button. */
return CMD_ERROR;
}
return CommandCost();
}