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7960db35f2
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file effectvehicle_base.h Base class for all effect vehicles. */
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#ifndef EFFECTVEHICLE_BASE_H
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#define EFFECTVEHICLE_BASE_H
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#include "vehicle_base.h"
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#include "transparency.h"
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/**
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* A special vehicle is one of the following:
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* - smoke
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* - electric sparks for trains
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* - explosions
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* - bulldozer (road works)
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* - bubbles (industry)
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*/
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struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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uint16 animation_state; ///< State primarily used to change the graphics/behaviour.
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byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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EffectVehicle() : SpecializedVehicleBase() {}
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() { this->RemoveEffectVehicleFromTickCache(); }
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void UpdateDeltaXY();
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bool Tick();
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TransparencyOption GetTransparencyOption() const;
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void AddEffectVehicleToTickCache();
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void RemoveEffectVehicleFromTickCache();
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};
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#endif /* EFFECTVEHICLE_BASE_H */
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