OpenTTD-patches/src/effectvehicle_base.h
Jonathan G Rennison 7960db35f2 Merge branch 'master' into jgrpp
# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
2020-01-06 18:45:51 +00:00

41 lines
1.6 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file effectvehicle_base.h Base class for all effect vehicles. */
#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H
#include "vehicle_base.h"
#include "transparency.h"
/**
* A special vehicle is one of the following:
* - smoke
* - electric sparks for trains
* - explosions
* - bulldozer (road works)
* - bubbles (industry)
*/
struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
uint16 animation_state; ///< State primarily used to change the graphics/behaviour.
byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
EffectVehicle() : SpecializedVehicleBase() {}
/** We want to 'destruct' the right class. */
virtual ~EffectVehicle() { this->RemoveEffectVehicleFromTickCache(); }
void UpdateDeltaXY();
bool Tick();
TransparencyOption GetTransparencyOption() const;
void AddEffectVehicleToTickCache();
void RemoveEffectVehicleFromTickCache();
};
#endif /* EFFECTVEHICLE_BASE_H */