mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
1107 lines
38 KiB
C++
1107 lines
38 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
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#include "stdafx.h"
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#include "crashlog.h"
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#include "crashlog_bfd.h"
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#include "gamelog.h"
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#include "date_func.h"
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#include "map_func.h"
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#include "rev.h"
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#include "strings_func.h"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "music/music_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "video/video_driver.hpp"
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#include "saveload/saveload.h"
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#include "screenshot.h"
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#include "gfx_func.h"
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#include "network/network.h"
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#include "language.h"
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#include "fontcache.h"
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#include "news_gui.h"
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#include "scope_info.h"
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#include "command_func.h"
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#include "thread.h"
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#include "debug_desync.h"
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#include "event_logs.h"
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#include "scope.h"
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#include "ai/ai_info.hpp"
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#include "game/game.hpp"
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#include "game/game_info.hpp"
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#include "company_base.h"
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#include "company_func.h"
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#include "walltime_func.h"
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#ifdef WITH_ALLEGRO
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# include <allegro.h>
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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# include <fontconfig/fontconfig.h>
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_PNG
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/* pngconf.h, included by png.h doesn't like something in the
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* freetype headers. As such it's not alphabetically sorted. */
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# include <png.h>
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#endif /* WITH_PNG */
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#ifdef WITH_FREETYPE
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# include <ft2build.h>
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# include FT_FREETYPE_H
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#endif /* WITH_FREETYPE */
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#if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N)
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# include <unicode/uversion.h>
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#endif /* WITH_ICU_LX || WITH_ICU_I18N */
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#ifdef WITH_LIBLZMA
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# include <lzma.h>
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#endif
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#ifdef WITH_ZSTD
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#include <zstd.h>
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#endif
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#ifdef WITH_LZO
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#include <lzo/lzo1x.h>
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#endif
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#if defined(WITH_SDL) || defined(WITH_SDL2)
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# include <SDL.h>
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#endif /* WITH_SDL || WITH_SDL2 */
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#ifdef WITH_ZLIB
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# include <zlib.h>
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#endif
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#include "safeguards.h"
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/* static */ const char *CrashLog::message = nullptr;
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/* static */ char *CrashLog::gamelog_buffer = nullptr;
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/* static */ const char *CrashLog::gamelog_last = nullptr;
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char *CrashLog::LogCompiler(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, " Compiler: "
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#if defined(_MSC_VER)
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"MSVC %d", _MSC_VER
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#elif defined(__clang__)
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"clang %s", __clang_version__
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#elif defined(__ICC) && defined(__GNUC__)
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"ICC %d (GCC %d.%d.%d mode)", __ICC, __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
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#elif defined(__ICC)
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"ICC %d", __ICC
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#elif defined(__GNUC__)
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"GCC %d.%d.%d", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
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#elif defined(__WATCOMC__)
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"WatcomC %d", __WATCOMC__
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#else
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"<unknown>"
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#endif
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);
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#if defined(__VERSION__)
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return buffer + seprintf(buffer, last, " \"" __VERSION__ "\"\n\n");
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#else
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return buffer + seprintf(buffer, last, "\n\n");
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#endif
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}
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/* virtual */ char *CrashLog::LogOSVersionDetail(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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#ifdef USE_SCOPE_INFO
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/* virtual */ char *CrashLog::LogScopeInfo(char *buffer, const char *last) const
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{
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return buffer + WriteScopeLog(buffer, last);
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}
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#endif
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/**
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* Writes OpenTTD's version to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
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{
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return buffer + seprintf(buffer, last,
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"OpenTTD version:\n"
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" Version: %s (%d)\n"
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" Release ver: %s\n"
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" NewGRF ver: %08x\n"
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" Bits: %d\n"
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" Endian: %s\n"
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" Dedicated: %s\n"
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" Build date: %s\n"
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" Defines: %s\n\n",
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_openttd_revision,
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_openttd_revision_modified,
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_openttd_release_version,
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_openttd_newgrf_version,
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#ifdef POINTER_IS_64BIT
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64,
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#else
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32,
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#endif
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#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
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"little",
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#else
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"big",
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#endif
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#ifdef DEDICATED
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"yes",
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#else
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"no",
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#endif
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_openttd_build_date,
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_openttd_build_configure_defines
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);
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}
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/**
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* Writes the (important) configuration settings to the buffer.
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* E.g. graphics set, sound set, blitter and AIs.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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{
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auto pathfinder_name = [](uint8 pf) -> const char * {
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switch (pf) {
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case VPF_NPF: return "NPF";
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case VPF_YAPF: return "YAPF";
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default: return "-";
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};
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};
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buffer += seprintf(buffer, last,
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"Configuration:\n"
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" Blitter: %s\n"
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" Graphics set: %s (%u)\n"
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" Language: %s\n"
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" Music driver: %s\n"
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" Music set: %s (%u)\n"
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" Network: %s\n"
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" Sound driver: %s\n"
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" Sound set: %s (%u)\n"
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" Video driver: %s\n"
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" Pathfinder: %s %s %s\n\n",
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BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
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BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name.c_str(),
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BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
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_current_language == nullptr ? "none" : _current_language->file,
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MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
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BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name.c_str(),
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BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
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_networking ? (_network_server ? "server" : "client") : "no",
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SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(),
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BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name.c_str(),
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BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
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VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetInfoString(),
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pathfinder_name(_settings_game.pf.pathfinder_for_trains), pathfinder_name(_settings_game.pf.pathfinder_for_roadvehs), pathfinder_name(_settings_game.pf.pathfinder_for_ships)
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);
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buffer += seprintf(buffer, last,
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"Fonts:\n"
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" Small: %s\n"
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" Medium: %s\n"
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" Large: %s\n"
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" Mono: %s\n\n",
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FontCache::Get(FS_SMALL)->GetFontName(),
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FontCache::Get(FS_NORMAL)->GetFontName(),
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FontCache::Get(FS_LARGE)->GetFontName(),
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FontCache::Get(FS_MONO)->GetFontName()
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);
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buffer += seprintf(buffer, last, "Map size: 0x%X (%u x %u)%s\n\n", MapSize(), MapSizeX(), MapSizeY(), (!_m || !_me) ? ", NO MAP ALLOCATED" : "");
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if (_settings_game.debug.chicken_bits != 0) {
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buffer += seprintf(buffer, last, "Chicken bits: 0x%08X\n\n", _settings_game.debug.chicken_bits);
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}
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if (_settings_game.debug.newgrf_optimiser_flags != 0) {
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buffer += seprintf(buffer, last, "NewGRF optimiser flags: 0x%08X\n\n", _settings_game.debug.newgrf_optimiser_flags);
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}
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buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
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for (const Company *c : Company::Iterate()) {
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if (c->ai_info == nullptr) {
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buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
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} else {
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buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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}
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}
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if (Game::GetInfo() != nullptr) {
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buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
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}
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buffer += seprintf(buffer, last, "\n");
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if (_grfconfig_static != nullptr) {
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buffer += seprintf(buffer, last, "Static NewGRFs present:\n");
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for (GRFConfig *c = _grfconfig_static; c != nullptr; c = c->next) {
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char md5sum[33];
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md5sumToString(md5sum, lastof(md5sum), c->ident.md5sum);
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buffer += seprintf(buffer, last, " GRF ID: %08X, checksum %s, %s, '%s'\n", BSWAP32(c->ident.grfid), md5sum, c->GetDisplayPath(), GetDefaultLangGRFStringFromGRFText(c->name));
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}
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buffer += seprintf(buffer, last, "\n");
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}
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return buffer;
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}
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/**
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* Writes information (versions) of the used libraries.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogLibraries(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, "Libraries:\n");
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#ifdef WITH_ALLEGRO
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buffer += seprintf(buffer, last, " Allegro: %s\n", allegro_id);
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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int version = FcGetVersion();
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buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", version / 10000, (version / 100) % 100, version % 100);
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_FREETYPE
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FT_Library library;
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int major, minor, patch;
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FT_Init_FreeType(&library);
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FT_Library_Version(library, &major, &minor, &patch);
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FT_Done_FreeType(library);
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buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", major, minor, patch);
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#endif /* WITH_FREETYPE */
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#if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N)
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/* 4 times 0-255, separated by dots (.) and a trailing '\0' */
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char buf[4 * 3 + 3 + 1];
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UVersionInfo ver;
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u_getVersion(ver);
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u_versionToString(ver, buf);
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#ifdef WITH_ICU_I18N
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buffer += seprintf(buffer, last, " ICU i18n: %s\n", buf);
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#endif
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#ifdef WITH_ICU_LX
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buffer += seprintf(buffer, last, " ICU lx: %s\n", buf);
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#endif
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#endif /* WITH_ICU_LX || WITH_ICU_I18N */
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#ifdef WITH_LIBLZMA
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buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string());
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#endif
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#ifdef WITH_ZSTD
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buffer += seprintf(buffer, last, " ZSTD: %s\n", ZSTD_versionString());
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#endif
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#ifdef WITH_LZO
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buffer += seprintf(buffer, last, " LZO: %s\n", lzo_version_string());
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#endif
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#ifdef WITH_PNG
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buffer += seprintf(buffer, last, " PNG: %s\n", png_get_libpng_ver(nullptr));
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#endif /* WITH_PNG */
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#ifdef WITH_SDL
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const SDL_version *sdl_v = SDL_Linked_Version();
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buffer += seprintf(buffer, last, " SDL1: %d.%d.%d\n", sdl_v->major, sdl_v->minor, sdl_v->patch);
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#elif defined(WITH_SDL2)
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SDL_version sdl2_v;
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SDL_GetVersion(&sdl2_v);
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buffer += seprintf(buffer, last, " SDL2: %d.%d.%d", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
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#if defined(SDL_USE_IME)
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buffer += seprintf(buffer, last, " IME?");
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#endif
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#if defined(HAVE_FCITX_FRONTEND_H)
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buffer += seprintf(buffer, last, " FCITX?");
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#endif
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#if defined(HAVE_IBUS_IBUS_H)
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buffer += seprintf(buffer, last, " IBUS?");
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#endif
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#if !(defined(_WIN32) || defined(__APPLE__))
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const char *sdl_im_module = getenv("SDL_IM_MODULE");
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if (sdl_im_module != nullptr) buffer += seprintf(buffer, last, " (SDL_IM_MODULE=%s)", sdl_im_module);
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const char *xmod = getenv("XMODIFIERS");
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if (xmod != nullptr && strstr(xmod, "@im=fcitx") != nullptr) buffer += seprintf(buffer, last, " (XMODIFIERS has @im=fcitx)");
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#endif
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buffer += seprintf(buffer, last, "\n");
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#endif
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#ifdef WITH_ZLIB
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buffer += seprintf(buffer, last, " Zlib: %s\n", zlibVersion());
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#endif
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Helper function for printing the gamelog.
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* @param s the string to print.
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*/
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/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
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{
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CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
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}
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/**
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* Writes the gamelog data to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogGamelog(char *buffer, const char *last) const
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{
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if (_game_events_since_load || _game_events_overall) {
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buffer += seprintf(buffer, last, "Events: ");
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buffer = DumpGameEventFlags(_game_events_since_load, buffer, last);
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buffer += seprintf(buffer, last, ", ");
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buffer = DumpGameEventFlags(_game_events_overall, buffer, last);
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buffer += seprintf(buffer, last, "\n\n");
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}
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CrashLog::gamelog_buffer = buffer;
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CrashLog::gamelog_last = last;
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GamelogPrint(&CrashLog::GamelogFillCrashLog);
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return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
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}
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/**
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* Writes up to 32 recent news messages to the buffer, with the most recent first.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogRecentNews(char *buffer, const char *last) const
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{
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uint total = 0;
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for (NewsItem *news = _latest_news; news != nullptr; news = news->prev) {
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total++;
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}
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uint show = std::min<uint>(total, 32);
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buffer += seprintf(buffer, last, "Recent news messages (%u of %u):\n", show, total);
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int i = 0;
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for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
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YearMonthDay ymd;
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ConvertDateToYMD(news->date, &ymd);
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buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n",
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ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
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news->reftype1, news->ref1, news->reftype2, news->ref2);
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}
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Writes the command log data to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::LogCommandLog(char *buffer, const char *last) const
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{
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buffer = DumpCommandLog(buffer, last);
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buffer += seprintf(buffer, last, "\n");
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buffer = DumpSpecialEventsLog(buffer, last);
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/**
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* Fill the crash log buffer with all data of a crash log.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::FillCrashLog(char *buffer, const char *last)
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{
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buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
|
|
|
|
if (GamelogTestEmergency()) {
|
|
buffer += seprintf(buffer, last, "-=-=- As you loaded an emergency savegame no crash information would ordinarily be generated. -=-=-\n\n");
|
|
}
|
|
if (SaveloadCrashWithMissingNewGRFs()) {
|
|
buffer += seprintf(buffer, last, "-=-=- As you loaded a savegame for which you do not have the required NewGRFs no crash information would ordinarily be generated. -=-=-\n\n");
|
|
}
|
|
|
|
buffer += UTCTime::Format(buffer, last, "Crash at: %Y-%m-%d %H:%M:%S (UTC)\n");
|
|
|
|
buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i) (DL: %u)\n", _cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter, _settings_game.economy.day_length_factor);
|
|
if (_game_load_time != 0) {
|
|
buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i, %i), %s",
|
|
_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, _game_load_tick_skip_counter, asctime(gmtime(&_game_load_time)));
|
|
}
|
|
buffer += seprintf(buffer, last, "\n");
|
|
|
|
this->FlushCrashLogBuffer();
|
|
|
|
buffer = this->LogError(buffer, last, CrashLog::message);
|
|
|
|
#ifdef USE_SCOPE_INFO
|
|
if (IsMainThread() || IsGameThread()) {
|
|
this->FlushCrashLogBuffer();
|
|
buffer += WriteScopeLog(buffer, last);
|
|
}
|
|
#endif
|
|
|
|
if (IsNonMainThread()) {
|
|
buffer += seprintf(buffer, last, "Non-main thread (");
|
|
buffer += GetCurrentThreadName(buffer, last);
|
|
buffer += seprintf(buffer, last, ")\n\n");
|
|
}
|
|
|
|
buffer = this->LogOpenTTDVersion(buffer, last);
|
|
this->FlushCrashLogBuffer();
|
|
buffer = this->LogStacktrace(buffer, last);
|
|
this->FlushCrashLogBuffer();
|
|
buffer = this->LogRegisters(buffer, last);
|
|
this->FlushCrashLogBuffer();
|
|
buffer = this->LogOSVersion(buffer, last);
|
|
this->FlushCrashLogBuffer();
|
|
buffer = this->LogCompiler(buffer, last);
|
|
buffer = this->LogOSVersionDetail(buffer, last);
|
|
buffer = this->LogConfiguration(buffer, last);
|
|
buffer = this->LogLibraries(buffer, last);
|
|
buffer = this->LogModules(buffer, last);
|
|
buffer = this->LogGamelog(buffer, last);
|
|
buffer = this->LogRecentNews(buffer, last);
|
|
buffer = this->LogCommandLog(buffer, last);
|
|
|
|
buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Fill the crash log buffer with all data of a desync event.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::FillDesyncCrashLog(char *buffer, const char *last, const DesyncExtraInfo &info) const
|
|
{
|
|
time_t cur_time = time(nullptr);
|
|
buffer += seprintf(buffer, last, "*** OpenTTD Multiplayer %s Desync Report ***\n\n", _network_server ? "Server" : "Client");
|
|
|
|
buffer += seprintf(buffer, last, "Desync at: %s", asctime(gmtime(&cur_time)));
|
|
if (!_network_server && info.flags) {
|
|
auto flag_check = [&](DesyncExtraInfo::Flags flag, const char *str) {
|
|
return info.flags & flag ? str : "";
|
|
};
|
|
buffer += seprintf(buffer, last, "Flags: %s%s%s%s\n",
|
|
flag_check(DesyncExtraInfo::DEIF_RAND1, "R"),
|
|
flag_check(DesyncExtraInfo::DEIF_RAND2, "Z"),
|
|
flag_check(DesyncExtraInfo::DEIF_STATE, "S"),
|
|
flag_check(DesyncExtraInfo::DEIF_DBL_RAND, "D"));
|
|
}
|
|
|
|
buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i) (DL: %u)\n", _cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter, _settings_game.economy.day_length_factor);
|
|
if (_game_load_time != 0) {
|
|
buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i, %i), %s",
|
|
_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, _game_load_tick_skip_counter, asctime(gmtime(&_game_load_time)));
|
|
}
|
|
if (!_network_server) {
|
|
extern Date _last_sync_date;
|
|
extern DateFract _last_sync_date_fract;
|
|
extern uint8 _last_sync_tick_skip_counter;
|
|
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(_last_sync_date, &ymd);
|
|
buffer += seprintf(buffer, last, "Last sync at: %i-%02i-%02i (%i, %i)",
|
|
ymd.year, ymd.month + 1, ymd.day, _last_sync_date_fract, _last_sync_tick_skip_counter);
|
|
}
|
|
if (info.client_id >= 0) {
|
|
buffer += seprintf(buffer, last, "Client #%d, \"%s\"\n", info.client_id, info.client_name != nullptr ? info.client_name : "");
|
|
}
|
|
buffer += seprintf(buffer, last, "\n");
|
|
|
|
buffer = this->LogOpenTTDVersion(buffer, last);
|
|
buffer = this->LogOSVersion(buffer, last);
|
|
buffer = this->LogCompiler(buffer, last);
|
|
buffer = this->LogOSVersionDetail(buffer, last);
|
|
buffer = this->LogConfiguration(buffer, last);
|
|
buffer = this->LogLibraries(buffer, last);
|
|
buffer = this->LogGamelog(buffer, last);
|
|
buffer = this->LogRecentNews(buffer, last);
|
|
buffer = this->LogCommandLog(buffer, last);
|
|
buffer = DumpDesyncMsgLog(buffer, last);
|
|
|
|
bool have_cache_log = false;
|
|
CheckCaches(true, [&](const char *str) {
|
|
if (!have_cache_log) buffer += seprintf(buffer, last, "CheckCaches:\n");
|
|
buffer += seprintf(buffer, last, " %s\n", str);
|
|
have_cache_log = true;
|
|
LogDesyncMsg(stdstr_fmt("[prev desync]: %s", str));
|
|
});
|
|
if (have_cache_log) buffer += seprintf(buffer, last, "\n");
|
|
|
|
buffer += seprintf(buffer, last, "*** End of OpenTTD Multiplayer %s Desync Report ***\n", _network_server ? "Server" : "Client");
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Fill the crash log buffer with all data of an inconsistency event.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::FillInconsistencyLog(char *buffer, const char *last, const InconsistencyExtraInfo &info) const
|
|
{
|
|
time_t cur_time = time(nullptr);
|
|
buffer += seprintf(buffer, last, "*** OpenTTD Inconsistency Report ***\n\n");
|
|
|
|
buffer += seprintf(buffer, last, "Inconsistency at: %s", asctime(gmtime(&cur_time)));
|
|
|
|
#ifdef USE_SCOPE_INFO
|
|
buffer += WriteScopeLog(buffer, last);
|
|
#endif
|
|
|
|
buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i) (DL: %u)\n", _cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter, _settings_game.economy.day_length_factor);
|
|
if (_game_load_time != 0) {
|
|
buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i, %i), %s",
|
|
_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, _game_load_tick_skip_counter, asctime(gmtime(&_game_load_time)));
|
|
}
|
|
if (_networking && !_network_server) {
|
|
extern Date _last_sync_date;
|
|
extern DateFract _last_sync_date_fract;
|
|
extern uint8 _last_sync_tick_skip_counter;
|
|
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(_last_sync_date, &ymd);
|
|
buffer += seprintf(buffer, last, "Last sync at: %i-%02i-%02i (%i, %i)",
|
|
ymd.year, ymd.month + 1, ymd.day, _last_sync_date_fract, _last_sync_tick_skip_counter);
|
|
}
|
|
buffer += seprintf(buffer, last, "\n");
|
|
|
|
buffer = this->LogOpenTTDVersion(buffer, last);
|
|
buffer = this->LogOSVersion(buffer, last);
|
|
buffer = this->LogCompiler(buffer, last);
|
|
buffer = this->LogOSVersionDetail(buffer, last);
|
|
buffer = this->LogConfiguration(buffer, last);
|
|
buffer = this->LogLibraries(buffer, last);
|
|
buffer = this->LogGamelog(buffer, last);
|
|
buffer = this->LogRecentNews(buffer, last);
|
|
buffer = this->LogCommandLog(buffer, last);
|
|
buffer = DumpDesyncMsgLog(buffer, last);
|
|
|
|
if (!info.check_caches_result.empty()) {
|
|
buffer += seprintf(buffer, last, "CheckCaches:\n");
|
|
for (const std::string &str : info.check_caches_result) {
|
|
buffer += seprintf(buffer, last, " %s\n", str.c_str());
|
|
}
|
|
}
|
|
|
|
buffer += seprintf(buffer, last, "*** End of OpenTTD Inconsistency Report ***\n");
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Fill the version info log buffer.
|
|
* @param buffer The begin where to write at.
|
|
* @param last The last position in the buffer to write to.
|
|
* @return the position of the \c '\0' character after the buffer.
|
|
*/
|
|
char *CrashLog::FillVersionInfoLog(char *buffer, const char *last) const
|
|
{
|
|
buffer += seprintf(buffer, last, "*** OpenTTD Version Info Report ***\n\n");
|
|
|
|
buffer = this->LogOpenTTDVersion(buffer, last);
|
|
buffer = this->LogOSVersion(buffer, last);
|
|
buffer = this->LogCompiler(buffer, last);
|
|
buffer = this->LogOSVersionDetail(buffer, last);
|
|
buffer = this->LogLibraries(buffer, last);
|
|
|
|
buffer += seprintf(buffer, last, "*** End of OpenTTD Version Info Report ***\n");
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Write the crash log to a file.
|
|
* @note On success the filename will be filled with the full path of the
|
|
* crash log file. Make sure filename is at least \c MAX_PATH big.
|
|
* @param buffer The begin of the buffer to write to the disk.
|
|
* @param filename Output for the filename of the written file.
|
|
* @param filename_last The last position in the filename buffer.
|
|
* @return true when the crash log was successfully written.
|
|
*/
|
|
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name, FILE **crashlog_file) const
|
|
{
|
|
seprintf(filename, filename_last, "%s%s.log", _personal_dir.c_str(), name);
|
|
|
|
FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
|
|
if (file == nullptr) return false;
|
|
|
|
size_t len = strlen(buffer);
|
|
size_t written = (len != 0) ? fwrite(buffer, 1, len, file) : 0;
|
|
|
|
if (crashlog_file) {
|
|
*crashlog_file = file;
|
|
} else {
|
|
FioFCloseFile(file);
|
|
}
|
|
return len == written;
|
|
}
|
|
|
|
void CrashLog::FlushCrashLogBuffer()
|
|
{
|
|
if (this->crash_buffer_write == nullptr) return;
|
|
|
|
size_t len = strlen(this->crash_buffer_write);
|
|
if (len == 0) return;
|
|
|
|
if (this->crash_file != nullptr) {
|
|
fwrite(this->crash_buffer_write, 1, len, this->crash_file);
|
|
fflush(this->crash_file);
|
|
}
|
|
fwrite(this->crash_buffer_write, 1, len, stdout);
|
|
fflush(stdout);
|
|
|
|
this->crash_buffer_write += len;
|
|
}
|
|
|
|
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
|
|
{
|
|
/* Stub implementation; not all OSes support this. */
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Write the (crash) savegame to a file.
|
|
* @note On success the filename will be filled with the full path of the
|
|
* crash save file. Make sure filename is at least \c MAX_PATH big.
|
|
* @param filename Output for the filename of the written file.
|
|
* @param filename_last The last position in the filename buffer.
|
|
* @return true when the crash save was successfully made.
|
|
*/
|
|
bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const char *name) const
|
|
{
|
|
/* If the map array doesn't exist, saving will fail too. If the map got
|
|
* initialised, there is a big chance the rest is initialised too. */
|
|
if (_m == nullptr) return false;
|
|
|
|
try {
|
|
GamelogEmergency();
|
|
|
|
seprintf(filename, filename_last, "%s%s.sav", _personal_dir.c_str(), name);
|
|
|
|
/* Don't do a threaded saveload. */
|
|
return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
|
|
} catch (...) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Write the (crash) screenshot to a file.
|
|
* @note On success the filename will be filled with the full path of the
|
|
* screenshot. Make sure filename is at least \c MAX_PATH big.
|
|
* @param filename Output for the filename of the written file.
|
|
* @param filename_last The last position in the filename buffer.
|
|
* @return true when the crash screenshot was successfully made.
|
|
*/
|
|
bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const char *name) const
|
|
{
|
|
/* Don't draw when we have invalid screen size */
|
|
if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
|
|
|
|
bool res = MakeScreenshot(SC_CRASHLOG, name);
|
|
if (res) strecpy(filename, _full_screenshot_name, filename_last);
|
|
return res;
|
|
}
|
|
|
|
#ifdef DEDICATED
|
|
static bool CopyAutosave(const std::string &old_name, const std::string &new_name)
|
|
{
|
|
FILE *old_fh = FioFOpenFile(old_name, "rb", AUTOSAVE_DIR);
|
|
if (old_fh == nullptr) return false;
|
|
auto guard1 = scope_guard([=]() {
|
|
FioFCloseFile(old_fh);
|
|
});
|
|
FILE *new_fh = FioFOpenFile(new_name, "wb", AUTOSAVE_DIR);
|
|
if (new_fh == nullptr) return false;
|
|
auto guard2 = scope_guard([=]() {
|
|
FioFCloseFile(new_fh);
|
|
});
|
|
|
|
char buffer[4096 * 4];
|
|
size_t length;
|
|
do {
|
|
length = fread(buffer, 1, lengthof(buffer), old_fh);
|
|
if (fwrite(buffer, 1, length, new_fh) != length) {
|
|
return false;
|
|
}
|
|
} while (length == lengthof(buffer));
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Makes the crash log, writes it to a file and then subsequently tries
|
|
* to make a crash dump and crash savegame. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeCrashLog(char *buffer, const char *last)
|
|
{
|
|
/* Don't keep looping logging crashes. */
|
|
static bool crashlogged = false;
|
|
if (crashlogged) return false;
|
|
crashlogged = true;
|
|
|
|
char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-");
|
|
time_t cur_time = time(nullptr);
|
|
strftime(name_buffer_date, lastof(this->name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
|
|
|
|
#ifdef DEDICATED
|
|
if (!_settings_client.gui.keep_all_autosave) {
|
|
extern FiosNumberedSaveName &GetAutoSaveFiosNumberedSaveName();
|
|
FiosNumberedSaveName &autosave = GetAutoSaveFiosNumberedSaveName();
|
|
int num = autosave.GetLastNumber();
|
|
if (num >= 0) {
|
|
std::string old_file = autosave.FilenameUsingNumber(num, "");
|
|
char save_suffix[MAX_PATH];
|
|
seprintf(save_suffix, lastof(save_suffix), "-(%s)", this->name_buffer);
|
|
std::string new_file = autosave.FilenameUsingNumber(num, save_suffix);
|
|
if (CopyAutosave(old_file, new_file)) {
|
|
printf("Saving copy of last autosave: %s -> %s\n\n", old_file.c_str(), new_file.c_str());
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!VideoDriver::EmergencyAcquireGameLock(20, 2)) {
|
|
printf("Failed to acquire gamelock before filling crash log\n\n");
|
|
}
|
|
|
|
char filename[MAX_PATH];
|
|
bool ret = true;
|
|
|
|
printf("Crash encountered, generating crash log...\n");
|
|
|
|
printf("Writing crash log to disk...\n");
|
|
bool bret = this->WriteCrashLog("", filename, lastof(filename), this->name_buffer, &(this->crash_file));
|
|
if (bret) {
|
|
printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
|
|
ret = false;
|
|
}
|
|
this->crash_buffer_write = buffer;
|
|
|
|
this->FillCrashLog(buffer, last);
|
|
this->FlushCrashLogBuffer();
|
|
if (this->crash_file != nullptr) {
|
|
FioFCloseFile(this->crash_file);
|
|
this->crash_file = nullptr;
|
|
}
|
|
printf("Crash log generated.\n\n");
|
|
|
|
|
|
/* Don't mention writing crash dumps because not all platforms support it. */
|
|
int dret = this->WriteCrashDump(filename, lastof(filename));
|
|
if (dret < 0) {
|
|
printf("Writing crash dump failed.\n\n");
|
|
ret = false;
|
|
} else if (dret > 0) {
|
|
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
}
|
|
|
|
SetScreenshotAuxiliaryText("Crash Log", buffer);
|
|
_savegame_DBGL_data = buffer;
|
|
_save_DBGC_data = true;
|
|
|
|
if (!VideoDriver::EmergencyAcquireGameLock(1000, 5)) {
|
|
printf("Failed to acquire gamelock before writing crash savegame and screenshot, proceeding without lock as current owner is probably stuck\n\n");
|
|
}
|
|
|
|
bret = CrashLog::MakeCrashSavegameAndScreenshot();
|
|
if (!bret) ret = false;
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool CrashLog::MakeCrashLogWithStackBuffer()
|
|
{
|
|
char buffer[65536 * 4];
|
|
return this->MakeCrashLog(buffer, lastof(buffer));
|
|
}
|
|
|
|
/**
|
|
* Makes a desync crash log, writes it to a file and then subsequently tries
|
|
* to make a crash savegame. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const
|
|
{
|
|
char filename[MAX_PATH];
|
|
|
|
const size_t length = 65536 * 16;
|
|
char * const buffer = MallocT<char>(length);
|
|
auto guard = scope_guard([=]() {
|
|
free(buffer);
|
|
});
|
|
const char * const last = buffer + length - 1;
|
|
|
|
bool ret = true;
|
|
|
|
const char *mode = _network_server ? "server" : "client";
|
|
|
|
char name_buffer[64];
|
|
char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "desync-%s-", mode);
|
|
time_t cur_time = time(nullptr);
|
|
strftime(name_buffer_date, lastof(name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
|
|
|
|
printf("Desync encountered (%s), generating desync log...\n", mode);
|
|
char *b = this->FillDesyncCrashLog(buffer, last, info);
|
|
|
|
if (log_out) log_out->assign(buffer);
|
|
|
|
if (log_in && !log_in->empty()) {
|
|
b = strecpy(b, "\n", last, true);
|
|
b = strecpy(b, log_in->c_str(), last, true);
|
|
}
|
|
|
|
bool bret = this->WriteCrashLog(buffer, filename, lastof(filename), name_buffer, info.log_file);
|
|
if (bret) {
|
|
printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
printf("Writing desync log failed.\n\n");
|
|
ret = false;
|
|
}
|
|
|
|
_savegame_DBGL_data = buffer;
|
|
_save_DBGC_data = true;
|
|
bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
|
|
if (bret) {
|
|
printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
|
|
}
|
|
_savegame_DBGL_data = nullptr;
|
|
_save_DBGC_data = false;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Makes an inconsistency log, writes it to a file and then subsequently tries
|
|
* to make a crash savegame. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
|
|
{
|
|
char filename[MAX_PATH];
|
|
|
|
const size_t length = 65536 * 16;
|
|
char * const buffer = MallocT<char>(length);
|
|
auto guard = scope_guard([=]() {
|
|
free(buffer);
|
|
});
|
|
const char * const last = buffer + length - 1;
|
|
|
|
bool ret = true;
|
|
|
|
char name_buffer[64];
|
|
char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "inconsistency-");
|
|
time_t cur_time = time(nullptr);
|
|
strftime(name_buffer_date, lastof(name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
|
|
|
|
printf("Inconsistency encountered, generating diagnostics log...\n");
|
|
this->FillInconsistencyLog(buffer, last, info);
|
|
|
|
bool bret = this->WriteCrashLog(buffer, filename, lastof(filename), name_buffer);
|
|
if (bret) {
|
|
printf("Inconsistency log written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
printf("Writing inconsistency log failed.\n\n");
|
|
ret = false;
|
|
}
|
|
|
|
_savegame_DBGL_data = buffer;
|
|
_save_DBGC_data = true;
|
|
bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
|
|
if (bret) {
|
|
printf("info savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing inconsistency savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
|
|
}
|
|
_savegame_DBGL_data = nullptr;
|
|
_save_DBGC_data = false;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Makes a version info log, writes it to a file. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeVersionInfoLog() const
|
|
{
|
|
char buffer[65536];
|
|
this->FillVersionInfoLog(buffer, lastof(buffer));
|
|
printf("%s\n", buffer);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Makes a crash dump and crash savegame. It uses DEBUG to write
|
|
* information like paths to the console.
|
|
* @return true when everything is made successfully.
|
|
*/
|
|
bool CrashLog::MakeCrashSavegameAndScreenshot() const
|
|
{
|
|
char filename[MAX_PATH];
|
|
bool ret = true;
|
|
|
|
printf("Writing crash savegame...\n");
|
|
bool bret = this->WriteSavegame(filename, lastof(filename), this->name_buffer);
|
|
if (bret) {
|
|
printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
|
|
}
|
|
|
|
printf("Writing crash screenshot...\n");
|
|
bret = this->WriteScreenshot(filename, lastof(filename), this->name_buffer);
|
|
if (bret) {
|
|
printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
|
|
} else {
|
|
ret = false;
|
|
printf("Writing crash screenshot failed.\n\n");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Sets a message for the error message handler.
|
|
* @param message The error message of the error.
|
|
*/
|
|
/* static */ void CrashLog::SetErrorMessage(const char *message)
|
|
{
|
|
CrashLog::message = message;
|
|
}
|
|
|
|
/**
|
|
* Try to close the sound/video stuff so it doesn't keep lingering around
|
|
* incorrect video states or so, e.g. keeping dpmi disabled.
|
|
*/
|
|
/* static */ void CrashLog::AfterCrashLogCleanup()
|
|
{
|
|
if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
|
|
if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
|
|
if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
|
|
}
|
|
|
|
/* static */ const char *CrashLog::GetAbortCrashlogReason()
|
|
{
|
|
if (_settings_client.gui.developer > 0) return nullptr;
|
|
|
|
if (GamelogTestEmergency()) {
|
|
return "As you loaded an emergency savegame no crash information will be generated.\n";
|
|
}
|
|
|
|
if (SaveloadCrashWithMissingNewGRFs()) {
|
|
return "As you loaded an savegame for which you do not have the required NewGRFs\n" \
|
|
"no crash information will be generated.\n";
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
#if defined(WITH_BFD)
|
|
sym_info_bfd::sym_info_bfd(bfd_vma addr_) : addr(addr_), abfd(nullptr), syms(nullptr), sym_count(0),
|
|
file_name(nullptr), function_name(nullptr), function_addr(0), line(0), found(false) {}
|
|
|
|
sym_info_bfd::~sym_info_bfd()
|
|
{
|
|
free(syms);
|
|
if (abfd != nullptr) bfd_close(abfd);
|
|
}
|
|
|
|
static void find_address_in_section(bfd *abfd, asection *section, void *data)
|
|
{
|
|
sym_info_bfd *info = static_cast<sym_info_bfd *>(data);
|
|
if (info->found) return;
|
|
|
|
if ((bfd_get_section_flags(abfd, section) & SEC_ALLOC) == 0) return;
|
|
|
|
bfd_vma vma = bfd_get_section_vma(abfd, section);
|
|
if (info->addr < vma) return;
|
|
|
|
bfd_size_type size = get_bfd_section_size(abfd, section);
|
|
if (info->addr >= vma + size) return;
|
|
|
|
info->found = bfd_find_nearest_line(abfd, section, info->syms, info->addr - vma,
|
|
&(info->file_name), &(info->function_name), &(info->line));
|
|
|
|
if (info->found && info->function_name) {
|
|
for (long i = 0; i < info->sym_count; i++) {
|
|
asymbol *sym = info->syms[i];
|
|
if (sym->flags & (BSF_LOCAL | BSF_GLOBAL) && strcmp(sym->name, info->function_name) == 0) {
|
|
info->function_addr = sym->value + vma;
|
|
}
|
|
}
|
|
} else if (info->found) {
|
|
bfd_vma target = info->addr - vma;
|
|
bfd_vma best_diff = size;
|
|
for (long i = 0; i < info->sym_count; i++) {
|
|
asymbol *sym = info->syms[i];
|
|
if (!(sym->flags & (BSF_LOCAL | BSF_GLOBAL))) continue;
|
|
if (sym->value > target) continue;
|
|
bfd_vma diff = target - sym->value;
|
|
if (diff < best_diff) {
|
|
best_diff = diff;
|
|
info->function_name = sym->name;
|
|
info->function_addr = sym->value + vma;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void lookup_addr_bfd(const char *obj_file_name, sym_info_bfd &info)
|
|
{
|
|
info.abfd = bfd_openr(obj_file_name, nullptr);
|
|
|
|
if (info.abfd == nullptr) return;
|
|
|
|
if (!bfd_check_format(info.abfd, bfd_object) || (bfd_get_file_flags(info.abfd) & HAS_SYMS) == 0) return;
|
|
|
|
unsigned int size;
|
|
info.sym_count = bfd_read_minisymbols(info.abfd, false, (void**) &(info.syms), &size);
|
|
if (info.sym_count <= 0) {
|
|
info.sym_count = bfd_read_minisymbols(info.abfd, true, (void**) &(info.syms), &size);
|
|
}
|
|
if (info.sym_count <= 0) return;
|
|
|
|
bfd_map_over_sections(info.abfd, find_address_in_section, &info);
|
|
}
|
|
#endif
|