mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
fe48d0be21
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
1116 lines
30 KiB
C++
1116 lines
30 KiB
C++
/* $Id$ */
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/** @file ship_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "ship.h"
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#include "tile_cmd.h"
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#include "landscape.h"
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#include "timetable.h"
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#include "command_func.h"
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#include "pathfind.h"
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#include "station_map.h"
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#include "station.h"
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#include "news.h"
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#include "engine.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "npf.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "water_map.h"
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#include "yapf/yapf.h"
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#include "debug.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_text.h"
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#include "newgrf_sound.h"
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#include "spritecache.h"
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#include "misc/autoptr.hpp"
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#include "strings_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "variables.h"
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#include "autoreplace_gui.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "table/strings.h"
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static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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static const TrackBits _ship_sometracks[4] = {
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TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, // 0x19, // DIAGDIR_NE
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TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, // 0x16, // DIAGDIR_SE
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TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
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TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
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};
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static TrackBits GetTileShipTrackStatus(TileIndex tile)
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{
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uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER, 0);
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return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8)));
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}
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void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
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{
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int spritenum = ShipVehInfo(engine)->image_index;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleIcon(engine, DIR_W);
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if (sprite != 0) {
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DrawSprite(sprite, pal, x, y);
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return;
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}
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spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
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}
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DrawSprite(6 + _ship_sprites[spritenum], pal, x, y);
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}
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/** Get the size of the sprite of a ship sprite heading west (used for lists)
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* @param engine The engine to get the sprite from
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* @param width The width of the sprite
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* @param height The height of the sprite
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*/
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
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{
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SpriteID spritenum = ShipVehInfo(engine)->image_index;
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SpriteID custom_sprite = 0;
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if (is_custom_sprite(spritenum)) {
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custom_sprite = GetCustomVehicleIcon(engine, DIR_W);
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spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
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}
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if (custom_sprite == 0) {
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spritenum = 6 + _ship_sprites[spritenum];
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} else {
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spritenum = custom_sprite;
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}
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const Sprite *spr = GetSprite(spritenum);
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width = spr->width;
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height = spr->height;
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}
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int Ship::GetImage(Direction direction) const
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{
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int spritenum = this->spritenum;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleSprite(this, direction);
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if (sprite != 0) return sprite;
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spritenum = _orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index;
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}
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return _ship_sprites[spritenum] + direction;
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}
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static const Depot* FindClosestShipDepot(const Vehicle* v)
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{
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if (_patches.pathfinder_for_ships == VPF_NPF) { /* NPF is used */
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Trackdir trackdir = GetVehicleTrackdir(v);
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NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
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if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Found target */
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return NULL; /* Did not find target */
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}
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/* OPF or YAPF - find the closest depot */
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const Depot* depot;
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const Depot* best_depot = NULL;
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uint best_dist = UINT_MAX;
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FOR_ALL_DEPOTS(depot) {
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TileIndex tile = depot->xy;
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if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
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uint dist = DistanceManhattan(tile, v->tile);
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if (dist < best_dist) {
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best_dist = dist;
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best_depot = depot;
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}
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}
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}
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return best_depot;
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}
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static void CheckIfShipNeedsService(Vehicle *v)
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{
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if (_patches.servint_ships == 0 || !VehicleNeedsService(v)) return;
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if (v->IsInDepot()) {
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VehicleServiceInDepot(v);
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return;
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}
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const Depot *depot = FindClosestShipDepot(v);
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if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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if (v->current_order.type == OT_GOTO_DEPOT) {
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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return;
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}
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OFB_NON_STOP;
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v->current_order.dest = depot->index;
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v->dest_tile = depot->xy;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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void Ship::OnNewDay()
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{
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if ((++this->day_counter & 7) == 0)
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DecreaseVehicleValue(this);
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CheckVehicleBreakdown(this);
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AgeVehicle(this);
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CheckIfShipNeedsService(this);
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CheckOrders(this);
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if (this->running_ticks == 0) return;
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CommandCost cost(EXPENSES_SHIP_RUN, GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running * this->running_ticks / (364 * DAY_TICKS));
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this->profit_this_year -= cost.GetCost();
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this->running_ticks = 0;
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SubtractMoneyFromPlayerFract(this->owner, cost);
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InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
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/* we need this for the profit */
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static void HandleBrokenShip(Vehicle *v)
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{
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if (v->breakdown_ctr != 1) {
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v->breakdown_ctr = 1;
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v->cur_speed = 0;
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if (v->breakdowns_since_last_service != 255)
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v->breakdowns_since_last_service++;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
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SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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}
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if (!(v->vehstatus & VS_HIDDEN)) {
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Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
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}
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}
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if (!(v->tick_counter & 1)) {
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if (!--v->breakdown_delay) {
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v->breakdown_ctr = 0;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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}
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}
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}
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void Ship::MarkDirty()
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{
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this->cur_image = this->GetImage(this->direction);
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MarkSingleVehicleDirty(this);
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}
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static void PlayShipSound(const Vehicle *v)
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{
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if (!PlayVehicleSound(v, VSE_START)) {
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SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
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}
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}
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void Ship::PlayLeaveStationSound() const
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{
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PlayShipSound(this);
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}
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static void ProcessShipOrder(Vehicle *v)
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{
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const Order *order;
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return;
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if (v->current_order.flags & OFB_SERVICE_IF_NEEDED &&
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!VehicleNeedsService(v)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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break;
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case OT_LOADING:
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case OT_LEAVESTATION:
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return;
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default: break;
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}
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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order = GetVehicleOrder(v, v->cur_order_index);
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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return;
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}
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest &&
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(order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0))
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return;
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v->current_order = *order;
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if (order->type == OT_GOTO_STATION) {
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const Station *st;
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if (order->dest == v->last_station_visited)
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v->last_station_visited = INVALID_STATION;
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st = GetStation(order->dest);
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if (st->dock_tile != 0) {
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v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
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} else {
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v->cur_order_index++;
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}
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} else if (order->type == OT_GOTO_DEPOT) {
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v->dest_tile = GetDepot(order->dest)->xy;
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} else {
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v->dest_tile = 0;
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}
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InvalidateVehicleOrder(v);
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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void Ship::UpdateDeltaXY(Direction direction)
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{
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#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
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static const uint32 _delta_xy_table[8] = {
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MKIT( 6, 6, -3, -3),
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MKIT( 6, 32, -3, -16),
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MKIT( 6, 6, -3, -3),
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MKIT(32, 6, -16, -3),
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MKIT( 6, 6, -3, -3),
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MKIT( 6, 32, -3, -16),
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MKIT( 6, 6, -3, -3),
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MKIT(32, 6, -16, -3),
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};
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#undef MKIT
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uint32 x = _delta_xy_table[direction];
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this->x_offs = GB(x, 0, 8);
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this->y_offs = GB(x, 8, 8);
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this->sprite_width = GB(x, 16, 8);
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this->sprite_height = GB(x, 24, 8);
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this->z_height = 6;
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}
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void RecalcShipStuff(Vehicle *v)
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{
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v->UpdateDeltaXY(v->direction);
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v->cur_image = v->GetImage(v->direction);
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v->MarkDirty();
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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static const TileIndexDiffC _ship_leave_depot_offs[] = {
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{-1, 0},
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{ 0, -1}
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};
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static void CheckShipLeaveDepot(Vehicle *v)
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{
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TileIndex tile;
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Axis axis;
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uint m;
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if (!v->IsInDepot()) return;
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tile = v->tile;
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axis = GetShipDepotAxis(tile);
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/* Check first side */
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if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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m = (axis == AXIS_X) ? 0x101 : 0x207;
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/* Check second side */
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} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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m = (axis == AXIS_X) ? 0x105 : 0x203;
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} else {
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return;
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}
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v->direction = (Direction)GB(m, 0, 8);
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v->u.ship.state = (TrackBits)GB(m, 8, 8);
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v->vehstatus &= ~VS_HIDDEN;
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v->cur_speed = 0;
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RecalcShipStuff(v);
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PlayShipSound(v);
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VehicleServiceInDepot(v);
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static bool ShipAccelerate(Vehicle *v)
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{
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uint spd;
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byte t;
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spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
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/*updates statusbar only if speed have changed to save CPU time */
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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if (_patches.vehicle_speed)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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/* Decrease somewhat when turning */
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if (!(v->direction & 1)) spd = spd * 3 / 4;
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if (spd == 0) return false;
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if ((byte)++spd == 0) return true;
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v->progress = (t = v->progress) - (byte)spd;
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return (t < v->progress);
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}
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static CommandCost EstimateShipCost(EngineID engine_type)
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{
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return CommandCost(EXPENSES_NEW_VEHICLES, GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5);
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}
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static void ShipArrivesAt(const Vehicle* v, Station* st)
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{
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/* Check if station was ever visited before */
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if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
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uint32 flags;
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st->had_vehicle_of_type |= HVOT_SHIP;
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SetDParam(0, st->index);
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flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
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AddNewsItem(
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STR_9833_CITIZENS_CELEBRATE_FIRST,
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flags,
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v->index,
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0);
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}
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}
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struct PathFindShip {
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TileIndex skiptile;
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TileIndex dest_coords;
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uint best_bird_dist;
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uint best_length;
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};
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static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
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{
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/* Found dest? */
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if (tile == pfs->dest_coords) {
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pfs->best_bird_dist = 0;
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pfs->best_length = minu(pfs->best_length, length);
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return true;
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}
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/* Skip this tile in the calculation */
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if (tile != pfs->skiptile) {
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pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
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}
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return false;
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}
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static const byte _ship_search_directions[6][4] = {
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{ 0, 9, 2, 9 },
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{ 9, 1, 9, 3 },
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{ 9, 0, 3, 9 },
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{ 1, 9, 9, 2 },
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{ 3, 2, 9, 9 },
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{ 9, 9, 1, 0 },
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};
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static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
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static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
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{
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PathFindShip pfs;
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Track i, best_track;
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uint best_bird_dist = 0;
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uint best_length = 0;
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uint r;
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byte ship_dir = v->direction & 3;
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pfs.dest_coords = v->dest_tile;
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pfs.skiptile = skiptile;
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best_track = INVALID_TRACK;
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do {
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i = RemoveFirstTrack(&bits);
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pfs.best_bird_dist = (uint)-1;
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pfs.best_length = (uint)-1;
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FollowTrack(tile, 0x1800 | TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
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if (best_track != INVALID_TRACK) {
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if (pfs.best_bird_dist != 0) {
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|
/* neither reached the destination, pick the one with the smallest bird dist */
|
|
if (pfs.best_bird_dist > best_bird_dist) goto bad;
|
|
if (pfs.best_bird_dist < best_bird_dist) goto good;
|
|
} else {
|
|
if (pfs.best_length > best_length) goto bad;
|
|
if (pfs.best_length < best_length) goto good;
|
|
}
|
|
|
|
/* if we reach this position, there's two paths of equal value so far.
|
|
* pick one randomly. */
|
|
r = GB(Random(), 0, 8);
|
|
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
|
|
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
|
|
if (r <= 127) goto bad;
|
|
}
|
|
good:;
|
|
best_track = i;
|
|
best_bird_dist = pfs.best_bird_dist;
|
|
best_length = pfs.best_length;
|
|
bad:;
|
|
|
|
} while (bits != 0);
|
|
|
|
*track = best_track;
|
|
return best_bird_dist;
|
|
}
|
|
|
|
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypes railtypes)
|
|
{
|
|
|
|
void* perf = NpfBeginInterval();
|
|
NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes);
|
|
int t = NpfEndInterval(perf);
|
|
DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
|
|
return ret;
|
|
}
|
|
|
|
/** returns the track to choose on the next tile, or -1 when it's better to
|
|
* reverse. The tile given is the tile we are about to enter, enterdir is the
|
|
* direction in which we are entering the tile */
|
|
static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
|
|
{
|
|
assert(IsValidDiagDirection(enterdir));
|
|
|
|
switch (_patches.pathfinder_for_ships) {
|
|
case VPF_YAPF: { /* YAPF */
|
|
Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
|
|
if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
|
|
} break;
|
|
|
|
case VPF_NPF: { /* NPF */
|
|
NPFFindStationOrTileData fstd;
|
|
Trackdir trackdir = GetVehicleTrackdir(v);
|
|
assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
|
|
|
|
NPFFillWithOrderData(&fstd, v);
|
|
|
|
NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES);
|
|
|
|
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
|
|
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
|
|
* we did not find our target, but ftd.best_trackdir contains the direction leading
|
|
* to the tile closest to our target. */
|
|
if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */
|
|
} break;
|
|
|
|
default:
|
|
case VPF_OPF: { /* OPF */
|
|
TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
|
|
Track track;
|
|
|
|
/* Let's find out how far it would be if we would reverse first */
|
|
TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
|
|
|
|
uint distr = UINT_MAX; // distance if we reversed
|
|
if (b != 0) {
|
|
distr = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
|
|
if (distr != UINT_MAX) distr++; // penalty for reversing
|
|
}
|
|
|
|
/* And if we would not reverse? */
|
|
uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
|
|
|
|
if (dist <= distr) return track;
|
|
} break;
|
|
}
|
|
|
|
return INVALID_TRACK; /* We could better reverse */
|
|
}
|
|
|
|
static const Direction _new_vehicle_direction_table[] = {
|
|
DIR_N , DIR_NW, DIR_W , INVALID_DIR,
|
|
DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
|
|
DIR_E , DIR_SE, DIR_S
|
|
};
|
|
|
|
static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
|
|
{
|
|
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
|
|
TileX(new_tile) - TileX(old_tile) + 1;
|
|
assert(offs < 11 && offs != 3 && offs != 7);
|
|
return _new_vehicle_direction_table[offs];
|
|
}
|
|
|
|
static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
|
|
{
|
|
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
|
|
assert(offs < 11 && offs != 3 && offs != 7);
|
|
return _new_vehicle_direction_table[offs];
|
|
}
|
|
|
|
static TrackBits GetAvailShipTracks(TileIndex tile, int dir)
|
|
{
|
|
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER, 0);
|
|
return (TrackBits)((r | r >> 8) & _ship_sometracks[dir]);
|
|
}
|
|
|
|
static const byte _ship_subcoord[4][6][3] = {
|
|
{
|
|
{15, 8, 1},
|
|
{ 0, 0, 0},
|
|
{ 0, 0, 0},
|
|
{15, 8, 2},
|
|
{15, 7, 0},
|
|
{ 0, 0, 0},
|
|
},
|
|
{
|
|
{ 0, 0, 0},
|
|
{ 8, 0, 3},
|
|
{ 7, 0, 2},
|
|
{ 0, 0, 0},
|
|
{ 8, 0, 4},
|
|
{ 0, 0, 0},
|
|
},
|
|
{
|
|
{ 0, 8, 5},
|
|
{ 0, 0, 0},
|
|
{ 0, 7, 6},
|
|
{ 0, 0, 0},
|
|
{ 0, 0, 0},
|
|
{ 0, 8, 4},
|
|
},
|
|
{
|
|
{ 0, 0, 0},
|
|
{ 8, 15, 7},
|
|
{ 0, 0, 0},
|
|
{ 8, 15, 6},
|
|
{ 0, 0, 0},
|
|
{ 7, 15, 0},
|
|
}
|
|
};
|
|
|
|
static void ShipController(Vehicle *v)
|
|
{
|
|
uint32 r;
|
|
const byte *b;
|
|
Direction dir;
|
|
Track track;
|
|
TrackBits tracks;
|
|
|
|
v->tick_counter++;
|
|
v->current_order_time++;
|
|
|
|
if (v->breakdown_ctr != 0) {
|
|
if (v->breakdown_ctr <= 2) {
|
|
HandleBrokenShip(v);
|
|
return;
|
|
}
|
|
v->breakdown_ctr--;
|
|
}
|
|
|
|
if (v->vehstatus & VS_STOPPED) return;
|
|
|
|
ProcessShipOrder(v);
|
|
v->HandleLoading();
|
|
|
|
if (v->current_order.type == OT_LOADING) return;
|
|
|
|
CheckShipLeaveDepot(v);
|
|
|
|
if (!ShipAccelerate(v)) return;
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
|
|
if (gp.old_tile == gp.new_tile) {
|
|
/* Staying in tile */
|
|
if (v->IsInDepot()) {
|
|
gp.x = v->x_pos;
|
|
gp.y = v->y_pos;
|
|
} else {
|
|
/* Not inside depot */
|
|
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
|
if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
|
|
|
|
/* A leave station order only needs one tick to get processed, so we can
|
|
* always skip ahead. */
|
|
if (v->current_order.type == OT_LEAVESTATION) {
|
|
v->current_order.Free();
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
|
} else if (v->dest_tile != 0) {
|
|
/* We have a target, let's see if we reached it... */
|
|
if (v->current_order.type == OT_GOTO_STATION &&
|
|
IsBuoyTile(v->dest_tile) &&
|
|
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
|
|
/* We got within 3 tiles of our target buoy, so let's skip to our
|
|
* next order */
|
|
UpdateVehicleTimetable(v, true);
|
|
v->cur_order_index++;
|
|
v->current_order.type = OT_DUMMY;
|
|
InvalidateVehicleOrder(v);
|
|
} else {
|
|
/* Non-buoy orders really need to reach the tile */
|
|
if (v->dest_tile == gp.new_tile) {
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
|
|
VehicleEnterDepot(v);
|
|
return;
|
|
}
|
|
} else if (v->current_order.type == OT_GOTO_STATION) {
|
|
Station *st;
|
|
|
|
v->last_station_visited = v->current_order.dest;
|
|
|
|
/* Process station in the orderlist. */
|
|
st = GetStation(v->current_order.dest);
|
|
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
|
|
ShipArrivesAt(v, st);
|
|
v->BeginLoading();
|
|
} else { // leave stations without docks right aways
|
|
v->current_order.type = OT_LEAVESTATION;
|
|
v->cur_order_index++;
|
|
InvalidateVehicleOrder(v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
DiagDirection diagdir;
|
|
/* New tile */
|
|
if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
|
|
goto reverse_direction;
|
|
}
|
|
|
|
dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
|
|
assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
|
|
diagdir = DirToDiagDir(dir);
|
|
tracks = GetAvailShipTracks(gp.new_tile, diagdir);
|
|
if (tracks == TRACK_BIT_NONE) goto reverse_direction;
|
|
|
|
/* Choose a direction, and continue if we find one */
|
|
track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
|
|
if (track == INVALID_TRACK) goto reverse_direction;
|
|
|
|
b = _ship_subcoord[diagdir][track];
|
|
|
|
gp.x = (gp.x & ~0xF) | b[0];
|
|
gp.y = (gp.y & ~0xF) | b[1];
|
|
|
|
/* Call the landscape function and tell it that the vehicle entered the tile */
|
|
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
|
if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
|
|
|
|
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
|
|
v->tile = gp.new_tile;
|
|
v->u.ship.state = TrackToTrackBits(track);
|
|
}
|
|
|
|
v->direction = (Direction)b[2];
|
|
}
|
|
|
|
/* update image of ship, as well as delta XY */
|
|
dir = ShipGetNewDirection(v, gp.x, gp.y);
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
v->z_pos = GetSlopeZ(gp.x, gp.y);
|
|
|
|
getout:
|
|
v->UpdateDeltaXY(dir);
|
|
v->cur_image = v->GetImage(dir);
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
return;
|
|
|
|
reverse_direction:
|
|
dir = ReverseDir(v->direction);
|
|
v->direction = dir;
|
|
goto getout;
|
|
}
|
|
|
|
static void AgeShipCargo(Vehicle *v)
|
|
{
|
|
if (_age_cargo_skip_counter != 0) return;
|
|
v->cargo.AgeCargo();
|
|
}
|
|
|
|
void Ship::Tick()
|
|
{
|
|
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
|
|
|
|
AgeShipCargo(this);
|
|
ShipController(this);
|
|
}
|
|
|
|
|
|
void ShipsYearlyLoop()
|
|
{
|
|
Vehicle *v;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_SHIP) {
|
|
v->profit_last_year = v->profit_this_year;
|
|
v->profit_this_year = 0;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Build a ship.
|
|
* @param tile tile of depot where ship is built
|
|
* @param flags type of operation
|
|
* @param p1 ship type being built (engine)
|
|
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
|
|
*/
|
|
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
CommandCost value;
|
|
UnitID unit_num;
|
|
Engine *e;
|
|
|
|
if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
|
|
|
|
value = EstimateShipCost(p1);
|
|
if (flags & DC_QUERY_COST) return value;
|
|
|
|
/* The ai_new queries the vehicle cost before building the route,
|
|
* so we must check against cheaters no sooner than now. --pasky */
|
|
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
|
|
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
|
|
|
|
unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
|
|
|
|
if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships)
|
|
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
|
|
|
if (flags & DC_EXEC) {
|
|
int x;
|
|
int y;
|
|
|
|
const ShipVehicleInfo *svi = ShipVehInfo(p1);
|
|
|
|
Vehicle *v = new Ship();
|
|
v->unitnumber = unit_num;
|
|
|
|
v->owner = _current_player;
|
|
v->tile = tile;
|
|
x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
|
|
y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
|
|
v->x_pos = x;
|
|
v->y_pos = y;
|
|
v->z_pos = GetSlopeZ(x, y);
|
|
|
|
v->running_ticks = 0;
|
|
|
|
v->UpdateDeltaXY(v->direction);
|
|
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
|
|
|
|
v->spritenum = svi->image_index;
|
|
v->cargo_type = svi->cargo_type;
|
|
v->cargo_subtype = 0;
|
|
v->cargo_cap = svi->capacity;
|
|
v->value = value.GetCost();
|
|
|
|
v->last_station_visited = INVALID_STATION;
|
|
v->max_speed = svi->max_speed;
|
|
v->engine_type = p1;
|
|
|
|
e = GetEngine(p1);
|
|
v->reliability = e->reliability;
|
|
v->reliability_spd_dec = e->reliability_spd_dec;
|
|
v->max_age = e->lifelength * 366;
|
|
_new_vehicle_id = v->index;
|
|
|
|
v->name = NULL;
|
|
v->u.ship.state = TRACK_BIT_DEPOT;
|
|
|
|
v->service_interval = _patches.servint_ships;
|
|
v->date_of_last_service = _date;
|
|
v->build_year = _cur_year;
|
|
v->cur_image = 0x0E5E;
|
|
v->random_bits = VehicleRandomBits();
|
|
|
|
v->vehicle_flags = 0;
|
|
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
|
|
|
|
v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity);
|
|
|
|
VehiclePositionChanged(v);
|
|
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
RebuildVehicleLists();
|
|
InvalidateWindow(WC_COMPANY, v->owner);
|
|
if (IsLocalPlayer())
|
|
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
|
|
|
|
GetPlayer(_current_player)->num_engines[p1]++;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/** Sell a ship.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 vehicle ID to be sold
|
|
* @param p2 unused
|
|
*/
|
|
CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
|
|
if (!IsValidVehicleID(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
|
|
|
|
if (!v->IsStoppedInDepot()) {
|
|
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
|
|
}
|
|
|
|
CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
|
|
|
|
if (flags & DC_EXEC) {
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
RebuildVehicleLists();
|
|
InvalidateWindow(WC_COMPANY, v->owner);
|
|
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
|
|
DeleteDepotHighlightOfVehicle(v);
|
|
delete v;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/** Start/Stop a ship.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 ship ID to start/stop
|
|
* @param p2 unused
|
|
*/
|
|
CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
uint16 callback;
|
|
|
|
if (!IsValidVehicleID(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
/* Check if this ship can be started/stopped. The callback will fail or
|
|
* return 0xFF if it can. */
|
|
callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
|
|
if (callback != CALLBACK_FAILED && callback != 0xFF) {
|
|
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
|
|
return_cmd_error(error);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (v->IsStoppedInDepot()) {
|
|
DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
|
|
}
|
|
|
|
v->vehstatus ^= VS_STOPPED;
|
|
v->cur_speed = 0;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
InvalidateWindowClasses(WC_SHIPS_LIST);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/** Send a ship to the depot.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 vehicle ID to send to the depot
|
|
* @param p2 various bitmasked elements
|
|
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
|
|
* - p2 bit 8-10 - VLW flag (for mass goto depot)
|
|
*/
|
|
CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
const Depot *dep;
|
|
|
|
if (p2 & DEPOT_MASS_SEND) {
|
|
/* Mass goto depot requested */
|
|
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
|
|
return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
|
|
}
|
|
|
|
if (!IsValidVehicleID(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
|
|
|
|
if (v->IsInDepot()) return CMD_ERROR;
|
|
|
|
/* If the current orders are already goto-depot */
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
|
|
/* We called with a different DEPOT_SERVICE setting.
|
|
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
|
|
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
|
|
if (flags & DC_EXEC) {
|
|
ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
|
|
ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
|
|
if (flags & DC_EXEC) {
|
|
/* If the orders to 'goto depot' are in the orders list (forced servicing),
|
|
* then skip to the next order; effectively cancelling this forced service */
|
|
if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
|
|
v->cur_order_index++;
|
|
|
|
v->current_order.type = OT_DUMMY;
|
|
v->current_order.flags = 0;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
dep = FindClosestShipDepot(v);
|
|
if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (v->current_order.type == OT_LOADING) v->LeaveStation();
|
|
|
|
v->dest_tile = dep->xy;
|
|
v->current_order.type = OT_GOTO_DEPOT;
|
|
v->current_order.flags = OFB_NON_STOP;
|
|
if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
|
|
v->current_order.refit_cargo = CT_INVALID;
|
|
v->current_order.dest = dep->index;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
|
|
/** Refits a ship to the specified cargo type.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 vehicle ID of the ship to refit
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
|
|
* - p2 = (bit 8-15) - the new cargo subtype to refit to
|
|
* - p2 = (bit 16) - refit only this vehicle (ignored)
|
|
* @return cost of refit or error
|
|
*/
|
|
CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
CommandCost cost(EXPENSES_SHIP_RUN);
|
|
CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
|
|
byte new_subtype = GB(p2, 8, 8);
|
|
uint16 capacity = CALLBACK_FAILED;
|
|
|
|
if (!IsValidVehicleID(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
if (!v->IsStoppedInDepot()) return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
|
|
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
|
|
|
|
/* Check cargo */
|
|
if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
|
|
if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
|
|
|
|
/* Check the refit capacity callback */
|
|
if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
|
|
/* Back up the existing cargo type */
|
|
CargoID temp_cid = v->cargo_type;
|
|
byte temp_subtype = v->cargo_subtype;
|
|
v->cargo_type = new_cid;
|
|
v->cargo_subtype = new_subtype;
|
|
|
|
capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
|
|
|
|
/* Restore the cargo type */
|
|
v->cargo_type = temp_cid;
|
|
v->cargo_subtype = temp_subtype;
|
|
}
|
|
|
|
if (capacity == CALLBACK_FAILED) {
|
|
capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity);
|
|
}
|
|
_returned_refit_capacity = capacity;
|
|
|
|
if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
|
|
cost = GetRefitCost(v->engine_type);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->cargo_cap = capacity;
|
|
v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
|
|
v->cargo_type = new_cid;
|
|
v->cargo_subtype = new_subtype;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
RebuildVehicleLists();
|
|
}
|
|
|
|
return cost;
|
|
|
|
}
|