OpenTTD-patches/newgrf_config.h
Darkvater 9b9add65c3 (svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
 get a confirmation window when applying the changes as some actions can crash
 OpenTTD and/or make your current game unplayable.
2006-12-21 10:29:16 +00:00

62 lines
1.5 KiB
C

/* $Id$ */
#ifndef NEWGRF_CONFIG_H
#define NEWGRF_CONFIG_H
/* GRF config bit flags */
enum {
GCF_DISABLED,
GCF_NOT_FOUND,
GCF_ACTIVATED,
GCF_SYSTEM,
GCF_UNSAFE,
GCF_STATIC,
GCF_COPY, ///< The data is copied from a grf in _all_grfs
};
typedef struct GRFConfig {
char *filename;
char *name;
char *info;
uint32 grfid;
uint8 flags;
uint8 md5sum[16];
uint32 param[0x80];
uint8 num_params;
struct GRFConfig *next;
} GRFConfig;
/* First item in list of all scanned NewGRFs */
extern GRFConfig *_all_grfs;
/* First item in list of current GRF set up */
extern GRFConfig *_grfconfig;
/* First item in list of default GRF set up */
extern GRFConfig *_grfconfig_newgame;
/* First item in list of static GRF set up */
extern GRFConfig *_grfconfig_static;
void ScanNewGRFFiles(void);
const GRFConfig *FindGRFConfig(uint32 grfid, uint8 *md5sum);
GRFConfig *GetGRFConfig(uint32 grfid);
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src);
void ClearGRFConfig(GRFConfig **config);
void ClearGRFConfigList(GRFConfig **config);
void ResetGRFConfig(bool defaults);
bool IsGoodGRFConfigList(void);
bool FillGRFDetails(GRFConfig *config, bool is_static);
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
/* In newgrf_gui.c */
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config);
/* For communication about GRFs over the network */
#define UNKNOWN_GRF_NAME_PLACEHOLDER "<Unknown>"
char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create);
#endif /* NEWGRF_CONFIG_H */