.. |
core
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(svn r17963) -Codechange: some documentation style
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2009-11-03 17:30:08 +00:00 |
network_base.h
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(svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company.
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2009-10-07 17:36:33 +00:00 |
network_chat_gui.cpp
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(svn r18086) -Codechange: remove 'widget' from WindowDesc
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2009-11-15 10:26:01 +00:00 |
network_client.cpp
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(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
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2009-10-09 11:03:00 +00:00 |
network_client.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_command.cpp
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
network_content_gui.cpp
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(svn r18103) -Codechange: Base content window detail title height on font height.
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2009-11-15 18:39:22 +00:00 |
network_content.cpp
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(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
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2009-10-31 19:46:51 +00:00 |
network_content.h
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
network_func.h
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(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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2009-11-12 20:33:30 +00:00 |
network_gamelist.cpp
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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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2009-11-09 09:59:35 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r18092) -Codechange: remove support for the unnested widgets
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2009-11-15 13:36:30 +00:00 |
network_gui.h
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
network_internal.h
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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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2009-11-09 09:59:35 +00:00 |
network_server.cpp
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(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
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2009-11-12 20:52:14 +00:00 |
network_server.h
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(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
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2009-09-22 20:44:14 +00:00 |
network_type.h
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(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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2009-11-12 20:33:30 +00:00 |
network_udp.cpp
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(svn r18028) -Codechange: unglobalise some functions
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2009-11-09 10:40:33 +00:00 |
network_udp.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network.cpp
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(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
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2009-11-12 20:52:14 +00:00 |
network.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |