mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
57adc97733
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
768 lines
16 KiB
C
768 lines
16 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include <stdarg.h>
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#include "gfx.h"
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#include "viewport.h"
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#include "command.h"
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#include "vehicle.h"
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byte _map_type_and_height[TILES_X * TILES_Y];
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byte _map5[TILES_X * TILES_Y];
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byte _map3_lo[TILES_X * TILES_Y];
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byte _map3_hi[TILES_X * TILES_Y];
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byte _map_owner[TILES_X * TILES_Y];
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byte _map2[TILES_X * TILES_Y];
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byte _map_extra_bits[TILES_X * TILES_Y/4];
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extern const TileTypeProcs
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_tile_type_clear_procs,
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_tile_type_rail_procs,
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_tile_type_road_procs,
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_tile_type_town_procs,
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_tile_type_trees_procs,
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_tile_type_station_procs,
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_tile_type_water_procs,
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_tile_type_dummy_procs,
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_tile_type_industry_procs,
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_tile_type_tunnelbridge_procs,
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_tile_type_unmovable_procs;
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const TileTypeProcs * const _tile_type_procs[16] = {
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&_tile_type_clear_procs,
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&_tile_type_rail_procs,
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&_tile_type_road_procs,
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&_tile_type_town_procs,
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&_tile_type_trees_procs,
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&_tile_type_station_procs,
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&_tile_type_water_procs,
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&_tile_type_dummy_procs,
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&_tile_type_industry_procs,
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&_tile_type_tunnelbridge_procs,
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&_tile_type_unmovable_procs,
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};
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/* landscape slope => sprite */
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const byte _tileh_to_sprite[32] = {
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0,
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0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0,
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};
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uint GetTileSlope(uint tile, int *h)
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{
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uint a,b,c,d,min;
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int r;
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if (GET_TILE_X(tile) == TILE_X_MAX || GET_TILE_Y(tile) == TILE_Y_MAX) {
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if (h)
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*h = 0;
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return 0;
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}
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assert(tile < TILES_X * TILES_Y && GET_TILE_X(tile) != TILE_X_MAX && GET_TILE_Y(tile) != TILE_Y_MAX);
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min = a = _map_type_and_height[tile] & 0xF;
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b = _map_type_and_height[tile+TILE_XY(1,0)] & 0xF;
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if (min >= b) min = b;
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c = _map_type_and_height[tile+TILE_XY(0,1)] & 0xF;
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if (min >= c) min = c;
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d = _map_type_and_height[tile+TILE_XY(1,1)] & 0xF;
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if (min >= d) min = d;
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r = 0;
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if ((a-=min)!=0) { r += (--a << 4) + 8; }
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if ((c-=min)!=0) { r += (--c << 4) + 4; }
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if ((d-=min)!=0) { r += (--d << 4) + 2; }
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if ((b-=min)!=0) { r += (--b << 4) + 1; }
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if (h != 0)
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*h = min * 8;
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return r;
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}
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int GetTileZ(uint tile)
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{
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int h;
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GetTileSlope(tile, &h);
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return h;
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}
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void FindLandscapeHeightByTile(TileInfo *ti, uint tile)
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{
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if (GET_TILE_X(tile) == TILE_X_MAX ||
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GET_TILE_Y(tile) == TILE_Y_MAX) {
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ti->tileh = 0;
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ti->type = MP_STRANGE;
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ti->tile = 0;
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ti->map5 = 0;
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ti->z = 0;
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return;
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}
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ti->tile = tile;
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ti->map5 = _map5[tile];
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ti->type = GET_TILETYPE(tile);
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ti->tileh = GetTileSlope(tile, &ti->z);
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// ti->z = min * 8;
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}
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/* find the landscape height for the coordinates x y */
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void FindLandscapeHeight(TileInfo *ti, uint x, uint y)
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{
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int tile;
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ti->x = x;
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ti->y = y;
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if (x >= TILE_X_MAX*16-1 || y >= TILE_Y_MAX*16-1) {
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ti->tileh = 0;
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ti->type = MP_STRANGE;
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ti->tile = 0;
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ti->map5 = 0;
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ti->z = 0;
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return;
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}
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tile = TILE_FROM_XY(x,y);
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FindLandscapeHeightByTile(ti, tile);
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}
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uint GetPartialZ(int x, int y, int corners)
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{
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int z = 0;
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switch(corners) {
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case 1:
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if (x - y >= 0)
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z = (x - y) >> 1;
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break;
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case 2:
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y^=0xF;
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if ( (x - y) >= 0)
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z = (x - y) >> 1;
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break;
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case 3:
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z = (x>>1) + 1;
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break;
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case 4:
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if (y - x >= 0)
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z = (y - x) >> 1;
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break;
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case 5:
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case 10:
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case 15:
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z = 4;
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break;
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case 6:
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z = (y>>1) + 1;
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break;
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case 7:
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z = 8;
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y^=0xF;
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if (x - y < 0)
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z += (x - y) >> 1;
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break;
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case 8:
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y ^= 0xF;
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if (y - x >= 0)
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z = (y - x) >> 1;
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break;
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case 9:
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z = (y^0xF)>>1;
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break;
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case 11:
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z = 8;
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if (x - y < 0)
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z += (x - y) >> 1;
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break;
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case 12:
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z = (x^0xF)>>1;
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break;
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case 13:
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z = 8;
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y ^= 0xF;
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if (y - x < 0)
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z += (y - x) >> 1;
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break;
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case 14:
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z = 8;
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if (y - x < 0)
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z += (y - x) >> 1;
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break;
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case 23:
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z = 1 + ((x+y)>>1);
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break;
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case 27:
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z = 1 + ((x+(y^0xF))>>1);
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break;
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case 29:
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z = 1 + (((x^0xF)+(y^0xF))>>1);
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break;
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case 30:
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z = 1 + (((x^0xF)+(y^0xF))>>1);
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break;
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}
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return z;
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}
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uint GetSlopeZ(int x, int y)
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{
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TileInfo ti;
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// int z;
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FindLandscapeHeight(&ti, x, y);
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/*
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z = ti.z;
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x &= 0xF;
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y &= 0xF;
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assert(z < 256);
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*/
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return _tile_type_procs[ti.type]->get_slope_z_proc(&ti);
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}
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// direction=true: check for foundation in east and south corner
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// direction=false: check for foundation in west and south corner
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bool hasFoundation(TileInfo *ti, bool direction)
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{
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bool south, other; // southern corner and east/west corner
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uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti);
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uint tileh = ti->tileh;
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if(slope==0 && slope!=tileh) tileh=15;
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south = (tileh & 2) != (slope & 2);
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if(direction)
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other = (tileh & 4) != (slope & 4);
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else
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other = (tileh & 1) != (slope & 1);
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return south || other;
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}
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void DrawFoundation(TileInfo *ti, uint f)
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{
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uint32 sprite_base = SPR_SLOPES_BASE-14;
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TileInfo ti2;
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FindLandscapeHeight(&ti2, ti->x, ti->y-1);
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if(hasFoundation( &ti2, true )) sprite_base += 22; // foundation in NW direction
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FindLandscapeHeight(&ti2, ti->x-1, ti->y);
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if(hasFoundation( &ti2, false )) sprite_base += 22*2; // foundation in NE direction
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if (f < 15) {
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// leveled foundation
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if( sprite_base < SPR_SLOPES_BASE ) sprite_base = 990; // use original slope sprites
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AddSortableSpriteToDraw(f-1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
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ti->z += 8;
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ti->tileh = 0;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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sprite_base += 14;
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AddSortableSpriteToDraw(
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HASBIT( (1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? sprite_base + (f - 15) : ti->tileh + 0x3DE - 1,
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ti->x, ti->y, 1, 1, 1, ti->z
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);
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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}
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}
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void DoClearSquare(uint tile)
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{
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ModifyTile(tile,
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MP_SETTYPE(MP_CLEAR) |
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MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
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OWNER_NONE, /* map_owner */
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_generating_world ? 3 : 0 /* map5 */
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);
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}
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uint32 GetTileTrackStatus(uint tile, TransportType mode)
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{
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return _tile_type_procs[GET_TILETYPE(tile)]->get_tile_track_status_proc(tile, mode);
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}
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void ChangeTileOwner(uint tile, byte old_player, byte new_player)
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{
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_tile_type_procs[GET_TILETYPE(tile)]->change_tile_owner_proc(tile, old_player, new_player);
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}
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void GetAcceptedCargo(uint tile, AcceptedCargo ac)
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{
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memset(ac, 0, sizeof(AcceptedCargo));
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_tile_type_procs[GET_TILETYPE(tile)]->get_accepted_cargo_proc(tile, ac);
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}
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void AnimateTile(uint tile)
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{
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_tile_type_procs[GET_TILETYPE(tile)]->animate_tile_proc(tile);
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}
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void ClickTile(uint tile)
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{
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_tile_type_procs[GET_TILETYPE(tile)]->click_tile_proc(tile);
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}
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void DrawTile(TileInfo *ti)
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{
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_tile_type_procs[ti->type]->draw_tile_proc(ti);
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}
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void GetTileDesc(uint tile, TileDesc *td)
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{
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_tile_type_procs[GET_TILETYPE(tile)]->get_tile_desc_proc(tile, td);
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}
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/* Clear a piece of landscape
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* p1 = 0,
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* p2 = 0
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*/
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int32 CmdLandscapeClear(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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tile = TILE_FROM_XY(x,y);
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return _tile_type_procs[GET_TILETYPE(tile)]->clear_tile_proc(tile, flags);
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}
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// p1 = end tile
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int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost,ret, money;
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int sx,sy;
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int x,y;
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bool success = false;
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// make sure sx,sy are smaller than ex,ey
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sx = GET_TILE_X(p1)*16;
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sy = GET_TILE_Y(p1)*16;
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if (ex < sx) intswap(ex, sx);
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if (ey < sy) intswap(ey, sy);
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money = GetAvailableMoneyForCommand();
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cost = 0;
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for(x=sx; x<=ex; x+=16) {
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for(y=sy; y<=ey; y+=16) {
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ret = DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags &~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) continue;
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cost += ret;
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success = true;
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if (flags & DC_EXEC) {
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if ( ret>0 && (money -= ret) < 0) {
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_additional_cash_required = ret;
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return cost - ret;
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}
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DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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// draw explosion animation...
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if ((x==sx || x==ex) && (y==sy || y==ey)) {
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// big explosion in each corner, or small explosion for single tiles
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CreateEffectVehicleAbove(x + 8,y + 8, 2, sy==ey && sx==ex ? EV_DEMOLISH : EV_CRASHED_SMOKE);
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}
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}
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}
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}
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if (!success)
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cost = CMD_ERROR;
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return cost;
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}
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/* utility function used to modify a tile */
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void CDECL ModifyTile(uint tile, uint flags, ...)
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{
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va_list va;
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int i;
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va_start(va, flags);
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if ((i = (flags >> 8) & 0xF) != 0) {
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_map_type_and_height[tile] = (_map_type_and_height[tile]&~0xF0)|((i-1) << 4);
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}
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if (flags & (MP_MAP2_CLEAR | MP_MAP2)) {
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int x = 0;
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if (flags & MP_MAP2) x = va_arg(va, int);
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_map2[tile] = x;
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}
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if (flags & (MP_MAP3LO_CLEAR | MP_MAP3LO)) {
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int x = 0;
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if (flags & MP_MAP3LO) x = va_arg(va, int);
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_map3_lo[tile] = x;
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}
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if (flags & (MP_MAP3HI_CLEAR | MP_MAP3HI)) {
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int x = 0;
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if (flags & MP_MAP3HI) x = va_arg(va, int);
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_map3_hi[tile] = x;
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}
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if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) {
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byte x = _current_player;
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if (flags & MP_MAPOWNER) x = va_arg(va, int);
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_map_owner[tile] = x;
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}
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if (flags & MP_MAP5) {
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_map5[tile] = va_arg(va, int);
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}
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va_end(va);
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if (!(flags & MP_NODIRTY))
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MarkTileDirtyByTile(tile);
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}
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void SetMapExtraBits(uint tile, byte bits)
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{
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_map_extra_bits[tile >> 2] &= ~(3 << ((tile&3)*2));
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_map_extra_bits[tile >> 2] |= (bits&3) << ((tile&3)*2);
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}
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uint GetMapExtraBits(uint tile)
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{
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return (_map_extra_bits[tile >> 2] >> (tile&3)*2)&3;
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}
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#define TILELOOP_BITS 4
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#define TILELOOP_SIZE (1 << TILELOOP_BITS)
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#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << TILE_X_BITS))
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#define TILELOOP_CHKMASK (((1 << (TILE_X_BITS - TILELOOP_BITS))-1) << TILELOOP_BITS)
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void RunTileLoop()
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{
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uint tile;
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uint count;
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tile = _cur_tileloop_tile;
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assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
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count = (TILES_X/TILELOOP_SIZE) * (TILES_Y/TILELOOP_SIZE);
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do {
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_tile_type_procs[GET_TILETYPE(tile)]->tile_loop_proc(tile);
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if ( GET_TILE_X(tile) < TILES_X - TILELOOP_SIZE) {
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tile += TILELOOP_SIZE; /* no overflow */
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} else {
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tile = TILE_MASK(tile - TILELOOP_SIZE * (TILES_X/TILELOOP_SIZE-1) + TILE_XY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
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}
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} while (--count);
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assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
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tile += 9;
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if (tile & TILELOOP_CHKMASK)
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tile = (tile + TILES_X) & TILELOOP_ASSERTMASK;
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_cur_tileloop_tile = tile;
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}
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void InitializeLandscape()
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{
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int i;
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memset(_map_owner, OWNER_NONE, sizeof(_map_owner));
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memset(_map2, 0, sizeof(_map2));
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memset(_map3_lo, 0, sizeof(_map3_lo));
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memset(_map3_hi, 0, sizeof(_map3_hi));
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memset(_map_extra_bits, 0, sizeof(_map_extra_bits));
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memset(_map_type_and_height, MP_WATER << 4, sizeof(_map_type_and_height));
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for(i=0; i!=TILES_Y-1; i++)
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memset(_map_type_and_height + i*TILES_X, 0, TILES_X-1);
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memset(_map5, 3, sizeof(_map5));
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}
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void ConvertGroundTilesIntoWaterTiles()
|
|
{
|
|
uint tile = 0;
|
|
int h;
|
|
|
|
while(true) {
|
|
if (IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
|
|
_map_type_and_height[tile] = MP_WATER << 4;
|
|
_map5[tile] = 0;
|
|
_map_owner[tile] = OWNER_WATER;
|
|
}
|
|
tile++;
|
|
if (GET_TILE_X(tile) == TILE_X_MAX) {
|
|
tile += TILE_XY(-TILE_X_MAX, 1);
|
|
if (GET_TILE_Y(tile) == TILE_Y_MAX)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
|
|
static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
|
|
|
|
static void GenerateTerrain(int type, int flag)
|
|
{
|
|
uint32 r;
|
|
int x,y;
|
|
int w,h;
|
|
byte *p,*tile;
|
|
byte direction;
|
|
|
|
r = Random();
|
|
p = GetSpritePtr((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
|
|
|
|
x = r & TILE_X_MAX;
|
|
y = (r >> TILE_X_BITS) & TILE_Y_MAX;
|
|
|
|
|
|
if (x < 2 || y < 2)
|
|
return;
|
|
|
|
direction = (byte)(r >> 22) & 3;
|
|
w = p[2];
|
|
h = p[1];
|
|
if (direction & 1) { w = p[1]; h = p[2]; }
|
|
p += 8;
|
|
|
|
if (flag & 4) {
|
|
if (!(flag & 2)) {
|
|
if (!(flag & 1)) {
|
|
if (x + y > 190)
|
|
return;
|
|
} else {
|
|
if (y < 30 + x)
|
|
return;
|
|
}
|
|
} else {
|
|
if (!(flag & 1)) {
|
|
if (x + y < 256)
|
|
return;
|
|
} else {
|
|
if (x < 30 + y)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (x + w >= TILE_X_MAX-1)
|
|
return;
|
|
|
|
if (y + h >= TILE_Y_MAX-1)
|
|
return;
|
|
|
|
tile = &_map_type_and_height[TILE_XY(x,y)];
|
|
|
|
if (direction == 0) {
|
|
do {
|
|
int w_cur = w;
|
|
byte *tile_cur = tile;
|
|
do {
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
p++;
|
|
tile_cur++;
|
|
} while (--w_cur != 0);
|
|
tile += TILE_XY(0,1);
|
|
} while (--h != 0);
|
|
} else if (direction == 1) {
|
|
do {
|
|
int h_cur = h;
|
|
byte *tile_cur = tile;
|
|
do {
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
p++;
|
|
tile_cur+=TILE_XY(0,1);
|
|
} while (--h_cur != 0);
|
|
tile++;
|
|
} while (--w != 0);
|
|
} else if (direction == 2) {
|
|
tile += w - 1;
|
|
do {
|
|
int w_cur = w;
|
|
byte *tile_cur = tile;
|
|
do {
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
p++;
|
|
tile_cur--;
|
|
} while (--w_cur != 0);
|
|
tile += TILE_XY(0,1);
|
|
} while (--h != 0);
|
|
} else {
|
|
tile += (h - 1) * TILE_XY(0,1);
|
|
do {
|
|
int h_cur = h;
|
|
byte *tile_cur = tile;
|
|
do {
|
|
if (*p >= *tile_cur) *tile_cur = *p;
|
|
p++;
|
|
tile_cur-=TILE_XY(0,1);
|
|
} while (--h_cur != 0);
|
|
tile++;
|
|
} while (--w != 0);
|
|
}
|
|
}
|
|
|
|
|
|
#include "table/genland.h"
|
|
|
|
static void CreateDesertOrRainForest()
|
|
{
|
|
uint tile;
|
|
const TileIndexDiff *data;
|
|
byte mt;
|
|
int i;
|
|
|
|
tile = 0;
|
|
do {
|
|
data = _make_desert_or_rainforest_data;
|
|
do {
|
|
if ((i = *data++) == MDORD_LAST) {
|
|
SetMapExtraBits(tile, 1);
|
|
break;
|
|
}
|
|
mt = _map_type_and_height[TILE_MASK(tile + i)];
|
|
} while ((mt & 0xC) == 0 && (mt >> 4) != MP_WATER);
|
|
} while (++tile != TILES_X*TILES_Y);
|
|
|
|
for(i=0; i!=256; i++)
|
|
RunTileLoop();
|
|
|
|
tile = 0;
|
|
do {
|
|
data = _make_desert_or_rainforest_data;
|
|
do {
|
|
if ((i = *data++) == MDORD_LAST) {
|
|
SetMapExtraBits(tile, 2);
|
|
break;
|
|
}
|
|
} while ( !IS_TILETYPE(TILE_MASK(tile+i), MP_CLEAR) || (_map5[TILE_MASK(tile + i)]&0x1C) != 0x14);
|
|
} while (++tile != TILES_X*TILES_Y);
|
|
}
|
|
|
|
void GenerateLandscape()
|
|
{
|
|
int i,flag;
|
|
uint32 r;
|
|
|
|
if (_opt.landscape == LT_HILLY) {
|
|
i = ((Random() & 0x7F) + 950) * LANDSCAPE_SIZE_FACTOR;
|
|
do {
|
|
GenerateTerrain(2, 0);
|
|
} while (--i);
|
|
|
|
r = Random();
|
|
flag = (r & 3) | 4;
|
|
i = (((r >> 16) & 0x7F) + 450) * LANDSCAPE_SIZE_FACTOR;
|
|
do {
|
|
GenerateTerrain(4, flag);
|
|
} while (--i);
|
|
} else if (_opt.landscape == LT_DESERT) {
|
|
i = ((Random()&0x7F) + 170) * LANDSCAPE_SIZE_FACTOR;
|
|
do {
|
|
GenerateTerrain(0, 0);
|
|
} while (--i);
|
|
|
|
r = Random();
|
|
flag = (r & 3) | 4;
|
|
i = (((r >> 16) & 0xFF) + 1700) * LANDSCAPE_SIZE_FACTOR;
|
|
do {
|
|
GenerateTerrain(0, flag);
|
|
} while (--i);
|
|
|
|
flag ^= 2;
|
|
|
|
i = ((Random() & 0x7F) + 410) * LANDSCAPE_SIZE_FACTOR;
|
|
do {
|
|
GenerateTerrain(3, flag);
|
|
} while (--i);
|
|
} else {
|
|
i = ((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes)*256 + 100) * LANDSCAPE_SIZE_FACTOR;
|
|
do {
|
|
GenerateTerrain(_opt.diff.terrain_type, 0);
|
|
} while (--i);
|
|
}
|
|
|
|
ConvertGroundTilesIntoWaterTiles();
|
|
|
|
if (_opt.landscape == LT_DESERT)
|
|
CreateDesertOrRainForest();
|
|
}
|
|
|
|
void OnTick_Town();
|
|
void OnTick_Trees();
|
|
void OnTick_Station();
|
|
void OnTick_Industry();
|
|
|
|
void OnTick_Players();
|
|
void OnTick_Train();
|
|
|
|
void CallLandscapeTick()
|
|
{
|
|
OnTick_Town();
|
|
OnTick_Trees();
|
|
OnTick_Station();
|
|
OnTick_Industry();
|
|
|
|
OnTick_Players();
|
|
OnTick_Train();
|
|
}
|
|
|
|
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
|
|
{
|
|
int rn = rng;
|
|
uint32 r = Random();
|
|
|
|
return TILE_XY(
|
|
GET_TILE_X(a) + ((byte)r * rn * 2 >> 8) - rn,
|
|
GET_TILE_Y(a) + ((byte)(r>>8) * rn * 2 >> 8) - rn
|
|
);
|
|
}
|
|
|
|
// This function checks if we add addx/addy to tile, if we
|
|
// do wrap around the edges. For example, tile = (10,2) and
|
|
// addx = +3 and addy = -4. This function will now return
|
|
// TILE_WRAPPED, because the y is wrapped. This is needed in
|
|
// for example, farmland. When the tile is not wrapped,
|
|
// the result will be tile + TILE_XY(addx, addy)
|
|
uint TileAddWrap(TileIndex tile, int addx, int addy)
|
|
{
|
|
int x, y;
|
|
x = GET_TILE_X(tile) + addx;
|
|
y = GET_TILE_Y(tile) + addy;
|
|
|
|
// Are we about to wrap?
|
|
if (x > 0 && x < TILE_X_MAX && y > 0 && y < TILE_Y_MAX)
|
|
return tile + TILE_XY(addx, addy);
|
|
|
|
return TILE_WRAPPED;
|
|
}
|
|
|
|
bool IsValidTile(uint tile)
|
|
{
|
|
return (tile < TILES_X * TILE_Y_MAX && GET_TILE_X(tile) != TILE_X_MAX);
|
|
}
|