mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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1519 lines
54 KiB
C++
1519 lines
54 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "industry.h"
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#include "station_map.h"
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#include "landscape.h"
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#include "window_gui.h"
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#include "tree_map.h"
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#include "viewport_func.h"
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#include "town.h"
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#include "blitter/factory.hpp"
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#include "tunnelbridge_map.h"
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#include "strings_func.h"
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#include "core/endian_func.hpp"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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/** Widget numbers of the small map window. */
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enum SmallMapWindowWidgets {
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SM_WIDGET_CAPTION, ///< Caption widget.
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SM_WIDGET_MAP_BORDER, ///< Border around the smallmap.
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SM_WIDGET_MAP, ///< Panel containing the smallmap.
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SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends.
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SM_WIDGET_ZOOM_IN, ///< Button to zoom in one step.
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SM_WIDGET_ZOOM_OUT, ///< Button to zoom out one step.
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SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map).
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SM_WIDGET_VEHICLES, ///< Button to select the vehicles view.
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SM_WIDGET_INDUSTRIES, ///< Button to select the industries view.
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SM_WIDGET_ROUTES, ///< Button to select the routes view.
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SM_WIDGET_VEGETATION, ///< Button to select the vegetation view.
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SM_WIDGET_OWNERS, ///< Button to select the owners view.
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SM_WIDGET_CENTERMAP, ///< Button to move smallmap center to main window center.
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SM_WIDGET_TOGGLETOWNNAME, ///< Toggle button to display town names.
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SM_WIDGET_SELECTINDUSTRIES, ///< Selection widget for the buttons at the industry mode.
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SM_WIDGET_ENABLEINDUSTRIES, ///< Button to enable display of all industries.
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SM_WIDGET_DISABLEINDUSTRIES, ///< Button to disable display of all industries.
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SM_WIDGET_SHOW_HEIGHT, ///< Show heightmap toggle button.
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};
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static int _smallmap_industry_count; ///< Number of used industries
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/** Macro for ordinary entry of LegendAndColour */
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#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, false}
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/** Macro for an entry with configurable colour. */
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#define MC(b) MK(0, b)
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/** Macro for end of list marker in arrays of LegendAndColour */
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#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, true, true, false}
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/** Macro for break marker in arrays of LegendAndColour.
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* It will have valid data, though */
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#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, true}
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/** Structure for holding relevant data for legends in small map */
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struct LegendAndColour {
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uint8 colour; ///< colour of the item on the map
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StringID legend; ///< string corresponding to the coloured item
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IndustryType type; ///< type of industry
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bool show_on_map; ///< for filtering industries, if true is shown on map in colour
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bool end; ///< this is the end of the list
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bool col_break; ///< perform a break and go one column further
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};
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/** Legend text giving the colours to look for on the minimap */
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static LegendAndColour _legend_land_contours[] = {
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/* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
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MC(STR_SMALLMAP_LEGENDA_100M),
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MC(STR_SMALLMAP_LEGENDA_200M),
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MC(STR_SMALLMAP_LEGENDA_300M),
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MC(STR_SMALLMAP_LEGENDA_400M),
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MC(STR_SMALLMAP_LEGENDA_500M),
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MS(0xD7, STR_SMALLMAP_LEGENDA_ROADS),
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MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(0x98, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MK(0x0F, STR_SMALLMAP_LEGENDA_VEHICLES),
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MKEND()
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};
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static const LegendAndColour _legend_vehicles[] = {
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MK(0xB8, STR_SMALLMAP_LEGENDA_TRAINS),
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MK(0xBF, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
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MK(0x98, STR_SMALLMAP_LEGENDA_SHIPS),
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MK(0x0F, STR_SMALLMAP_LEGENDA_AIRCRAFT),
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MS(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const LegendAndColour _legend_routes[] = {
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MK(0xD7, STR_SMALLMAP_LEGENDA_ROADS),
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MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MS(0x56, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
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MK(0xC2, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
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MK(0xBF, STR_SMALLMAP_LEGENDA_BUS_STATION),
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MK(0xB8, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
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MK(0x98, STR_SMALLMAP_LEGENDA_DOCK),
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MKEND()
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};
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static const LegendAndColour _legend_vegetation[] = {
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MK(0x52, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
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MK(0x54, STR_SMALLMAP_LEGENDA_GRASS_LAND),
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MK(0x37, STR_SMALLMAP_LEGENDA_BARE_LAND),
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MK(0x25, STR_SMALLMAP_LEGENDA_FIELDS),
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MK(0x57, STR_SMALLMAP_LEGENDA_TREES),
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MK(0xD0, STR_SMALLMAP_LEGENDA_FOREST),
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MS(0x0A, STR_SMALLMAP_LEGENDA_ROCKS),
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MK(0xC2, STR_SMALLMAP_LEGENDA_DESERT),
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MK(0x98, STR_SMALLMAP_LEGENDA_SNOW),
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MK(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const LegendAndColour _legend_land_owners[] = {
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MK(0xCA, STR_SMALLMAP_LEGENDA_WATER),
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MK(0x54, STR_SMALLMAP_LEGENDA_NO_OWNER),
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MK(0xB4, STR_SMALLMAP_LEGENDA_TOWNS),
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MK(0x20, STR_SMALLMAP_LEGENDA_INDUSTRIES),
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MKEND()
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};
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#undef MK
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#undef MC
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#undef MS
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#undef MKEND
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/** Allow room for all industries, plus a terminator entry
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* This is required in order to have the indutry slots all filled up */
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static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
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/* For connecting industry type to position in industries list(small map legend) */
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static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
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/** Show heightmap in industry mode of smallmap window. */
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static bool _smallmap_industry_show_heightmap;
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/**
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* Fills an array for the industries legends.
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*/
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void BuildIndustriesLegend()
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{
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uint j = 0;
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/* Add each name */
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for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
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const IndustrySpec *indsp = GetIndustrySpec(i);
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if (indsp->enabled) {
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_legend_from_industries[j].legend = indsp->name;
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_legend_from_industries[j].colour = indsp->map_colour;
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_legend_from_industries[j].type = i;
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_legend_from_industries[j].show_on_map = true;
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].end = false;
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/* Store widget number for this industry type */
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_industry_to_list_pos[i] = j;
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j++;
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}
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}
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/* Terminate the list */
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_legend_from_industries[j].end = true;
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/* Store number of enabled industries */
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_smallmap_industry_count = j;
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}
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static const LegendAndColour * const _legend_table[] = {
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_legend_land_contours,
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_legend_vehicles,
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_legend_from_industries,
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_legend_routes,
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_legend_vegetation,
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_legend_land_owners,
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};
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#define MKCOLOUR(x) TO_LE32X(x)
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/** Height map colours for the green colour scheme, ordered by height. */
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static const uint32 _green_map_heights[] = {
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MKCOLOUR(0x5A5A5A5A),
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MKCOLOUR(0x5A5B5A5B),
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MKCOLOUR(0x5B5B5B5B),
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MKCOLOUR(0x5B5C5B5C),
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MKCOLOUR(0x5C5C5C5C),
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MKCOLOUR(0x5C5D5C5D),
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MKCOLOUR(0x5D5D5D5D),
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MKCOLOUR(0x5D5E5D5E),
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MKCOLOUR(0x5E5E5E5E),
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MKCOLOUR(0x5E5F5E5F),
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MKCOLOUR(0x5F5F5F5F),
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MKCOLOUR(0x5F1F5F1F),
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MKCOLOUR(0x1F1F1F1F),
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MKCOLOUR(0x1F271F27),
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MKCOLOUR(0x27272727),
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MKCOLOUR(0x27272727),
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};
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assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
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/** Height map colours for the dark green colour scheme, ordered by height. */
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static const uint32 _dark_green_map_heights[] = {
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MKCOLOUR(0x60606060),
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MKCOLOUR(0x60616061),
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MKCOLOUR(0x61616161),
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MKCOLOUR(0x61626162),
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MKCOLOUR(0x62626262),
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MKCOLOUR(0x62636263),
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MKCOLOUR(0x63636363),
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MKCOLOUR(0x63646364),
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MKCOLOUR(0x64646464),
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MKCOLOUR(0x64656465),
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MKCOLOUR(0x65656565),
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MKCOLOUR(0x65666566),
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MKCOLOUR(0x66666666),
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MKCOLOUR(0x66676667),
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MKCOLOUR(0x67676767),
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MKCOLOUR(0x67676767),
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};
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assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
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/** Height map colours for the violet colour scheme, ordered by height. */
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static const uint32 _violet_map_heights[] = {
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MKCOLOUR(0x80808080),
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MKCOLOUR(0x80818081),
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MKCOLOUR(0x81818181),
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MKCOLOUR(0x81828182),
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MKCOLOUR(0x82828282),
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MKCOLOUR(0x82838283),
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MKCOLOUR(0x83838383),
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MKCOLOUR(0x83848384),
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MKCOLOUR(0x84848484),
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MKCOLOUR(0x84858485),
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MKCOLOUR(0x85858585),
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MKCOLOUR(0x85868586),
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MKCOLOUR(0x86868686),
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MKCOLOUR(0x86878687),
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MKCOLOUR(0x87878787),
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MKCOLOUR(0x87878787),
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};
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assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
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/** Colour scheme of the smallmap. */
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struct SmallMapColourScheme {
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const uint32 *height_colours; ///< Colour of each level in a heightmap.
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uint32 default_colour; ///< Default colour of the land.
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};
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/** Available colour schemes for height maps. */
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static const SmallMapColourScheme _heightmap_schemes[] = {
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{_green_map_heights, MKCOLOUR(0x54545454)}, ///< Green colour scheme.
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{_dark_green_map_heights, MKCOLOUR(0x62626262)}, ///< Dark green colour scheme.
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{_violet_map_heights, MKCOLOUR(0x82828282)}, ///< Violet colour scheme.
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};
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void BuildLandLegend()
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{
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_legend_land_contours[0].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[0];
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_legend_land_contours[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[4];
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_legend_land_contours[2].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[8];
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_legend_land_contours[3].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[12];
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_legend_land_contours[4].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[14];
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}
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struct AndOr {
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uint32 mor;
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uint32 mand;
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};
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static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
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{
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return (colour & mask->mand) | mask->mor;
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}
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/** Colour masks for "Contour" and "Routes" modes. */
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static const AndOr _smallmap_contours_andor[] = {
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
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{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
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{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)}, // MP_STATION
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{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
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{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE
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{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
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};
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/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
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static const AndOr _smallmap_vehicles_andor[] = {
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_STATION
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{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
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{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
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};
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/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
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static const byte _tiletype_importance[] = {
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2, // MP_CLEAR
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8, // MP_RAILWAY
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7, // MP_ROAD
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5, // MP_HOUSE
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2, // MP_TREES
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9, // MP_STATION
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2, // MP_WATER
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1, // MP_VOID
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6, // MP_INDUSTRY
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8, // MP_TUNNELBRIDGE
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2, // MP_UNMOVABLE
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0,
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};
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static inline TileType GetEffectiveTileType(TileIndex tile)
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{
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TileType t = GetTileType(tile);
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if (t == MP_TUNNELBRIDGE) {
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TransportType tt = GetTunnelBridgeTransportType(tile);
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switch (tt) {
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case TRANSPORT_RAIL: t = MP_RAILWAY; break;
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case TRANSPORT_ROAD: t = MP_ROAD; break;
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default: t = MP_WATER; break;
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}
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}
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return t;
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}
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/**
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* Return the colour a tile would be displayed with in the small map in mode "Contour".
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* @param tile The tile of which we would like to get the colour.
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* @param t Effective tile type of the tile (see #GetEffectiveTileType).
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* @return The colour of tile in the small map in mode "Contour"
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*/
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static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
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{
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
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return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
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}
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/**
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* Return the colour a tile would be displayed with in the small map in mode "Vehicles".
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*
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* @param tile The tile of which we would like to get the colour.
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* @param t Effective tile type of the tile (see #GetEffectiveTileType).
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* @return The colour of tile in the small map in mode "Vehicles"
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*/
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static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
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{
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
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return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
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}
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/**
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* Return the colour a tile would be displayed with in the small map in mode "Industries".
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*
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* @param tile The tile of which we would like to get the colour.
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* @param t Effective tile type of the tile (see #GetEffectiveTileType).
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* @return The colour of tile in the small map in mode "Industries"
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*/
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static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
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{
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if (t == MP_INDUSTRY) {
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/* If industry is allowed to be seen, use its colour on the map */
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if (_legend_from_industries[_industry_to_list_pos[Industry::GetByTile(tile)->type]].show_on_map) {
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return GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour * 0x01010101;
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} else {
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/* Otherwise, return the colour of the clear tiles, which will make it disappear */
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t = MP_CLEAR;
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}
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}
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(_smallmap_industry_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Routes".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
|
|
* @return The colour of tile in the small map in mode "Routes"
|
|
*/
|
|
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
|
|
{
|
|
if (t == MP_STATION) {
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL: return MKCOLOUR(0x56565656);
|
|
case STATION_AIRPORT: return MKCOLOUR(0xB8B8B8B8);
|
|
case STATION_TRUCK: return MKCOLOUR(0xC2C2C2C2);
|
|
case STATION_BUS: return MKCOLOUR(0xBFBFBFBF);
|
|
case STATION_DOCK: return MKCOLOUR(0x98989898);
|
|
default: return MKCOLOUR(0xFFFFFFFF);
|
|
}
|
|
} else if (t == MP_RAILWAY) {
|
|
AndOr andor = {
|
|
GetRailTypeInfo(GetRailType(tile))->map_colour * MKCOLOUR(0x00010100),
|
|
_smallmap_contours_andor[t].mand
|
|
};
|
|
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &andor);
|
|
}
|
|
|
|
/* Ground colour */
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
|
|
}
|
|
|
|
|
|
static const uint32 _vegetation_clear_bits[] = {
|
|
MKCOLOUR(0x54545454), ///< full grass
|
|
MKCOLOUR(0x52525252), ///< rough land
|
|
MKCOLOUR(0x0A0A0A0A), ///< rocks
|
|
MKCOLOUR(0x25252525), ///< fields
|
|
MKCOLOUR(0x98989898), ///< snow
|
|
MKCOLOUR(0xC2C2C2C2), ///< desert
|
|
MKCOLOUR(0x54545454), ///< unused
|
|
MKCOLOUR(0x54545454), ///< unused
|
|
};
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
|
|
* @return The colour of tile in the smallmap in mode "Vegetation"
|
|
*/
|
|
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
|
|
{
|
|
switch (t) {
|
|
case MP_CLEAR:
|
|
return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR(0x37373737) : _vegetation_clear_bits[GetClearGround(tile)];
|
|
|
|
case MP_INDUSTRY:
|
|
return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5);
|
|
|
|
case MP_TREES:
|
|
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
|
|
return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2);
|
|
}
|
|
return MKCOLOUR(0x54575754);
|
|
|
|
default:
|
|
return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]);
|
|
}
|
|
}
|
|
|
|
|
|
static uint32 _owner_colours[OWNER_END + 1];
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Owner".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
|
|
* @return The colour of tile in the small map in mode "Owner"
|
|
*/
|
|
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
|
|
{
|
|
Owner o;
|
|
|
|
switch (t) {
|
|
case MP_INDUSTRY: o = OWNER_END; break;
|
|
case MP_HOUSE: o = OWNER_TOWN; break;
|
|
default: o = GetTileOwner(tile); break;
|
|
/* FIXME: For MP_ROAD there are multiple owners.
|
|
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
|
|
* even if there are no ROADTYPE_ROAD bits on the tile.
|
|
*/
|
|
}
|
|
|
|
return _owner_colours[o];
|
|
}
|
|
|
|
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
|
|
static const byte _vehicle_type_colours[6] = {
|
|
184, 191, 152, 15, 215, 184
|
|
};
|
|
|
|
|
|
/** Class managing the smallmap window. */
|
|
class SmallMapWindow : public Window {
|
|
/** Types of legends in the #SM_WIDGET_LEGEND widget. */
|
|
enum SmallMapType {
|
|
SMT_CONTOUR,
|
|
SMT_VEHICLES,
|
|
SMT_INDUSTRY,
|
|
SMT_ROUTES,
|
|
SMT_VEGETATION,
|
|
SMT_OWNER,
|
|
};
|
|
|
|
/** Available kinds of zoomlevel changes. */
|
|
enum ZoomLevelChange {
|
|
ZLC_INITIALIZE, ///< Initialize zoom level.
|
|
ZLC_ZOOM_OUT, ///< Zoom out.
|
|
ZLC_ZOOM_IN, ///< Zoom in.
|
|
};
|
|
|
|
static SmallMapType map_type; ///< Currently displayed legends.
|
|
static bool show_towns; ///< Display town names in the smallmap.
|
|
|
|
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
|
|
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #SM_WIDGET_LEGEND widget for the #SMT_INDUSTRY legend.
|
|
uint min_number_of_columns; ///< Minimal number of columns in legends.
|
|
uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
|
|
uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget.
|
|
|
|
int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
|
|
int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
|
|
int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
|
|
int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
|
|
|
|
static const uint8 FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
|
|
uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
|
|
|
|
/**
|
|
* Remap tile to location on this smallmap.
|
|
* @param tile_x X coordinate of the tile.
|
|
* @param tile_y Y coordinate of the tile.
|
|
* @return Position to draw on.
|
|
*/
|
|
FORCEINLINE Point RemapTile(int tile_x, int tile_y) const
|
|
{
|
|
int x_offset = tile_x - this->scroll_x / TILE_SIZE;
|
|
int y_offset = tile_y - this->scroll_y / TILE_SIZE;
|
|
|
|
if (this->zoom == 1) return RemapCoords(x_offset, y_offset, 0);
|
|
|
|
/* For negative offsets, round towards -inf. */
|
|
if (x_offset < 0) x_offset -= this->zoom - 1;
|
|
if (y_offset < 0) y_offset -= this->zoom - 1;
|
|
|
|
return RemapCoords(x_offset / this->zoom, y_offset / this->zoom, 0);
|
|
}
|
|
|
|
/**
|
|
* Determine the tile relative to the base tile of the smallmap, and the pixel position at
|
|
* that tile for a point in the smallmap.
|
|
* @param px Horizontal coordinate of the pixel.
|
|
* @param py Vertical coordinate of the pixel.
|
|
* @param sub[out] Pixel position at the tile (0..3).
|
|
* @param add_sub Add current #subscroll to the position.
|
|
* @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
|
|
* @note The #subscroll offset is already accounted for.
|
|
*/
|
|
FORCEINLINE Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
|
|
{
|
|
if (add_sub) px += this->subscroll; // Total horizontal offset.
|
|
|
|
/* For each two rows down, add a x and a y tile, and
|
|
* For each four pixels to the right, move a tile to the right. */
|
|
Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
|
|
px &= 3;
|
|
|
|
if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
|
|
if (px < 2) {
|
|
pt.x += this->zoom;
|
|
px += 2;
|
|
} else {
|
|
pt.y += this->zoom;
|
|
px -= 2;
|
|
}
|
|
}
|
|
|
|
*sub = px;
|
|
return pt;
|
|
}
|
|
|
|
/**
|
|
* Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
|
|
* @param tx Tile x coordinate.
|
|
* @param ty Tile y coordinate.
|
|
* @param x Non-negative horizontal position in the display where the tile starts.
|
|
* @param y Non-negative vertical position in the display where the tile starts.
|
|
* @param sub [out] Value of #subscroll needed.
|
|
* @return #scroll_x, #scroll_y values.
|
|
*/
|
|
Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
|
|
{
|
|
assert(x >= 0 && y >= 0);
|
|
|
|
int new_sub;
|
|
Point tile_xy = PixelToTile(x, y, &new_sub, false);
|
|
tx -= tile_xy.x;
|
|
ty -= tile_xy.y;
|
|
|
|
Point scroll;
|
|
if (new_sub == 0) {
|
|
*sub = 0;
|
|
scroll.x = (tx + this->zoom) * TILE_SIZE;
|
|
scroll.y = (ty - this->zoom) * TILE_SIZE;
|
|
} else {
|
|
*sub = 4 - new_sub;
|
|
scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
|
|
scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
|
|
}
|
|
return scroll;
|
|
}
|
|
|
|
/** Initialize or change the zoom level.
|
|
* @param change Way to change the zoom level.
|
|
* @param zoom_pt Position to keep fixed while zooming.
|
|
* @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
|
|
*/
|
|
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
|
|
{
|
|
static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
|
|
static const int MIN_ZOOM_INDEX = 0;
|
|
static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
|
|
|
|
int new_index, cur_index, sub;
|
|
Point tile;
|
|
switch (change) {
|
|
case ZLC_INITIALIZE:
|
|
cur_index = - 1; // Definitely different from new_index.
|
|
new_index = MIN_ZOOM_INDEX;
|
|
break;
|
|
|
|
case ZLC_ZOOM_IN:
|
|
case ZLC_ZOOM_OUT:
|
|
for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
|
|
if (this->zoom == zoomlevels[cur_index]) break;
|
|
}
|
|
assert(cur_index <= MAX_ZOOM_INDEX);
|
|
|
|
tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
|
|
new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
if (new_index != cur_index) {
|
|
this->zoom = zoomlevels[new_index];
|
|
if (cur_index >= 0) {
|
|
Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
|
|
this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
|
|
this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
|
|
}
|
|
this->SetWidgetDisabledState(SM_WIDGET_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
|
|
this->SetWidgetDisabledState(SM_WIDGET_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Decide which colours to show to the user for a group of tiles.
|
|
* @param ta Tile area to investigate.
|
|
* @return Colours to display.
|
|
*/
|
|
inline uint32 GetTileColours(const TileArea &ta) const
|
|
{
|
|
int importance = 0;
|
|
TileIndex tile = INVALID_TILE; // Position of the most important tile.
|
|
TileType et = MP_VOID; // Effective tile type at that position.
|
|
|
|
TILE_AREA_LOOP(ti, ta) {
|
|
TileType ttype = GetEffectiveTileType(ti);
|
|
if (_tiletype_importance[ttype] > importance) {
|
|
importance = _tiletype_importance[ttype];
|
|
tile = ti;
|
|
et = ttype;
|
|
}
|
|
}
|
|
|
|
switch (this->map_type) {
|
|
case SMT_CONTOUR:
|
|
return GetSmallMapContoursPixels(tile, et);
|
|
|
|
case SMT_VEHICLES:
|
|
return GetSmallMapVehiclesPixels(tile, et);
|
|
|
|
case SMT_INDUSTRY:
|
|
return GetSmallMapIndustriesPixels(tile, et);
|
|
|
|
case SMT_ROUTES:
|
|
return GetSmallMapRoutesPixels(tile, et);
|
|
|
|
case SMT_VEGETATION:
|
|
return GetSmallMapVegetationPixels(tile, et);
|
|
|
|
case SMT_OWNER:
|
|
return GetSmallMapOwnerPixels(tile, et);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
|
|
*
|
|
* @param dst Pointer to a part of the screen buffer to write to.
|
|
* @param xc The X coordinate of the first tile in the column.
|
|
* @param yc The Y coordinate of the first tile in the column
|
|
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
|
|
* @param reps Number of lines to draw
|
|
* @param start_pos Position of first pixel to draw.
|
|
* @param end_pos Position of last pixel to draw (exclusive).
|
|
* @param blitter current blitter
|
|
* @note If pixel position is below \c 0, skip drawing.
|
|
* @see GetSmallMapPixels(TileIndex)
|
|
*/
|
|
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
|
|
{
|
|
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
|
|
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
|
|
|
|
do {
|
|
/* Check if the tile (xc,yc) is within the map range */
|
|
if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
|
|
|
|
/* Check if the dst pointer points to a pixel inside the screen buffer */
|
|
if (dst < _screen.dst_ptr) continue;
|
|
if (dst >= dst_ptr_abs_end) continue;
|
|
|
|
/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
|
|
TileArea ta;
|
|
if (min_xy == 1 && (xc == 0 || yc == 0)) {
|
|
if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
|
|
|
|
ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
|
|
} else {
|
|
ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
|
|
}
|
|
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
|
|
|
|
uint32 val = this->GetTileColours(ta);
|
|
uint8 *val8 = (uint8 *)&val;
|
|
int idx = max(0, -start_pos);
|
|
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
|
|
blitter->SetPixel(dst, idx, 0, val8[idx]);
|
|
idx++;
|
|
}
|
|
/* Switch to next tile in the column */
|
|
} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
|
|
}
|
|
|
|
/**
|
|
* Adds vehicles to the smallmap.
|
|
* @param dpi the part of the smallmap to be drawn into
|
|
* @param blitter current blitter
|
|
*/
|
|
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
|
|
{
|
|
const Vehicle *v;
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_EFFECT) continue;
|
|
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
|
|
|
|
/* Remap into flat coordinates. */
|
|
Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
|
|
|
|
int y = pt.y - dpi->top;
|
|
if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
|
|
|
|
bool skip = false; // Default is to draw both pixels.
|
|
int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
|
|
if (x < 0) {
|
|
/* if x+1 is 0, that means we're on the very left edge,
|
|
* and should thus only draw a single pixel */
|
|
if (++x != 0) continue;
|
|
skip = true;
|
|
} else if (x >= dpi->width - 1) {
|
|
/* Check if we're at the very right edge, and if so draw only a single pixel */
|
|
if (x != dpi->width - 1) continue;
|
|
skip = true;
|
|
}
|
|
|
|
/* Calculate pointer to pixel and the colour */
|
|
byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
|
|
|
|
/* And draw either one or two pixels depending on clipping */
|
|
blitter->SetPixel(dpi->dst_ptr, x, y, colour);
|
|
if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds town names to the smallmap.
|
|
* @param dpi the part of the smallmap to be drawn into
|
|
*/
|
|
void DrawTowns(const DrawPixelInfo *dpi) const
|
|
{
|
|
const Town *t;
|
|
FOR_ALL_TOWNS(t) {
|
|
/* Remap the town coordinate */
|
|
Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
|
|
int x = pt.x - this->subscroll - (t->sign.width_small >> 1);
|
|
int y = pt.y;
|
|
|
|
/* Check if the town sign is within bounds */
|
|
if (x + t->sign.width_small > dpi->left &&
|
|
x < dpi->left + dpi->width &&
|
|
y + FONT_HEIGHT_SMALL > dpi->top &&
|
|
y < dpi->top + dpi->height) {
|
|
/* And draw it. */
|
|
SetDParam(0, t->index);
|
|
DrawString(x, x + t->sign.width_small, y, STR_SMALLMAP_TOWN);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws vertical part of map indicator
|
|
* @param x X coord of left/right border of main viewport
|
|
* @param y Y coord of top border of main viewport
|
|
* @param y2 Y coord of bottom border of main viewport
|
|
*/
|
|
static inline void DrawVertMapIndicator(int x, int y, int y2)
|
|
{
|
|
GfxFillRect(x, y, x, y + 3, 69);
|
|
GfxFillRect(x, y2 - 3, x, y2, 69);
|
|
}
|
|
|
|
/**
|
|
* Draws horizontal part of map indicator
|
|
* @param x X coord of left border of main viewport
|
|
* @param x2 X coord of right border of main viewport
|
|
* @param y Y coord of top/bottom border of main viewport
|
|
*/
|
|
static inline void DrawHorizMapIndicator(int x, int x2, int y)
|
|
{
|
|
GfxFillRect(x, y, x + 3, y, 69);
|
|
GfxFillRect(x2 - 3, y, x2, y, 69);
|
|
}
|
|
|
|
/**
|
|
* Adds map indicators to the smallmap.
|
|
*/
|
|
void DrawMapIndicators() const
|
|
{
|
|
/* Find main viewport. */
|
|
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
|
|
|
|
Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
|
|
Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
|
|
tl.x -= this->subscroll;
|
|
|
|
tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
|
|
Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
|
|
br.x -= this->subscroll;
|
|
|
|
SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
|
|
SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
|
|
|
|
SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
|
|
SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
|
|
}
|
|
|
|
/**
|
|
* Draws the small map.
|
|
*
|
|
* Basically, the small map is draw column of pixels by column of pixels. The pixels
|
|
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
|
|
* The passes are:
|
|
* <ol><li>The colours of tiles in the different modes.</li>
|
|
* <li>Town names (optional)</li></ol>
|
|
*
|
|
* @param dpi pointer to pixel to write onto
|
|
*/
|
|
void DrawSmallMap(DrawPixelInfo *dpi) const
|
|
{
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
DrawPixelInfo *old_dpi;
|
|
|
|
old_dpi = _cur_dpi;
|
|
_cur_dpi = dpi;
|
|
|
|
/* Clear it */
|
|
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
|
|
|
|
/* Setup owner table */
|
|
if (this->map_type == SMT_OWNER) {
|
|
const Company *c;
|
|
|
|
/* Fill with some special colours */
|
|
_owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4);
|
|
_owner_colours[OWNER_NONE] = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
|
|
_owner_colours[OWNER_WATER] = MKCOLOUR(0xCACACACA);
|
|
_owner_colours[OWNER_END] = MKCOLOUR(0x20202020); // Industry
|
|
|
|
/* Now fill with the company colours */
|
|
FOR_ALL_COMPANIES(c) {
|
|
_owner_colours[c->index] = _colour_gradient[c->colour][5] * 0x01010101;
|
|
}
|
|
}
|
|
|
|
/* Which tile is displayed at (dpi->left, dpi->top)? */
|
|
int dx;
|
|
Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
|
|
int tile_x = this->scroll_x / TILE_SIZE + tile.x;
|
|
int tile_y = this->scroll_y / TILE_SIZE + tile.y;
|
|
|
|
void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
|
|
int x = - dx - 4;
|
|
int y = 0;
|
|
|
|
for (;;) {
|
|
/* Distance from left edge */
|
|
if (x >= -3) {
|
|
if (x >= dpi->width) break; // Exit the loop.
|
|
|
|
int end_pos = min(dpi->width, x + 4);
|
|
int reps = (dpi->height - y + 1) / 2; // Number of lines.
|
|
if (reps > 0) {
|
|
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
|
|
}
|
|
}
|
|
|
|
if (y == 0) {
|
|
tile_y += this->zoom;
|
|
y++;
|
|
ptr = blitter->MoveTo(ptr, 0, 1);
|
|
} else {
|
|
tile_x -= this->zoom;
|
|
y--;
|
|
ptr = blitter->MoveTo(ptr, 0, -1);
|
|
}
|
|
ptr = blitter->MoveTo(ptr, 2, 0);
|
|
x += 2;
|
|
}
|
|
|
|
/* Draw vehicles */
|
|
if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
|
|
|
|
/* Draw town names */
|
|
if (this->show_towns) this->DrawTowns(dpi);
|
|
|
|
/* Draw map indicators */
|
|
this->DrawMapIndicators();
|
|
|
|
_cur_dpi = old_dpi;
|
|
}
|
|
|
|
public:
|
|
SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
|
|
{
|
|
this->InitNested(desc, window_number);
|
|
this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
|
|
|
|
_smallmap_industry_show_heightmap = false;
|
|
BuildLandLegend();
|
|
this->SetWidgetLoweredState(SM_WIDGET_SHOW_HEIGHT, _smallmap_industry_show_heightmap);
|
|
|
|
this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
|
|
this->GetWidget<NWidgetStacked>(SM_WIDGET_SELECTINDUSTRIES)->SetDisplayedPlane(this->map_type != SMT_INDUSTRY);
|
|
|
|
this->SetZoomLevel(ZLC_INITIALIZE, NULL);
|
|
this->SmallMapCenterOnCurrentPos();
|
|
}
|
|
|
|
/** Compute maximal required height of the legends.
|
|
* @return Maximally needed height for displaying the smallmap legends in pixels.
|
|
*/
|
|
inline uint GetMaxLegendHeight() const
|
|
{
|
|
uint num_rows = max(this->min_number_of_fixed_rows, (_smallmap_industry_count + this->min_number_of_columns - 1) / this->min_number_of_columns);
|
|
return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
|
|
}
|
|
|
|
/** Compute minimal required width of the legends.
|
|
* @return Minimally needed width for displaying the smallmap legends in pixels.
|
|
*/
|
|
inline uint GetMinLegendWidth() const
|
|
{
|
|
return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
|
|
}
|
|
|
|
/** Return number of columns that can be displayed in \a width pixels.
|
|
* @return Number of columns to display.
|
|
*/
|
|
inline uint GetNumberColumnsLegend(uint width) const
|
|
{
|
|
return width / this->column_width;
|
|
}
|
|
|
|
/** Compute height given a width.
|
|
* @return Needed height for displaying the smallmap legends in pixels.
|
|
*/
|
|
uint GetLegendHeight(uint width) const
|
|
{
|
|
uint num_columns = this->GetNumberColumnsLegend(width);
|
|
uint num_rows = max(this->min_number_of_fixed_rows, (_smallmap_industry_count + num_columns - 1) / num_columns);
|
|
return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
|
|
}
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
{
|
|
switch (widget) {
|
|
case SM_WIDGET_CAPTION:
|
|
SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnInit()
|
|
{
|
|
uint min_width = 0;
|
|
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
|
|
this->min_number_of_fixed_rows = 0;
|
|
for (uint i = 0; i < lengthof(_legend_table); i++) {
|
|
uint height = 0;
|
|
uint num_columns = 1;
|
|
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
|
|
StringID str;
|
|
if (i == SMT_INDUSTRY) {
|
|
SetDParam(0, tbl->legend);
|
|
SetDParam(1, IndustryPool::MAX_SIZE);
|
|
str = STR_SMALLMAP_INDUSTRY;
|
|
} else {
|
|
if (tbl->col_break) {
|
|
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
|
|
height = 0;
|
|
num_columns++;
|
|
}
|
|
height++;
|
|
str = tbl->legend;
|
|
}
|
|
min_width = max(GetStringBoundingBox(str).width, min_width);
|
|
}
|
|
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
|
|
this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
|
|
}
|
|
|
|
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
|
|
this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case SM_WIDGET_MAP: {
|
|
DrawPixelInfo new_dpi;
|
|
if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
|
|
this->DrawSmallMap(&new_dpi);
|
|
} break;
|
|
|
|
case SM_WIDGET_LEGEND: {
|
|
uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
|
|
uint number_of_rows = max(this->map_type == SMT_INDUSTRY ? (_smallmap_industry_count + columns - 1) / columns : 0, this->min_number_of_fixed_rows);
|
|
bool rtl = _dynlang.text_dir == TD_RTL;
|
|
uint y_org = r.top + WD_FRAMERECT_TOP;
|
|
uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
|
|
uint y = y_org;
|
|
uint i = 0; // Row counter for industry legend.
|
|
uint row_height = FONT_HEIGHT_SMALL;
|
|
|
|
uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
|
|
uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
|
|
uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
|
|
uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
|
|
|
|
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
|
|
if (tbl->col_break || (this->map_type == SMT_INDUSTRY && i++ >= number_of_rows)) {
|
|
/* Column break needed, continue at top, COLUMN_WIDTH pixels
|
|
* (one "row") to the right. */
|
|
x += rtl ? -(int)this->column_width : this->column_width;
|
|
y = y_org;
|
|
i = 1;
|
|
}
|
|
|
|
if (this->map_type == SMT_INDUSTRY) {
|
|
/* Industry name must be formatted, since it's not in tiny font in the specs.
|
|
* So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
|
|
SetDParam(0, tbl->legend);
|
|
assert(tbl->type < NUM_INDUSTRYTYPES);
|
|
SetDParam(1, _industry_counts[tbl->type]);
|
|
if (!tbl->show_on_map) {
|
|
/* Simply draw the string, not the black border of the legend colour.
|
|
* This will enforce the idea of the disabled item */
|
|
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
|
|
} else {
|
|
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
|
|
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, 0); // Outer border of the legend colour
|
|
}
|
|
} else {
|
|
/* Anything that is not an industry is using normal process */
|
|
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, 0);
|
|
DrawString(x + text_left, x + text_right, y, tbl->legend);
|
|
}
|
|
GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, tbl->colour); // Legend colour
|
|
|
|
y += row_height;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case SM_WIDGET_MAP: { // Map window
|
|
/*
|
|
* XXX: scrolling with the left mouse button is done by subsequently
|
|
* clicking with the left mouse button; clicking once centers the
|
|
* large map at the selected point. So by unclicking the left mouse
|
|
* button here, it gets reclicked during the next inputloop, which
|
|
* would make it look like the mouse is being dragged, while it is
|
|
* actually being (virtually) clicked every inputloop.
|
|
*/
|
|
_left_button_clicked = false;
|
|
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
|
|
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
int sub;
|
|
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
|
|
pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
|
|
this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
|
|
|
|
w->viewport->follow_vehicle = INVALID_VEHICLE;
|
|
w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
|
|
w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
|
|
|
|
this->SetDirty();
|
|
} break;
|
|
|
|
case SM_WIDGET_ZOOM_IN:
|
|
case SM_WIDGET_ZOOM_OUT: {
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
|
|
Point pt = {wid->current_x / 2, wid->current_y / 2};
|
|
this->SetZoomLevel((widget == SM_WIDGET_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
|
|
SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
}
|
|
|
|
case SM_WIDGET_CONTOUR: // Show land contours
|
|
case SM_WIDGET_VEHICLES: // Show vehicles
|
|
case SM_WIDGET_INDUSTRIES: // Show industries
|
|
case SM_WIDGET_ROUTES: // Show transport routes
|
|
case SM_WIDGET_VEGETATION: // Show vegetation
|
|
case SM_WIDGET_OWNERS: // Show land owners
|
|
this->RaiseWidget(this->map_type + SM_WIDGET_CONTOUR);
|
|
this->map_type = (SmallMapType)(widget - SM_WIDGET_CONTOUR);
|
|
this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
|
|
|
|
/* Hide Enable all/Disable all buttons if is not industry type small map */
|
|
this->GetWidget<NWidgetStacked>(SM_WIDGET_SELECTINDUSTRIES)->SetDisplayedPlane(this->map_type != SMT_INDUSTRY);
|
|
|
|
this->SetDirty();
|
|
SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case SM_WIDGET_CENTERMAP: // Center the smallmap again
|
|
this->SmallMapCenterOnCurrentPos();
|
|
this->HandleButtonClick(SM_WIDGET_CENTERMAP);
|
|
SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case SM_WIDGET_TOGGLETOWNNAME: // Toggle town names
|
|
this->show_towns = !this->show_towns;
|
|
this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
|
|
|
|
this->SetDirty();
|
|
SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case SM_WIDGET_LEGEND: // Legend
|
|
/* If industry type small map*/
|
|
if (this->map_type == SMT_INDUSTRY) {
|
|
/* If click on industries label, find right industry type and enable/disable it */
|
|
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_LEGEND); // Label panel
|
|
uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
|
|
uint columns = this->GetNumberColumnsLegend(wi->current_x);
|
|
uint number_of_rows = max((_smallmap_industry_count + columns - 1) / columns, this->min_number_of_fixed_rows);
|
|
if (line >= number_of_rows) break;
|
|
|
|
bool rtl = _dynlang.text_dir == TD_RTL;
|
|
int x = pt.x - wi->pos_x;
|
|
if (rtl) x = wi->current_x - x;
|
|
uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
|
|
|
|
/* Check if click is on industry label*/
|
|
int industry_pos = (column * number_of_rows) + line;
|
|
if (industry_pos < _smallmap_industry_count) {
|
|
_legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
|
|
}
|
|
|
|
/* Raise the two buttons "all", as we have done a specific choice */
|
|
this->RaiseWidget(SM_WIDGET_ENABLEINDUSTRIES);
|
|
this->RaiseWidget(SM_WIDGET_DISABLEINDUSTRIES);
|
|
this->SetDirty();
|
|
}
|
|
break;
|
|
|
|
case SM_WIDGET_ENABLEINDUSTRIES: // Enable all industries
|
|
for (int i = 0; i != _smallmap_industry_count; i++) {
|
|
_legend_from_industries[i].show_on_map = true;
|
|
}
|
|
/* Toggle appeareance indicating the choice */
|
|
this->LowerWidget(SM_WIDGET_ENABLEINDUSTRIES);
|
|
this->RaiseWidget(SM_WIDGET_DISABLEINDUSTRIES);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case SM_WIDGET_DISABLEINDUSTRIES: // Disable all industries
|
|
for (int i = 0; i != _smallmap_industry_count; i++) {
|
|
_legend_from_industries[i].show_on_map = false;
|
|
}
|
|
/* Toggle appeareance indicating the choice */
|
|
this->RaiseWidget(SM_WIDGET_ENABLEINDUSTRIES);
|
|
this->LowerWidget(SM_WIDGET_DISABLEINDUSTRIES);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case SM_WIDGET_SHOW_HEIGHT: // Enable/disable showing of heightmap.
|
|
_smallmap_industry_show_heightmap = !_smallmap_industry_show_heightmap;
|
|
this->SetWidgetLoweredState(SM_WIDGET_SHOW_HEIGHT, _smallmap_industry_show_heightmap);
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnRightClick(Point pt, int widget)
|
|
{
|
|
if (widget == SM_WIDGET_MAP) {
|
|
if (_scrolling_viewport) return;
|
|
_scrolling_viewport = true;
|
|
}
|
|
}
|
|
|
|
virtual void OnMouseWheel(int wheel)
|
|
{
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
|
|
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
|
|
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
|
|
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
|
|
Point pt = {cursor_x, cursor_y};
|
|
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
|
|
}
|
|
}
|
|
|
|
virtual void OnTick()
|
|
{
|
|
/* Update the window every now and then */
|
|
if (--this->refresh != 0) return;
|
|
|
|
this->refresh = FORCE_REFRESH_PERIOD;
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
|
|
* of the smallmap always contains a part of the map.
|
|
* @param sx Proposed new #scroll_x
|
|
* @param sy Proposed new #scroll_y
|
|
* @param sub Proposed new #subscroll
|
|
*/
|
|
void SetNewScroll(int sx, int sy, int sub)
|
|
{
|
|
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
|
|
Point hv = InverseRemapCoords(wi->current_x * TILE_SIZE / 2, wi->current_y * TILE_SIZE / 2);
|
|
hv.x *= this->zoom;
|
|
hv.y *= this->zoom;
|
|
|
|
if (sx < -hv.x) {
|
|
sx = -hv.x;
|
|
sub = 0;
|
|
}
|
|
if (sx > (int)MapMaxX() * TILE_SIZE - hv.x) {
|
|
sx = MapMaxX() * TILE_SIZE - hv.x;
|
|
sub = 0;
|
|
}
|
|
if (sy < -hv.y) {
|
|
sy = -hv.y;
|
|
sub = 0;
|
|
}
|
|
if (sy > (int)MapMaxY() * TILE_SIZE - hv.y) {
|
|
sy = MapMaxY() * TILE_SIZE - hv.y;
|
|
sub = 0;
|
|
}
|
|
|
|
this->scroll_x = sx;
|
|
this->scroll_y = sy;
|
|
this->subscroll = sub;
|
|
}
|
|
|
|
virtual void OnScroll(Point delta)
|
|
{
|
|
_cursor.fix_at = true;
|
|
|
|
/* While tile is at (delta.x, delta.y)? */
|
|
int sub;
|
|
Point pt = this->PixelToTile(delta.x, delta.y, &sub);
|
|
this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
void SmallMapCenterOnCurrentPos()
|
|
{
|
|
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
|
|
Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
|
|
|
|
int sub;
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
|
|
Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
|
|
this->SetNewScroll(sxy.x, sxy.y, sub);
|
|
this->SetDirty();
|
|
}
|
|
};
|
|
|
|
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
|
|
bool SmallMapWindow::show_towns = true;
|
|
|
|
/**
|
|
* Custom container class for displaying smallmap with a vertically resizing legend panel.
|
|
* The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
|
|
*
|
|
* @note The container assumes it has two childs, the first is the display, the second is the bar with legends and selection image buttons.
|
|
* Both childs should be both horizontally and vertically resizable and horizontally fillable.
|
|
* The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
|
|
*/
|
|
class NWidgetSmallmapDisplay : public NWidgetContainer {
|
|
const SmallMapWindow *smallmap_window; ///< Window manager instance.
|
|
public:
|
|
NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
|
|
{
|
|
this->smallmap_window = NULL;
|
|
}
|
|
|
|
virtual void SetupSmallestSize(Window *w, bool init_array)
|
|
{
|
|
NWidgetBase *display = this->head;
|
|
NWidgetBase *bar = display->next;
|
|
|
|
display->SetupSmallestSize(w, init_array);
|
|
bar->SetupSmallestSize(w, init_array);
|
|
|
|
this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
|
|
this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
|
|
this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetMaxLegendHeight());
|
|
this->fill_x = max(display->fill_x, bar->fill_x);
|
|
this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
|
|
this->resize_x = max(display->resize_x, bar->resize_x);
|
|
this->resize_y = min(display->resize_y, bar->resize_y);
|
|
}
|
|
|
|
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
|
|
{
|
|
this->pos_x = x;
|
|
this->pos_y = y;
|
|
this->current_x = given_width;
|
|
this->current_y = given_height;
|
|
|
|
NWidgetBase *display = this->head;
|
|
NWidgetBase *bar = display->next;
|
|
|
|
if (sizing == ST_SMALLEST) {
|
|
this->smallest_x = given_width;
|
|
this->smallest_y = given_height;
|
|
/* Make display and bar exactly equal to their minimal size. */
|
|
display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
|
|
bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
|
|
}
|
|
|
|
uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(given_width - bar->smallest_x));
|
|
uint display_height = given_height - bar_height;
|
|
display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
|
|
bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
|
|
}
|
|
|
|
virtual NWidgetCore *GetWidgetFromPos(int x, int y)
|
|
{
|
|
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
|
|
NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
|
|
if (widget != NULL) return widget;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
virtual void Draw(const Window *w)
|
|
{
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
|
|
}
|
|
};
|
|
|
|
/** Widget parts of the smallmap display. */
|
|
static const NWidgetPart _nested_smallmap_display[] = {
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, SM_WIDGET_MAP_BORDER),
|
|
NWidget(WWT_INSET, COLOUR_BROWN, SM_WIDGET_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Widget parts of the smallmap legend bar + image buttons. */
|
|
static const NWidgetPart _nested_smallmap_bar[] = {
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, SM_WIDGET_LEGEND), SetResize(1, 1),
|
|
NWidget(NWID_VERTICAL),
|
|
/* Top button row. */
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_CENTERMAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_CONTOUR), SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEHICLES), SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_INDUSTRIES), SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP),
|
|
EndContainer(),
|
|
/* Bottom button row. */
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_TOGGLETOWNNAME), SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_ROUTES), SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEGETATION), SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_OWNERS), SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetResize(0, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static NWidgetBase *SmallMapDisplay(int *biggest_index)
|
|
{
|
|
NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
|
|
|
|
MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
|
|
MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
|
|
return map_display;
|
|
}
|
|
|
|
|
|
static const NWidgetPart _nested_smallmap_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, SM_WIDGET_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
|
|
/* Bottom button row and resize box. */
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_SELECTION, INVALID_COLOUR, SM_WIDGET_SELECTINDUSTRIES),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, SM_WIDGET_ENABLEINDUSTRIES), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_SMALLMAP_TOOLTIP_ENABLE_ALL),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, SM_WIDGET_DISABLEINDUSTRIES), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_SMALLMAP_TOOLTIP_DISABLE_ALL),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, SM_WIDGET_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _smallmap_desc(
|
|
WDP_AUTO, 446, 314,
|
|
WC_SMALLMAP, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
|
|
);
|
|
|
|
void ShowSmallMap()
|
|
{
|
|
AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
|
|
}
|
|
|
|
/**
|
|
* Scrolls the main window to given coordinates.
|
|
* @param x x coordinate
|
|
* @param y y coordinate
|
|
* @param z z coordinate; -1 to scroll to terrain height
|
|
* @param instant scroll instantly (meaningful only when smooth_scrolling is active)
|
|
* @return did the viewport position change?
|
|
*/
|
|
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
|
|
{
|
|
bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
|
|
|
|
/* If a user scrolls to a tile (via what way what so ever) and already is on
|
|
* that tile (e.g.: pressed twice), move the smallmap to that location,
|
|
* so you directly see where you are on the smallmap. */
|
|
|
|
if (res) return res;
|
|
|
|
SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
|
|
if (w != NULL) w->SmallMapCenterOnCurrentPos();
|
|
|
|
return res;
|
|
}
|