mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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150 lines
5.5 KiB
C++
150 lines
5.5 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
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* loading/saving and mapping of grf entities.
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*/
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#ifndef NEWGRF_COMMONS_H
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#define NEWGRF_COMMONS_H
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#include "core/bitmath_func.hpp"
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#include "table/sprites.h"
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/**
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* Maps an entity id stored on the map to a GRF file.
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* Entities are objects used ingame (houses, industries, industry tiles) for
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* which we need to correlate the ids from the grf files with the ones in the
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* the savegames themselves.
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* An array of EntityIDMapping structs is saved with the savegame so
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* that those GRFs can be loaded in a different order, or removed safely. The
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* index in the array is the entity's ID stored on the map.
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*
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* The substitute ID is the ID of an original entity that should be used instead
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* if the GRF containing the new entity is not available.
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*/
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struct EntityIDMapping {
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uint32 grfid; ///< The GRF ID of the file the entity belongs to
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uint8 entity_id; ///< The entity ID within the GRF file
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uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available
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};
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class OverrideManagerBase {
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protected:
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uint16 *entity_overrides;
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uint32 *grfid_overrides;
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uint16 max_offset; ///< what is the length of the original entity's array of specs
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uint16 max_new_entities; ///< what is the amount of entities, old and new summed
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uint16 invalid_ID; ///< ID used to dected invalid entities;
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virtual bool CheckValidNewID(uint16 testid) { return true; }
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public:
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EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience
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OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
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virtual ~OverrideManagerBase();
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void ResetOverride();
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void ResetMapping();
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void Add(uint8 local_id, uint32 grfid, uint entity_type);
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virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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uint16 GetSubstituteID(byte entity_id);
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virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
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inline uint16 GetMaxMapping() { return max_new_entities; }
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inline uint16 GetMaxOffset() { return max_offset; }
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};
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struct HouseSpec;
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class HouseOverrideManager : public OverrideManagerBase {
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public:
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HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(const HouseSpec *hs);
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};
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struct IndustrySpec;
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class IndustryOverrideManager : public OverrideManagerBase {
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public:
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IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
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void SetEntitySpec(IndustrySpec *inds);
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};
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struct IndustryTileSpec;
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class IndustryTileOverrideManager : public OverrideManagerBase {
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protected:
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virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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public:
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IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(const IndustryTileSpec *indts);
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};
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extern HouseOverrideManager _house_mngr;
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extern IndustryOverrideManager _industry_mngr;
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extern IndustryTileOverrideManager _industile_mngr;
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uint32 GetTerrainType(TileIndex tile);
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TileIndex GetNearbyTile(byte parameter, TileIndex tile);
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uint32 GetNearbyTileInformation(TileIndex tile);
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/**
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* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
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* @Note for ground sprites use #GroundSpritePaletteTransform
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* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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* when to use the default palette.
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*
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* @param image The sprite to draw
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* @param pal The palette from the sprite layout
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* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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* @return The palette to use
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*/
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static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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{
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if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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return (pal != 0 ? pal : default_pal);
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} else {
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return PAL_NONE;
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}
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}
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/**
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* Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
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* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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* when to use the default palette.
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*
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* @param image The sprite to draw
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* @param pal The palette from the sprite layout
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* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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* @return The palette to use
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*/
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static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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{
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if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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return (pal != 0 ? pal : default_pal);
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} else {
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return PAL_NONE;
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}
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}
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#endif /* NEWGRF_COMMONS_H */
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