mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
3b7d2a8b67
how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
1031 lines
28 KiB
C
1031 lines
28 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "gui.h"
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#include "window.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "player.h"
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#include "vehicle.h"
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#include "town.h"
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#include "sound.h"
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static const Widget _smallmap_widgets[] = {
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{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP,STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
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{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, 0x2E2, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, 0x2E3, STR_0192_SHOW_VEHICLES_ON_MAP},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, 0x2E5, STR_0193_SHOW_INDUSTRIES_ON_MAP},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, 0x2E4, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, 0x2E6, STR_0195_SHOW_VEGETATION_ON_MAP},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, 0x2E7, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, 0xFED, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
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{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
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{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
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{ WIDGETS_END},
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};
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static int _smallmap_type;
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static bool _smallmap_show_towns = true;
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#define MK(a,b) a,b
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#define MKEND() 0xffff
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#define MS(a,b) (a|0x100),b
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static const uint16 _legend_land_contours[] = {
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MK(0x5A,STR_00F0_100M),
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MK(0x5C,STR_00F1_200M),
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MK(0x5E,STR_00F2_300M),
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MK(0x1F,STR_00F3_400M),
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MK(0x27,STR_00F4_500M),
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MS(0xD7,STR_00EB_ROADS),
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MK(0x0A,STR_00EC_RAILROADS),
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MK(0x98,STR_00ED_STATIONS_AIRPORTS_DOCKS),
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MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
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MK(0x0F,STR_00EF_VEHICLES),
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MKEND()
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};
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static const uint16 _legend_vehicles[] = {
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MK(0xB8,STR_00F5_TRAINS),
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MK(0xBF,STR_00F6_ROAD_VEHICLES),
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MK(0x98,STR_00F7_SHIPS),
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MK(0x0F,STR_00F8_AIRCRAFT),
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MS(0xD7,STR_00F9_TRANSPORT_ROUTES),
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MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const uint16 _legend_industries_normal[] = {
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MK(0xD7,STR_00FA_COAL_MINE),
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MK(0xB8,STR_00FB_POWER_STATION),
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MK(0x56,STR_00FC_FOREST),
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MK(0xC2,STR_00FD_SAWMILL),
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MK(0xBF,STR_00FE_OIL_REFINERY),
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MK(0x0F,STR_0105_BANK),
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MS(0x30,STR_00FF_FARM),
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MK(0xAE,STR_0100_FACTORY),
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MK(0x98,STR_0102_OIL_WELLS),
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MK(0x37,STR_0103_IRON_ORE_MINE),
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MK(0x0A,STR_0104_STEEL_MILL),
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MKEND()
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};
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static const uint16 _legend_industries_hilly[] = {
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MK(0xD7,STR_00FA_COAL_MINE),
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MK(0xB8,STR_00FB_POWER_STATION),
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MK(0x56,STR_00FC_FOREST),
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MK(0x0A,STR_0106_PAPER_MILL),
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MK(0xBF,STR_00FE_OIL_REFINERY),
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MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
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MS(0x30,STR_00FF_FARM),
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MK(0xAE,STR_0101_PRINTING_WORKS),
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MK(0x98,STR_0102_OIL_WELLS),
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MK(0xC2,STR_0107_GOLD_MINE),
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MK(0x0F,STR_0105_BANK),
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MKEND()
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};
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static const uint16 _legend_industries_desert[] = {
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MK(0xBF,STR_00FE_OIL_REFINERY),
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MK(0x98,STR_0102_OIL_WELLS),
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MK(0x0F,STR_0105_BANK),
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MK(0xB8,STR_0109_DIAMOND_MINE),
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MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
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MK(0x0A,STR_010A_COPPER_ORE_MINE),
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MK(0x30,STR_00FF_FARM),
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MS(0x56,STR_010B_FRUIT_PLANTATION),
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MK(0x27,STR_010C_RUBBER_PLANTATION),
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MK(0x25,STR_010D_WATER_SUPPLY),
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MK(0xD0,STR_010E_WATER_TOWER),
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MK(0xAE,STR_0100_FACTORY),
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MK(0xC2,STR_010F_LUMBER_MILL),
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MKEND()
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};
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static const uint16 _legend_industries_candy[] = {
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MK(0x30,STR_0110_COTTON_CANDY_FOREST),
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MK(0xAE,STR_0111_CANDY_FACTORY),
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MK(0x27,STR_0112_BATTERY_FARM),
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MK(0x37,STR_0113_COLA_WELLS),
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MK(0xD0,STR_0114_TOY_SHOP),
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MK(0x0A,STR_0115_TOY_FACTORY),
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MS(0x25,STR_0116_PLASTIC_FOUNTAINS),
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MK(0xB8,STR_0117_FIZZY_DRINK_FACTORY),
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MK(0x98,STR_0118_BUBBLE_GENERATOR),
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MK(0xC2,STR_0119_TOFFEE_QUARRY),
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MK(0x0F,STR_011A_SUGAR_MINE),
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MKEND()
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};
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static const uint16 _legend_routes[] = {
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MK(0xD7,STR_00EB_ROADS),
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MK(0x0A,STR_00EC_RAILROADS),
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MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
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MS(0x56,STR_011B_RAILROAD_STATION),
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MK(0xC2,STR_011C_TRUCK_LOADING_BAY),
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MK(0xBF,STR_011D_BUS_STATION),
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MK(0xB8,STR_011E_AIRPORT_HELIPORT),
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MK(0x98,STR_011F_DOCK),
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MKEND()
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};
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static const uint16 _legend_vegetation[] = {
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MK(0x52,STR_0120_ROUGH_LAND),
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MK(0x54,STR_0121_GRASS_LAND),
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MK(0x37,STR_0122_BARE_LAND),
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MK(0x25,STR_0123_FIELDS),
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MK(0x57,STR_0124_TREES),
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MK(0xD0,STR_00FC_FOREST),
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MS(0x0A,STR_0125_ROCKS),
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MK(0xC2,STR_012A_DESERT),
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MK(0x98,STR_012B_SNOW),
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MK(0xD7,STR_00F9_TRANSPORT_ROUTES),
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MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const uint16 _legend_land_owners[] = {
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MK(0xCA,STR_0126_WATER),
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MK(0x54,STR_0127_NO_OWNER),
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MK(0xB4,STR_0128_TOWNS),
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MK(0x20,STR_0129_INDUSTRIES),
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MKEND()
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};
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#undef MK
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#undef MS
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#undef MKEND
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enum { IND_OFFS = 6 };
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static const uint16 * const _legend_table[] = {
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_legend_land_contours,
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_legend_vehicles,
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NULL,
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_legend_routes,
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_legend_vegetation,
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_legend_land_owners,
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_legend_industries_normal,
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_legend_industries_hilly,
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_legend_industries_desert,
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_legend_industries_candy,
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};
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#if defined(TTD_ALIGNMENT_4)
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static inline void WRITE_PIXELS(void *dst, uint32 val)
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{
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byte *d = (byte*)dst;
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# if defined(TTD_BIG_ENDIAN)
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d[0] = (byte)(val >> 24);
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d[1] = (byte)(val >> 16);
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d[2] = (byte)(val >> 8);
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d[3] = (byte)(val >> 0);
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# elif defined(TTD_LITTLE_ENDIAN)
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d[0] = (byte)(val >> 0);
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d[1] = (byte)(val >> 8);
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d[2] = (byte)(val >> 16);
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d[3] = (byte)(val >> 24);
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# endif
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}
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/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
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static inline void WRITE_PIXELS_OR(void *dst, uint32 val)
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{
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byte *d = (byte*)dst;
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# if defined(TTD_BIG_ENDIAN)
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d[0] |= (byte)(val >> 24);
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d[1] |= (byte)(val >> 16);
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d[2] |= (byte)(val >> 8);
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d[3] |= (byte)(val >> 0);
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# elif defined(TTD_LITTLE_ENDIAN)
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d[0] |= (byte)(val >> 0);
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d[1] |= (byte)(val >> 8);
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d[2] |= (byte)(val >> 16);
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d[3] |= (byte)(val >> 24);
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# endif
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}
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#else
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# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
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# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
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#endif
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#if defined(TTD_BIG_ENDIAN)
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# define MKCOLOR(x) BSWAP32(x)
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#elif defined(TTD_LITTLE_ENDIAN)
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# define MKCOLOR(x) (x)
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#endif
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static const uint32 _map_height_bits[16] = {
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MKCOLOR(0x5A5A5A5A),
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MKCOLOR(0x5A5B5A5B),
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MKCOLOR(0x5B5B5B5B),
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MKCOLOR(0x5B5C5B5C),
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MKCOLOR(0x5C5C5C5C),
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MKCOLOR(0x5C5D5C5D),
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MKCOLOR(0x5D5D5D5D),
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MKCOLOR(0x5D5E5D5E),
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MKCOLOR(0x5E5E5E5E),
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MKCOLOR(0x5E5F5E5F),
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MKCOLOR(0x5F5F5F5F),
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MKCOLOR(0x5F1F5F1F),
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MKCOLOR(0x1F1F1F1F),
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MKCOLOR(0x1F271F27),
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MKCOLOR(0x27272727),
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MKCOLOR(0x27272727),
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};
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static const uint32 _smallmap_contours_andor[12][2] = {
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x98989898),MKCOLOR(0x00000000)},
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{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
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};
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static const uint32 _smallmap_vehicles_andor[12][2] = {
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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};
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static const uint32 _smallmap_vegetation_andor[12][2] = {
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00575700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
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{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
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{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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};
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static inline uint32 GetSmallMapCountoursPixels(uint tile)
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{
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uint t;
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t = GET_TILETYPE(tile);
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if (t == MP_TUNNELBRIDGE) {
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t = _map5[tile];
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if ((t & 0x80) == 0) t>>=1;
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if ((t & 6) == 0) {
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t = MP_RAILWAY;
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} else if ((t & 6) == 2) {
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t = MP_STREET;
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} else {
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t = MP_WATER;
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}
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}
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return (_map_height_bits[_map_type_and_height[tile] & 0xF] & _smallmap_contours_andor[t][1]) | _smallmap_contours_andor[t][0];
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}
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static void DrawSmallMapContours(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
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{
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do {
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if (xc < MapMaxX() && yc < MapMaxY())
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if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width) )
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WRITE_PIXELS_OR( dst, GetSmallMapCountoursPixels(TILE_XY(xc,yc)) & mask );
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} while (xc++,yc++,dst+=pitch,--reps != 0);
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}
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static inline uint32 GetSmallMapVehiclesPixels(uint tile)
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{
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uint t;
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t = GET_TILETYPE(tile);
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if (t == MP_TUNNELBRIDGE) {
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t = _map5[tile];
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if ((t & 0x80) == 0) t>>=1;
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if ((t & 6) == 0) {
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t = MP_RAILWAY;
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} else if ((t & 6) == 2) {
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t = MP_STREET;
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} else {
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t = MP_WATER;
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}
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}
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return (MKCOLOR(0x54545454) & _smallmap_vehicles_andor[t][1]) | _smallmap_vehicles_andor[t][0];
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}
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static void DrawSmallMapVehicles(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
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{
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do {
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if (xc < MapMaxX() && yc < MapMaxY())
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WRITE_PIXELS_OR( dst, GetSmallMapVehiclesPixels(TILE_XY(xc,yc)) & mask );
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} while (xc++,yc++,dst+=pitch,--reps != 0);
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}
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static const byte _industry_smallmap_colors[175] = {
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215,215,215,215,215,215,215,184,
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184,184,184,194,194,194,194,194,
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86, 86,191,191,191,191,191,191,
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152,152,152,152,152,152,152,152,
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152, 48, 48, 48, 48, 48, 48,174,
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174,174,174,174,174,174,174, 10,
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10, 10, 10, 10, 10, 10, 10, 10,
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10, 10, 15, 15, 55, 55, 55, 55,
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10, 10, 10, 10, 10, 10, 10, 10,
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194,194,194,194,194,194,194,194,
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194,194,194,194,194,194,194,194,
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194, 15, 15,184,184,184,184,184,
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184,184,184,184, 55, 55, 55, 55,
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55, 55, 55, 55, 55, 55, 55, 55,
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55, 55, 55, 55, 86, 39, 37, 37,
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208,174,174,174,174,194,194,194,
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194, 48, 48,174,174,174,174, 39,
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39, 55,208,208,208,208, 10, 10,
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10, 10, 10, 10, 37, 37, 37, 37,
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37, 37, 37, 37,184,184,184,184,
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152,152,152,152,194,194,194, 15,
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15, 15, 15, 15, 15, 15, 15,
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};
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static inline uint32 GetSmallMapIndustriesPixels(uint tile)
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{
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int t;
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t = GET_TILETYPE(tile);
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if (t == MP_INDUSTRY) {
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byte color = _industry_smallmap_colors[_map5[tile]];
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return color + (color << 8) + (color << 16) + (color << 24);
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} else {
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if (t == MP_TUNNELBRIDGE) {
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t = _map5[tile];
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if ((t & 0x80) == 0) t>>=1;
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if ((t & 6) == 0) {
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t = MP_RAILWAY;
|
|
} else if ((t & 6) == 2) {
|
|
t = MP_STREET;
|
|
} else {
|
|
t = MP_WATER;
|
|
}
|
|
}
|
|
return ((MKCOLOR(0x54545454) & _smallmap_vehicles_andor[t][1]) | _smallmap_vehicles_andor[t][0]);
|
|
}
|
|
}
|
|
|
|
static void DrawSmallMapIndustries(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
|
|
{
|
|
do {
|
|
if (xc < MapMaxX() && yc < MapMaxY())
|
|
WRITE_PIXELS_OR(dst, GetSmallMapIndustriesPixels(TILE_XY(xc,yc)) & mask);
|
|
} while (xc++,yc++,dst+=pitch,--reps != 0);
|
|
}
|
|
|
|
static inline uint32 GetSmallMapRoutesPixels(uint tile)
|
|
{
|
|
int t;
|
|
uint32 bits;
|
|
|
|
t = GET_TILETYPE(tile);
|
|
if (t == MP_STATION) {
|
|
byte m5 = _map5[tile];
|
|
(bits = MKCOLOR(0x56565656), m5 < 8) || // 8 - railroad station (green)
|
|
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x43) || // 67 - airport (red)
|
|
(bits = MKCOLOR(0xC2C2C2C2), m5 < 0x47) || // 71 - truck loading bay (orange)
|
|
(bits = MKCOLOR(0xBFBFBFBF), m5 < 0x4B) || // 75 - bus station (yellow)
|
|
(bits = MKCOLOR(0x98989898), m5 < 0x53) || // 83 - docks (blue)
|
|
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x73) || // 115 - airport (red) (new airports)
|
|
(bits = MKCOLOR(0xFFFFFFFF), true); // all others
|
|
} else {
|
|
if (t == MP_TUNNELBRIDGE) {
|
|
t = _map5[tile];
|
|
if ((t & 0x80) == 0) t>>=1;
|
|
if ((t & 6) == 0) {
|
|
t = MP_RAILWAY;
|
|
} else if ((t & 6) == 2) {
|
|
t = MP_STREET;
|
|
} else {
|
|
t = MP_WATER;
|
|
}
|
|
}
|
|
// ground color
|
|
bits = ((MKCOLOR(0x54545454) & _smallmap_contours_andor[t][1]) | _smallmap_contours_andor[t][0]);
|
|
}
|
|
return bits;
|
|
}
|
|
|
|
static void DrawSmallMapRoutes(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
|
|
{
|
|
do {
|
|
if (xc < MapMaxX() && yc < MapMaxY())
|
|
WRITE_PIXELS_OR(dst, GetSmallMapRoutesPixels(TILE_XY(xc,yc)) & mask);
|
|
} while (xc++,yc++,dst+=pitch,--reps != 0);
|
|
}
|
|
|
|
static const uint32 _vegetation_clear_bits[4 + 7] = {
|
|
MKCOLOR(0x37373737),
|
|
MKCOLOR(0x37373737),
|
|
MKCOLOR(0x37373737),
|
|
MKCOLOR(0x54545454),
|
|
|
|
MKCOLOR(0x52525252),
|
|
MKCOLOR(0x0A0A0A0A),
|
|
MKCOLOR(0x25252525),
|
|
MKCOLOR(0x98989898),
|
|
MKCOLOR(0xC2C2C2C2),
|
|
MKCOLOR(0x54545454),
|
|
MKCOLOR(0x54545454),
|
|
};
|
|
|
|
static inline uint32 GetSmallMapVegetationPixels(uint tile)
|
|
{
|
|
int i,t;
|
|
uint32 bits;
|
|
|
|
t = GET_TILETYPE(tile);
|
|
if (t == MP_CLEAR) {
|
|
i = (_map5[tile] & 0x1F) - 4;
|
|
if (i >= 0) i = (i >> 2);
|
|
bits = _vegetation_clear_bits[i + 4];
|
|
} else if (t == MP_INDUSTRY) {
|
|
bits = IS_BYTE_INSIDE(_map5[tile], 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
|
|
} else if (t == MP_TREES) {
|
|
bits = MKCOLOR(0x54575754);
|
|
if ((_map2[tile] & 0x30) == 0x20)
|
|
bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
|
|
} else {
|
|
if (t == MP_TUNNELBRIDGE) {
|
|
t = _map5[tile];
|
|
if ((t & 0x80) == 0) t>>=1;
|
|
if ((t & 6) == 0) {
|
|
t = MP_RAILWAY;
|
|
} else if ((t & 6) == 2) {
|
|
t = MP_STREET;
|
|
} else {
|
|
t = MP_WATER;
|
|
}
|
|
}
|
|
bits = ((MKCOLOR(0x54545454) & _smallmap_vehicles_andor[t][1]) | _smallmap_vehicles_andor[t][0]);
|
|
}
|
|
|
|
return bits;
|
|
}
|
|
|
|
|
|
static void DrawSmallMapVegetation(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
|
|
{
|
|
do {
|
|
if (xc < MapMaxX() && yc < MapMaxY())
|
|
WRITE_PIXELS_OR(dst, GetSmallMapVegetationPixels(TILE_XY(xc,yc)) & mask);
|
|
} while (xc++,yc++,dst+=pitch,--reps != 0);
|
|
}
|
|
|
|
|
|
static uint32 *_owner_colors;
|
|
|
|
static inline uint32 GetSmallMapOwnerPixels(uint tile)
|
|
{
|
|
int t;
|
|
|
|
t = GET_TILETYPE(tile);
|
|
if (t == MP_HOUSE || _map_owner[tile] == OWNER_TOWN) {
|
|
t = 0x80;
|
|
} else if (t == MP_INDUSTRY) {
|
|
t = 0xff;
|
|
} else {
|
|
t = _map_owner[tile];
|
|
}
|
|
|
|
return _owner_colors[t];
|
|
}
|
|
|
|
|
|
static void DrawSmallMapOwners(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
|
|
{
|
|
do {
|
|
if (xc < MapMaxX() && yc < MapMaxY())
|
|
WRITE_PIXELS_OR(dst, GetSmallMapOwnerPixels(TILE_XY(xc,yc)) & mask);
|
|
} while (xc++,yc++,dst+=pitch,--reps != 0);
|
|
}
|
|
|
|
|
|
static const uint32 _smallmap_mask_left[3] = {
|
|
MKCOLOR(0xFF000000),
|
|
MKCOLOR(0xFFFF0000),
|
|
MKCOLOR(0xFFFFFF00),
|
|
};
|
|
|
|
static const uint32 _smallmap_mask_right[4] = {
|
|
MKCOLOR(0x00000000),
|
|
MKCOLOR(0x000000FF),
|
|
MKCOLOR(0x0000FFFF),
|
|
MKCOLOR(0x00FFFFFF),
|
|
};
|
|
|
|
/* each tile has 4 x pixels and 1 y pixel */
|
|
|
|
typedef void SmallmapDrawProc(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask);
|
|
|
|
static SmallmapDrawProc *_smallmap_draw_procs[] = {
|
|
DrawSmallMapContours,
|
|
DrawSmallMapVehicles,
|
|
DrawSmallMapIndustries,
|
|
DrawSmallMapRoutes,
|
|
DrawSmallMapVegetation,
|
|
DrawSmallMapOwners,
|
|
};
|
|
|
|
static const byte _vehicle_type_colors[6] = {
|
|
184, 191, 152, 15, 215, 184
|
|
};
|
|
|
|
static inline uint32 dup_byte32(byte b) {
|
|
return b + (b << 8) + (b << 16) + (b << 24);
|
|
}
|
|
|
|
static void DrawVertMapIndicator(int x, int y, int x2, int y2)
|
|
{
|
|
GfxFillRect(x, y, x2, y + 3, 69);
|
|
GfxFillRect(x, y2 - 3, x2, y2, 69);
|
|
}
|
|
|
|
static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
|
|
{
|
|
GfxFillRect(x, y, x + 3, y2, 69);
|
|
GfxFillRect(x2 - 3, y, x2, y2, 69);
|
|
}
|
|
|
|
static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
|
|
{
|
|
DrawPixelInfo *old_dpi;
|
|
int dx,dy, x, y, x2, y2;
|
|
byte *ptr;
|
|
uint tile_x, tile_y;
|
|
uint32 mask;
|
|
int t;
|
|
int reps;
|
|
SmallmapDrawProc *proc;
|
|
ViewPort *vp;
|
|
|
|
old_dpi = _cur_dpi;
|
|
_cur_dpi = dpi;
|
|
|
|
/* clear it */
|
|
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
|
|
|
|
/* setup owner table */
|
|
if (type == 5) {
|
|
Player *p;
|
|
uint32 *tbl;
|
|
|
|
/* setup owners ptr */
|
|
_owner_colors = tbl = alloca(256 * sizeof(*_owner_colors));
|
|
|
|
/* clear the town colors */
|
|
memset(tbl + 128, 0xB4, 128 * sizeof(*_owner_colors));
|
|
|
|
/* fill with some special colors */
|
|
tbl[0x10] = MKCOLOR(0x54545454);
|
|
tbl[0x11] = MKCOLOR(0xCACACACA);
|
|
tbl[0xff] = MKCOLOR(0x20202020); /* industry */
|
|
|
|
/* now fill with the player colors */
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
tbl[p->index] = dup_byte32(GetSpritePtr(0x307 + p->player_color)[0xCB]);
|
|
}
|
|
}
|
|
}
|
|
|
|
tile_x = (int)WP(w,smallmap_d).scroll_x >> 4;
|
|
tile_y = (int)WP(w,smallmap_d).scroll_y >> 4;
|
|
|
|
dx = dpi->left + WP(w,smallmap_d).subscroll;
|
|
tile_x -= (dx >> 2);
|
|
tile_y += (dx >> 2);
|
|
dx &= 3;
|
|
|
|
dy = dpi->top;
|
|
tile_x += (dy >> 1);
|
|
tile_y += (dy >> 1);
|
|
|
|
if (dy & 1) {
|
|
tile_x++;
|
|
dx += 2;
|
|
if (dx > 3) {
|
|
dx -= 4;
|
|
tile_x--;
|
|
tile_y++;
|
|
}
|
|
}
|
|
|
|
proc = _smallmap_draw_procs[type];
|
|
|
|
ptr = dpi->dst_ptr - dx - 4;
|
|
x = - dx - 4;
|
|
y = 0;
|
|
|
|
for(;;) {
|
|
mask = (uint32)-1;
|
|
|
|
/* distance from left edge */
|
|
if (x < 0) {
|
|
if (x < -3) goto skip_column;
|
|
/* mask to use at the left edge */
|
|
mask = _smallmap_mask_left[x + 3];
|
|
}
|
|
|
|
/* distance from right edge */
|
|
t = dpi->width - x;
|
|
if (t < 4) {
|
|
if (t < 0)
|
|
break; /* exit loop */
|
|
/* mask to use at the right edge */
|
|
mask &= _smallmap_mask_right[t];
|
|
}
|
|
|
|
/* number of lines */
|
|
reps = ((dpi->height - y + 1) >> 1);
|
|
if (reps > 0) {
|
|
// assert(ptr >= dpi->dst_ptr);
|
|
proc(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask);
|
|
}
|
|
|
|
skip_column:
|
|
if (y == 0) {
|
|
tile_y++;
|
|
y++;
|
|
ptr += dpi->pitch;
|
|
} else {
|
|
tile_x--;
|
|
y--;
|
|
ptr -= dpi->pitch;
|
|
}
|
|
ptr += 2;
|
|
x += 2;
|
|
}
|
|
|
|
/* draw vehicles? */
|
|
if (type == 0 || type == 1) {
|
|
Vehicle *v;
|
|
bool skip;
|
|
byte color;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type != 0 && v->type != 0x14 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0) {
|
|
// Remap into flat coordinates.
|
|
Point pt = RemapCoords(
|
|
(int)(v->x_pos - WP(w,smallmap_d).scroll_x) >> 4,
|
|
(int)(v->y_pos - WP(w,smallmap_d).scroll_y) >> 4,
|
|
0);
|
|
x = pt.x;
|
|
y = pt.y;
|
|
|
|
// Check if y is out of bounds?
|
|
y -= dpi->top;
|
|
if ((uint)y >= (uint)dpi->height)
|
|
continue;
|
|
|
|
// Default is to draw both pixels.
|
|
skip = false;
|
|
|
|
// Offset X coordinate
|
|
x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
|
|
|
|
if (x < 0) {
|
|
// if x+1 is 0, that means we're on the very left edge,
|
|
// and should thus only draw a single pixel
|
|
if (++x != 0)
|
|
continue;
|
|
skip = true;
|
|
} else if (x >= dpi->width - 1) {
|
|
// Check if we're at the very right edge, and if so draw only a single pixel
|
|
if (x != dpi->width - 1)
|
|
continue;
|
|
skip = true;
|
|
}
|
|
|
|
// Calculate pointer to pixel and the color
|
|
ptr = dpi->dst_ptr + y * dpi->pitch + x;
|
|
color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
|
|
|
|
// And draw either one or two pixels depending on clipping
|
|
ptr[0] = color;
|
|
if (!skip)
|
|
ptr[1] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (show_towns) {
|
|
Town *t;
|
|
FOR_ALL_TOWNS(t) {
|
|
if (t->xy != 0) {
|
|
// Remap the town coordinate
|
|
Point pt = RemapCoords(
|
|
(int)(GET_TILE_X(t->xy)*16 - WP(w,smallmap_d).scroll_x) >> 4,
|
|
(int)(GET_TILE_Y(t->xy)*16 - WP(w,smallmap_d).scroll_y) >> 4,
|
|
0);
|
|
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
|
|
y = pt.y;
|
|
|
|
// Check if the town sign is within bounds
|
|
if (x + t->sign.width_2 > dpi->left &&
|
|
x < dpi->left + dpi->width &&
|
|
y + 6 > dpi->top &&
|
|
y < dpi->top + dpi->height) {
|
|
// And draw it.
|
|
SetDParam(0, t->index);
|
|
DrawString(x, y, STR_2056, 12);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw map indicators
|
|
{
|
|
Point pt;
|
|
|
|
// Find main viewport.
|
|
vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
|
|
|
|
pt = RemapCoords(
|
|
WP(w,smallmap_d).scroll_x,
|
|
WP(w,smallmap_d).scroll_y,
|
|
0);
|
|
|
|
x = vp->virtual_left - pt.x;
|
|
y = vp->virtual_top - pt.y;
|
|
x2 = (x + vp->virtual_width) >> 4;
|
|
y2 = (y + vp->virtual_height) >> 4;
|
|
x >>= 4;
|
|
y >>= 4;
|
|
|
|
x -= WP(w,smallmap_d).subscroll;
|
|
x2 -= WP(w,smallmap_d).subscroll;
|
|
|
|
DrawVertMapIndicator(x, y, x, y2);
|
|
DrawVertMapIndicator(x2, y, x2, y2);
|
|
|
|
DrawHorizMapIndicator(x, y, x2, y);
|
|
DrawHorizMapIndicator(x, y2, x2, y2);
|
|
}
|
|
_cur_dpi = old_dpi;
|
|
}
|
|
|
|
static void SmallMapWindowProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch(e->event) {
|
|
case WE_PAINT: {
|
|
const uint16 *tbl;
|
|
int x,y,y_org;
|
|
DrawPixelInfo new_dpi;
|
|
|
|
/* draw the window */
|
|
SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
|
|
DrawWindowWidgets(w);
|
|
|
|
/* draw the legend */
|
|
tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
|
|
x = 4;
|
|
y_org = w->height - 43 - 11;
|
|
y = y_org;
|
|
while (true) {
|
|
GfxFillRect(x, y+1, x+8, y + 5, 0);
|
|
GfxFillRect(x+1, y+2, x+7, y + 4, (byte)tbl[0]);
|
|
DrawString(x+11, y, tbl[1], 0);
|
|
|
|
tbl += 2;
|
|
y += 6;
|
|
|
|
if (tbl[0] == 0xFFFF) {
|
|
break;
|
|
} else if (tbl[0] & 0x100) {
|
|
x += 123;
|
|
y = y_org;
|
|
}
|
|
}
|
|
|
|
if (!FillDrawPixelInfo(&new_dpi, NULL, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
|
|
return;
|
|
|
|
DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
switch(e->click.widget) {
|
|
case 4: {/* main wnd */
|
|
Window *w2;
|
|
Point pt;
|
|
|
|
_left_button_clicked = false;
|
|
|
|
w2 = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
|
|
pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
|
|
WP(w2,vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
|
|
WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
|
|
} break;
|
|
|
|
case 5: /* show land contours */
|
|
case 6: /* show vehicles */
|
|
case 7: /* show industries */
|
|
case 8: /* show transport routes */
|
|
case 9: /* show vegetation */
|
|
case 10: /* show land owners */
|
|
w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10);
|
|
w->click_state |= 1 << e->click.widget;
|
|
_smallmap_type = e->click.widget - 5;
|
|
|
|
SetWindowDirty(w);
|
|
SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case 12: /* toggle town names */
|
|
w->click_state ^= (1 << 12);
|
|
_smallmap_show_towns = (w->click_state >> 12) & 1;
|
|
SetWindowDirty(w);
|
|
SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WE_RCLICK:
|
|
if (e->click.widget == 4) {
|
|
if (_scrolling_viewport)
|
|
return;
|
|
_scrolling_viewport = true;
|
|
_cursor.delta.x = 0;
|
|
_cursor.delta.y = 0;
|
|
}
|
|
break;
|
|
|
|
case WE_MOUSELOOP:
|
|
/* update the window every now and then */
|
|
if ((++w->vscroll.pos & 0x1F) == 0)
|
|
SetWindowDirty(w);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const WindowDesc _smallmap_desc = {
|
|
-1,-1, 446, 314,
|
|
WC_SMALLMAP,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_smallmap_widgets,
|
|
SmallMapWindowProc
|
|
};
|
|
|
|
void ShowSmallMap()
|
|
{
|
|
Window *w;
|
|
ViewPort *vp;
|
|
int x,y;
|
|
|
|
w = AllocateWindowDescFront(&_smallmap_desc, 0);
|
|
if (w) {
|
|
w->click_state = ((1<<5) << _smallmap_type) | (_smallmap_show_towns << 12);
|
|
w->resize.width = 350;
|
|
w->resize.height = 250;
|
|
|
|
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
|
|
|
|
x = (((vp->virtual_width - (220*32)) / 2) + vp->virtual_left) / 4;
|
|
y = ((((vp->virtual_height- (120*32)) / 2) + vp->virtual_top ) / 2) - 32;
|
|
WP(w,smallmap_d).scroll_x = (y-x) & ~0xF;
|
|
WP(w,smallmap_d).scroll_y = (x+y) & ~0xF;
|
|
WP(w,smallmap_d).subscroll = 0;
|
|
}
|
|
}
|
|
|
|
/* Extra ViewPort Window Stuff */
|
|
static const Widget _extra_view_port_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL},
|
|
{ WWT_6, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 21, 234, 255, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 22, 43, 234, 255, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW,STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN,STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
|
|
{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL},
|
|
{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL},
|
|
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
ViewPort *vp = w->viewport;
|
|
|
|
switch(e->event) {
|
|
case WE_PAINT: {
|
|
// set the number in the title bar
|
|
SetDParam(0, (w->window_number+1));
|
|
|
|
DrawWindowWidgets(w);
|
|
DrawWindowViewport(w);
|
|
} break;
|
|
case WE_CLICK: {
|
|
switch(e->click.widget) {
|
|
case 5: { /* zoom in */
|
|
DoZoomInOutWindow(ZOOM_IN, w);
|
|
} break;
|
|
|
|
case 6: { /* zoom out */
|
|
DoZoomInOutWindow(ZOOM_OUT, w);
|
|
} break;
|
|
|
|
case 7: { /* location button (move main view to same spot as this view) */
|
|
Window * w2 = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
int x = WP(w,vp_d).scrollpos_x; // Where is the main looking at
|
|
int y = WP(w,vp_d).scrollpos_y;
|
|
|
|
// set this view to same location. Based on the center, adjusting for zoom
|
|
WP(w2,vp_d).scrollpos_x = x - (w2->viewport->virtual_width - (w->viewport->virtual_width << vp->zoom)) / 2;
|
|
WP(w2,vp_d).scrollpos_y = y - (w2->viewport->virtual_height - (w->viewport->virtual_height << vp->zoom)) / 2;
|
|
} break;
|
|
case 8: { /* inverse location button (move this view to same spot as main view) */
|
|
Window * w2 = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
int x = WP(w2,vp_d).scrollpos_x;
|
|
int y = WP(w2,vp_d).scrollpos_y;
|
|
|
|
WP(w,vp_d).scrollpos_x = x + (w2->viewport->virtual_width - (w->viewport->virtual_width << vp->zoom)) / 2;
|
|
WP(w,vp_d).scrollpos_y = y + (w2->viewport->virtual_height - (w->viewport->virtual_height << vp->zoom)) / 2;
|
|
} break;
|
|
}
|
|
} break;
|
|
case WE_RESIZE: {
|
|
w->viewport->width += e->sizing.diff.x;
|
|
w->viewport->height += e->sizing.diff.y;
|
|
|
|
w->viewport->virtual_width += e->sizing.diff.x;
|
|
w->viewport->virtual_height += e->sizing.diff.y;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
static const WindowDesc _extra_view_port_desc = {
|
|
-1,-1, 300, 268,
|
|
WC_EXTRA_VIEW_PORT,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_extra_view_port_widgets,
|
|
ExtraViewPortWndProc
|
|
};
|
|
|
|
void ShowExtraViewPortWindow()
|
|
{
|
|
Window *w, *v;
|
|
int i = 0;
|
|
|
|
// find next free window number for extra viewport
|
|
while (FindWindowById(WC_EXTRA_VIEW_PORT, i) ) {
|
|
i++;
|
|
}
|
|
|
|
w = AllocateWindowDescFront(&_extra_view_port_desc, i);
|
|
if (w) {
|
|
int x, y;
|
|
// disable zoom in button
|
|
w->disabled_state = (1 << 4);
|
|
// the main window with the main view
|
|
v = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
// New viewport start ats (zero,zero)
|
|
AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
|
|
|
|
// center on same place as main window (zoom is maximum, no adjustment needed)
|
|
x = WP(v,vp_d).scrollpos_x;
|
|
y = WP(v,vp_d).scrollpos_y;
|
|
WP(w,vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;
|
|
WP(w,vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
|
|
}
|
|
}
|