mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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af7d9020a1
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_info.hpp GameInfo keeps track of all information of an Game, like Author, Description, ... */
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#ifndef GAME_INFO_HPP
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#define GAME_INFO_HPP
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#include "../script/script_info.hpp"
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/** All static information from an Game like name, version, etc. */
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class GameInfo : public ScriptInfo {
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public:
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GameInfo();
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~GameInfo();
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/**
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* Register the functions of this class.
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*/
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static void RegisterAPI(Squirrel *engine);
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/**
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* Create an Game, using this GameInfo as start-template.
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*/
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static SQInteger Constructor(HSQUIRRELVM vm);
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/**
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* Check if we can start this Game.
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*/
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bool CanLoadFromVersion(int version) const;
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/**
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* Get the API version this Game is written for.
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*/
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const char *GetAPIVersion() const { return this->api_version; }
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bool IsDeveloperOnly() const override { return this->is_developer_only; }
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private:
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int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
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bool is_developer_only; ///< Is the script selectable by non-developers?
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const char *api_version; ///< API version used by this Game.
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};
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/** All static information from an Game library like name, version, etc. */
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class GameLibrary : public ScriptInfo {
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public:
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GameLibrary() : ScriptInfo(), category(NULL) {};
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~GameLibrary();
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/**
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* Register the functions of this class.
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*/
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static void RegisterAPI(Squirrel *engine);
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/**
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* Create an GSLibrary, using this GSInfo as start-template.
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*/
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static SQInteger Constructor(HSQUIRRELVM vm);
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/**
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* Get the category this library is in.
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*/
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const char *GetCategory() const { return this->category; }
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private:
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const char *category; ///< The category this library is in.
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};
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#endif /* GAME_INFO_HPP */
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