mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
321 lines
12 KiB
C++
321 lines
12 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file town_sl.cpp Code handling saving and loading of towns and houses */
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#include "../stdafx.h"
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#include "../newgrf_house.h"
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#include "../town.h"
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#include "../landscape.h"
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#include "../subsidy_func.h"
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#include "saveload.h"
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#include "newgrf_sl.h"
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/**
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* Rebuild all the cached variables of towns.
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*/
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void RebuildTownCaches()
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{
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Town *town;
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InitializeBuildingCounts();
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/* Reset town population and num_houses */
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FOR_ALL_TOWNS(town) {
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town->cache.population = 0;
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town->cache.num_houses = 0;
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}
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for (TileIndex t = 0; t < MapSize(); t++) {
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if (!IsTileType(t, MP_HOUSE)) continue;
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HouseID house_id = GetHouseType(t);
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town = Town::GetByTile(t);
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IncreaseBuildingCount(town, house_id);
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if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
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/* Increase the number of houses for every house, but only once. */
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if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
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}
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/* Update the population and num_house dependent values */
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FOR_ALL_TOWNS(town) {
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UpdateTownRadius(town);
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UpdateTownCargoes(town);
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}
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UpdateTownCargoBitmap();
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}
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/**
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* Check and update town and house values.
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*
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* Checked are the HouseIDs. Updated are the
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* town population the number of houses per
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* town, the town radius and the max passengers
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* of the town.
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*/
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void UpdateHousesAndTowns()
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{
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for (TileIndex t = 0; t < MapSize(); t++) {
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if (!IsTileType(t, MP_HOUSE)) continue;
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HouseID house_id = GetCleanHouseType(t);
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if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
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/* The specs for this type of house are not available any more, so
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* replace it with the substitute original house type. */
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house_id = _house_mngr.GetSubstituteID(house_id);
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SetHouseType(t, house_id);
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}
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}
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/* Check for cases when a NewGRF has set a wrong house substitute type. */
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for (TileIndex t = 0; t < MapSize(); t++) {
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if (!IsTileType(t, MP_HOUSE)) continue;
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HouseID house_type = GetCleanHouseType(t);
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TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
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if (t == north_tile) {
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const HouseSpec *hs = HouseSpec::Get(house_type);
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bool valid_house = true;
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if (hs->building_flags & TILE_SIZE_2x1) {
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TileIndex tile = t + TileDiffXY(1, 0);
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if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
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} else if (hs->building_flags & TILE_SIZE_1x2) {
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TileIndex tile = t + TileDiffXY(0, 1);
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if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
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} else if (hs->building_flags & TILE_SIZE_2x2) {
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TileIndex tile = t + TileDiffXY(0, 1);
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if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
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tile = t + TileDiffXY(1, 0);
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if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
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tile = t + TileDiffXY(1, 1);
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if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
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}
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/* If not all tiles of this house are present remove the house.
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* The other tiles will get removed later in this loop because
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* their north tile is not the correct type anymore. */
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if (!valid_house) DoClearSquare(t);
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} else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
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/* This tile should be part of a multi-tile building but the
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* north tile of this house isn't on the map. */
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DoClearSquare(t);
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}
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}
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RebuildTownCaches();
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}
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/** Save and load of towns. */
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static const SaveLoad _town_desc[] = {
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SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDNULL(2, 0, 2), ///< population, no longer in use
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SLE_CONDNULL(4, 3, 84), ///< population, no longer in use
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SLE_CONDNULL(2, 0, 91), ///< num_houses, no longer in use
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SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
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SLE_VAR(Town, townnametype, SLE_UINT16),
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SLE_VAR(Town, townnameparts, SLE_UINT32),
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SLE_CONDSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Town, flags, SLE_UINT8),
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SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(Town, statues, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDNULL(1, 0, 1), ///< sort_index, no longer in use
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SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(Town, have_ratings, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDARR(Town, ratings, SLE_INT16, 8, 0, 103),
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SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, 104, SL_MAX_VERSION),
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/* failed bribe attempts are stored since savegame format 4 */
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SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, 103),
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SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, 104, SL_MAX_VERSION),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32, 9, 164),
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SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_UINT32, 9, 164),
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SLE_CONDNULL(2, 0, 163), ///< pct_pass_transported / pct_mail_transported, now computed on the fly
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SLE_CONDVAR(Town, received[TE_FOOD].old_act, SLE_UINT16, 0, 164),
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SLE_CONDVAR(Town, received[TE_WATER].old_act, SLE_UINT16, 0, 164),
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SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, 0, 164),
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SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, 0, 164),
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SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, 165, SL_MAX_VERSION),
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SLE_CONDSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, 0, 168, SL_MAX_VERSION),
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SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
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SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
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SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, 0, 53),
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SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
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SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, 54, 164),
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SLE_CONDVAR(Town, growth_rate, SLE_UINT16, 165, SL_MAX_VERSION),
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SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
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SLE_VAR(Town, road_build_months, SLE_UINT8),
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SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
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SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
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SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
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SLE_CONDVAR(Town, cargo_produced, SLE_UINT32, 166, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 30 bytes) */
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SLE_CONDNULL(30, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static const SaveLoad _town_supplied_desc[] = {
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SLE_CONDVAR(TransportedCargoStat<uint32>, old_max, SLE_UINT32, 165, SL_MAX_VERSION),
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SLE_CONDVAR(TransportedCargoStat<uint32>, new_max, SLE_UINT32, 165, SL_MAX_VERSION),
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SLE_CONDVAR(TransportedCargoStat<uint32>, old_act, SLE_UINT32, 165, SL_MAX_VERSION),
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SLE_CONDVAR(TransportedCargoStat<uint32>, new_act, SLE_UINT32, 165, SL_MAX_VERSION),
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SLE_END()
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};
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static const SaveLoad _town_received_desc[] = {
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SLE_CONDVAR(TransportedCargoStat<uint16>, old_max, SLE_UINT16, 165, SL_MAX_VERSION),
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SLE_CONDVAR(TransportedCargoStat<uint16>, new_max, SLE_UINT16, 165, SL_MAX_VERSION),
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SLE_CONDVAR(TransportedCargoStat<uint16>, old_act, SLE_UINT16, 165, SL_MAX_VERSION),
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SLE_CONDVAR(TransportedCargoStat<uint16>, new_act, SLE_UINT16, 165, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_HIDS()
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{
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Save_NewGRFMapping(_house_mngr);
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}
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static void Load_HIDS()
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{
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Load_NewGRFMapping(_house_mngr);
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}
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const SaveLoad *GetTileMatrixDesc()
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{
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/* Here due to private member vars. */
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static const SaveLoad _tilematrix_desc[] = {
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SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
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SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
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SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
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SLE_END()
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};
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return _tilematrix_desc;
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}
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static void RealSave_Town(Town *t)
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{
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SlObject(t, _town_desc);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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SlObject(&t->supplied[i], _town_supplied_desc);
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}
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for (int i = TE_BEGIN; i < NUM_TE; i++) {
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SlObject(&t->received[i], _town_received_desc);
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}
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if (IsSavegameVersionBefore(166)) return;
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SlObject(&t->cargo_accepted, GetTileMatrixDesc());
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if (t->cargo_accepted.area.w != 0) {
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uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
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SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
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}
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}
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static void Save_TOWN()
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{
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Town *t;
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FOR_ALL_TOWNS(t) {
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SlSetArrayIndex(t->index);
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SlAutolength((AutolengthProc*)RealSave_Town, t);
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}
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}
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static void Load_TOWN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Town *t = new (index) Town();
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SlObject(t, _town_desc);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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SlObject(&t->supplied[i], _town_supplied_desc);
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}
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for (int i = TE_BEGIN; i < TE_END; i++) {
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SlObject(&t->received[i], _town_received_desc);
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}
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if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) {
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SlErrorCorrupt("Invalid town name generator");
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}
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if (IsSavegameVersionBefore(166)) continue;
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SlObject(&t->cargo_accepted, GetTileMatrixDesc());
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if (t->cargo_accepted.area.w != 0) {
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uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
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t->cargo_accepted.data = MallocT<uint32>(arr_len);
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SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
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/* Rebuild total cargo acceptance. */
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UpdateTownCargoTotal(t);
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}
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}
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}
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/** Fix pointers when loading town data. */
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static void Ptrs_TOWN()
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{
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/* Don't run when savegame version lower than 161. */
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if (IsSavegameVersionBefore(161)) return;
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Town *t;
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FOR_ALL_TOWNS(t) {
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SlObject(t, _town_desc);
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}
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}
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/** Chunk handler for towns. */
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extern const ChunkHandler _town_chunk_handlers[] = {
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{ 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
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{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
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};
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