mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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155 lines
5.9 KiB
C++
155 lines
5.9 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */
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#include "../stdafx.h"
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#include "../date_func.h"
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#include "../zoom_func.h"
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#include "../window_gui.h"
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#include "../window_func.h"
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#include "../viewport_func.h"
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#include "../gfx_func.h"
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#include "../core/random_func.hpp"
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#include "../fios.h"
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#include "saveload.h"
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extern TileIndex _cur_tileloop_tile;
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extern uint16 _disaster_delay;
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extern byte _trees_tick_ctr;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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int _saved_scrollpos_y;
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ZoomLevelByte _saved_scrollpos_zoom;
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void SaveViewportBeforeSaveGame()
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{
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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if (w != NULL) {
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_saved_scrollpos_x = w->viewport->scrollpos_x;
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_saved_scrollpos_y = w->viewport->scrollpos_y;
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_saved_scrollpos_zoom = w->viewport->zoom;
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}
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}
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void ResetViewportAfterLoadGame()
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{
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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w->viewport->scrollpos_x = _saved_scrollpos_x;
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w->viewport->scrollpos_y = _saved_scrollpos_y;
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w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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ViewPort *vp = w->viewport;
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vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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/* If zoom_max is ZOOM_LVL_MIN then the setting has not been loaded yet, therefore all levels are allowed. */
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if (_settings_client.gui.zoom_max != ZOOM_LVL_MIN) {
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/* Ensure zoom level is allowed */
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while (vp->zoom < _settings_client.gui.zoom_min) DoZoomInOutWindow(ZOOM_OUT, w);
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while (vp->zoom > _settings_client.gui.zoom_max) DoZoomInOutWindow(ZOOM_IN, w);
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}
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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}
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byte _age_cargo_skip_counter; ///< Skip aging of cargo? Used before savegame version 162.
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static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLEG_VAR(_date_fract, SLE_UINT16),
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SLEG_VAR(_tick_counter, SLE_UINT16),
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SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
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SLEG_CONDVAR(_age_cargo_skip_counter, SLE_UINT8, 0, 161),
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SLE_CONDNULL(1, 0, 45),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_disaster_delay, SLE_UINT16),
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SLE_CONDNULL(2, 0, 119),
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SLEG_VAR(_random.state[0], SLE_UINT32),
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SLEG_VAR(_random.state[1], SLE_UINT32),
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SLE_CONDNULL(1, 0, 9),
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SLE_CONDNULL(4, 10, 119),
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SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
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SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION),
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SLE_CONDNULL(4, 11, 119),
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SLEG_END()
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};
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static const SaveLoadGlobVarList _date_check_desc[] = {
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SLEG_CONDVAR(_load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_NULL(2), // _date_fract
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SLE_NULL(2), // _tick_counter
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SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
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SLE_CONDNULL(1, 0, 161), // _age_cargo_skip_counter
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SLE_CONDNULL(1, 0, 45),
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SLE_CONDNULL(2, 0, 5), // _cur_tileloop_tile
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SLE_CONDNULL(4, 6, SL_MAX_VERSION), // _cur_tileloop_tile
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SLE_NULL(2), // _disaster_delay
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SLE_CONDNULL(2, 0, 119),
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SLE_NULL(4), // _random.state[0]
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SLE_NULL(4), // _random.state[1]
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SLE_CONDNULL(1, 0, 9),
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SLE_CONDNULL(4, 10, 119),
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SLE_NULL(1), // _cur_company_tick_index
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SLE_CONDNULL(2, 0, 108), // _next_competitor_start
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SLE_CONDNULL(4, 109, SL_MAX_VERSION), // _next_competitor_start
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SLE_NULL(1), // _trees_tick_ctr
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SLE_CONDNULL(1, 4, SL_MAX_VERSION), // _pause_mode
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SLE_CONDNULL(4, 11, 119),
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SLEG_END()
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};
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/* Save load date related variables as well as persistent tick counters
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* XXX: currently some unrelated stuff is just put here */
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static void SaveLoad_DATE()
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{
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SlGlobList(_date_desc);
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}
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static void Check_DATE()
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{
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SlGlobList(_date_check_desc);
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if (IsSavegameVersionBefore(31)) {
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_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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}
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static const SaveLoadGlobVarList _view_desc[] = {
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
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SLEG_END()
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};
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static void SaveLoad_VIEW()
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{
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SlGlobList(_view_desc);
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}
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extern const ChunkHandler _misc_chunk_handlers[] = {
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{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, Check_DATE, CH_RIFF},
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{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, NULL, CH_RIFF | CH_LAST},
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};
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