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OpenTTD-patches/src/network
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
1 year ago
..
core Change: include fmt.h C++ headers in stdafx.h 1 year ago
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network.cpp Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_base.h Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
network_chat_gui.cpp Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 1 year ago
network_client.cpp Codechange: make md5sumToString std::string compatible 1 year ago
network_client.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_command.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 1 year ago
network_content.cpp Fix #10131: actually cancel downloads when pressing cancel 1 year ago
network_content.h Fix #10131: actually cancel downloads when pressing cancel 1 year ago
network_content_gui.cpp Codechange: Scrollbar methods now accept size_t. 1 year ago
network_content_gui.h Change: Standardize progress bar layout. 2 years ago
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_func.h Codechange: migrate all game-time-related timers to the new framework 1 year ago
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 3 years ago
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_gui.cpp Codechange: Scrollbar methods now accept size_t. 1 year ago
network_gui.h Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
network_internal.h Fix: Don't send unused tile field over the network (#10507) 1 year ago
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 1 year ago
network_server.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_udp.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
network_udp.h Remove: old server listing via Master Server 3 years ago