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When link graph jobs are cleared due to abandoning the game or exiting, flag the job as aborted. The link graph job running in a separate thread checks the aborted flag periodically and terminates processing early if set. This reduces the delay at game abandon or exit if a long-running job would otherwise still be running. |
4 years ago | |
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CMakeLists.txt | 4 years ago | |
demands.cpp | 6 years ago | |
demands.h | 5 years ago | |
flowmapper.cpp | 5 years ago | |
flowmapper.h | 5 years ago | |
init.h | 5 years ago | |
linkgraph.cpp | 5 years ago | |
linkgraph.h | 4 years ago | |
linkgraph_base.h | 5 years ago | |
linkgraph_gui.cpp | 5 years ago | |
linkgraph_gui.h | 5 years ago | |
linkgraph_type.h | 5 years ago | |
linkgraphjob.cpp | 4 years ago | |
linkgraphjob.h | 4 years ago | |
linkgraphjob_base.h | 5 years ago | |
linkgraphschedule.cpp | 4 years ago | |
linkgraphschedule.h | 4 years ago | |
mcf.cpp | 4 years ago | |
mcf.h | 11 years ago | |
refresh.cpp | 5 years ago | |
refresh.h | 5 years ago |