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41 lines
1.8 KiB
C
41 lines
1.8 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_sound.h Functions related to NewGRF provided sounds. */
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#ifndef NEWGRF_SOUND_H
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#define NEWGRF_SOUND_H
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#include "sound_type.h"
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#include "tile_type.h"
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#include "vehicle_type.h"
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/** Events at which a sound might be played. */
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enum VehicleSoundEvent {
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VSE_START = 1, ///< Vehicle starting, i.e. leaving, the station.
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VSE_TUNNEL = 2, ///< Train entering a tunnel.
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VSE_BREAKDOWN = 3, ///< Vehicle breaking down.
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VSE_RUNNING = 4, ///< Vehicle running normally.
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VSE_TOUCHDOWN = 5, ///< Whenever a plane touches down.
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VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
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VSE_RUNNING_16 = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
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VSE_STOPPED_16 = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
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VSE_LOAD_UNLOAD = 9, ///< Whenever cargo payment is made for a vehicle.
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};
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SoundEntry *AllocateSound();
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void InitializeSoundPool();
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SoundEntry *GetSound(SoundID sound_id);
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uint GetNumSounds();
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
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bool PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
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#endif /* NEWGRF_SOUND_H */
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