OpenTTD-patches/src/network
2008-01-13 21:51:53 +00:00
..
core (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
network_client.cpp (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_data.cpp (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
network_data.h (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00
network_gamelist.cpp (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_gui.cpp (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
network_gui.h (svn r11556) -Feature: allow setting a default password for new companies in network games. 2007-12-02 14:48:26 +00:00
network_internal.h (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00
network_server.cpp (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network_udp.cpp (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
network.cpp (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00
network.h (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00