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OpenTTD-patches/src/lang/english.txt

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##name English (UK)
##ownname English (UK)
##isocode en_GB
##plural 0
##textdir ltr
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0809
##grflangid 0x01
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
##id 0x0000
STR_NULL :
STR_EMPTY :
STR_UNDEFINED :(undefined string)
STR_JUST_NOTHING :Nothing
# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Passengers
STR_CARGO_PLURAL_COAL :Coal
STR_CARGO_PLURAL_MAIL :Mail
STR_CARGO_PLURAL_OIL :Oil
STR_CARGO_PLURAL_LIVESTOCK :Livestock
STR_CARGO_PLURAL_GOODS :Goods
STR_CARGO_PLURAL_GRAIN :Grain
STR_CARGO_PLURAL_WOOD :Wood
STR_CARGO_PLURAL_IRON_ORE :Iron Ore
STR_CARGO_PLURAL_STEEL :Steel
STR_CARGO_PLURAL_VALUABLES :Valuables
STR_CARGO_PLURAL_COPPER_ORE :Copper Ore
STR_CARGO_PLURAL_MAIZE :Maize
STR_CARGO_PLURAL_FRUIT :Fruit
STR_CARGO_PLURAL_DIAMONDS :Diamonds
STR_CARGO_PLURAL_FOOD :Food
STR_CARGO_PLURAL_PAPER :Paper
STR_CARGO_PLURAL_GOLD :Gold
STR_CARGO_PLURAL_WATER :Water
STR_CARGO_PLURAL_WHEAT :Wheat
STR_CARGO_PLURAL_RUBBER :Rubber
STR_CARGO_PLURAL_SUGAR :Sugar
STR_CARGO_PLURAL_TOYS :Toys
STR_CARGO_PLURAL_SWEETS :Sweets
STR_CARGO_PLURAL_COLA :Cola
STR_CARGO_PLURAL_CANDYFLOSS :Candyfloss
STR_CARGO_PLURAL_BUBBLES :Bubbles
STR_CARGO_PLURAL_TOFFEE :Toffee
STR_CARGO_PLURAL_BATTERIES :Batteries
STR_CARGO_PLURAL_PLASTIC :Plastic
STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks
# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Passenger
STR_CARGO_SINGULAR_COAL :Coal
STR_CARGO_SINGULAR_MAIL :Mail
STR_CARGO_SINGULAR_OIL :Oil
STR_CARGO_SINGULAR_LIVESTOCK :Livestock
STR_CARGO_SINGULAR_GOODS :Goods
STR_CARGO_SINGULAR_GRAIN :Grain
STR_CARGO_SINGULAR_WOOD :Wood
STR_CARGO_SINGULAR_IRON_ORE :Iron Ore
STR_CARGO_SINGULAR_STEEL :Steel
STR_CARGO_SINGULAR_VALUABLES :Valuables
STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore
STR_CARGO_SINGULAR_MAIZE :Maize
STR_CARGO_SINGULAR_FRUIT :Fruit
STR_CARGO_SINGULAR_DIAMOND :Diamond
STR_CARGO_SINGULAR_FOOD :Food
STR_CARGO_SINGULAR_PAPER :Paper
STR_CARGO_SINGULAR_GOLD :Gold
STR_CARGO_SINGULAR_WATER :Water
STR_CARGO_SINGULAR_WHEAT :Wheat
STR_CARGO_SINGULAR_RUBBER :Rubber
STR_CARGO_SINGULAR_SUGAR :Sugar
STR_CARGO_SINGULAR_TOY :Toy
STR_CARGO_SINGULAR_SWEETS :Sweet
STR_CARGO_SINGULAR_COLA :Cola
STR_CARGO_SINGULAR_CANDYFLOSS :Candyfloss
STR_CARGO_SINGULAR_BUBBLE :Bubble
STR_CARGO_SINGULAR_TOFFEE :Toffee
STR_CARGO_SINGULAR_BATTERY :Battery
STR_CARGO_SINGULAR_PLASTIC :Plastic
STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink
# Quantity of cargo
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
STR_QUANTITY_MAIL :{COMMA}{NBSP}bag{P "" s} of mail
STR_QUANTITY_OIL :{VOLUME_LONG} of oil
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}item{P "" s} of livestock
STR_QUANTITY_GOODS :{COMMA}{NBSP}crate{P "" s} of goods
STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore
STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}bag{P "" s} of valuables
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore
STR_QUANTITY_MAIZE :{WEIGHT_LONG} of maize
STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bag{P "" s} of diamonds
STR_QUANTITY_FOOD :{WEIGHT_LONG} of food
STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper
STR_QUANTITY_GOLD :{COMMA}{NBSP}bag{P "" s} of gold
STR_QUANTITY_WATER :{VOLUME_LONG} of water
STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat
STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber
STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar
STR_QUANTITY_TOYS :{COMMA}{NBSP}toy{P "" s}
STR_QUANTITY_SWEETS :{COMMA}{NBSP}bag{P "" s} of sweets
STR_QUANTITY_COLA :{VOLUME_LONG} of cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of candyfloss
STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic
STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
STR_QUANTITY_N_A :N/A
# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINY_FONT}PS
STR_ABBREV_COAL :{TINY_FONT}CL
STR_ABBREV_MAIL :{TINY_FONT}ML
STR_ABBREV_OIL :{TINY_FONT}OL
STR_ABBREV_LIVESTOCK :{TINY_FONT}LV
STR_ABBREV_GOODS :{TINY_FONT}GD
STR_ABBREV_GRAIN :{TINY_FONT}GR
STR_ABBREV_WOOD :{TINY_FONT}WD
STR_ABBREV_IRON_ORE :{TINY_FONT}OR
STR_ABBREV_STEEL :{TINY_FONT}ST
STR_ABBREV_VALUABLES :{TINY_FONT}VL
STR_ABBREV_COPPER_ORE :{TINY_FONT}CO
STR_ABBREV_MAIZE :{TINY_FONT}MZ
STR_ABBREV_FRUIT :{TINY_FONT}FT
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
STR_ABBREV_FOOD :{TINY_FONT}FD
STR_ABBREV_PAPER :{TINY_FONT}PR
STR_ABBREV_GOLD :{TINY_FONT}GD
STR_ABBREV_WATER :{TINY_FONT}WR
STR_ABBREV_WHEAT :{TINY_FONT}WH
STR_ABBREV_RUBBER :{TINY_FONT}RB
STR_ABBREV_SUGAR :{TINY_FONT}SG
STR_ABBREV_TOYS :{TINY_FONT}TY
STR_ABBREV_SWEETS :{TINY_FONT}SW
STR_ABBREV_COLA :{TINY_FONT}CL
STR_ABBREV_CANDYFLOSS :{TINY_FONT}CF
STR_ABBREV_BUBBLES :{TINY_FONT}BU
STR_ABBREV_TOFFEE :{TINY_FONT}TF
STR_ABBREV_BATTERIES :{TINY_FONT}BA
STR_ABBREV_PLASTIC :{TINY_FONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}FZ
STR_ABBREV_NONE :{TINY_FONT}NO
STR_ABBREV_ALL :{TINY_FONT}ALL
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
STR_BAGS :{COMMA}{NBSP}bag{P "" s}
STR_TONS :{COMMA}{NBSP}tonne{P "" s}
STR_LITERS :{COMMA}{NBSP}litre{P "" s}
STR_ITEMS :{COMMA}{NBSP}item{P "" s}
STR_CRATES :{COMMA}{NBSP}crate{P "" s}
STR_COLOUR_DEFAULT :Default
###length 17
STR_COLOUR_DARK_BLUE :Dark Blue
STR_COLOUR_PALE_GREEN :Pale Green
STR_COLOUR_PINK :Pink
STR_COLOUR_YELLOW :Yellow
STR_COLOUR_RED :Red
STR_COLOUR_LIGHT_BLUE :Light Blue
STR_COLOUR_GREEN :Green
STR_COLOUR_DARK_GREEN :Dark Green
STR_COLOUR_BLUE :Blue
STR_COLOUR_CREAM :Cream
STR_COLOUR_MAUVE :Mauve
STR_COLOUR_PURPLE :Purple
STR_COLOUR_ORANGE :Orange
STR_COLOUR_BROWN :Brown
STR_COLOUR_GREY :Grey
STR_COLOUR_WHITE :White
STR_COLOUR_RANDOM :Random
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day
STR_UNIT_NAME_VELOCITY_IMPERIAL :mph
STR_UNIT_NAME_VELOCITY_METRIC :km/h
STR_UNIT_NAME_VELOCITY_SI :m/s
STR_UNIT_NAME_VELOCITY_GAMEUNITS :tiles/day
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft
STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:
STR_LIST_FILTER_OSKTITLE :{BLACK}Enter one or more keywords to filter the list for
STR_LIST_FILTER_TOOLTIP :{BLACK}Enter one or more keywords to filter the list for
STR_TOOLTIP_GROUP_ORDER :{BLACK}Select grouping order
STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_RENAME :{BLACK}Rename
STR_BUTTON_CATCHMENT :{BLACK}Coverage
STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
STR_TOOLTIP_DEFSIZE :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
# Show engines button
###length VEHICLE_TYPES
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
###length VEHICLE_TYPES
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed
# Query window
STR_BUTTON_DEFAULT :{BLACK}Default
STR_BUTTON_CANCEL :{BLACK}Cancel
STR_BUTTON_OK :{BLACK}OK
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here.
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
# Measurement tooltip
STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
STR_MEASURE_DIST_HEIGHTDIFF :{BLACK}Manhattan Distance: {NUM}{}Bird Fly Distance: {NUM}{}Distance from the nearest edge: {NUM}{}Height from sea level: {HEIGHT}{}Height difference: {HEIGHT}
# These are used in buttons
STR_SORT_BY_CAPTION_NAME :{BLACK}Name
STR_SORT_BY_CAPTION_DATE :{BLACK}Date
# These are used in dropdowns
STR_SORT_BY_NAME :Name
STR_SORT_BY_PRODUCTION :Production
STR_SORT_BY_TYPE :Type
STR_SORT_BY_TRANSPORTED :Transported
STR_SORT_BY_NUMBER :Number
STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
STR_SORT_BY_PROFIT_LIFETIME :Lifetime profit
STR_SORT_BY_AGE :Age
STR_SORT_BY_RELIABILITY :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED :Maximum speed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Value
STR_SORT_BY_LENGTH :Length
STR_SORT_BY_LIFE_TIME :Remaining lifetime
STR_SORT_BY_TIMETABLE_DELAY :Timetable delay
STR_SORT_BY_AVG_ORDER_OCCUPANCY :Average order occupancy
STR_SORT_BY_MAX_SPEED_LOADED :Maximum speed (fully loaded)
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING_TOTAL :Total waiting cargo
STR_SORT_BY_WAITING_AVAILABLE :Available waiting cargo
STR_SORT_BY_RATING_MAX :Highest cargo rating
STR_SORT_BY_RATING_MIN :Lowest cargo rating
STR_SORT_BY_VEHICLES_CALLING :Number of vehicles calling
STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
STR_SORT_BY_COST :Cost
STR_SORT_BY_POWER :Power
STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
STR_SORT_BY_INTRO_DATE :Introduction date
STR_SORT_BY_RUNNING_COST :Running cost
STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running cost
STR_SORT_BY_CARGO_CAPACITY :Cargo capacity
STR_SORT_BY_CARGO_CAPACITY_VS_RUNNING_COST :Cargo capacity/Running cost
STR_SORT_BY_VEHICLE_COUNT :Vehicle count
STR_SORT_BY_RANGE :Range
STR_SORT_BY_POPULATION :Population
STR_SORT_BY_RATING :Rating
STR_SORT_BY_NUM_VEHICLES :Number of vehicles
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Total profit last year
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Total profit this year
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Average profit last year
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Average profit this year
# Group by options for vehicle list
STR_GROUP_BY_NONE :None
STR_GROUP_BY_SHARED_ORDERS :Shared orders
# Order button in shared orders vehicle list
STR_GOTO_ORDER_VIEW :{BLACK}Orders
STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the order view
# Tooltips for the main toolbar
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build tramways
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, exit
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_HOUSE :{BLACK}Place house
# Scenario editor file menu
###length 7
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Exit
# Settings menu
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_ZONING :Zoning
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed
STR_SETTINGS_MENU_FULL_ANIMATION :Full animation
STR_SETTINGS_MENU_FULL_DETAIL :Full detail
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
############ range ends here
STR_SETTINGS_MENU_MONEY_TEXT_EFFECTS :Income/cost texts displayed
STR_SETTINGS_MENU_SHOW_HIDDEN_SIGNS :Hidden signs and names displayed
# File menu
###length 5
STR_FILE_MENU_SAVE_GAME :Save game
STR_FILE_MENU_LOAD_GAME :Load game
STR_FILE_MENU_QUIT_GAME :Abandon game
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Exit
# Map menu
###length 4
STR_MAP_MENU_MAP_OF_WORLD :Map of world
STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Legend
STR_MAP_MENU_SIGN_LIST :Sign list
STR_MAP_MENU_PLAN_LIST :Plan list
# Town menu
###length 2
STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
STR_TOWN_MENU_FOUND_TOWN :Found town
# Subsidies menu
###length 1
STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
# Graph menu
###length 6
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_GRAPH_MENU_INCOME_GRAPH :Income graph
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
# Company league menu
###length 3
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
STR_GRAPH_MENU_HIGHSCORE :Highscore table
# Industry menu
###length 3
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
# URailway construction menu
###length 4
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
# Road construction menu
###length 2
STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
# Waterways construction menu
###length 1
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
# Aairport construction menu
###length 1
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
# Landscaping menu
###length 3
STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
# Music menu
###length 1
STR_TOOLBAR_SOUND_MUSIC :Sound/music
# Message menu
###length 3
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
# About menu
###length 10
STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Modifier key window
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle colouring of dirty blocks
# Place in highscore window
###length 15
STR_ORDINAL_NUMBER_1ST :1st
STR_ORDINAL_NUMBER_2ND :2nd
STR_ORDINAL_NUMBER_3RD :3rd
STR_ORDINAL_NUMBER_4TH :4th
STR_ORDINAL_NUMBER_5TH :5th
STR_ORDINAL_NUMBER_6TH :6th
STR_ORDINAL_NUMBER_7TH :7th
STR_ORDINAL_NUMBER_8TH :8th
STR_ORDINAL_NUMBER_9TH :9th
STR_ORDINAL_NUMBER_10TH :10th
STR_ORDINAL_NUMBER_11TH :11th
STR_ORDINAL_NUMBER_12TH :12th
STR_ORDINAL_NUMBER_13TH :13th
STR_ORDINAL_NUMBER_14TH :14th
STR_ORDINAL_NUMBER_15TH :15th
###length 31
STR_DAY_NUMBER_1ST :1st
STR_DAY_NUMBER_2ND :2nd
STR_DAY_NUMBER_3RD :3rd
STR_DAY_NUMBER_4TH :4th
STR_DAY_NUMBER_5TH :5th
STR_DAY_NUMBER_6TH :6th
STR_DAY_NUMBER_7TH :7th
STR_DAY_NUMBER_8TH :8th
STR_DAY_NUMBER_9TH :9th
STR_DAY_NUMBER_10TH :10th
STR_DAY_NUMBER_11TH :11th
STR_DAY_NUMBER_12TH :12th
STR_DAY_NUMBER_13TH :13th
STR_DAY_NUMBER_14TH :14th
STR_DAY_NUMBER_15TH :15th
STR_DAY_NUMBER_16TH :16th
STR_DAY_NUMBER_17TH :17th
STR_DAY_NUMBER_18TH :18th
STR_DAY_NUMBER_19TH :19th
STR_DAY_NUMBER_20TH :20th
STR_DAY_NUMBER_21ST :21st
STR_DAY_NUMBER_22ND :22nd
STR_DAY_NUMBER_23RD :23rd
STR_DAY_NUMBER_24TH :24th
STR_DAY_NUMBER_25TH :25th
STR_DAY_NUMBER_26TH :26th
STR_DAY_NUMBER_27TH :27th
STR_DAY_NUMBER_28TH :28th
STR_DAY_NUMBER_29TH :29th
STR_DAY_NUMBER_30TH :30th
STR_DAY_NUMBER_31ST :31st
###length 12
STR_MONTH_ABBREV_JAN :Jan
STR_MONTH_ABBREV_FEB :Feb
STR_MONTH_ABBREV_MAR :Mar
STR_MONTH_ABBREV_APR :Apr
STR_MONTH_ABBREV_MAY :May
STR_MONTH_ABBREV_JUN :Jun
STR_MONTH_ABBREV_JUL :Jul
STR_MONTH_ABBREV_AUG :Aug
STR_MONTH_ABBREV_SEP :Sep
STR_MONTH_ABBREV_OCT :Oct
STR_MONTH_ABBREV_NOV :Nov
STR_MONTH_ABBREV_DEC :Dec
###length 12
STR_MONTH_JAN :January
STR_MONTH_FEB :February
STR_MONTH_MAR :March
STR_MONTH_APR :April
STR_MONTH_MAY :May
STR_MONTH_JUN :June
STR_MONTH_JUL :July
STR_MONTH_AUG :August
STR_MONTH_SEP :September
STR_MONTH_OCT :October
STR_MONTH_NOV :November
STR_MONTH_DEC :December
###length VEHICLE_TYPES
STR_VEHICLE_TYPE_TRAINS :Trains
STR_VEHICLE_TYPE_ROAD_VEHICLES :Road Vehicles
STR_VEHICLE_TYPE_SHIPS :Ships
STR_VEHICLE_TYPE_AIRCRAFT :Aircraft
# Graph window
STR_GRAPH_KEY_BUTTON :{BLACK}Key
STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{}{NUM}
STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING2}
STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL_SPEED :{TINY_FONT}{BLACK}Average transit speed ({STRING})
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE_AVG_SPEED :{TINY_FONT}{BLACK}Payment for delivering 1 unit (or 1,000 litres) of cargo a distance of 200 squares
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargoes on the cargo payment rates graph
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargoes on the cargo payment rates graph
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_STATION_CARGO_CAPTION :{WHITE}{STATION} - Waiting Cargo History
STR_GRAPH_STATION_CARGO_X_LABEL :{TINY_FONT}{BLACK}Development over the last {NUM} days
STR_GRAPH_STATION_CARGO_TITLE :{TINY_FONT}{BLACK}Units of cargo waiting at the station
STR_GRAPH_CARGO_DAYS_MODE :{TINY_FONT}{BLACK}Days in transit
STR_GRAPH_CARGO_SPEED_MODE :{TINY_FONT}{BLACK}Average speed
STR_GRAPH_CARGO_TOOLTIP_DAYS_MODE :{BLACK}Display days in transit on the x-axis of the graph
STR_GRAPH_CARGO_TOOLTIP_SPEED_MODE :{BLACK}Display average transit speed on the x-axis of the graph
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairperson
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
# Performance detail window
STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
###length 10
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
###length 10
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All
STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style
STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style
STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street
STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1
STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2
STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume
STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No music available
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{RAW_STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle
STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programme
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Programme - '{RAW_STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{RAW_STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programme - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
STR_PLAYLIST_CHANGE_SET :{BLACK}Change set
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Change music selection to another installed set
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessperson
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
# Smallmap window
STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
###length 7
STR_SMALLMAP_TYPE_CONTOURS :Contours
STR_SMALLMAP_TYPE_VEHICLES :Vehicles
STR_SMALLMAP_TYPE_INDUSTRIES :Industries
STR_SMALLMAP_TYPE_ROUTEMAP :Cargo Flow
STR_SMALLMAP_TYPE_ROUTES :Routes
STR_SMALLMAP_TYPE_VEGETATION :Vegetation
STR_SMALLMAP_TYPE_OWNERS :Owners
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Show cargo flow on map
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click on a cargo to toggle displaying its property. Ctrl+Click disables all cargoes except the selected one. Ctrl+Click on it again to enable all cargoes
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railways
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries
STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles
STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes
STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railway Station
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Lorry Loading Bay
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Rainforest
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_SMALLMAP_CENTER :{BLACK}Centre the smallmap on the current position
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_SCREENSHOT :{BLACK}Screenshot
STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Display no cargoes on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display all cargoes on the map
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
STR_STATUSBAR_SPECTATOR :{WHITE}(spectator)
# News message history
STR_MESSAGE_HISTORY :{WHITE}Message History
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING5}
STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{RAW_STRING}
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY_LONG}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} has been closed down by creditors and all assets sold off!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} starts construction near {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{RAW_STRING} has been taken over by {RAW_STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING2} announces imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING2} to announce imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING2} to announce imminent closure!
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%!
###length VEHICLE_TYPES
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
###next-name-looks-similar
# Order review system / warnings
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE} does not have a depot order in its schedule
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} has in its orders an airport whose runway is too short
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} failed to stop at {STRING1} due to excessive speed
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING1}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available!
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Open the group window focused on the vehicle's group
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} from {STRING2} to {STRING2} will attract a {NUM} year subsidy from the local authority!
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay 50% extra for the next {NUM} year{P "" s}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay double rates for the next {NUM} year{P "" s}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay triple rates for the next {NUM} year{P "" s}!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay quadruple rates for the next {NUM} year{P "" s}!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {RAW_STRING} for one year of exclusive transport rights!
# Extra view window
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Viewport {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Change viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Change main view
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copy the location of this viewport to the main view
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
###length 42
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY)
STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
###length 2
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names:
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
###length 21
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latin-American
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedish
STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch
STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish
STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian
STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech
STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss
STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danish
STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian
STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
# Autosave dropdown
###length 5
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_LABEL :Custom interval (days)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Custom interval (real-time minutes)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM :Every {COMMA}{NBSP}days
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_SINGULAR :Every day
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Every {COMMA} real-time minutes
STR_GAME_OPTIONS_AUTOSAVE_DAYS_QUERY_CAPT :{WHITE}Autosave interval in days
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Autosave interval in real-time minutes
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{RAW_STRING} ({NUM}% completed)
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {RAW_STRING}
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detect)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Failed to retrieve a list of supported resolutions
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{RAW_STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{RAW_STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{RAW_STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
STR_NONE :None
STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
STR_NUM_HIGH :High
STR_NUM_CUSTOM :Custom
STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
STR_VARIETY_NONE :None
STR_VARIETY_VERY_LOW :Very Low
STR_VARIETY_LOW :Low
STR_VARIETY_MEDIUM :Medium
STR_VARIETY_HIGH :High
STR_VARIETY_VERY_HIGH :Very High
###length 5
STR_AI_SPEED_VERY_SLOW :Very Slow
STR_AI_SPEED_SLOW :Slow
STR_AI_SPEED_MEDIUM :Medium
STR_AI_SPEED_FAST :Fast
STR_AI_SPEED_VERY_FAST :Very Fast
###length 6
STR_SEA_LEVEL_VERY_LOW :Very Low
STR_SEA_LEVEL_LOW :Low
STR_SEA_LEVEL_MEDIUM :Medium
STR_SEA_LEVEL_HIGH :High
STR_SEA_LEVEL_CUSTOM :Custom
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
###length 4
STR_RIVERS_NONE :None
STR_RIVERS_FEW :Few
STR_RIVERS_MODERATE :Medium
STR_RIVERS_LOT :Many
STR_RIVERS_VERY_MANY :{RED}Very many
STR_RIVERS_EXTREMELY_MANY :{RED}Extremely many
###length 3
STR_DISASTER_NONE :None
STR_DISASTER_REDUCED :Reduced
STR_DISASTER_NORMAL :Normal
###length 4
STR_SUBSIDY_X1_5 :x1.5
STR_SUBSIDY_X2 :x2
STR_SUBSIDY_X3 :x3
STR_SUBSIDY_X4 :x4
###length 7
STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
STR_TERRAIN_TYPE_FLAT :Flat
STR_TERRAIN_TYPE_HILLY :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_TERRAIN_TYPE_CUSTOM :Custom height
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
###length 4
STR_CITY_APPROVAL_LENIENT :Lenient
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
STR_CITY_APPROVAL_PERMISSIVE :Permissive (no effect on company actions)
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE_CLIENT :Client setting (not stored in saves; affects all games)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic (show only important settings)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced (show most settings)
STR_CONFIG_SETTING_RESTRICT_ALL :Expert (show all settings, including weird ones)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Settings with a different value than the default
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a different value than your new-game settings
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
STR_CONFIG_SETTING_ADVISED_LEAVE_DEFAULT :You are advised to leave this setting at the default value
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
###length 3
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
###length 3
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_DISABLED :Disabled
###length 3
STR_CONFIG_SETTING_COMPANIES_OFF :Off
STR_CONFIG_SETTING_COMPANIES_OWN :Own company
STR_CONFIG_SETTING_COMPANIES_ALL :All companies
###length 3
STR_CONFIG_SETTING_NONE :None
STR_CONFIG_SETTING_ORIGINAL :Original
STR_CONFIG_SETTING_REALISTIC :Realistic
STR_CONFIG_SETTING_TRAIN_BRAKING_REALISTIC :Realistic {PUSH_COLOUR}{RED}(Expert){POP_COLOUR}
STR_CONFIG_SETTING_TRAIN_BRAKING_ASPECT_LIMITED_ON :On {PUSH_COLOUR}{RED}(Expert, Difficult){POP_COLOUR}
STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED :{WHITE}Realistic braking can't be enabled. At least one pre-signal or two-way signal is present.
STR_CONFIG_SETTING_DELIVERY_BALANCED :Balanced
###length 3
STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING2}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT :Running costs of Vehicles in Depot: {STRING2}
STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT_HELPTEXT :Set level of maintenance and running costs of vehicles while waiting in depots (not stopped)
STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_RUNNING_COSTS_WHEN_STOPPED :Running costs of Stationary Vehicles: {STRING2}
STR_CONFIG_SETTING_RUNNING_COSTS_WHEN_STOPPED_HELPTEXT :Set level of maintenance and running costs of vehicles while stationary and not in a depot
STR_CONFIG_SETTING_RUNNING_COSTS_WHEN_STOPPED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING2}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING2}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how often inadequately serviced vehicles may break down
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING2}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidised connections
STR_CONFIG_SETTING_SUBSIDY_DURATION :Subsidy duration: {STRING2}
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Set the number of years for which a subsidy is awarded
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} year{P "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :No subsidies
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING2}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs
STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING2}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over)
STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train reversing in stations: {STRING2}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING2}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
STR_CONFIG_SETTING_CITY_APPROVAL :Local authority attitude: {STRING2}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in the town
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Allow multiplayer clients to use the money cheat: {STRING2}
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients can use the money cheat. The money cheat is always available in single-player mode, and to the multiplayer server admin.
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER :Allow multiplayer clients to rename towns: {STRING2}
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients which are not spectating can rename towns. Renaming towns is always available in single-player mode, and to the multiplayer server admin.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING2}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
STR_CONFIG_SETTING_CATCHMENT_INCREASE :Increase station catchment radius: {STRING2}
STR_CONFIG_SETTING_CATCHMENT_INCREASE_HELPTEXT :Increase radius of station catchment areas by this many tiles
STR_CONFIG_SETTING_STATION_RATING_CARGO_CLASS_WAIT_TIME :Station rating tolerance to waiting time depends on cargo class: {STRING2}
STR_CONFIG_SETTING_STATION_RATING_CARGO_CLASS_WAIT_TIME_HELPTEXT:When enabled, the effect of the waiting time since the last cargo pickup on the station rating for that cargo depends on the cargo class. Passengers, mail, armoured cargo, refrigerated cargo and express cargo, are varyingly less tolerant to waiting. Bulk and liquid cargos are more tolerant.
STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT :Station cargo capacity and rating tolerance depend on station size: {STRING2}
STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT_HELPTEXT :When enabled, the cargo capacity of stations before waiting cargo is truncated and the effect of the waiting cargo amount on the station rating for that cargo depend on the size of the station. Larger stations can store more cargo and are more tolerant of large amounts of waiting cargo.
STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
STR_CONFIG_SETTING_CARGO_DELIVERY_MODE :Cargo delivery distribution mode: {STRING2}
STR_CONFIG_SETTING_CARGO_DELIVERY_MODE_HELPTEXT :The method used to deliver cargo to industries surrounding a station.
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING2}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING2}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes and curves depending on various properties of the consist, like length and tractive effort
STR_CONFIG_SETTING_TRAIN_BRAKING_MODEL :Train braking model: {STRING2}
STR_CONFIG_SETTING_TRAIN_BRAKING_MODEL_HELPTEXT :Select the physics model for train braking. The "original" model allows trains to stop instantly. In the "realistic" model, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly.{}{}The "realistic" model has many implications for signalling and track layout design, and is therefore an advanced feature which may not be suitable for beginners. In particular pre-signals and two-way signals are not permitted, and PBS is used for all signalling.
STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED :Realistic train braking is aspect limited: {STRING2}
STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED_HELPTEXT :In the realistic train braking model, limit the look-ahead of trains to the aspect of signals (i.e. do not allow reserving and looking ahead an unlimited number of signals).{}This requires a NewGRF which provides multi-aspect signals.{}{}This is an expert setting which will likely increase gameplay difficulty and will require additional thought about signal types and placement.
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING2}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes depending on various properties of the engine, for example 'tractive effort'
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING2}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING2}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT :Train through load maximum speed: {STRING2}
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT_HELPTEXT :The maximum permitted speed for trains when through loading at a station
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT_VAL :{VELOCITY}
STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING2}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations.
STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING :Pathfind up to back of one-way path signals: {STRING2}
STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING_HELPTEXT :When enabled, the YAPF train pathfinder may pathfind up to the back of a one-way path signal.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
STR_CONFIG_SETTING_INFLATION :Inflation: {STRING2}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are slightly faster rising than payments
STR_CONFIG_SETTING_INFLATION_FIXED_DATES :Apply inflation from 1920 to 2090: {STRING2}
STR_CONFIG_SETTING_INFLATION_FIXED_DATES_HELPTEXT :If enabled, inflation is always applied from 1920 to 2090, regardless of the game start date. This is the inflation model used since OpenTTD 1.11.{}If disabled, inflation is applied from the game start date for 170 years. This is the inflation model used until OpenTTD 1.10.
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING2}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum bridge height: {STRING2}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum height for building bridges
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING2}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING2}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
###length 3
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :None
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :As other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING2}
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING2}
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
###length 3
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
STR_CONFIG_SETTING_IMPROVED_BREAKDOWNS :Enable improved breakdowns: {STRING2}
STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING2}
STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, viewports will start to scroll when the mouse is near the edge of the window
###length 4
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Disabled
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Main viewport, full-screen only
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Main viewport
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Every viewport
STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING2}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING2}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole year
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING2}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING2}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road re-construction to sabotage road-based services in the town
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING2}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING2}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING2}
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING2}
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports
###length 3
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING2}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on town-owned roads
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING2}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE :Ships avoid collisions: {STRING2}
STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE_HELPTEXT :When enabled, ships try to avoid passing through each other. The best results are obtained when 90° turns are forbidden.
STR_CONFIG_SETTING_CHUNNEL :Allow construction of tunnels under water: {STRING2}
STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :When enabled, tunnels can be constructed under bodies of water at sea level. This requires the tunnel ends to be least 3 tiles away from the shore.
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Trains from different companies may not crash into each other: {STRING2}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :This setting is primarily to prevent untrusted players deliberately causing crashes involving other companies' trains in multi-player rail infrastructure sharing games.
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS :All train vehicles may be direction flipped in depot: {STRING2}
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT :Enable flipping the direction of all train vehicles in depots, even if it is not enabled by the NewGRF.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Articulated road vehicles may overtake: {STRING2}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Enable articulated road vehicles to overtake other road vehicles.
STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL :Prevent road vehicles passing through each other when blocked: {STRING2}
STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL_HELPTEXT :Disable road vehicles from passing through other road vehicles when their path is blocked for an extended period of time.
STR_CONFIG_SETTING_DRIVE_THROUGH_TRAIN_DEPOT :Drive-through train depots: {STRING2}
STR_CONFIG_SETTING_DRIVE_THROUGH_TRAIN_DEPOT_HELPTEXT :Enable emulation of drive-through train depots. Trains can move between depots placed back to back, optionally with intermediary depots in between. Requires the YAPF pathfinder.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company colour: {STRING2}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING2}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
STR_CONFIG_SETTING_WARN_RESTRICTION_WAIT_VEHICLE :Warn if train is stuck due to a routing restriction: {STRING2}
STR_CONFIG_SETTING_WARN_RESTRICTION_WAIT_VEHICLE_HELPTEXT :Trigger messages about trains which are stuck waiting at a PBS signal for a long time because of a routing restriction
STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING2}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Of all vehicles
STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER :Warn if a vehicle does not have a depot order in its schedule: {STRING2}
STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER_HELPTEXT :When enabled and when reviewing vehicle orders is also enabled, a news message gets sent when a train, road vehicle or ship does not have a depot order in its schedule
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING2}
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER :No vehicles expire after: {STRING2}
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_HELPTEXT :Vehicles which would otherwise expire after this year remain available forever
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_VALUE :{NUM}
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_ZERO :Off
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER :No vehicles introduced after: {STRING2}
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_HELPTEXT :Vehicles which would otherwise be introduced during or after this year are never introduced
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_VALUE :{NUM}
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_ZERO :Off
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} maximum age
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
###length 2
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING2}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING2}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING2}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING2}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING2}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
STR_CONFIG_SETTING_SHOW_WAGON_INTRO_YEAR :Show wagon introduction year in the build vehicle window: {STRING2}
STR_CONFIG_SETTING_SHOW_WAGON_INTRO_YEAR_HELPTEXT :Add a line to the build vehicle window, showing the introduction year for train wagons.
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS :Show train length in details: {STRING2}
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS_HELPTEXT :Show train length in the vehicle details window
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS :Show vehicle group in details: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS_HELPTEXT :Show vehicle group name in the vehicle details window
STR_CONFIG_SETTING_SHOW_TRAIN_WEIGHT_RATIOS_IN_DETAILS :Show train weight ratios in details: {STRING2}
STR_CONFIG_SETTING_SHOW_TRAIN_WEIGHT_RATIOS_IN_DETAILS_HELPTEXT :Show train weight ratios in the vehicle details window
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF :Show restricted electric signals using default graphics: {STRING2}
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF_HELPTEXT :Show electric signals with routing restriction programs using the default signal graphics with a blue signal post, instead of using any NewGRF signal graphics. This is to make it easier to visually distinguish restricted signals.
STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF :Show all signals using default graphics: {STRING2}
STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF_HELPTEXT :Show all signals using the default signal graphics, instead of using any NewGRF signal graphics. This is to make it easier to see the state and type of signals when NewGRFs provide unclear or inaccessible signal graphics.
STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES :Show advanced routing restriction features: {STRING2}
STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES_HELPTEXT :Show advanced routing restriction features. When disabled, some advanced features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES :Show programmable pre-signal feature: {STRING2}
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable pre-signal feature. When disabled, the buttons to build and configure programmable pre-signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_NOENTRYSIG_FEATURES :Show no-entry signal feature: {STRING2}
STR_CONFIG_SETTING_SHOW_NOENTRYSIG_FEATURES_HELPTEXT :Show no-entry signal feature. When disabled, the buttons to build and configure no-entry signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type filter in vehicle lists: {STRING2}
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown.
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES :Show advanced loading mode features: {STRING2}
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT :Show advanced loading mode features (through load/unload, road vehicle direction). When disabled, some advanced loading mode features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS :Disable mass action buttons for top-level vehicle lists: {STRING2}
STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS_HELPTEXT :This disables depot/service and start/stop buttons for all vehicle and all ungrouped vehicle lists. This is intended to help avoid the negative impact of accidentally pressing one of these buttons.
STR_CONFIG_SETTING_SHOW_DEPOT_SELL_GUI :Show go to depot/hangar and sell feature: {STRING2}
STR_CONFIG_SETTING_SHOW_DEPOT_SELL_GUI_HELPTEXT :Show go to depot/hangar and sell vehicle on arrival feature. When enabled, the behaviour of the vehicle go to depot button is changed.
STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE :Open new vehicle window when share-cloning: {STRING2}
STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT :When enabled, open the newly cloned vehicle's window when cloning a vehicle with shared orders from the depot window.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colours: {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour the scheme used for the cargo flow overlay.
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grey to red
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Greyscale
STR_CONFIG_SETTING_VEHICLE_NAMES :Vehicle names: {STRING2}
STR_CONFIG_SETTING_VEHICLE_NAMES_HELPTEXT :Set the naming scheme used for vehicle names. This does not apply to vehicles which have a custom name.
STR_CONFIG_SETTING_VEHICLE_NAMES_TRADITIONAL :Traditional
STR_CONFIG_SETTING_VEHICLE_NAMES_MODERN :Modern
STR_CONFIG_SETTING_VEHICLE_NAMES_LONG :Long
STR_CONFIG_SETTING_SHADED_TREES_ON_SLOPES :Shade trees on slopes: {STRING2}
STR_CONFIG_SETTING_SHADED_TREES_ON_SLOPES_HELPTEXT :Change brightness of trees drawn on slopes. Improves the look of tree cover in mountainous areas.
STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE :Station rating tooltips: {STRING2}
STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_HELPTEXT :Set whether station rating tooltips are shown and the level of information detail.
STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_OFF :Off
STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_SIMPLE :Simple
STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_DETAILED :Detailed
STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE :Ask before demolishing structures: {STRING2}
STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_HELPTEXT :Ask for confirmation before irreversibly demolishing structures.
STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_OFF :Off
STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_INDUSTRY :Industries
STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_ALL :Industries and rail stations
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW :Separate locomotives and wagons in train purchase window: {STRING2}
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_HELPTEXT :When enabled, the train purchase window shows locomotives and wagons in separate side-by-side lists.
STR_CONFIG_SETTING_ALLOW_HIDE_WAYPOINT_LABEL :Allow hiding waypoint viewport labels: {STRING2}
STR_CONFIG_SETTING_ALLOW_HIDE_WAYPOINT_LABEL_HELPTEXT :When enabled, waypoints can have their viewport labels individually hidden.{}This is useful when waypoints are used decoratively or when minor waypoints do not require a label.
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION :Disable water animation: {STRING2}
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_HELPTEXT :When enabled, disables water animation when the zoom level is at or more zoomed out than the specified zoom level.{}This can be useful to avoid visual artefacts with animated water at high zoom levels with some basesets.
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_8X :8x zoom and above
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_16X :16x zoom and above
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_32X :32x zoom and above
STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT :Show order occupancy by default: {STRING2}
STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT_HELPTEXT :Show detailed per-order occupancy by default when opening a vehicle's orders window
STR_CONFIG_SETTING_SHOW_ORDER_MANAGEMENT_BY_DEFAULT :Show order management button: {STRING2}
STR_CONFIG_SETTING_SHOW_ORDER_MANAGEMENT_BY_DEFAULT_HELPTEXT :Show a button for order management in the vehicle order window
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME :Show group hierarchy in name: {STRING2}
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, group names include the full hierarchy of their parent group names
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME :Show group hierarchy in vehicle names: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, and show group hierarchy in name is enabled, vehicle names which include a group name use the full group name with hierarchy
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_SORT_TRACK_TYPES_BY_SPEED :Sort track types by speed: {STRING2}
STR_CONFIG_SETTING_SORT_TRACK_TYPES_BY_SPEED_HELPTEXT :Sorts track types by compatibility and by speed instead of using the default sorting.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable pre-signal changes permitted at once: {STRING2}
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS_HELPTEXT :Sets the maximum number of programmable pre-signal changes permitted at once
###length 2
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING}
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements
STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MODE :Climate threshold mode: {STRING2}
STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MODE_HELPTEXT :Whether the snow line and rainforest/desert line is automatically calculated from a coverage percentage or manually controlled.
STR_CONFIG_SETTING_CLIMATE_THRESHOLD_COVERAGE :Coverage
STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MANUAL :Manual
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
STR_CONFIG_SETTING_RIVER_MIN_LENGTH :River min length: {STRING}
STR_CONFIG_SETTING_RIVER_MIN_LENGTH_HELPTEXT :Minimum length of rivers. This also controls the creation of lakes.
STR_CONFIG_SETTING_RIVER_ROUTE_RANDOM :River route randomness: {STRING}
STR_CONFIG_SETTING_RIVER_ROUTE_RANDOM_HELPTEXT :Choose how random a rivers path may be.
STR_CONFIG_SETTING_RIVERS_TOP_OF_HILL :Rivers require their springs to generate at the top of hills: {STRING}
STR_CONFIG_SETTING_RIVERS_TOP_OF_HILL_HELPTEXT :Choose whether rivers require their springs to generate towards the top of hills.
STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH :Tropics width around rivers: {STRING}
STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds rivers in sub-tropic landscape.{}This is the total width of the zone on both sides of the river.
STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH :Tropics width around lakes: {STRING}
STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds lakes in sub-tropic landscape.{}This is the total width of the zone on both sides of the lake.
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH :Tropics width around coasts: {STRING}
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds coasts in sub-tropic landscape.
###length 4
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_DEFAULT :Default
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_MEDIUM :Medium
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_LARGE :Large
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_EXTRALARGE :Extra Large
STR_CONFIG_SETTING_LAKE_SIZE :Size of lakes: {STRING}
STR_CONFIG_SETTING_LAKE_SIZE_HELPTEXT :Controls the size of lakes that are generated along rivers.
STR_CONFIG_SETTING_LAKE_SIZE_VALUE :{NUM}
STR_CONFIG_SETTING_LAKE_SIZE_ZERO :No lakes
STR_CONFIG_SETTING_LAKES_ALLOWED_IN_DESERTS :Lakes and rivers can be generated in sub-tropic climate deserts: {STRING}
STR_CONFIG_SETTING_LAKES_ALLOWED_IN_DESERTS_HELPTEXT :Choose whether lakes and rivers are allowed to spawn in sub-tropic climate deserts.
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
STR_CONFIG_SETTING_ROCKS_AMOUNT :Size of rocky patches: {STRING}
STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Determines the size of rocky patches. High values can cover a significant portion of the map.
STR_CONFIG_SETTING_HEIGHT_ROCKS :Size of rocky patches increases with height: {STRING}
STR_CONFIG_SETTING_HEIGHT_ROCKS_HELPTEXT :Determines how much the size of rocky patches increases with height. This is cumulative with the size of rocky patches setting and works best when the size of rocky patches setting is set to lower values.
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
###length 4
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
STR_CONFIG_SETTING_TREE_PLACER_PERFECT :Perfect
STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING2}
###length 2
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING2}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING2}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
STR_CONFIG_SETTING_NONSTOP_ORDER_ONLY :Only allow non-stop orders: {STRING2}
STR_CONFIG_SETTING_NONSTOP_ORDER_ONLY_HELPTEXT :Only allow creating non-stop orders for trains and road vehicles
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING2}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land colour used at the smallmap: {STRING2}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Colour of the terrain in the smallmap
###length 3
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING2}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map
###length 4
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB
STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING2}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING2}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
###length 3
STR_CONFIG_SETTING_LIVERIES_NONE :None
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING2}
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING2}
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING2}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
###length 3
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
STR_CONFIG_SETTING_OSK_ACTIVATION :On screen keyboard: {STRING2}
STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboard
###length 4
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Disabled
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focussed)
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately)
STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_STEPS :Show the vehicle's route steps: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR :Mark other companies' vehicles in lists with their company colour: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR_HELPTEXT :Vehicles in a vehicle list window which are owned by a different company than the owner of the vehicle list are marked with a coloured square in the vehicle's company colour.
STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI :Enable single vehicles in shared order group window: {STRING2}
STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI_HELPTEXT :Allow using the shared order group window with single vehicles, without shared orders.
STR_CONFIG_SETTING_VIEWPORT_MAP_SCAN_SURROUNDINGS :Scan surroundings (better for high zoom out levels): {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SLOPES :Show slopes: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_BRIDGES :Show bridges: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_TUNNELS :Show tunnels: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP :Show scrolling viewport: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_NOTHING :No
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_CONTOUR :Contour
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_BLEND :Blend with some white (32bpp only)
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_ALL :Blend + contour
STR_CONFIG_SETTING_VIEWPORT_MAP_USE_OWNER_COLOUR_BRIDGE_TUNNEL :Use owner's colour for bridges and tunnels: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE :Default mode: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_VEGETATION :Vegetation
STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_OWNER :Owner
STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_INDUSTRY :Industry
STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK :Function of double-click: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_DO_NOTHING :Do nothing
STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_ZOOM_MAIN :Zoom in directly to 1X
STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_NEW_EXTRA :Open an extra viewport
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE :Show the vehicle's route: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE_NO :No
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE_SIMPLE :Simple
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH :Drawing style of vehicle's route: {STRING}
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :dashed lines of {COMMA} pixel{P "" s}
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plain lines
STR_CONFIG_SETTING_USE_RELAY_SERVICE :Use relay service: {STRING2}
STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking
###length 3
STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Never
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Ask
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Allow
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING2}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Close window on right-click: {STRING2}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Closes a window by right-clicking inside it. Disables the tooltip on right-click!
STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS :Custom autosave interval in days: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS_HELPTEXT :Set custom days interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES :Custom autosave interval in real-time minutes: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES_HELPTEXT :Set custom real-time minutes of game time interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosave on network disconnection: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :When enabled, multiplayer clients automatically save the game when disconnected from the server
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM :Warn before overwriting an existing savegame file: {STRING}
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_HELPTEXT :If saving a savegame or heightmap would overwrite an existing save file, display a confirmation dialog.
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DISABLED :No
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DIFFERENT :Only if different
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DIFFERENT_UNKNOWN :Only if different or unknown
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_ENABLED :Yes
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
###length 4
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING2}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT :Use automatic timetables by default: {STRING2}
STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT_HELPTEXT :Choose whether automatic timetables should be automatically enabled for new vehicles
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_BY_DEFAULT :Use timetable to ensure vehicle separation by default: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_BY_DEFAULT_HELPTEXT :Choose whether to ensure separation of vehicles should be automatically enabled for new vehicles
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
STR_CONFIG_SETTING_TIMETABLE_LEFTOVER_TICKS :Show leftover ticks in timetable: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_LEFTOVER_TICKS_HELPTEXT :When converting from ticks to days/minutes in timetables, also show any leftover ticks
STR_CONFIG_SETTING_OVERRIDE_TIME_SETTINGS :Use client time settings instead of savegame time settings: {STRING2}
STR_CONFIG_SETTING_OVERRIDE_TIME_SETTINGS_HELPTEXT :Select whether to use local client settings for time display, instead of the time settings in the savegame.
STR_CONFIG_SETTING_TIME_IN_MINUTES :Show time in minutes rather than days: {STRING2}
STR_CONFIG_SETTING_TIME_IN_MINUTES_HELPTEXT :Select whether to use hours and minutes instead of days
STR_CONFIG_SETTING_TICKS_PER_MINUTE :Ticks per minute: {STRING2}
STR_CONFIG_SETTING_TICKS_PER_MINUTE_HELPTEXT :The number of game ticks per minute
STR_CONFIG_SETTING_DATE_WITH_TIME :Show date with time in status bar: {STRING2}
STR_CONFIG_SETTING_DATE_WITH_TIME_HELPTEXT :Show the real game date in the status bar as well as the time
STR_CONFIG_SETTING_CLOCK_OFFSET :Clock offset in minutes: {STRING2}
STR_CONFIG_SETTING_CLOCK_OFFSET_HELPTEXT :The number of minutes the game clock is offset by
STR_CONFIG_SETTING_DATE_WITH_TIME_NONE :None
STR_CONFIG_SETTING_DATE_WITH_TIME_Y :Year
STR_CONFIG_SETTING_DATE_WITH_TIME_YM :Month and year
STR_CONFIG_SETTING_DATE_WITH_TIME_YMD :Full date
STR_CONFIG_SETTING_TIMETABLE_START_TEXT_ENTRY :Enter timetable start times as text (requires time to be in minutes): {STRING2}
STR_CONFIG_SETTING_TIMETABLE_START_TEXT_ENTRY_HELPTEXT :Select whether timetable start times may be entered as text if time is being shown in minutes
STR_CONFIG_SETTING_TIMETABLE_SEPARATION :Use timetable to ensure vehicle separation: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT :Select whether to ensure separation of vehicles when using automatic timetables
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE :Auto timetable vehicle separation factor: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT :How much of the vehicle separation auto timetable change to apply at each step
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS :Round up auto-filled timetable times to multiples of this many ticks: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_HELPTEXT :Timetable times adjusted by timetable automation are not rounded. A day at a day length of 1 is 74 ticks.{}By default the game ticks per minute value is used if using minutes, otherwise 74 ticks is used.
STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_VALUE :{COMMA}{NBSP}tick{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_DEFAULT :Default
STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING2}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING2}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE :Default road/tram types (after new game/game load): {STRING2}
STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE_HELPTEXT :Road/tram types to select after starting or loading a game. 'first available' selects the oldest type of road/tram, 'last available' selects the newest type of road/tram, 'most used' selects the type which is currently most in use, and 'default' selects the default type
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE_DEFAULT :Default
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING2}
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING2}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING2}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
STR_CONFIG_SETTING_ENABLE_BUILD_RIVER :Enable building rivers: {STRING2}
STR_CONFIG_SETTING_ENABLE_BUILD_RIVER_HELPTEXT :Enable building rivers outside of the scenario editor
STR_CONFIG_SETTING_ENABLE_REMOVE_WATER :Enable removing sea and rivers: {STRING2}
STR_CONFIG_SETTING_ENABLE_REMOVE_WATER_HELPTEXT :Enable removing sea and rivers outside of the scenario editor
STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING2}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarised news messages
STR_CONFIG_SETTING_SOUND_NEWS :Newspaper: {STRING2}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Play sound upon display of newspapers
STR_CONFIG_SETTING_SOUND_NEW_YEAR :End of year: {STRING2}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Play sound at the end of a year summarising the company's performance during the year compared to the previous year
STR_CONFIG_SETTING_SOUND_CONFIRM :Construction: {STRING2}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Play sound on successful constructions or other actions
STR_CONFIG_SETTING_SOUND_CLICK :Button clicks: {STRING2}
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep when clicking buttons
STR_CONFIG_SETTING_SOUND_DISASTER :Disasters/accidents: {STRING2}
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Play sound effects of accidents and disasters
STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicles: {STRING2}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Play sound effects of vehicles
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING2}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient sounds of landscape, industries and towns
STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING2}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING2}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING2}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING2}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING2}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING2}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING2}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING2}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING2}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
###length 3
STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING2}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING2}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING2}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SHARING_RAIL :Enable sharing of railways: {STRING2}
STR_CONFIG_SETTING_SHARING_ROAD :Enable sharing of road stops and depots: {STRING2}
STR_CONFIG_SETTING_SHARING_WATER :Enable sharing of docks and ship depots: {STRING2}
STR_CONFIG_SETTING_SHARING_AIR :Enable sharing of airports: {STRING2}
STR_CONFIG_SETTING_SHARING_FEE_RAIL :Daily track toll for trains: {STRING2} per 1000 tonnes
STR_CONFIG_SETTING_SHARING_FEE_ROAD :Stopping fee for road vehicles: {STRING2} per day
STR_CONFIG_SETTING_SHARING_FEE_WATER :Docking fee for ships: {STRING2} per day
STR_CONFIG_SETTING_SHARING_FEE_AIR :Terminal fee for aircraft: {STRING2} per day
STR_CONFIG_SETTING_SHARING_FEE_HELPTEXT :This fee is paid per unscaled day (i.e. the duration of a day at a day length of 1, this is 74 ticks).
STR_CONFIG_SETTING_SHARING_PAYMENT_IN_DEBT :Allow companies in debt to pay sharing fees: {STRING2}
STR_CONFIG_SETTING_SHARING_USED_BY_VEHICLES :Can't change this setting, vehicles are using shared infrastructure.
STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS :Can't change this setting, vehicles have orders to destinations of others.
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_RAIL :Enable competitors to buy and renew trains in depots: {STRING2}
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_ROAD :Enable competitors to buy and renew road vehicles in depots: {STRING2}
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_WATER :Enable competitors to buy and renew ships in depots: {STRING2}
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_AIR :Enable competitors to buy and renew aircraft in hangars: {STRING2}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default service interval for road vehicles: {STRING2}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default service interval for new road vehicles, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default service interval for aircraft: {STRING2}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default service interval for new aircraft, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS :Default service interval for ships: {STRING2}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default service interval for new ships, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
###setting-zero-is-special
STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
STR_CONFIG_SETTING_NOSERVICE :Disable servicing when breakdowns set to none: {STRING2}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION :Enable train speed adaptation: {STRING2}
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :When enabled, faster trains adjust their speed to match slower trains in front.
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Road vehicles slow down in curves: {STRING2}
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :When enabled, road vehicles slow down in curves. (Only with realistic acceleration)
STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrival of first vehicle at player's station: {STRING2}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Display a newspaper when the first vehicle arrives at a new player's station
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arrival of first vehicle at competitor's station: {STRING2}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newspaper when the first vehicle arrives at a new competitor's station
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING2}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Accidents of competitor's vehicles: {STRING2}
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Display a newspaper about crashed vehicles for competitors
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING2}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are risking to bankrupt
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING2}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING2}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Display a newspaper when industries close down
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Economy changes: {STRING2}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Display a newspaper about global changes to economy
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Production changes of industries served by the company: {STRING2}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the company
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Production changes of industries served by competitor(s): {STRING2}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the competitors
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Other industry production changes: {STRING2}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Display a newspaper when the production level of industries change, which are not served by the company or competitors
STR_CONFIG_SETTING_NEWS_ADVICE :Advice / information on company's vehicles: {STRING2}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Display messages about vehicles needing attention
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :New vehicles: {STRING2}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Display a newspaper when a new vehicle type becomes available
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Changes to cargo acceptance: {STRING2}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Display messages about stations changing acceptance of some cargoes
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING2}
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Display a newspaper about subsidy related events
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :General information: {STRING2}
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
###length 3
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Off
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Summary
STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Full
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news appears in: {STRING2}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING2}
STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING2}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING2}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING2}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING2}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them.
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
STR_CONFIG_SETTING_SIMULATE_SIGNALS :Simulate signals in tunnels, bridges every: {STRING2}
STR_CONFIG_SETTING_SIMULATE_SIGNALS_HELPTEXT :This sets the target signal spacing for newly signalled bridges and tunnels. The actual spacing may slightly differ from this to avoid uneven spacing. Changing this setting does not re-signal existing signalled bridges and tunnels.
STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} tile{P 0 "" s}
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR :Day length factor: {STRING2}
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT :Game pace is slowed by this factor
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING2}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING2}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING2}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through when Ctrl+clicking on a built signal with the signal tool
###length 2
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All visible
STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Show signal types: {STRING2}
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :Choose which signal types are shown in the signal toolbar
###length 2
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH :Path signals only
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :All signals
STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING2}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
###length 5
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING2}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
STR_CONFIG_SETTING_TOWN_TUNNELS :Towns are allowed to build tunnels: {STRING2}
STR_CONFIG_SETTING_TOWN_TUNNELS_HELPTEXT :Under what conditions are towns allowed to build road tunnels
###length 3
STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN :Forbidden
STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED_OBSTRUCTION :Allowed only for small obstructions
STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED :Allowed
STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE :Limit towns building continuous inclined roads: {STRING2}
STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_HELPTEXT :Limit the length of consecutive sloped road tiles which towns will build. This can be used to prevent towns from growing long straight road segments up or down mountain sides
STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE :{NUM} tile{P "" s}
STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :No limit
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
###length 3
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING2}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Town cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passenger, mail, and other town cargo production is scaled by approximately 2^factor (exponential)
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Industry cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :No towns above height level: {STRING2}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :No towns above the specified height level are built during map creation.
STR_CONFIG_SETTING_MIN_TOWN_LAND_AREA :Minimum contiguous land area for towns: {STRING2}
STR_CONFIG_SETTING_MIN_TOWN_LAND_AREA_HELPTEXT :Towns can only be placed on contiguous landmasses of at least this many tiles.
STR_CONFIG_SETTING_MIN_CITY_LAND_AREA :Minimum contiguous land area for cities: {STRING2}
STR_CONFIG_SETTING_MIN_CITY_LAND_AREA_HELPTEXT :Cities can only be placed on contiguous landmasses of at least this many tiles.
STR_CONFIG_SETTING_MIN_LAND_AREA_VALUE :{NUM}
STR_CONFIG_SETTING_MIN_LAND_AREA_ZERO :Off
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
###length 4
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill)
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE :Adjusted arctic tree placement: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT :Adjust placement of trees around snow line in artic climate. Trees thin out above snowline. Trees are a mix of arctic and temperate just below snowline. Below that trees are temperate.
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE :Arctic tree range: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE_HELPTEXT :Approximate range of arctic trees around snow line
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_DYNAMIC_RANGE :Seasonal snow line width for arctic trees: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_DYNAMIC_RANGE_HELPTEXT :When using a seasonally variable snow line, what percentage of the snow line variation to use as the snow line for arctic tree placement. 0% uses the lower (winter) snow line, 100% uses the whole range between the summer and winter snow lines.
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS :Build public roads connecting towns: {STRING2}
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT :Generates public roads which connect the towns. Takes a bit of time on bigger maps. 'Build and avoid' generates roads which avoid curves and result in very grid-like connections.
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE :None (Default)
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_WITH_CURVES :Build with curves
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_AVOID_CURVES :Build and avoid curves
STR_CONFIG_SETTING_TREE_GROWTH :Tree growth speed: {STRING2}
STR_CONFIG_SETTING_TREE_GROWTH_HELPTEXT :Control rate at which trees grow during the game. This might affect industries which rely on tree growth, for example lumber mills
STR_CONFIG_SETTING_TREE_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TREE_GROWTH_SLOW :Slow
STR_CONFIG_SETTING_TREE_GROWTH_VERY_SLOW :Very slow
STR_CONFIG_SETTING_TREE_GROWTH_EXTREMELY_SLOW :Extremely slow
STR_CONFIG_SETTING_TREE_GROWTH_STATIC :None
STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING2}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen
STR_CONFIG_SETTING_STATUSBAR_POS :Position of status bar: {STRING2}
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal position of the status bar at the bottom of the screen
STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING2}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
###setting-zero-is-special
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Disabled
STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING2}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
###setting-zero-is-special
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING2}
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
###length 10
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_16X :16x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_32X :32x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X :64x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X :128x
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
###length 3
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_ZONES :{ORANGE}Custom town zones
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom town zone calculations: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Town Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Town Zone 1: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Town Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Town Zone 2: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Town Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Town Zone 3: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Town Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Town Zone 4: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Town Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_0_MULT :Multiplier for City Zone 0: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT :Multiplier for the size of City Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
STR_CONFIG_SETTING_CITY_ZONE_1_MULT :Multiplier for City Zone 1: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT :Multiplier for the size of City Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_2_MULT :Multiplier for City Zone 2: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT :Multiplier for the size of City Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_3_MULT :Multiplier for City Zone 3: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for the size of City Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Town growth speed depends on transported cargo: {STRING2}
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED_HELPTEXT :Percentage of town growth speed which depends on proportion of town cargo transported in the last month
STR_CONFIG_SETTING_TOWN_GROWTH_EXTREME_SLOW :Extremely slow
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_SLOW :Very slow
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING2}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
###setting-zero-is-special
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :None
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING2}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Probability of random town road re-construction: {STRING2}
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :The probability of town roads randomly being re-constructed (0 = off, 1000 = max)
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :Minimum distance between towns: {STRING2}
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :Set the minimum distance in tiles between towns for map generation and random founding
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING2}{NBSP}day{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING2}{NBSP}day{P 0:2 "" s} for recalculation of distribution graph
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED :Do not scale the linkgraph days by the day length factor: {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED_HELPTEXT :When enabled, the linkgraph recalculation interval and time are in units of unscaled, original days, instead of day-length scaled calendar days.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
###length 5
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_EQ :asymmetric (equal distribution)
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_NEAREST :asymmetric (nearest)
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO :Distribution mode override for this cargo: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_PARAM :Distribution mode override for {STRING}: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_HELPTEXT :"(default)" means that the distribution mode is the default for the class of this cargo. "symmetric" means that roughly the same number of cargo will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for this cargo.
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_DEFAULT :(default)
STR_CONFIG_SETTING_DISTRIBUTION_HELPTEXT_EXTRA :{STRING}{}"asymmetric (equal distribution)" means that cargo will be distributed such that each accepting station receives approximately the same amount of cargo in total. "asymmetric (nearest)" means that cargo is sent to whichever accepting station is nearest.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING2}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING2}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING2}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
STR_CONFIG_SETTING_AIRCRAFT_PATH_COST :Scale distance of paths which use aircraft: {STRING2}
STR_CONFIG_SETTING_AIRCRAFT_PATH_COST_HELPTEXT :This scales the cost (distance metric) of paths which use aircraft, such that they appear longer/less direct than they actually are. The reduces the tendency for direct routes using aircraft to become heavily overloaded.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
###length 4
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
###length 3
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Weights units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Whenever a weight is shown in the user interface, show it in the selected units
###length 3
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumes units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Whenever a volume is shown in the user interface, show it in the selected units
###length 3
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Tractive effort units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Whenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected units
###length 3
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Heights units: {STRING2}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a height is shown in the user interface, show it in the selected units
###length 3
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER :Sync localisation settings with server in multiplayer: {STRING2}
STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER_HELPTEXT :When joining a multiplayer game as a network client, change the localisation settings to match the server
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localisation
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graphics
STR_CONFIG_SETTING_SOUND :{ORANGE}Sound
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Viewports
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construction
STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS :{ORANGE}Departure boards
STR_CONFIG_SETTING_INTERFACE_WALLCLOCK :{ORANGE}Wall clock
STR_CONFIG_SETTING_INTERFACE_TIME_CLIENT :{ORANGE}Client settings
STR_CONFIG_SETTING_INTERFACE_TIME_SAVEGAME :{ORANGE}Savegame settings
STR_CONFIG_SETTING_INTERFACE_TIMETABLE :{ORANGE}Timetables
STR_CONFIG_SETTING_INTERFACE_ADV_SIGNALS :{ORANGE}Signals (advanced)
STR_CONFIG_SETTING_ADVISORS :{ORANGE}News / Advisors
STR_CONFIG_SETTING_COMPANY :{ORANGE}Company
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Accounting
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physics
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitations
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Disasters / Accidents
STR_CONFIG_SETTING_GENWORLD :{ORANGE}World generation
STR_CONFIG_SETTING_GENWORLD_RIVERS_LAKES :{ORANGE}Rivers & Lakes
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Environment
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Authorities
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Towns
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo distribution
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST_PER_CARGO_OVERRIDE :{ORANGE}Cargo distribution - per cargo overrides
STR_CONFIG_SETTING_ENVIRONMENT_TREES :{ORANGE}Trees
STR_CONFIG_SETTING_AI :{ORANGE}Competitors
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
STR_CONFIG_SETTING_NETWORK :{ORANGE}Network
STR_CONFIG_SETTING_VIEWPORT_MAP_OPTIONS :{ORANGE}Map mode
STR_CONFIG_SETTING_SHARING :{ORANGE}Infrastructure sharing
STR_CONFIG_SETTING_SCENARIO_EDITOR :{ORANGE}Scenario Editor
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE :Re-route road vehicles when road layout changes: {STRING2}
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_HELPTEXT :Whether to re-route all road vehicles on the map when the road layout is changed.{}This can improve road vehicle responsiveness to a changing road layout at the expense of performance.{}Note that if this is set to "Yes", town growth can trigger re-routing of road vehicles which may cause slow-downs on large maps.
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_NO :No
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_REMOVE_ONLY :Road removal only
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_YES :Yes
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING2}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING2}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Path finder to use for road vehicles
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder for ships: {STRING2}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Path finder to use for ships
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING2}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they waited there a long time
###length 2
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS :Enable road custom bridge heads: {STRING2}
STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow road bridges to have custom, non-straight flat entry/exit tiles
STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS :Enable rail custom bridge heads: {STRING2}
STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow rail bridges to have custom, non-straight flat entry/exit tiles
STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES :Allow all NewGRF objects under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES_HELPTEXT :Allow all NewGRF objects to be built under bridges, even where not otherwise enabled by the GRF.{}This may result in graphical issues.
STR_CONFIG_SETTING_ALLOW_GRF_STATIONS_UNDER_BRIDGES :Allow NewGRF rail stations/waypoints under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_GRF_STATIONS_UNDER_BRIDGES_HELPTEXT :If enabled, NewGRF rail stations/waypoints which do not specify whether they may be built under bridges will be allowed under bridges with no restrictions.{}This may result in graphical issues.
STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES :Allow road/tram stops under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT :Allow road/tram stops under bridges. Drive through stops require 1 height level of clearance, drive in bays require 2 height levels of clearance.
STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT_EXTRA :{STRING}{}{}NewGRF road/tram stops may override this setting and allow or disallow custom stops under bridges, and set custom height clearance requirements.
STR_CONFIG_SETTING_ALLOW_DOCKS_UNDER_BRIDGES :Allow docks under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_DOCKS_UNDER_BRIDGES_HELPTEXT :Allow docks under bridges. Docks require 2 height levels of clearance.{}This may result in graphical issues.
STR_CONFIG_SETTING_PURCHASE_LAND_PERMITTED :Permit purchasing land: {STRING2}
STR_CONFIG_SETTING_PURCHASE_LAND_PERMITTED_HELPTEXT :Set whether companies are permitted to purchase tiles of land, and in what quantity
STR_CONFIG_SETTING_BUILD_OBJECT_PERMITTED :Permit bulk construction of objects: {STRING2}
STR_CONFIG_SETTING_BUILD_OBJECT_PERMITTED_HELPTEXT :Set whether companies are permitted to construct objects by area, instead of one at a time
STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER :No objects expire after: {STRING2}
STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_HELPTEXT :Objects which would otherwise expire after this year remain available forever
STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_VALUE :{NUM}
STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_ZERO :Off
STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES :Ignore object introduction dates: {STRING2}
STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES_HELPTEXT :Set whether players are allowed to build objects before their introduction date.{}Does not apply to objects constructed during map generation.
STR_PURCHASE_LAND_PERMITTED_NO :No
STR_PURCHASE_LAND_PERMITTED_SINGLE :Yes, 1 tile at a time
STR_PURCHASE_LAND_PERMITTED_AREA :Yes, large areas at a time
STR_PURCHASE_LAND_NOT_PERMITTED :Purchasing of land is not permitted
STR_PURCHASE_LAND_NOT_PERMITTED_BULK :Purchasing of large areas of land is not permitted
STR_BUILD_OBJECT_NOT_PERMITTED_BULK :Building large areas of objects is not permitted
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
STR_CONFIG_SETTING_ADJACENT_CROSSINGS :Close adjacent level crossings: {STRING2}
STR_CONFIG_SETTING_ADJACENT_CROSSINGS_HELPTEXT :Closes all adjacent level crossings on parallel tracks whenever one or more is occupied
STR_CONFIG_SETTING_SAFER_CROSSINGS :Safer level crossings: {STRING2}
STR_CONFIG_SETTING_SAFER_CROSSINGS_HELPTEXT :Changes to level crossings to improve road vehicle safety
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE :Pay for repairing vehicles: {STRING2}
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Pay for repairing vehicles which have broken down
STR_CONFIG_SETTING_REPAIR_COST :Cost of repairing vehicles: 1/{STRING2} of vehicle cost
STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Cost of repairing vehicles which have broken down, as a fraction of the current purchase cost of the vehicle. The cost is doubled if the vehicle is older than its maximum age.
STR_CONFIG_OCCUPANCY_SMOOTHNESS :Smoothness of order occupancy measurement: {STRING2}
STR_CONFIG_OCCUPANCY_SMOOTHNESS_HELPTEXT :0% sets the measurement to the most recent value, 100% leaves it unchanged
STR_CONFIG_SETTING_ADVANCE_ORDER_ON_CLONE :Advance order after cloning/copying/sharing: {STRING2}
STR_CONFIG_SETTING_ADVANCE_ORDER_ON_CLONE_HELPTEXT :After cloning a vehicle or copying/sharing orders from an existing vehicle.{}For trains, road vehicles and ships: if the vehicle is in a depot which is in the order list, skip to the order which follows one of the orders for that depot.{}For aircraft: if the aircraft is in a hangar and the associated airport is in the order list, skip to one of the orders for that airport.
STR_CONFIG_SETTING_COPY_CLONE_ADD_TO_GROUP :Add vehicle to group on copy-clone: {STRING2}
STR_CONFIG_SETTING_COPY_CLONE_ADD_TO_GROUP_HELPTEXT :Set whether cloned vehicles which do not share orders are added to the copied vehicle's group.
STR_CONFIG_SETTING_SCENARIO_MULTIPLE_BUILDINGS :Allow multiple churches/stadiums: {STRING2}
STR_CONFIG_SETTING_SCENARIO_MULTIPLE_BUILDINGS_HELPTEXT :Allow manually adding churches and stadiums when there is already one present in the town.
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_DATES :Ignore house year restrictions: {STRING2}
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_DATES_HELPTEXT :Allow manually adding houses which are not available for the current date.
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES :Ignore house zone restrictions: {STRING2}
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_HELPTEXT :Allow manually adding houses which are not suitable for the target town zone.
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_GRF :Ignore house GRF restrictions: {STRING2}
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_GRF_HELPTEXT :Allow manually adding houses even if this is not permitted by the house GRF.
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_OFF :Off
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_WITHIN_TOWN :Within town
STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_ANYWHERE :Anywhere
# Config errors
STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{RAW_STRING}'
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{RAW_STRING}' for '{RAW_STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{RAW_STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{RAW_STRING}': duplicate GRF ID with '{RAW_STRING}'
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{RAW_STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{RAW_STRING}' is not valid
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}New Game
STR_INTRO_LOAD_GAME :{BLACK}Load Game
STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
STR_INTRO_HIGHSCORE :{BLACK}Highscore Table
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
STR_INTRO_QUIT :{BLACK}Exit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display highscore table
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
# Quit window
STR_QUIT_CAPTION :{WHITE}Exit
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD?
STR_QUIT_YES :{BLACK}Yes
STR_QUIT_NO :{BLACK}No
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
# Cheat window
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_NOTE :{BLACK}Note: any usage of these settings will be recorded by the savegame
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING1}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edit the maximum height of mountains on the map
STR_CHEAT_EDIT_MONEY_QUERY_CAPT :{WHITE}Increase or decrease money
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
STR_CHEAT_INFLATION_COST :{LTBLUE}Change inflation cost factor: {ORANGE}{DECIMAL}
STR_CHEAT_INFLATION_COST_QUERY_CAPT :{WHITE}Change inflation cost factor
STR_CHEAT_INFLATION_INCOME :{LTBLUE}Change inflation income factor: {ORANGE}{DECIMAL}
STR_CHEAT_INFLATION_INCOME_QUERY_CAPT :{WHITE}Change inflation income factor
STR_CHEAT_STATION_RATING :{LTBLUE}Stations ratings fixed at 100%: {ORANGE}{STRING1}
STR_CHEAT_TOWN_RATING :{LTBLUE}Town local authority ratings fixed at Outstanding: {ORANGE}{STRING1}
###length 4
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Colour Scheme
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
###length 23
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_STEAM :Steam Engine
STR_LIVERY_DIESEL :Diesel Engine
STR_LIVERY_ELECTRIC :Electric Engine
STR_LIVERY_MONORAIL :Monorail Engine
STR_LIVERY_MAGLEV :Maglev Engine
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
STR_LIVERY_FREIGHT_WAGON :Freight Wagon
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Lorry
STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
STR_LIVERY_FREIGHT_SHIP :Freight Ship
STR_LIVERY_HELICOPTER :Helicopter
STR_LIVERY_SMALL_PLANE :Small Aeroplane
STR_LIVERY_LARGE_PLANE :Large Aeroplane
STR_LIVERY_PASSENGER_TRAM :Passenger Tram
STR_LIVERY_FREIGHT_TRAM :Freight Tram
# Face selection window
STR_FACE_CAPTION :{WHITE}Face Selection
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
STR_FACE_RANDOM :{BLACK}Randomise
STR_FACE_MALE_BUTTON :{BLACK}Male
STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
STR_FACE_FEMALE_BUTTON :{BLACK}Female
STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
STR_FACE_ADVANCED :{BLACK}Advanced
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection
STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection
STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face
STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
STR_FACE_FACECODE :{BLACK}Player face no.
STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
STR_FACE_AFRICAN :{BLACK}African
STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
STR_FACE_YES :Yes
STR_FACE_NO :No
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring
STR_FACE_HAIR :Hair:
STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
STR_FACE_EYEBROWS :Eyebrows:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye colour:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour
STR_FACE_GLASSES :Glasses:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
STR_FACE_NOSE :Nose:
STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
STR_FACE_LIPS :Lips:
STR_FACE_MOUSTACHE :Moustache:
STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache
STR_FACE_CHIN :Chin:
STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
STR_FACE_JACKET :Jacket:
STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
STR_FACE_COLLAR :Collar:
STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
STR_FACE_TIE :Tie:
STR_FACE_EARRING :Earring:
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
# Matches ServerGameType
###length 3
STR_NETWORK_SERVER_VISIBILITY_LOCAL :Local
STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public
STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Invite only
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Invite code: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Game Script: {WHITE}{RAW_STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}SERVER BANNED YOU
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVER TOO OLD
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list. This can either be a server address or an invite code
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS :{BLACK}Enter server address or invite code
# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Visibility
STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
# Network connecting window
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
###length 8
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Online players
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
# Network client list
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Online Players
STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Server
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Name
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Name of the server you are playing on
STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}Edit the name of your server
STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :Name of the server
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Visibility
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE :{BLACK}Invite code
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Invite code other players can use to join this server
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}Connection type
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Whether and how your server can be reached by others
STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}Player
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Name
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}Your player name
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Edit your player name
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Your player name
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Administrative actions to perform for this client
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Administrative actions to perform for this company
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Join this company
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Send a message to this player
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Send a message to all players of this company
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Send a message to all spectators
STR_NETWORK_CLIENT_LIST_SPECTATORS :Spectators
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company)
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies}
# Matches ConnectionType
###length 5
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Local
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Remote players can't connect
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Public
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Behind NAT
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Via relay
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Delete
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :Password unlock
STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Admin action
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}Are you sure you want to kick player '{RAW_STRING}'?
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Are you sure you want to ban player '{RAW_STRING}'?
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}Are you sure you want to delete company '{COMPANY}'?
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Are you sure you want to reset the password of company '{COMPANY}'?
STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Use relay?
STR_NETWORK_ASK_RELAY_TEXT :{YELLOW}Failed to establish a connection between you and server '{RAW_STRING}'.{}Would you like to relay this session via '{RAW_STRING}'?
STR_NETWORK_ASK_RELAY_NO :{BLACK}No
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Yes, this once
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Yes, don't ask again
STR_NETWORK_SPECTATORS :Spectators
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies
# Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK}Join
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
STR_COMPANY_VIEW_PASSWORD :{BLACK}Password
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password
# Network chat
STR_NETWORK_CHAT_SEND :{BLACK}Send
STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {RAW_STRING}:
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_EXTERNAL :[{3:RAW_STRING}] {0:RAW_STRING}: {WHITE}{1:RAW_STRING}
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Connection to the server timed out or was refused
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Your server name has not been set. The name can be set at the top of the Multiplayer window
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reason: {RAW_STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
###length 21
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand
STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:RAW_STRING}
###length 12
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {RAW_STRING} has joined the game (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {RAW_STRING} has changed their name to {RAW_STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {RAW_STRING} gave your company {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING} gave {2:CURRENCY_LONG} to {1:RAW_STRING}
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{RAW_STRING} ({COMPANY})
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
STR_NETWORK_MESSAGE_KICKED :*** {RAW_STRING} was kicked. Reason: ({RAW_STRING})
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Server registration failed
STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE}Another server with the same invite-code registered itself. Switching to "local" game-type.
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Your server doesn't allow remote connections
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Other players won't be able to connect to your server
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION :{BLACK}Name
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Search external websites
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Search content not available on OpenTTD's content service on websites not associated to OpenTTD
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}You are leaving OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}The terms and conditions for downloading content from external websites vary.{}You will have to refer to the external sites for instructions how to install the content into OpenTTD.{}Do you want to continue?
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
STR_CONTENT_OPEN_URL :{BLACK}Visit website
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
###length 5
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :AI library
STR_CONTENT_TYPE_SCENARIO :Scenario
STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds
STR_CONTENT_TYPE_BASE_MUSIC :Base music
STR_CONTENT_TYPE_GAME_SCRIPT :Game script
STR_CONTENT_TYPE_GS_LIBRARY :GS library
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend
STR_LINKGRAPH_LEGEND_ALL :{BLACK}All
STR_LINKGRAPH_LEGEND_NONE :{BLACK}None
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturated
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overloaded
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} to be transported per month from {STATION} to {STATION} ({COMMA}% of capacity){RAW_STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} to be transported back ({COMMA}% of capacity)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Average travel time: {NUM}{NBSP}day{P "" s}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Join station
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Disabled as currently no vehicles are available for this infrastructure
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railway Construction
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railway Construction
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_POLYRAIL :{BLACK}Build railway track using the Polyline mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals up to the next junction or signal{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
STR_RAIL_NAME_RAILROAD :Railway
STR_RAIL_NAME_ELRAIL :Electrified railway
STR_RAIL_NAME_MONORAIL :Monorail
STR_RAIL_NAME_MAGLEV :Maglev
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build
STR_STATION_CLASS_DFLT :Default station
STR_STATION_CLASS_WAYP :Waypoints
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Toggle showing advanced signal types
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
STR_BUILD_SIGNAL_SEMAPHORE_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (semaphore){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_SEMAPHORE_NO_ENTRY_TOOLTIP :{BLACK}No-Entry Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. No-entry signals can't be passed from the front side
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
STR_BUILD_SIGNAL_ELECTRIC_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (electric){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_NO_ENTRY_TOOLTIP :{BLACK}No-Entry Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. No-entry signals can't be passed from the front side
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
STR_BUILD_SIGNAL_DEFAULT_STYLE :Default
STR_BUILD_SIGNAL_STYLE_TOOLTIP :{BLACK}Select signal style
# Tracerestrict GUI
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_EQUALS :is
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_LESS_THAN :<
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_LESS_EQUALS :<=
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_MORE_THAN :>
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_MORE_EQUALS :>=
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_CARGO_EQUALS :can carry
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_CARGO_NOT_EQUALS :can't carry
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_HAS_STATUS :has
STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_DOESNT_HAVE_STATUS :doesn't have
STR_TRACE_RESTRICT_CONDITIONAL_IF :If
STR_TRACE_RESTRICT_CONDITIONAL_ELIF :Else if
STR_TRACE_RESTRICT_CONDITIONAL_ORIF :Or if
STR_TRACE_RESTRICT_CONDITIONAL_ELSE :Else
STR_TRACE_RESTRICT_CONDITIONAL_ENDIF :End if
STR_TRACE_RESTRICT_VARIABLE_TRAIN_LENGTH :train length
STR_TRACE_RESTRICT_VARIABLE_MAX_SPEED :max speed
STR_TRACE_RESTRICT_VARIABLE_CURRENT_ORDER :current order
STR_TRACE_RESTRICT_VARIABLE_NEXT_ORDER :next order
STR_TRACE_RESTRICT_VARIABLE_LAST_VISITED_STATION :last visited station
STR_TRACE_RESTRICT_VARIABLE_CARGO :cargo
STR_TRACE_RESTRICT_VARIABLE_LOAD_PERCENT :load percentage
STR_TRACE_RESTRICT_VARIABLE_ENTRY_DIRECTION :entry direction
STR_TRACE_RESTRICT_VARIABLE_PBS_ENTRY_SIGNAL :PBS entry signal
STR_TRACE_RESTRICT_VARIABLE_PBS_ENTRY_SIGNAL_LONG :entered signal of PBS block
STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_SIGNAL :PBS end signal
STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_SIGNAL_LONG :signal at current end of PBS reservation
STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_TILE :PBS reservation end tile
STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_TILE_LONG :tile at end of PBS reservation from this signal
STR_TRACE_RESTRICT_VARIABLE_TRAIN_GROUP :train group
STR_TRACE_RESTRICT_VARIABLE_TRAIN_SLOT :train in slot
STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY :slot occupancy
STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_REMAINING :slot occupancy remaining
STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_SHORT :occupancy
STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_REMAINING_SHORT :occupancy remaining
STR_TRACE_RESTRICT_VARIABLE_COUNTER_VALUE :counter value
STR_TRACE_RESTRICT_VARIABLE_TIME_DATE_VALUE :current time/date
STR_TRACE_RESTRICT_VARIABLE_RESERVED_TILES_AHEAD :reserved tiles ahead
STR_TRACE_RESTRICT_VARIABLE_TRAIN_WEIGHT :weight
STR_TRACE_RESTRICT_VARIABLE_TRAIN_POWER :power
STR_TRACE_RESTRICT_VARIABLE_TRAIN_MAX_TE :max T.E.
STR_TRACE_RESTRICT_VARIABLE_TRAIN_POWER_WEIGHT_RATIO :power / weight ratio
STR_TRACE_RESTRICT_VARIABLE_TRAIN_MAX_TE_WEIGHT_RATIO :max T.E. / weight ratio
STR_TRACE_RESTRICT_VARIABLE_TRAIN_OWNER :train owner
STR_TRACE_RESTRICT_VARIABLE_TRAIN_STATUS :train status
STR_TRACE_RESTRICT_VARIABLE_TRAIN_ENGINE_CLASS :engine class
STR_TRACE_RESTRICT_VARIABLE_ORDER_TARGET_DIRECTION :direction of order target
STR_TRACE_RESTRICT_VARIABLE_UNDEFINED :undefined
STR_TRACE_RESTRICT_VARIABLE_UNDEFINED_RED :{PUSH_COLOUR}{RED}undefined{POP_COLOUR}
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_INTEGER :{STRING} {STRING} {STRING} {COMMA} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_SPEED :{STRING} {STRING} {STRING} {VELOCITY} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_WEIGHT :{STRING} {STRING} {STRING} {WEIGHT_SHORT} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_POWER :{STRING} {STRING} {STRING} {POWER} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_FORCE :{STRING} {STRING} {STRING} {FORCE} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_POWER_WEIGHT_RATIO :{STRING} {STRING} {STRING} {POWER_WEIGHT_RATIO} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_FORCE_WEIGHT_RATIO :{STRING} {STRING} {STRING} {FORCE_WEIGHT_RATIO} then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_TIME_HHMM :{STRING} {STRING} {STRING} {TIME_HHMM} then
STR_TRACE_RESTRICT_CONDITIONAL_ORDER_STATION :{STRING} {STRING} {STRING} {STATION} then
STR_TRACE_RESTRICT_CONDITIONAL_ORDER_WAYPOINT :{STRING} {STRING} {STRING} {WAYPOINT} then
STR_TRACE_RESTRICT_CONDITIONAL_ORDER_DEPOT :{STRING} {STRING} {STRING} {DEPOT} then
STR_TRACE_RESTRICT_CONDITIONAL_CARGO :{STRING} train {STRING} cargo: {STRING} then
STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_DIRECTION :{STRING} train {STRING} entering from {STRING} tile edge then
STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_SIGNAL_FACE :{STRING} train {STRING} entering from {STRING} of signal then
STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_SIGNAL_TYPE :{STRING} train {STRING} {STRING} then
STR_TRACE_RESTRICT_CONDITIONAL_TILE_INDEX :{STRING} {STRING} {STRING} at {NUM} x {NUM} then
STR_TRACE_RESTRICT_CONDITIONAL_GROUP :{STRING} train {STRING} in group: {GROUP} then
STR_TRACE_RESTRICT_CONDITIONAL_GROUP_STR :{STRING} train {STRING} in group: {STRING} {BLACK}{STRING}then
STR_TRACE_RESTRICT_CONDITIONAL_OWNER :{STRING} {STRING} {STRING} {COMPANY} {COMPANY_NUM} then
STR_TRACE_RESTRICT_CONDITIONAL_SLOT :{STRING} train {STRING} in slot: {TRSLOT} then
STR_TRACE_RESTRICT_CONDITIONAL_SLOT_STR :{STRING} train {STRING} in slot: {STRING} {BLACK}{STRING}then
STR_TRACE_RESTRICT_CONDITIONAL_SLOT_OCCUPANCY :{STRING} {STRING} of slot: {TRSLOT} {STRING} {COMMA} then
STR_TRACE_RESTRICT_CONDITIONAL_SLOT_OCCUPANCY_STR :{STRING} {STRING} of slot: {STRING} {BLACK}{STRING} {STRING} {COMMA} then
STR_TRACE_RESTRICT_CONDITIONAL_TRAIN_STATUS :{STRING} train {STRING} status: {STRING} then
STR_TRACE_RESTRICT_CONDITIONAL_COUNTER :{STRING} value of counter: {TRCOUNTER} {STRING} {COMMA} then
STR_TRACE_RESTRICT_CONDITIONAL_COUNTER_STR :{STRING} value of counter: {STRING} {BLACK}{STRING} {STRING} {COMMA} then
STR_TRACE_RESTRICT_CONDITIONAL_ENGINE_CLASSES :{STRING} train {STRING}: {STRING} then
STR_TRACE_RESTRICT_CONDITIONAL_TARGET_DIRECTION :{STRING} tile of {STRING} {STRING} further {STRING} than this signal tile then
STR_TRACE_RESTRICT_CONDITIONAL_UNDEFINED :{STRING} {STRING} {STRING} {RED}undefined {BLACK}{STRING}then
STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_UNDEFINED :{STRING} {RED}undefined {BLACK}{STRING}then
STR_TRACE_RESTRICT_PF_PENALTY_ITEM :Add pathfinder penalty: {COMMA}
STR_TRACE_RESTRICT_PF_PENALTY_ITEM_PRESET :Add {STRING} pathfinder penalty
STR_TRACE_RESTRICT_WHITE :{WHITE}
STR_TRACE_RESTRICT_START :Start
STR_TRACE_RESTRICT_END :End
STR_TRACE_RESTRICT_PF_DENY :Deny
STR_TRACE_RESTRICT_PF_ALLOW :Allow
STR_TRACE_RESTRICT_PF_ALLOW_LONG :Allow (cancel previous Deny)
STR_TRACE_RESTRICT_RESERVE_THROUGH :Reserve through
STR_TRACE_RESTRICT_RESERVE_THROUGH_CANCEL :Cancel reserve through
STR_TRACE_RESTRICT_LONG_RESERVE :Long reserve
STR_TRACE_RESTRICT_LONG_RESERVE_CANCEL :Cancel long reserve
STR_TRACE_RESTRICT_WAIT_AT_PBS :Wait at PBS signal
STR_TRACE_RESTRICT_WAIT_AT_PBS_CANCEL :Cancel wait at PBS signal
STR_TRACE_RESTRICT_PBS_RES_END_WAIT :Wait at start PBS signal for reservation ending here
STR_TRACE_RESTRICT_PBS_RES_END_WAIT_CANCEL :Cancel wait at start PBS signal for reservation ending here
STR_TRACE_RESTRICT_PBS_RES_END_WAIT_SHORT :Wait at start PBS...
STR_TRACE_RESTRICT_PBS_RES_END_WAIT_CANCEL_SHORT :Cancel wait at start PBS...
STR_TRACE_RESTRICT_PF_PENALTY :Penalty
STR_TRACE_RESTRICT_PF_VALUE_SMALL :small
STR_TRACE_RESTRICT_PF_VALUE_MEDIUM :medium
STR_TRACE_RESTRICT_PF_VALUE_LARGE :large
STR_TRACE_RESTRICT_PF_VALUE_CUSTOM :custom
STR_TRACE_RESTRICT_DIRECTION_FRONT :front
STR_TRACE_RESTRICT_DIRECTION_BACK :back
STR_TRACE_RESTRICT_DIRECTION_NE :north-east
STR_TRACE_RESTRICT_DIRECTION_SE :south-east
STR_TRACE_RESTRICT_DIRECTION_SW :south-west
STR_TRACE_RESTRICT_DIRECTION_NW :north-west
STR_TRACE_RESTRICT_DIRECTION_TUNBRIDGE_ENTRANCE :entering tunnel/bridge
STR_TRACE_RESTRICT_DIRECTION_TUNBRIDGE_EXIT :exiting tunnel/bridge
STR_TRACE_RESTRICT_COMPANY :Company
STR_TRACE_RESTRICT_UNDEFINED_COMPANY :Undefined company
STR_TRACE_RESTRICT_SLOT_OP :Slot operation
STR_TRACE_RESTRICT_REVERSE :Reverse
STR_TRACE_RESTRICT_SPEED_RESTRICTION :Speed restriction
STR_TRACE_RESTRICT_NEWS_CONTROL :News control
STR_TRACE_RESTRICT_COUNTER_OP :Counter operation
STR_TRACE_RESTRICT_PF_PENALTY_CONTROL :Penalty config
STR_TRACE_RESTRICT_SPEED_ADAPTATION_CONTROL :Speed adap. control
STR_TRACE_RESTRICT_SIGNAL_MODE_CONTROL :Signal mode control
STR_TRACE_RESTRICT_SLOT_ACQUIRE_WAIT :Acquire or wait
STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE :Try to acquire
STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ON_RES :Try to acquire (on reserve)
STR_TRACE_RESTRICT_SLOT_RELEASE_FRONT :Release (front)
STR_TRACE_RESTRICT_SLOT_RELEASE_BACK :Release (back)
STR_TRACE_RESTRICT_SLOT_PBS_RES_END_ACQUIRE_WAIT :PBS end: Acquire or wait
STR_TRACE_RESTRICT_SLOT_PBS_RES_END_TRY_ACQUIRE :PBS end: Try to acquire
STR_TRACE_RESTRICT_SLOT_PBS_RES_END_RELEASE :PBS end: Release
STR_TRACE_RESTRICT_SLOT_ACQUIRE_WAIT_ITEM :Acquire slot: {STRING1}{BLACK}{STRING}, or wait at PBS signal
STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ITEM :Try to acquire slot: {STRING1}{BLACK}{STRING}, or continue anyway
STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ITEM_RES_ONLY :Try to acquire (on PBS reserve) slot: {STRING1}{BLACK}{STRING}, or continue anyway
STR_TRACE_RESTRICT_SLOT_RELEASE_FRONT_ITEM :Release slot: {STRING1}{BLACK}{STRING} (front of train)
STR_TRACE_RESTRICT_SLOT_RELEASE_BACK_ITEM :Release slot: {STRING1}{BLACK}{STRING} (back of train)
STR_TRACE_RESTRICT_SLOT_PBS_RES_END_ACQUIRE_WAIT_ITEM :PBS reservation ending here: Acquire slot: {STRING1}{BLACK}{STRING}, or wait at start
STR_TRACE_RESTRICT_SLOT_PBS_RES_END_TRY_ACQUIRE_ITEM :PBS reservation ending here: Acquire slot: {STRING1}{BLACK}{STRING}, or continue anyway
STR_TRACE_RESTRICT_SLOT_PBS_RES_END_RELEASE_ITEM :PBS reservation ending here: Release slot: {STRING1}{BLACK}{STRING}
STR_TRACE_RESTRICT_SLOT_NAME :{TRSLOT}
STR_TRACE_RESTRICT_SLOT_NAME_PREFIXED :[{STRING}] {TRSLOT}
STR_TRACE_RESTRICT_SLOT_LIST_HEADER :{BLACK}Slot{CONSUME_ARG}{P "" s}: {LTBLUE}
STR_TRACE_RESTRICT_SLOT_LIST_SEPARATOR :{BLACK}, {LTBLUE}
STR_TRACE_RESTRICT_COUNTER_NAME :{TRCOUNTER}
STR_TRACE_RESTRICT_COUNTER_INCREASE :Increase
STR_TRACE_RESTRICT_COUNTER_DECREASE :Decrease
STR_TRACE_RESTRICT_COUNTER_SET :Set
STR_TRACE_RESTRICT_COUNTER_INCREASE_ITEM :Increase counter: {STRING1} by {COMMA}
STR_TRACE_RESTRICT_COUNTER_DECREASE_ITEM :Decrease counter: {STRING1} by {COMMA}
STR_TRACE_RESTRICT_COUNTER_SET_ITEM :Set counter: {STRING1} to {COMMA}
STR_TRACE_RESTRICT_TRAIN_STATUS_EMPTY :empty
STR_TRACE_RESTRICT_TRAIN_STATUS_FULL :full
STR_TRACE_RESTRICT_TRAIN_STATUS_BROKEN_DOWN :broken down
STR_TRACE_RESTRICT_TRAIN_STATUS_NEEDS_REPAIR :needs repair
STR_TRACE_RESTRICT_TRAIN_STATUS_REVERSING :reversing
STR_TRACE_RESTRICT_TRAIN_STATUS_HEADING_TO_STATION_WAYPOINT :heading to station/waypoint
STR_TRACE_RESTRICT_TRAIN_STATUS_HEADING_TO_DEPOT :heading to depot
STR_TRACE_RESTRICT_TRAIN_STATUS_LOADING :loading
STR_TRACE_RESTRICT_TRAIN_STATUS_WAITING :waiting
STR_TRACE_RESTRICT_TRAIN_STATUS_LOST :lost
STR_TRACE_RESTRICT_TRAIN_STATUS_REQUIRES_SERVICE :requires service
STR_TRACE_RESTRICT_REVERSE_SIG :Reverse behind signal
STR_TRACE_RESTRICT_REVERSE_SIG_CANCEL :Cancel reverse behind signal
STR_TRACE_RESTRICT_SET_SPEED_RESTRICTION :Restrict train speed to: {VELOCITY}
STR_TRACE_RESTRICT_REMOVE_SPEED_RESTRICTION :Remove train speed restriction
STR_TRACE_RESTRICT_TRAIN_NOT_STUCK :Train is not stuck, do not show news reports about waiting at this PBS signal
STR_TRACE_RESTRICT_TRAIN_NOT_STUCK_CANCEL :Cancel train is not stuck, do not show news reports about waiting at this PBS signal
STR_TRACE_RESTRICT_TRAIN_NOT_STUCK_SHORT :Train is not stuck...
STR_TRACE_RESTRICT_TRAIN_NOT_STUCK_CANCEL_SHORT :Cancel train is not stuck...
STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY :Do not apply the penalty for passing this PBS signal from the back
STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY_CANCEL :Cancel do not apply the penalty for passing this PBS signal from the back
STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY_SHORT :No PBS back penalty
STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY_CANCEL_SHORT :Cancel no PBS back penalty
STR_TRACE_RESTRICT_MAKE_TRAIN_SPEED_ADAPTATION_EXEMPT :Make train exempt from automatic speed adaptation
STR_TRACE_RESTRICT_REMOVE_TRAIN_SPEED_ADAPTATION_EXEMPT :Remove train exemption from automatic speed adaptation
STR_TRACE_RESTRICT_MAKE_TRAIN_SPEED_ADAPTATION_EXEMPT_SHORT :Make exempt
STR_TRACE_RESTRICT_REMOVE_TRAIN_SPEED_ADAPTATION_EXEMPT_SHORT :Remove exemption
STR_TRACE_RESTRICT_USE_NORMAL_ASPECT_MODE :Use normal signal aspect (combined normal/shunt aspect signal)
STR_TRACE_RESTRICT_USE_SHUNT_ASPECT_MODE :Use shunt signal aspect (combined normal/shunt aspect signal)
STR_TRACE_RESTRICT_USE_NORMAL_ASPECT_MODE_SHORT :Use normal signal aspect
STR_TRACE_RESTRICT_USE_SHUNT_ASPECT_MODE_SHORT :Use shunt signal aspect
STR_TRACE_RESTRICT_TIME_MINUTE :current minute (0 - 59)
STR_TRACE_RESTRICT_TIME_HOUR :current hour (0 - 23)
STR_TRACE_RESTRICT_TIME_HOUR_MINUTE :current hour and minute (0 - 2359)
STR_TRACE_RESTRICT_TIME_DAY :current day (1 - 31)
STR_TRACE_RESTRICT_TIME_MONTH :current month (1 - 12)
STR_TRACE_RESTRICT_TIME_MINUTE_ITEM :current minute
STR_TRACE_RESTRICT_TIME_HOUR_ITEM :current hour
STR_TRACE_RESTRICT_TIME_HOUR_MINUTE_ITEM :current hour and minute
STR_TRACE_RESTRICT_TIME_DAY_ITEM :current day
STR_TRACE_RESTRICT_TIME_MONTH_ITEM :current month
STR_TRACE_RESTRICT_TIME_MINUTE_SHORT :minute
STR_TRACE_RESTRICT_TIME_HOUR_SHORT :hour
STR_TRACE_RESTRICT_TIME_HOUR_MINUTE_SHORT :hour and minute
STR_TRACE_RESTRICT_TIME_DAY_ITEM_SHORT :day
STR_TRACE_RESTRICT_TIME_MONTH_ITEM_SHORT :month
STR_TRACE_RESTRICT_TIMETABLE_LATENESS :lateness
STR_TRACE_RESTRICT_TIMETABLE_EARLINESS :earliness
STR_TRACE_RESTRICT_DISPATCH_SLOT_NEXT :next departure slot
STR_TRACE_RESTRICT_DISPATCH_SLOT_LAST :last departure slot
STR_TRACE_RESTRICT_DISPATCH_SLOT_SHORT_NEXT :next
STR_TRACE_RESTRICT_DISPATCH_SLOT_SHORT_LAST :last
STR_TRACE_RESTRICT_VALUE_CAPTION :{WHITE}Value
STR_TRACE_RESTRICT_CAPTION :{WHITE}Routefinding restriction
STR_TRACE_RESTRICT_CAPTION_SHARED :{WHITE}Routefinding restriction - shared by {COMMA} signals
STR_TRACE_RESTRICT_UP_BTN_TOOLTIP :{BLACK}Move the selected instruction up{}Ctrl+Click to move conditional instruction instead of whole block
STR_TRACE_RESTRICT_DOWN_BTN_TOOLTIP :{BLACK}Move the selected instruction down{}Ctrl+Click to move conditional instruction instead of whole block
STR_TRACE_RESTRICT_TYPE_TOOLTIP :{BLACK}Type
STR_TRACE_RESTRICT_COND_COMPARATOR_TOOLTIP :{BLACK}Comparison operator
STR_TRACE_RESTRICT_COND_VALUE_TOOLTIP :{BLACK}Value
STR_TRACE_RESTRICT_CONDFLAGS_TOOLTIP :{BLACK}Condition type
STR_TRACE_RESTRICT_GOTO_SIGNAL_TOOLTIP :{BLACK}Go to signal
STR_TRACE_RESTRICT_SLOT_OP_TOOLTIP :{BLACK}Slot operation type
STR_TRACE_RESTRICT_SLOT_GUI_LIST_TOOLTIP :{BLACK}Slots - click on a slot to list all vehicles of this slot.
STR_TRACE_RESTRICT_SLOT_CREATE_TOOLTIP :{BLACK}Click to create a slot
STR_TRACE_RESTRICT_SLOT_DELETE_TOOLTIP :{BLACK}Delete the selected slot
STR_TRACE_RESTRICT_SLOT_RENAME_TOOLTIP :{BLACK}Rename the selected slot
STR_TRACE_RESTRICT_SLOT_SET_MAX_OCCUPANCY_TOOLTIP :{BLACK}Set the maximum occupancy of the selected slot
STR_TRACE_RESTRICT_SLOT_CAPTION :{WHITE}Routing Restrictions - Slot Management ({STRING})
STR_TRACE_RESTRICT_SLOT_MANAGE :Manage slots
STR_TRACE_RESTRICT_SLOT_MAX_OCCUPANCY :{TINY_FONT}{COMMA} / {COMMA}
STR_TRACE_RESTRICT_SLOT_RENAME_CAPTION :{BLACK}Rename a slot
STR_TRACE_RESTRICT_SLOT_CREATE_CAPTION :{BLACK}Create a slot
STR_TRACE_RESTRICT_SLOT_SET_MAX_OCCUPANCY_CAPTION :{BLACK}Set maximum occupancy of a slot
STR_TRACE_RESTRICT_SLOT_QUERY_DELETE_CAPTION :{WHITE}Delete Slot
STR_TRACE_RESTRICT_SLOT_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this slot?
STR_TRACE_RESTRICT_COUNTER_OP_TOOLTIP :{BLACK}Counter operation type
STR_TRACE_RESTRICT_COUNTER_GUI_LIST_TOOLTIP :{BLACK}Counters - click on a counter to modify it.
STR_TRACE_RESTRICT_COUNTER_CREATE :{BLACK}Create
STR_TRACE_RESTRICT_COUNTER_DELETE :{BLACK}Delete
STR_TRACE_RESTRICT_COUNTER_RENAME :{BLACK}Rename
STR_TRACE_RESTRICT_COUNTER_SET_VALUE :{BLACK}Set Value
STR_TRACE_RESTRICT_COUNTER_CREATE_TOOLTIP :{BLACK}Click to create a counter
STR_TRACE_RESTRICT_COUNTER_DELETE_TOOLTIP :{BLACK}Delete the selected counter
STR_TRACE_RESTRICT_COUNTER_RENAME_TOOLTIP :{BLACK}Rename the selected counter
STR_TRACE_RESTRICT_COUNTER_SET_VALUE_TOOLTIP :{BLACK}Set the value of the selected counter
STR_TRACE_RESTRICT_COUNTER_CAPTION :{WHITE}Routing Restrictions - Counter Management
STR_TRACE_RESTRICT_COUNTER_MANAGE :Manage counters
STR_TRACE_RESTRICT_COUNTER_RENAME_CAPTION :{BLACK}Rename a counter
STR_TRACE_RESTRICT_COUNTER_CREATE_CAPTION :{BLACK}Create a counter
STR_TRACE_RESTRICT_COUNTER_SET_VALUE_CAPTION :{BLACK}Set counter value
STR_TRACE_RESTRICT_COUNTER_QUERY_DELETE_CAPTION :{WHITE}Delete counter
STR_TRACE_RESTRICT_COUNTER_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this counter?
STR_TRACE_RESTRICT_INSERT :{BLACK}Insert
STR_TRACE_RESTRICT_REMOVE :{BLACK}Remove
STR_TRACE_RESTRICT_RESET :{BLACK}Reset
STR_TRACE_RESTRICT_COPY :{BLACK}Copy
STR_TRACE_RESTRICT_APPEND :{BLACK}Append
STR_TRACE_RESTRICT_SHARE :{BLACK}Share
STR_TRACE_RESTRICT_UNSHARE :{BLACK}Unshare
STR_TRACE_RESTRICT_SELECT_TARGET :{BLACK}Select Target
STR_TRACE_RESTRICT_SELECT_SIGNAL :{BLACK}Select Signal
STR_TRACE_RESTRICT_SELECT_TILE :{BLACK}Select Tile
STR_TRACE_RESTRICT_INSERT_TOOLTIP :{BLACK}Insert an instruction
STR_TRACE_RESTRICT_REMOVE_TOOLTIP :{BLACK}Remove the selected instruction{}Ctrl+Click to remove the selected conditional instruction but retain its contents
STR_TRACE_RESTRICT_RESET_TOOLTIP :{BLACK}Reset the current signal (without affecting shared programs)
STR_TRACE_RESTRICT_COPY_TOOLTIP :{BLACK}Copy program from another signal{}Ctrl+click to append program from another signal
STR_TRACE_RESTRICT_SHARE_TOOLTIP :{BLACK}Share program with another signal
STR_TRACE_RESTRICT_UNSHARE_TOOLTIP :{BLACK}Stop sharing program with other signals, create a copy of the program
STR_TRACE_RESTRICT_SIGNAL_GUI_TOOLTIP :{BLACK}Routefinding restriction
STR_TRACE_RESTRICT_INSTRUCTION_LIST_TOOLTIP :{BLACK}Click an instruction to select it{}Ctrl+Click to scroll to the instruction's target (if any)
STR_TRACE_RESTRICT_HIGHLIGHT_TOOLTIP :{BLACK}Toggle highlighting all signals sharing this program
STR_TRACE_RESTRICT_WARNING_REQUIRES_REALISTIC_BRAKING :{STRING} {PUSH_COLOUR}{RED}(requires realistic braking){POP_COLOUR}
STR_TRACE_RESTRICT_WARNING_SIGNAL_MODE_CONTROL_ONLY :{STRING} {PUSH_COLOUR}{RED}(only for signal mode control actions){POP_COLOUR}
STR_TRACE_RESTRICT_WARNING_NO_SIGNAL_MODE_CONTROL :{STRING} {PUSH_COLOUR}{RED}(not for signal mode control actions){POP_COLOUR}
STR_TRACE_RESTRICT_ERROR_CAN_T_INSERT_ITEM :{WHITE}Can't insert instruction
STR_TRACE_RESTRICT_ERROR_CAN_T_MODIFY_ITEM :{WHITE}Can't modify instruction
STR_TRACE_RESTRICT_ERROR_CAN_T_REMOVE_ITEM :{WHITE}Can't remove instruction
STR_TRACE_RESTRICT_ERROR_CAN_T_MOVE_ITEM :{WHITE}Can't move instruction
STR_TRACE_RESTRICT_ERROR_VALUE_TOO_LARGE :{WHITE}Value too large, maximum is {DECIMAL}
STR_TRACE_RESTRICT_ERROR_NO_PROGRAM :No trace restrict program exists
STR_TRACE_RESTRICT_ERROR_OFFSET_TOO_LARGE :Offset too large
STR_TRACE_RESTRICT_ERROR_CAN_T_CHANGE_CONDITIONALITY :Can't change conditionality
STR_TRACE_RESTRICT_ERROR_CAN_T_REMOVE_ENDIF :Can't remove an 'end if'
STR_TRACE_RESTRICT_ERROR_CAN_T_SHALLOW_REMOVE_IF_ELIF :Can't shallow remove an 'if' block with one or more 'else if', 'or if' or 'else' blocks
STR_TRACE_RESTRICT_ERROR_VALIDATE_END_CONDSTACK :Validation failed: condstack non-empty at exit
STR_TRACE_RESTRICT_ERROR_VALIDATE_NO_IF :Validation failed: else/endif without opening if
STR_TRACE_RESTRICT_ERROR_VALIDATE_DUP_ELSE :Validation failed: duplicate else
STR_TRACE_RESTRICT_ERROR_VALIDATE_ELIF_NO_IF :Validation failed: else if without opening if
STR_TRACE_RESTRICT_ERROR_VALIDATE_UNKNOWN_INSTRUCTION :Validation failed: unknown instruction
STR_TRACE_RESTRICT_ERROR_SOURCE_SAME_AS_TARGET :Source and target signals are the same
STR_TRACE_RESTRICT_ERROR_CAN_T_RESET_SIGNAL :{WHITE}Can't reset signal
STR_TRACE_RESTRICT_ERROR_CAN_T_COPY_PROGRAM :{WHITE}Can't copy program
STR_TRACE_RESTRICT_ERROR_CAN_T_COPY_APPEND_PROGRAM :{WHITE}Can't append program
STR_TRACE_RESTRICT_ERROR_CAN_T_SHARE_PROGRAM :{WHITE}Can't share program
STR_TRACE_RESTRICT_ERROR_CAN_T_UNSHARE_PROGRAM :{WHITE}Can't unshare program
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_CREATE :{WHITE}Can't create slot...
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_DELETE :{WHITE}Can't delete this slot...
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_RENAME :{WHITE}Can't rename slot...
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this slot...
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_REMOVE_VEHICLE :{WHITE}Can't remove the vehicle from this slot...
STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_SET_MAX_OCCUPANCY :{WHITE}Can't set maximum occupancy of this slot...
STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_CREATE :{WHITE}Can't create counter...
STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_DELETE :{WHITE}Can't delete this counter...
STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_RENAME :{WHITE}Can't rename counter...
STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_MODIFY :{WHITE}Can't modify this counter...
# Programmable Pre-Signals
STR_PROGRAM_SIGNAL_TOOLTIP :{BLACK}Program pre-signal
STR_ERR_PROGSIG_INVALID_INSTRUCTION :{WHITE}Cannot insert instruction after instruction with invalid ID
STR_ERR_PROGSIG_INVALID_OPCODE :{WHITE}Cannot insert an instruction of that opcode
STR_ERR_PROGSIG_NOT_THERE :{WHITE}There is no programmable pre-signal there
STR_ERR_PROGSIG_INVALID_SIGNAL_STATE :{WHITE}That signal state is invalid
STR_ERR_PROGSIG_INVALID_CONDITION :{WHITE}That condition is invalid
STR_ERR_PROGSIG_INVALID_CONDITION_FIELD :{WHITE}That field is not valid for the condition
STR_ERR_PROGSIG_INVALID_COMPARATOR :{WHITE}That comparator is not valid
STR_ERR_PROGSIG_INVALID_SIGNAL :{WHITE}Invalid signal selected
STR_PROGSIG_CAPTION :{WHITE}Programmable Pre-Signal Program
STR_PROGSIG_COND_VARIABLE_TOOLTIP :{BLACK}Condition to compare upon
STR_PROGSIG_COND_COMPARATOR_TOOLTIP :{BLACK}Operator to use to compare variable
STR_PROGSIG_COND_VALUE_TOOLTIP :{BLACK}Value to compare variable against
STR_PROGSIG_SIGNAL_STATE_TOOLTIP :{BLACK}Set signal to state
STR_PROGSIG_COND_SET_SIGNAL :{BLACK}Set signal
STR_PROGSIG_COND_SET_SIGNAL_TOOLTIP :{BLACK}Set the signal to be looked at
STR_PROGSIG_GOTO_SIGNAL :{BLACK}Goto signal
STR_PROGSIG_GOTO_SIGNAL_TOOLTIP :{BLACK}Go to this signal
STR_PROGSIG_INSERT_TOOLTIP :{BLACK}Insert an instruction
STR_PROGSIG_REMOVE_TOOLTIP :{BLACK}Remove the selected instruction
STR_PROGSIG_REMOVE_PROGRAM_TOOLTIP :{BLACK}Remove entire program
STR_PROGSIG_COPY_PROGRAM_TOOLTIP :{BLACK}Copy program from existing signal
STR_PROGSIG_COND_SLOT_TOOLTIP :{BLACK}Slot to compare occupancy of
STR_PROGSIG_COND_COUNTER_TOOLTIP :{BLACK}Counter to compare value of
STR_PROGSIG_REMOVE_PROGRAM :{BLACK}Remove program
STR_PROGSIG_COPY_PROGRAM :{BLACK}Copy program
STR_PROGSIG_REMOVE :{BLACK}Remove
STR_PROGSIG_INSERT :Insert
STR_PROGSIG_INSERT_IF :Condition
STR_PROGSIG_INSERT_SET_SIGNAL :Set signal state
STR_PROGSIG_FIRST :Start
STR_PROGSIG_LAST :End
STR_PROGSIG_IF :If {RAW_STRING} Then
STR_PROGSIG_ELSE :Else
STR_PROGSIG_ENDIF :End If
STR_PROGSIG_SET_SIGNAL :Make signal {STRING}
STR_PROGSIG_COND_ALWAYS :always
STR_PROGSIG_COND_NEVER :never
STR_PROGSIG_COND_COMPARE :{STRING} {STRING} {NUM}
STR_PROGSIG_COND_SLOT_COMPARE :occupancy of {TRSLOT} {STRING} {NUM}
STR_PROGSIG_COND_SLOT_COMPARE_INVALID :occupancy of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {NUM}
STR_PROGSIG_COND_SLOT_REMAINING_COMPARE :occupancy remaining of {TRSLOT} {STRING} {NUM}
STR_PROGSIG_COND_SLOT_REMAINING_COMPARE_INVALID :occupancy remaining of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {NUM}
STR_PROGSIG_COND_COUNTER_COMPARE :value of {TRCOUNTER} {STRING} {NUM}
STR_PROGSIG_COND_COUNTER_COMPARE_INVALID :value of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {NUM}
STR_PROGSIG_COND_SIGNAL_STATE :signal state
STR_PROGSIG_COND_SLOT :slot occupancy
STR_PROGSIG_COND_SLOT_REMAINING :slot occupancy remaining
STR_PROGSIG_COND_COUNTER :counter value
STR_PROGSIG_CONDVAR_SIGNAL_STATE_SPECIFIED :signal at {NUM} x {NUM} is green
STR_PROGSIG_CONDVAR_SIGNAL_STATE_UNSPECIFIED :{RED}unspecified signal{STRING} is green
STR_PROGSIG_CONDVAR_NUM_RED :red signals
STR_PROGSIG_CONDVAR_NUM_GREEN :green signals
STR_PROGSIG_CONDITION_VALUE_CAPT :{WHITE}Condition value
STR_ERROR_CAN_T_INSERT_INSTRUCTION :{WHITE}Can't insert instruction
STR_ERROR_CAN_T_MODIFY_INSTRUCTION :{WHITE}Can't modify instruction
STR_ERROR_CAN_T_REMOVE_INSTRUCTION :{WHITE}Can't remove instruction
STR_ERROR_CAN_T_GOTO_UNDEFINED_SIGNAL :{WHITE}Can't go to undefined signal
STR_ERROR_NOT_AN_EXIT_SIGNAL :{WHITE}Not an exit signal
STR_ERROR_NOT_AN_PROG_SIGNAL :{WHITE}Not a programmable pre-signal
STR_ERROR_CANNOT_USE_SELF :{WHITE}Can't copy program from myself
STR_ERROR_CAN_T_DEPEND_UPON_BIDIRECTIONAL_SIGNALS :{WHITE}Cannot conditionally depend upon bidirectional signals
STR_ERROR_INVALID_SIGNAL :{WHITE}Invalid signal
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
STR_BRIDGE_NAME_WOODEN :Wooden
STR_BRIDGE_NAME_CONCRETE :Concrete
STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD_TO_WAYPOINT :{BLACK}Convert road to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM_TO_WAYPOINT :{BLACK}Convert tram to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of tram. Shift toggles building/showing cost estimate
STR_ROAD_NAME_ROAD :Road
STR_ROAD_NAME_TRAM :Tramway
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Station Orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Station Orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and servicing ships). Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_IN_GAME_TOOLTIP :{BLACK}Place rivers
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
# Dock construction window
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
STR_AIRPORT_SMALL :Small
STR_AIRPORT_CITY :City
STR_AIRPORT_METRO :Metropolitan
STR_AIRPORT_INTERNATIONAL :International
STR_AIRPORT_COMMUTER :Commuter
STR_AIRPORT_INTERCONTINENTAL :Intercontinental
STR_AIRPORT_HELIPORT :Heliport
STR_AIRPORT_HELIDEPOT :Helidepot
STR_AIRPORT_HELISTATION :Helistation
STR_AIRPORT_CLASS_SMALL :Small airports
STR_AIRPORT_CLASS_LARGE :Large airports
STR_AIRPORT_CLASS_HUB :Hub airports
STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports
STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_TOOLTIP_RULER_TOOL :{BLACK}Use a virtual ruler to measure distance and height
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
STR_OBJECT_CLASS_LTHS :Lighthouses
STR_OBJECT_CLASS_TRNS :Transmitters
#House construction window (for SE only)
STR_HOUSE_BUILD_CAPTION :{WHITE}House Selection
STR_HOUSE_BUILD_CUSTOM_CAPTION :{WHITE}{RAW_STRING}
STR_HOUSE_BUILD_HOUSESET_LIST_TOOLTIP :{BLACK}Select set of houses
STR_HOUSE_BUILD_SELECT_HOUSE_TOOLTIP :{BLACK}Select house to build
STR_HOUSE_BUILD_HOUSE_NAME :{GOLD}{STRING1}
STR_HOUSE_BUILD_HISTORICAL_BUILDING :{GOLD}(historical building)
STR_HOUSE_BUILD_HOUSE_POPULATION :{BLACK}Population: {GOLD}{NUM}
STR_HOUSE_BUILD_HOUSE_ZONES :{BLACK}House zones: {STRING1} {STRING1} {STRING1} {STRING1} {STRING1}
STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED :{GRAY}{NUM}
STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED :{GOLD}{NUM}
STR_HOUSE_BUILD_LANDSCAPE :{BLACK}Landscape: {STRING}
STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE :{GOLD}above or below snowline
STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE :{GOLD}only above snowline
STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE :{GOLD}only below snowline
STR_HOUSE_BUILD_YEARS :{BLACK}Years: {STRING1}{GOLD} - {STRING1}
STR_HOUSE_BUILD_YEARS_BAD_YEAR :{RED}{NUM}
STR_HOUSE_BUILD_YEARS_GOOD_YEAR :{GOLD}{NUM}
STR_HOUSE_BUILD_SUPPLIED_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
STR_HOUSE_BUILD_ACCEPTED_CARGO :{BLACK}Accepts: {GOLD}{RAW_STRING}
STR_HOUSE_BUILD_CARGO_FIRST :{STRING2}
STR_HOUSE_BUILD_CARGO_SEPARATED :, {STRING2}
STR_HOUSE_BUILD_CARGO_VALUE_JUST_NAME :{1:STRING}
STR_HOUSE_BUILD_CARGO_VALUE_EIGHTS :({COMMA}/8 {STRING})
STR_BASIC_HOUSE_SET_NAME :Basic houses
#Town select window (for SE only)
STR_SELECT_TOWN_CAPTION :{WHITE}Select town
STR_SELECT_TOWN_LIST_ITEM :{BLACK}{TOWN}
# Tree planting window (last eight for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_REMOVE_TREES_BUTTON :{BLACK}Remove all Trees
STR_TREES_REMOVE_TREES_TOOLTIP :{BLACK}Remove all Trees over landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
STR_TERRAFORM_PUBLIC_ROADS :{BLACK}Build public roads
STR_TERRAFORM_PUBLIC_ROADS_TOOLTIP :{BLACK}Build public roads between the towns on the map
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
STR_FOUND_TOWN_CITY :{BLACK}City
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to smallmap
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the smallmap as well
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Select cargo
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Select the cargo you want to display
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Select industry
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Select the industry you want to display
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_ALL :All industries
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centre the main view on tile location. Ctrl+Click opens a new viewport on tile location
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({RAW_STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tram type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PROGSIGNALS :Railway track with programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY2SIGNALS :Railway track with no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PROGSIGNALS :Railway track with block and programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRY2SIGNALS :Railway track with block and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PROGSIGNALS :Railway track with pre- and programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRY2SIGNALS :Railway track with pre- and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PROGSIGNALS :Railway track with exit- and programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRY2SIGNALS :Railway track with exit- and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PROGSIGNALS :Railway track with combo- and programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRY2SIGNALS :Railway track with combo- and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRY2SIGNALS :Railway track with path and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_PROGSIGNALS :Railway track with path and programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_PROGSIGNALS :Railway track with one-way path and programmable pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_NOENTRY2SIGNALS :Railway track with one-way path and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PROG_NOENTRY2SIGNALS :Railway track with programmable pre- and no-entry signals
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot
STR_LAI_RAIL_DESCRIPTION_TRACK_SIGNAL_STYLE :{STRING}: ({STRING})
STR_LAI_RAIL_DESCRIPTION_TRACK_SIGNAL_STYLE2 :{STRING}: ({STRING} and {STRING})
STR_LAI_RAIL_DESCRIPTION_RESTRICTED_SIGNAL :{STRING3} (restricted)
STR_LAI_ROAD_DESCRIPTION_ROAD :Road
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway
# Houses come directly from their building names
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
STR_LAI_TREE_NAME_TREES :Trees
STR_LAI_TREE_NAME_RAINFOREST :Rainforest
STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
STR_LAI_WATER_DESCRIPTION_WATER :Water
STR_LAI_WATER_DESCRIPTION_CANAL :Canal
STR_LAI_WATER_DESCRIPTION_LOCK :Lock
STR_LAI_WATER_DESCRIPTION_RIVER :River
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
# Industries come directly from their industry names
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel (underwater)
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Railway tunnel with signal simulation
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL :Railway tunnel with signal simulation (underwater)
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel (underwater)
STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Railway bridge with signal simulation
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{RAW_STRING} The OpenTTD team
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
###length 15
STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {RAW_STRING}
###length 15
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
STR_FRAMETIME_CAPTION_AI :AI {NUM} {RAW_STRING}
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
STR_SAVELOAD_DIRECTORY :{RAW_STRING} (Directory)
STR_SAVELOAD_PARENT_DIRECTORY :{RAW_STRING} (Parent directory)
STR_SAVELOAD_UNKNOWN_ID :{YELLOW}This file may be from a different game.
STR_SAVELOAD_DIFFERENT_ID :{YELLOW}This file is from a different game.
STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}Overwrite File (Different Game)
STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID :{YELLOW}Are you sure you want to overwrite the existing file?{}{}The file is from a different game.
STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation
STR_MAPGEN_MAPSIZE :{BLACK}Map size:
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
STR_MAPGEN_RAINFOREST_LINE_HEIGHT :{BLACK}Rainforest line height:
STR_MAPGEN_RAINFOREST_LINE_UP :{BLACK}Move the rainforest line height one up
STR_MAPGEN_RAINFOREST_LINE_DOWN :{BLACK}Move the rainforest line height one down
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE :{WHITE}Generate
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
STR_MAPGEN_BORDER_WATER :{BLACK}Water
STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TOO_MANY_TILES_MESSAGE :{YELLOW}Too many tiles in map. Maximum number of tiles is {NUM}, you have selected {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_MAPGEN_RAINFOREST_LINE_QUERY_CAPT :{WHITE}Change rainforest line height
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation
STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type
STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
# Map generation progress
STR_GENERATION_WORLD :{WHITE}Generating World...
STR_GENERATION_ABORT :{BLACK}Abort
STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
STR_GENERATION_PUBLIC_ROADS_GENERATION :{BLACK}Public roads generation
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF files for which you have a newer version installed
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :None
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
# NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Save preset
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}List of available presets, select one to copy it to the save name below
STR_SAVE_PRESET_TITLE :{BLACK}Enter a name for the preset
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Currently selected name for the preset to save
STR_SAVE_PRESET_CANCEL :{BLACK}Cancel
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Don't change the preset
STR_SAVE_PRESET_SAVE :{BLACK}Save
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Save the preset to the current selected name
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING1}: {ORANGE}{STRING1}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING5}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
STR_NEWGRF_INSPECT_REFRESH :{BLACK}R
STR_NEWGRF_INSPECT_REFRESH_TOOLTIP :{BLACK}Toggle whether to refresh the contents every frame
STR_NEWGRF_INSPECT_LOG_CONSOLE :{BLACK}L
STR_NEWGRF_INSPECT_LOG_CONSOLE_TOOLTIP :{BLACK}Log text content of this window to the console
STR_NEWGRF_INSPECT_DUPLICATE :{BLACK}D
STR_NEWGRF_INSPECT_DUPLICATE_TOOLTIP :{BLACK}Duplicate this window
STR_NEWGRF_INSPECT_SPRITE_DUMP :{BLACK}S
STR_NEWGRF_INSPECT_SPRITE_DUMP_TOOLTIP :{BLACK}Display current sprite chain
STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT :{BLACK}U
STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT_TOOLTIP :{BLACK}Display sprite groups without any optimisations applied.{}{}Requires reloading NewGRFs if not previously enabled (misc_debug 10).
STR_NEWGRF_INSPECT_SPRITE_DUMP_GOTO :{BLACK}G
STR_NEWGRF_INSPECT_SPRITE_DUMP_GOTO_TOOLTIP :{BLACK}Scroll to sprite number
STR_NEWGRF_INSPECT_SPRITE_DUMP_PANEL_TOOLTIP :{BLACK}Click to highlight sprite group{}Shift+Click to collapse sprite group{}Ctrl+Click to highlight temporary storage register
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING1} at {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road/tram type
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_SIGNALS :Signals
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING7}
STR_NEWGRF_ERROR_POPUP :{WHITE}A NewGRF error has occurred: {}{STRING7}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:RAW_STRING} will not work with the TTDPatch version reported by OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:RAW_STRING} is for the {RAW_STRING} version of TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:RAW_STRING} is designed to be used with {RAW_STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:RAW_STRING}: parameter {RAW_STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:RAW_STRING} must be loaded before {RAW_STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:RAW_STRING} must be loaded after {RAW_STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:RAW_STRING} requires OpenTTD version {RAW_STRING} or better
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_UNIMPLEMETED_MAPPED_FEATURE_ID :Unimplemented remapped feature ID: name: {2:RAW_STRING}, mapped to: {5:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_UNIMPLEMETED_MAPPED_PROPERTY :Unimplemented remapped Action 0 property feature: {4:HEX}, name: {2:RAW_STRING}, mapped to: {5:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_UNIMPLEMETED_MAPPED_ACTION5_TYPE :Unimplemented remapped Action 5 type: name: {2:RAW_STRING}, mapped to: {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:RAW_STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Can't add file: NewGRF file limit reached
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
# NewGRF status
STR_NEWGRF_LIST_NONE :None
###length 3
STR_NEWGRF_LIST_ALL_FOUND :All files present
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
STR_NEWGRF_LIST_MISSING :{RED}Missing files
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
STR_NEWGRF_TOO_MANY_STRINGS :{WHITE}Not enough string IDs available for all NewGRFs.
STR_NEWGRF_TOO_MANY_STRINGS_DETAIL :{WHITE}Some names and text fields may be displayed incorrectly. Try using fewer NewGRFs.
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<invalid vehicle>
# NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centre the main view on sign location. Ctrl+Click opens a new viewport on sign location
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
STR_TOWN_DIRECTORY_NONE :{ORANGE}- None -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location
STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s} (funded)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_NOISE_IN_TOWN_NO_LIMIT :{BLACK}Noise limit in town: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zone
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Show zone within local authority boundaries
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
###length 8
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_PROGRESS :{ORANGE}{RAW_STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{RAW_STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Question
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Information
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warning
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Error
# Goal Question button list
###length 18
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No
STR_GOAL_QUESTION_BUTTON_YES :Yes
STR_GOAL_QUESTION_BUTTON_DECLINE :Decline
STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore
STR_GOAL_QUESTION_BUTTON_RETRY :Retry
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous
STR_GOAL_QUESTION_BUTTON_NEXT :Next
STR_GOAL_QUESTION_BUTTON_STOP :Stop
STR_GOAL_QUESTION_BUTTON_START :Start
STR_GOAL_QUESTION_BUTTON_GO :Go
STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue
STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
STR_SUBSIDIES_NONE :{ORANGE}- None -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Go to next page
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Invalid goal reference
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- None -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reserved for loading)
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}This station has exclusive transport rights in this town.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Monthly supply and local rating:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Group by
STR_STATION_VIEW_WAITING_STATION :Station: Waiting
STR_STATION_VIEW_WAITING_AMOUNT :Amount: Waiting
STR_STATION_VIEW_PLANNED_STATION :Station: Planned
STR_STATION_VIEW_PLANNED_AMOUNT :Amount: Planned
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} from {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} to {STATION}
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} from unknown station
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} to any station
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via any station
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} from this station
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopping at this station
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} to this station
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop
STR_STATION_VIEW_GROUP_S_V_D :Source-Via-Destination
STR_STATION_VIEW_GROUP_S_D_V :Source-Destination-Via
STR_STATION_VIEW_GROUP_V_S_D :Via-Source-Destination
STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Source
STR_STATION_VIEW_GROUP_D_S_V :Destination-Source-Via
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
STR_STATION_VIEW_DEPARTURES_BUTTON :{BLACK}Departures
STR_STATION_VIEW_DEPARTURES_TOOLTIP :{BLACK}Show list of scheduled departures
STR_STATION_VIEW_HISTORY_BUTTON :{BLACK}History
STR_STATION_VIEW_HISTORY_TOOLTIP :{BLACK}Show waiting cargo history
############ range for rating starts
###length 8
STR_CARGO_RATING_APPALLING :Appalling
STR_CARGO_RATING_VERY_POOR :Very Poor
STR_CARGO_RATING_POOR :Poor
STR_CARGO_RATING_MEDIOCRE :Mediocre
STR_CARGO_RATING_GOOD :Good
STR_CARGO_RATING_VERY_GOOD :Very Good
STR_CARGO_RATING_EXCELLENT :Excellent
STR_CARGO_RATING_OUTSTANDING :Outstanding
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_TOOLTIP_CTRL_SUFFIX :{BLACK}{STRING}. Ctrl+Click to show exclusively.
STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Close airport
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Prevent aircraft from landing on this airport
# Departures window
STR_DEPARTURES_CAPTION :{WHITE}{STATION} Live Travel Information
STR_DEPARTURES_CAPTION_WAYPOINT :{WHITE}{WAYPOINT} Live Travel Information
STR_DEPARTURES_PAX :{BLACK}{TINY_FONT}P
STR_DEPARTURES_FREIGHT :{BLACK}{TINY_FONT}F
STR_DEPARTURES_DEPARTURES :{BLACK}{TINY_FONT}D
STR_DEPARTURES_ARRIVALS :{BLACK}{TINY_FONT}A
STR_DEPARTURES_VIA_BUTTON :{BLACK}{TINY_FONT}via
STR_DEPARTURES_PAX_TOOLTIP :{BLACK}Show passenger departures
STR_DEPARTURES_FREIGHT_TOOLTIP :{BLACK}Show freight departures
STR_DEPARTURES_DEPARTURES_TOOLTIP :{BLACK}Show timetabled departures
STR_DEPARTURES_ARRIVALS_TOOLTIP :{BLACK}Show timetabled arrivals
STR_DEPARTURES_VIA_TOOLTIP :{BLACK}Show timetabled vehicles that do not stop here
STR_DEPARTURES_EMPTY :{ORANGE}No vehicles are currently timetabled for this station.
STR_DEPARTURES_NONE_SELECTED :{ORANGE}No timetable information has been requested.
STR_DEPARTURES_TIME :{ORANGE}{DATE_WALLCLOCK_TINY}
STR_DEPARTURES_TIME_DEP :{ORANGE}{DATE_WALLCLOCK_TINY} {GREEN}{UP_ARROW}
STR_DEPARTURES_TIME_ARR :{ORANGE}{DATE_WALLCLOCK_TINY} {RED}{DOWN_ARROW}
STR_DEPARTURES_TIME_BOTH :{ORANGE}{1:DATE_WALLCLOCK_TINY} {RED}{DOWN_ARROW} {ORANGE}{0:DATE_WALLCLOCK_TINY} {GREEN}{UP_ARROW}
STR_DEPARTURES_TERMINUS :{ORANGE}{STATION}{STRING}
STR_DEPARTURES_TERMINUS_VIA_STATION :{ORANGE}{STATION}{STRING} via {STATION}{STRING}
STR_DEPARTURES_TERMINUS_VIA :{ORANGE}{STATION}{STRING} via
STR_DEPARTURES_VIA :{ORANGE}via {STATION}{STRING}
STR_DEPARTURES_TOC :{ORANGE}{COMPANY}
STR_DEPARTURES_GROUP :{ORANGE}{GROUP}
STR_DEPARTURES_VEH :{ORANGE}{VEHICLE}
STR_DEPARTURES_CALLING_AT :{TINY_FONT}{ORANGE}Calling at:
STR_DEPARTURES_CALLING_AT_LARGE :{ORANGE}Calling at:
STR_DEPARTURES_CALLING_AT_FIRST_STATION :{STATION}
STR_DEPARTURES_CALLING_AT_STATION :{RAW_STRING}, {STATION}
STR_DEPARTURES_CALLING_AT_LAST_STATION :{RAW_STRING} and {STATION}
STR_DEPARTURES_CALLING_AT_LIST :{TINY_FONT}{ORANGE}{RAW_STRING}.
STR_DEPARTURES_CALLING_AT_LIST_LARGE :{ORANGE}{RAW_STRING}.
STR_DEPARTURES_CALLING_AT_LIST_SMART_TERMINUS :{TINY_FONT}{ORANGE}{RAW_STRING}. This service continues to {STATION}.
STR_DEPARTURES_CALLING_AT_LIST_SMART_TERMINUS_LARGE :{ORANGE}{RAW_STRING}. This service continues to {STATION}.
STR_DEPARTURES_TYPE_TRAIN :{ORANGE}{TRAIN}
STR_DEPARTURES_TYPE_TRAIN_SILVER :{SILVER}{TRAIN}
STR_DEPARTURES_TYPE_BUS :{ORANGE}{BUS}
STR_DEPARTURES_TYPE_BUS_SILVER :{SILVER}{BUS}
STR_DEPARTURES_TYPE_LORRY :{ORANGE}{LORRY}
STR_DEPARTURES_TYPE_LORRY_SILVER :{SILVER}{LORRY}
STR_DEPARTURES_TYPE_PLANE :{ORANGE}{PLANE}
STR_DEPARTURES_TYPE_PLANE_SILVER :{SILVER}{PLANE}
STR_DEPARTURES_TYPE_SHIP :{ORANGE}{SHIP}
STR_DEPARTURES_TYPE_SHIP_SILVER :{SILVER}{SHIP}
STR_DEPARTURES_STATION_NONE :
STR_DEPARTURES_STATION_PORT :{ORANGE} {SHIP}
STR_DEPARTURES_STATION_AIRPORT :{ORANGE} {PLANE}
STR_DEPARTURES_STATION_PORTAIRPORT :{ORANGE} {SHIP} {PLANE}
############ possible statuses start
STR_DEPARTURES_ON_TIME :{GREEN}On time
STR_DEPARTURES_ARRIVED :{GREEN}Arrived
STR_DEPARTURES_DELAYED :{YELLOW}Delayed
STR_DEPARTURES_EXPECTED :{YELLOW}Expt {DATE_WALLCLOCK_TINY}
STR_DEPARTURES_CANCELLED :{RED}Cancelled
############ config settings
STR_CONFIG_SETTING_DEPARTUREBOARDS :{ORANGE}Departure boards
STR_CONFIG_MAX_DEPARTURES :Show at most {STRING2} departures at each station
STR_CONFIG_MAX_DEPARTURES_HELPTEXT :The maximum number of departures to show on a departure board
STR_CONFIG_MAX_DEPARTURE_TIME :Show departures at most {STRING2} days in advance
STR_CONFIG_MAX_DEPARTURE_TIME_HELPTEXT :How far in advance to show departures, in days
STR_CONFIG_DEPARTURE_CALC_FREQUENCY :Calculate departures every {STRING2} ticks
STR_CONFIG_DEPARTURE_CALC_FREQUENCY_HELPTEXT :How frequently to refresh a list of departures, in ticks
STR_CONFIG_DEPARTURE_VEHICLE_NAME :Show vehicle name with departures: {STRING2}
STR_CONFIG_DEPARTURE_VEHICLE_NAME_HELPTEXT :Whether to show vehicle names next to their departures
STR_CONFIG_DEPARTURE_GROUP_NAME :Show group name with departures: {STRING2}
STR_CONFIG_DEPARTURE_GROUP_NAME_HELPTEXT :Whether to show names of groups that a vehicle belongs to next to its departures
STR_CONFIG_DEPARTURE_COMPANY_NAME :Show company name with departures: {STRING2}
STR_CONFIG_DEPARTURE_COMPANY_NAME_HELPTEXT :Whether to show a company's name next to its vehicles' departures
STR_CONFIG_DEPARTURE_VEHICLE_TYPE :Show vehicle type icon with departures: {STRING2}
STR_CONFIG_DEPARTURE_VEHICLE_TYPE_HELPTEXT :Whether to show a vehicle's type as an icon next to its departures
STR_CONFIG_DEPARTURE_VEHICLE_COLOR :Show vehicle type icon in silver: {STRING2}
STR_CONFIG_DEPARTURE_VEHICLE_COLOR_HELPTEXT :Whether to show vehicle type icons in silver
STR_CONFIG_DEPARTURE_LARGER_FONT :Use larger font for stations called at on departure boards: {STRING2}
STR_CONFIG_DEPARTURE_LARGER_FONT_HELPTEXT :Whether to use a larger font for lists of stations called at
STR_CONFIG_DEPARTURE_DESTINATION_TYPE :Show icons for destinations that are docks or airports: {STRING2}
STR_CONFIG_DEPARTURE_DESTINATION_TYPE_HELPTEXT :Whether to show icons next to destinations that are docks or airports
STR_CONFIG_DEPARTURE_SHOW_BOTH :Show arrival and departure times on the same line: {STRING2}
STR_CONFIG_DEPARTURE_SHOW_BOTH_HELPTEXT :Whether to show both arrival and departure times next to departures
STR_CONFIG_DEPARTURE_ONLY_PASSENGERS :Only show departures for vehicles that can carry passengers: {STRING2}
STR_CONFIG_DEPARTURE_ONLY_PASSENGERS_HELPTEXT :Whether to only show departures of vehicles that can carry passengers
STR_CONFIG_DEPARTURE_SMART_TERMINUS :Don't show termini that can be reached sooner on a later vehicle: {STRING2}
STR_CONFIG_DEPARTURE_SMART_TERMINUS_HELPTEXT :Whether to show termini that can be reached sooner on another vehicle that departs later
STR_CONFIG_DEPARTURE_CONDITIONALS :Handle conditional order jumps by: {STRING2}
STR_CONFIG_DEPARTURE_CONDITIONALS_HELPTEXT :How conditional orders should be dealt with when calculating departures
STR_CONFIG_DEPARTURE_CONDITIONALS_1 :giving up
STR_CONFIG_DEPARTURE_CONDITIONALS_2 :assuming they will be taken
STR_CONFIG_DEPARTURE_CONDITIONALS_3 :assuming they will not be taken
STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS :Show all stations called at regardless of loading/unloading: {STRING2}
STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS_HELPTEXT :Whether stations that a vehicle only loads from will be shown in the calling at list
STR_CONFIG_DEPARTURE_MERGE_IDENTICAL :Merge identical departures: {STRING2}
STR_CONFIG_DEPARTURE_MERGE_IDENTICAL_HELPTEXT :Whether identical departures should be merged into a single departure
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
STR_WAYPOINT_VIEW_HIDE_VIEWPORT_LABEL :{BLACK}Hide the name label for this waypoint
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}Revenue
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Operating Expenses
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Capital Expenses
###length 15
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trains
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicles
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ships
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructure
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trains
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Road Vehicles
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aircraft
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Ships
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
STR_FINANCES_SECTION_OTHER :{GOLD}Other
STR_FINANCES_SECTION_INFRASTRUCTURE_COSTS :{GOLD}Infrastructure Sharing
STR_FINANCES_SECTION_INFRASTRUCTURE_INCOME :{GOLD}Infrastructure Sharing
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_NET_PROFIT :{WHITE}Net Profit
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Own Funds
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
STR_FINANCES_INTEREST_RATE :{WHITE}Loan Interest: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
STR_FINANCES_BORROW_TOOLTIP_EXTRA :{BLACK}{STRING}. Shift+Click to enter an amount to borrow
STR_FINANCES_REPAY_TOOLTIP_EXTRA :{BLACK}{STRING}. Shift+Click to enter an amount to repay
STR_FINANCES_BORROW_QUERY_CAPT :{WHITE}Enter the amount of money to borrow
STR_FINANCES_REPAY_QUERY_CAPT :{WHITE}Enter the amount of money to repay
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Give money
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Give money to this company
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows estimated cost without purchasing any share
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Enter the amount of money you want to give
STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tram pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{RAW_STRING}{YELLOW} ({COMMA}% transported){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING4}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING4}, {STRING4}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING4}, {STRING4}, {STRING4}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING4}, {STRING4}, {STRING4} and {NUM} more...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Accepted cargo: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produced cargo: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All cargo types
STR_INDUSTRY_DIRECTORY_FILTER_NONE :None
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{RAW_STRING}
STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP :{BLACK}{STRING}{RAW_STRING}
STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP_EXTENSION :{}{BLACK}{CARGO_LONG} ({COMMA}%)
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:RAW_STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{RAW_STRING}
# Town tooltip
STR_TOWN_NAME_TOOLTIP :{BLACK}{TOWN}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
# Vehicle lists
###length VEHICLE_TYPES
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING2} - {COMMA} Train{P "" s}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING2} - {COMMA} Road Vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING2} - {COMMA} Ship{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING2} - {COMMA} Aircraft
###length VEHICLE_TYPES
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
STR_VEHICLE_LIST_AGE :{STRING2}, Age: {COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_LIST_AGE_RED :{STRING2}, Age: {RED}{COMMA} {BLACK}year{P "" s} ({COMMA})
STR_VEHICLE_LIST_CARGO :{STRING2}, Cargoes: {CARGO_LIST}
STR_VEHICLE_LIST_RELIABILITY :{STRING2}, Reliability: {COMMA}%
STR_VEHICLE_LIST_RELIABILITY_RED :{STRING2}, Reliability: {RED}{COMMA}%
STR_VEHICLE_LIST_MAX_SPEED :{STRING2}, Max. speed: {VELOCITY}
STR_VEHICLE_LIST_ENGINE_BUILT :{STRING2}, Model: {ENGINE}, Built: {NUM}
STR_VEHICLE_LIST_VALUE :{STRING2}, Value: {CURRENCY_LONG}
STR_VEHICLE_LIST_LENGTH :{STRING2}, Length: {DECIMAL} tile{P "" s}
STR_VEHICLE_LIST_TIME_TO_LIVE :{STRING2}, Lifetime: {COMMA} year{P "" s} remaining
STR_VEHICLE_LIST_TIME_TO_LIVE_RED :{STRING2}, Lifetime: {RED}{COMMA} {BLACK}year{P "" s} remaining
STR_VEHICLE_LIST_TIME_TO_LIVE_OVERDUE :{STRING2}, Lifetime: {RED}{COMMA} {BLACK}year{P "" s} overdue
STR_VEHICLE_LIST_TIMETABLE_DELAY_LATE :{STRING2}, Timetable status: {RED}{STRING3} late
STR_VEHICLE_LIST_TIMETABLE_DELAY_EARLY :{STRING2}, Timetable status: {STRING3} early
STR_VEHICLE_LIST_TIMETABLE_DELAY_ON_TIME :{STRING2}, Timetable status: On time
STR_VEHICLE_LIST_ORDER_OCCUPANCY_AVERAGE :{STRING2}, Average order occupancy: {COMMA}%
###length VEHICLE_TYPES
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Vehicles
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME :{STRING2} (lifetime: {CURRENCY_LONG})
STR_VEHICLE_LIST_CANCEL_DEPOT_SERVICE :Cancel Servicing/Send to
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT_SELL :Send to Depot and sell
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT_SELL :Send to Depot and sell
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT_SELL :Send to Depot and sell
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR_SELL :Send to Hangar and sell
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEHICLE_LIST_CHANGE_ORDER_STATION :Move order to another station
STR_VEHICLE_LIST_CHANGE_ORDER_WAYPOINT :Move order to another waypoint
STR_VEHICLE_LIST_CHANGE_ORDER_TRAIN_DEPOT :Move order to another depot
STR_VEHICLE_LIST_CHANGE_ORDER_ROAD_VEHICLE_DEPOT :Move order to another depot
STR_VEHICLE_LIST_CHANGE_ORDER_SHIP_DEPOT :Move order to another depot
STR_VEHICLE_LIST_CHANGE_ORDER_AIRCRAFT_HANGAR :Move order to another hangar
STR_VEHICLE_LIST_CREATE_GROUP :Create group from list
# Group window
###length VEHICLE_TYPES
STR_GROUP_ALL_TRAINS :All trains
STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
STR_GROUP_ALL_SHIPS :All ships
STR_GROUP_ALL_AIRCRAFTS :All aircraft
###length VEHICLE_TYPES
STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
STR_GROUP_EXPAND_ALL :{BLACK}Expand all
STR_GROUP_COLLAPSE_ALL :{BLACK}Collapse all
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
STR_GROUP_PROFIT_THIS_YEAR :Profit this year:
STR_GROUP_PROFIT_LAST_YEAR :Profit last year:
STR_GROUP_OCCUPANCY :Current usage:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
###length 4
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Tram Vehicles
# Vehicle availability
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
STR_BUY_VEHICLE_TRAIN_LOCOMOTIVES :Locomotives and Power Cars
STR_BUY_VEHICLE_TRAIN_WAGONS :Wagons
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(refittable)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
STR_PURCHASE_INFO_DESIGNED :{BLACK}Designed: {GOLD}{NUM}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
STR_CARGO_TYPE_FREIGHT :Freight
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click for toggling hiding of the aircraft type
STR_BUY_REFIT_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Refit after buy
STR_BUY_REFIT_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Automatically refit the highlighted vehicle after buying to selected cargo type
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_BUTTON :{BLACK}Buy Locomotive
STR_BUY_VEHICLE_TRAIN_BUY_WAGON_BUTTON :{BLACK}Buy Wagon
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_BUTTON :{BLACK}Buy and Refit Locomotive
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_BUTTON :{BLACK}Buy and Refit Wagon
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_TOOLTIP :{BLACK}Buy the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_WAGON_TOOLTIP :{BLACK}Buy the highlighted wagon. Shift+Click shows estimated cost without purchase
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_TOOLTIP :{BLACK}Buy and refit the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_TOOLTIP :{BLACK}Buy and refit the highlighted wagon. Shift+Click shows estimated cost without purchase
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_BUTTON :{BLACK}Rename Locomotive
STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_BUTTON :{BLACK}Rename Wagon
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_TOOLTIP :{BLACK}Rename locomotive or power car
STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_TOOLTIP :{BLACK}Rename wagon
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type
###length VEHICLE_TYPES
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
STR_QUERY_RENAME_TRAIN_TYPE_LOCOMOTIVE_CAPTION :{WHITE}Rename locomotive type
STR_QUERY_RENAME_TRAIN_TYPE_WAGON_CAPTION :{WHITE}Rename wagon type
# Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
###length VEHICLE_TYPES
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
###length VEHICLE_TYPES
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
###length VEHICLE_TYPES
STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
###length VEHICLE_TYPES
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
###length VEHICLE_TYPES
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location
###length VEHICLE_TYPES
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
###length VEHICLE_TYPES
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar
###length VEHICLE_TYPES
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramway vehicle
STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
STR_ENGINE_PREVIEW_SHIP :ship
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING1}
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicles in use
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Column with vehicles that you own
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Available vehicles
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Column with vehicles available for replacement
###length VEHICLE_TYPES
STR_REPLACE_VEHICLE_TRAIN :Train
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
STR_REPLACE_VEHICLE_SHIP :Ship
STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
STR_REPLACE_VEHICLES_NOW :Replace all vehicles now
STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
STR_REPLACE_ENGINES :Engines
STR_REPLACE_WAGONS :Wagons
STR_REPLACE_ALL_RAILTYPE :All rail vehicles
STR_REPLACE_ALL_ROADTYPE :All road vehicles
###length 2
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
###next-name-looks-similar
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
STR_REPLACE_ROAD_VEHICLES :Road Vehicles
STR_REPLACE_TRAM_VEHICLES :Tramway Vehicles
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal ({STRING1}): {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+Click to also apply to sub-groups
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centre main view on train's location. Double click will follow train in main view. Ctrl+Click opens a new viewport on train's location
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centre main view on vehicle's location. Double click will follow vehicle in main view. Ctrl+Click opens a new viewport on vehicle's location
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centre main view on ship's location. Double click will follow ship in main view. Ctrl+Click opens a new viewport on ship's location
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centre main view on aircraft's location. Double click will follow aircraft in main view. Ctrl+Click opens a new viewport on aircraft's location
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
STR_VEHICLE_VIEW_SEND_TO_DEPOT_TOOLTIP_SHIFT :{STRING}. Shift+Click to select which
STR_VEHICLE_VIEW_SEND_TO_DEPOT_MENU :{BLACK}Cancel send vehicle to depot/hangar. Ctrl+Click for menu. Shift+Click to select depot/hangar
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centre main view on order destination. Ctrl+Click opens a new viewport on the order destination's location
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
STR_VEHICLE_STATUS_LOADING_UNLOADING_ADVANCE :{STRING}, {VELOCITY}
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
STR_VEHICLE_STATUS_BROKEN_DOWN_VEL :{RED}Broken down - {STRING2}, {LTBLUE} {VELOCITY}
STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT :{RED}Broken down - {STRING2}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_VEHICLE_STATUS_TRAIN_STUCK_WAIT_RESTRICTION :{ORANGE}Waiting due to routing restriction
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
STR_VEHICLE_STATUS_TRAIN_WAITING_TIMETABLE :{ORANGE}Waiting due to timetable
STR_VEHICLE_STATUS_TRAIN_REVERSING :{ORANGE}Reversing, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_MOVING_DEPOT :{ORANGE}Moving in depot
STR_BREAKDOWN_TYPE_CRITICAL :Mechanical failure
STR_BREAKDOWN_TYPE_EM_STOP :Emergency stop
STR_BREAKDOWN_TYPE_LOW_SPEED :Limited to {VELOCITY}
STR_BREAKDOWN_TYPE_LOW_POWER :{COMMA}% Power
STR_BREAKDOWN_TYPE_HIT_RV :Collided with road vehicle
STR_BREAKDOWN_TYPE_BRAKES_OVERHEATED :Brakes overheated
STR_BREAKDOWN_TYPE_DEPOT :Heading to {STATION} Hangar for repairs
STR_BREAKDOWN_TYPE_LANDING :Heading to {STATION} for emergency landing
STR_ERROR_TRAIN_TOO_HEAVY :{WHITE}{VEHICLE} is too heavy
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SELL_VEL :{CREAM}Heading for {PUSH_COLOUR}{RED}sale{POP_COLOUR} at {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Cannot reach {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Cannot reach {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Cannot reach {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Cannot reach {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
###length 2
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped
STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
###length 2
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started
STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
###length VEHICLE_TYPES
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
STR_VEHICLE_LOAD_THROUGH_ABORTED_INSUFFICIENT_TRACK :{WHITE}{VEHICLE}: through load aborted due to insufficient track at {STATION}
STR_VEHICLE_LOAD_THROUGH_ABORTED_DEPOT :{WHITE}{VEHICLE}: through load aborted due to depot at {STATION}
STR_RUNNING :{LTBLUE}Running
STR_NEED_REPAIR :{ORANGE}Vehicle needs repair - max speed reduced to {VELOCITY}
STR_CURRENT_STATUS :{BLACK}Current status: {STRING3}
# The next two need to stay in this order
STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_TRAIN_LENGTH :{BLACK}Train length {LTBLUE}{DECIMAL} tile{P "" s} {STRING4}
STR_VEHICLE_INFO_WEIGHT_RATIOS :{STRING1} {STRING1}
STR_VEHICLE_INFO_POWER_WEIGHT_RATIO :{BLACK}Power / weight: {LTBLUE}{POWER_WEIGHT_RATIO}
STR_VEHICLE_INFO_TE_WEIGHT_RATIO :{BLACK}Max. T.E / weight: {LTBLUE}{FORCE_WEIGHT_RATIO}
STR_VEHICLE_INFO_FULL_WEIGHT_WITH_RATIOS :{BLACK}Full weight: {LTBLUE}{WEIGHT_SHORT} {STRING4}
STR_VEHICLE_INFO_MAX_SPEED_LOADED :{BLACK}Max. speed (full): {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME :{STRING2} (lifetime: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_GROUP :{BLACK}Group: {LTBLUE}{GROUP}
STR_VEHICLE_AUTO_GROUP_ROUTE :{TOWN} to {TOWN}{STRING1}
STR_VEHICLE_AUTO_GROUP_LOCAL_ROUTE :{TOWN} Local{STRING1}
STR_VEHICLE_AUTO_GROUP_CARGO_LIST : ({CARGO_LIST})
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_SPEED_RESTRICTION :{BLACK}Speed restriction: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_SPEED_ADAPTATION_EXEMPT :{BLACK}Exempt from speed adaptation
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}{NBSP}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Change servicing interval type
STR_VEHICLE_DETAILS_DEFAULT :Default
STR_VEHICLE_DETAILS_DAYS :Days
STR_VEHICLE_DETAILS_PERCENT :Percentage
###length VEHICLE_TYPES
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
# Extra buttons for train details windows
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE_AND_SPEED :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} {BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE_AND_SPEED :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} {BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_WEIGHT :{BLACK}Total weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}(empty) - {LTBLUE}{WEIGHT_SHORT} {BLACK}(loaded)
STR_VEHICLE_DETAILS_TRAIN_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}(empty) - {LTBLUE}{VELOCITY} {BLACK}(loaded)
STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
###length VEHICLE_TYPES
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
###length VEHICLE_TYPES
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
###length VEHICLE_TYPES
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
# Order view
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING6} {STRING4} {STRING}
STR_ORDERS_END_OF_ORDERS :- - End of Orders - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Non-stop
STR_ORDER_GO_TO :Go to
STR_ORDER_GO_NON_STOP_TO :Go non-stop to
STR_ORDER_GO_VIA :Go via
STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
STR_ORDER_DROP_NO_LOADING :No loading
STR_ORDER_DROP_CARGO_TYPE_LOAD :Load by cargo type
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
STR_ORDER_DROP_UNLOAD :Unload all
STR_ORDER_DROP_TRANSFER :Transfer
STR_ORDER_DROP_NO_UNLOADING :No unloading
STR_ORDER_DROP_CARGO_TYPE_UNLOAD :Unload by cargo type
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
STR_ORDER_REFIT :{BLACK}Refit
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
STR_ORDER_REVERSE :{BLACK}Reverse
STR_ORDER_REVERSE_TOOLTIP :{BLACK}Change the reversing behaviour of the highlighted order.
STR_ORDER_SERVICE :{BLACK}Service
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
STR_ORDER_DROP_SERVICE_DEPOT :Service if needed
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_DROP_SELL_DEPOT :Sell vehicle
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
STR_ORDER_CONDITIONAL_AGE :Age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
STR_ORDER_CONDITIONAL_CARGO_WAITING :Waiting cargo
STR_ORDER_CONDITIONAL_ACCEPTANCE_DROPDOWN :Accepted cargo
STR_ORDER_CONDITIONAL_FREE_PLATFORMS :Free platforms
STR_ORDER_CONDITIONAL_PERCENT :Percent of times
STR_ORDER_CONDITIONAL_SLOT_OCCUPANCY :Slot occupancy
STR_ORDER_CONDITIONAL_TRAIN_IN_SLOT :Train in slot
STR_ORDER_CONDITIONAL_CARGO_LOAD_PERCENTAGE :Cargo load percentage
STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT :Waiting cargo amount
STR_ORDER_CONDITIONAL_COUNTER_VALUE :Counter value
STR_ORDER_CONDITIONAL_TIME_DATE_VALUE :Current time/date
STR_ORDER_CONDITIONAL_TIMETABLE_STATE :Timetable state
STR_ORDER_CONDITIONAL_DISPATCH_SLOT :Dispatch slot
STR_ORDER_CONDITIONAL_VEHICLE_IN_SLOT :Vehicle in slot
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE_ORDER :Requires service {STRING}
STR_ORDER_CONDITIONAL_CARGO_WAITING_ORDER :Next station {STRING} {STRING} waiting
STR_ORDER_CONDITIONAL_ACCEPTANCE :Next station {STRING} {STRING}
STR_CONDITIONAL_FREE_PLATFORMS :Jump to order {COMMA} when Next station {STRING} {COMMA} free platform{P "" s}
STR_CONDITIONAL_PERCENT :Jump to order {COMMA} {COMMA} percent of times
STR_ORDER_CONDITIONAL_NEXT_STATION :Next station
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
STR_ORDER_CONDITIONAL_CARGO_TOOLTIP :{BLACK}The cargo to compare the station data against
STR_ORDER_CONDITIONAL_SLOT_TOOLTIP :{BLACK}The train slot to check the occupancy of
STR_ORDER_CONDITIONAL_COUNTER_TOOLTIP :{BLACK}The counter to check the value of
STR_ORDER_CONDITIONAL_TIME_DATE_TOOLTIP :{BLACK}The current time/date field to check the value of
STR_ORDER_CONDITIONAL_TIMETABLE_TOOLTIP :{BLACK}The timetable field to check the value of
STR_ORDER_CONDITIONAL_SCHED_SELECT_TOOLTIP :{BLACK}The dispatch schedule to use
STR_ORDER_CONDITIONAL_SCHED_TEST_TOOLTIP :{BLACK}The dispatch schedule condition to test
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
STR_ORDER_CONDITIONAL_VIA :{BLACK}Via
STR_ORDER_CONDITIONAL_VIA_TOOLTIP :{BLACK}The via station to check the waiting cargo amount for
STR_ORDER_CONDITIONAL_COMPARATOR_ACCEPTS :accepts
STR_ORDER_CONDITIONAL_COMPARATOR_DOES_NOT_ACCEPT :does not accept
STR_ORDER_CONDITIONAL_COMPARATOR_HAS :has
STR_ORDER_CONDITIONAL_COMPARATOR_HAS_NO :does not have
STR_ORDER_CONDITIONAL_COMPARATOR_HAS_LESS_THAN :has less than
STR_ORDER_CONDITIONAL_COMPARATOR_HAS_LESS_EQUALS :has less than or exactly
STR_ORDER_CONDITIONAL_COMPARATOR_HAS_MORE_THAN :has more than
STR_ORDER_CONDITIONAL_COMPARATOR_HAS_MORE_EQUALS :has more than or exactly
STR_ORDER_CONDITIONAL_COMPARATOR_FULLY_OCCUPIED :is fully occupied
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_YET_FULLY_OCCUPIED :is not fully occupied
STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_IN_SLOT :train is in
STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_NOT_IN_SLOT :train is not in
STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_IN_ACQUIRE_SLOT :train is in/acquire
STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_NOT_IN_ACQUIRE_SLOT :train is not in/can't acquire
STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_IN_SLOT :vehicle is in
STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_NOT_IN_SLOT :vehicle is not in
STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_IN_ACQUIRE_SLOT :vehicle is in/acquire
STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_NOT_IN_ACQUIRE_SLOT :vehicle is not in/can't acquire
STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_FIRST :is first slot
STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_NOT_FIRST :is not first slot
STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_LAST :is last slot
STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_NOT_LAST :is not last slot
STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
STR_ORDERS_MANAGE_LIST :{BLACK}Manage List
STR_ORDERS_MANAGE_LIST_TOOLTIP :{BLACK}Manage this order list
STR_ORDERS_MANAGE_ORDER :{BLACK}Manage Order
STR_ORDERS_MANAGE_ORDER_TOOLTIP :{BLACK}Manage this order
STR_ORDER_REVERSE_ORDER_LIST :Reverse order list
STR_ORDER_APPEND_REVERSED_ORDER_LIST :Append reversed order list
STR_ORDER_DUPLICATE_ORDER :Duplicate order
STR_ORDER_CHANGE_JUMP_TARGET :Change jump target
STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDER_SHARE :Share orders
STR_ORDER_RELEASE_SLOT_BUTTON :Release slot
STR_ORDER_CHANGE_COUNTER_BUTTON :Change counter
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic servicing of the vehicle
STR_ORDER_RELEASE_SLOT_TOOLTIP :{BLACK}The train slot to release
STR_ORDER_CHANGE_COUNTER_TOOLTIP :{BLACK}The counter to change
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
STR_ORDERS_OCCUPANCY_BUTTON :{BLACK}{STRING2}%
STR_ORDERS_OCCUPANCY_BUTTON_TOOLTIP :{BLACK}Show occupancy running averages{}The percentage shown is the overall average of the order occupancies
STR_ORDERS_OCCUPANCY_LIST_TOOLTIP :{BLACK}Order occupancy - this shows running averages of recent occupancy levels when leaving a station, for all vehicles sharing these orders
STR_ORDERS_OCCUPANCY_PERCENT :{NUM}%
STR_ORDERS_NEW_GROUP_TOOLTIP :{BLACK}Create group from single vehicle
# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
STR_ORDER_GO_TO_WAYPOINT_REVERSE :Go via and reverse at {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT_REVERSE :Go non-stop via and reverse at {WAYPOINT}
STR_ORDER_SERVICE_AT :Service at
STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at
STR_ORDER_NEAREST_DEPOT :the nearest
STR_ORDER_NEAREST_HANGAR :the nearest Hangar
###length 3
STR_ORDER_TRAIN_DEPOT :Train Depot
STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT :Ship Depot
###next-name-looks-similar
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Refit to {STRING})
STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_SELL_ORDER :(Sell vehicle)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING1}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Can't use station){POP_COLOUR} {STRING} {STATION} {STRING1}
STR_ORDER_IMPLICIT :(Implicit)
STR_ORDER_FULL_LOAD :(Full load)
STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
STR_ORDER_NO_LOAD :(No loading)
STR_ORDER_CARGO_TYPE_LOAD :(Load by cargo type)
STR_ORDER_UNLOAD :(Unload and take cargo)
STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
STR_ORDER_UNLOAD_CARGO_TYPE_LOAD :(Unload and load by cargo type)
STR_ORDER_TRANSFER :(Transfer and take cargo)
STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
STR_ORDER_TRANSFER_CARGO_TYPE_LOAD :(Transfer and load by cargo type)
STR_ORDER_NO_UNLOAD :(No unloading and take cargo)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD :(No unloading and load by cargo type)
STR_ORDER_CARGO_TYPE_UNLOAD :(Unload by cargo type)
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD :(Unload by cargo type and wait for full load)
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY :(Unload by cargo type and wait for any full load)
STR_ORDER_CARGO_TYPE_UNLOAD_NO_LOAD :(Unload by cargo type and leave empty)
STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD :(Unload by cargo type and load by cargo type)
STR_ORDER_AUTO_REFIT :(Refit to {STRING})
STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
STR_ORDER_CARGO_TYPE_LOAD_REFIT :(Load by cargo type with refit to {STRING})
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
STR_ORDER_UNLOAD_CARGO_TYPE_LOAD_REFIT :(Unload and load by cargo type with refit to {STRING})
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
STR_ORDER_TRANSFER_CARGO_TYPE_LOAD_REFIT :(Transfer and load by cargo type with refit to {STRING})
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD_REFIT :(No unloading and load by cargo type with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_REFIT :(Unload by cargo type and take cargo with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_REFIT :(Unload by cargo type and wait for full load with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload by cargo type and wait for any full load with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD_REFIT :(Unload by cargo type and load by cargo type with refit to {STRING})
STR_ORDER_AUTO_REFIT_ANY :available cargo
###length 3
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
STR_ORDER_STOP_LOCATION_THROUGH :[through load]
STR_ORDER_RV_DIR_NE :[north-east direction]
STR_ORDER_RV_DIR_SE :[south-east direction]
STR_ORDER_RV_DIR_SW :[south-west direction]
STR_ORDER_RV_DIR_NW :[north-west direction]
STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range)
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_CARGO_ACCEPTANCE :Jump to order {COMMA} when Next station {STRING} {STRING}
STR_ORDER_CONDITIONAL_CARGO_WAITING_DISPLAY :Jump to order {COMMA} when Next station {STRING} {STRING}
STR_ORDER_CONDITIONAL_SLOT :Jump to order {COMMA} when {TRSLOT} {STRING}
STR_ORDER_CONDITIONAL_INVALID_SLOT :Jump to order {COMMA} when {PUSH_COLOUR}{RED}{STRING} {POP_COLOUR}{STRING}
STR_ORDER_CONDITIONAL_IN_SLOT :Jump to order {COMMA} when {STRING} slot: {TRSLOT}
STR_ORDER_CONDITIONAL_IN_INVALID_SLOT :Jump to order {COMMA} when {STRING} {PUSH_COLOUR}{RED}{STRING} {POP_COLOUR}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE_DISPLAY :Jump to order {COMMA} when Load percentage of {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT_DISPLAY :Jump to order {COMMA} when {STRING} at next station {STRING} {CARGO_SHORT}
STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT_VIA_DISPLAY :Jump to order {COMMA} when {STRING} at next station via {STATION} {STRING} {CARGO_SHORT}
STR_ORDER_CONDITIONAL_COUNTER :Jump to order {COMMA} when value of {TRCOUNTER} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_INVALID_COUNTER :Jump to order {COMMA} when value of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TIME_HHMM :Jump to order {COMMA} when {STRING} {STRING} {TIME_HHMM}
STR_ORDER_CONDITIONAL_TIMETABLE :Jump to order {COMMA} when {STRING} {STRING} {TT_TICKS}
STR_ORDER_CONDITIONAL_DISPATCH_SLOT_DISPLAY :Jump to order {COMMA} when {STRING} {STRING} {STRING}
STR_ORDER_RELEASE_SLOT :Release slot: {STRING1}
STR_INVALID_ORDER :{RED} (Invalid Order)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it
STR_TIMETABLE_NO_TRAVEL :No travel
STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING3}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING3} with at most {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Travel (for {STRING3}, not timetabled)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Travel (for {STRING3}, not timetabled) with at most {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRING3}, not timetabled)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING3}, not timetabled)
STR_TIMETABLE_STAY_FOR :and stay for {STRING3}
STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING3}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}day{P "" s}
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s}
STR_TIMETABLE_MINUTES :{COMMA}{NBSP}minute{P "" s}
STR_TIMETABLE_HOURS :{COMMA}{NBSP}hour{P "" s}
STR_TIMETABLE_HOURS_MINUTES :{COMMA}{NBSP}hour{P "" s} and {COMMA}{NBSP}minute{P "" s}
STR_TIMETABLE_LEFTOVER_TICKS :{STRING1} + {COMMA} tick{P "" s}
STR_TIMETABLE_MINUTES_LONG :{COMMA}{NBSP}minute{P "" s} ({STRING2}){STRING3}
STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING3} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING3} to complete (not all timetabled)
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time
STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING3} late
STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING3} early
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING1}
STR_TIMETABLE_STARTING_DATE :{BLACK}Start date
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click distributes all vehicles sharing this order evenly from the given date based on their relative order, if the order is completely timetabled
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
STR_TIMETABLE_WAIT_TIME_TOOLTIP_EXTRA :{BLACK}{STRING} (Ctrl+Click sets the time for all orders)
STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
STR_TIMETABLE_CLEAR_TIME_TOOLTIP_EXTRA :{BLACK}{STRING} (Ctrl+Click clears the time for all orders)
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Change Speed Limit
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Change the maximum travel speed of the highlighted order
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP_EXTRA :{BLACK}{STRING} (Ctrl+Click sets the speed for all orders)
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Clear Speed Limit
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Clear the maximum travel speed of the highlighted order
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP_EXTRA :{BLACK}{STRING} (Ctrl+Click clears the speed for all orders)
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
STR_TIMETABLE_AUTOMATE :{BLACK}Automate
STR_TIMETABLE_AUTOMATE_TOOLTIP :{BLACK}Manage the timetables automatically by updating the values for each journey
STR_TIMETABLE_AUTO_SEPARATION :{BLACK}Auto Separation
STR_TIMETABLE_AUTO_SEPARATION_TOOLTIP :{BLACK}Automatically adjust timetable start times to ensure vehicle separation
STR_TIMETABLE_SCHEDULED_DISPATCH :{BLACK}Scheduled Dispatch
STR_TIMETABLE_SCHEDULED_DISPATCH_TOOLTIP :{BLACK}Open scheduled dispatch windows for automatic setting of timetable start time
STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER :{PUSH_COLOUR}{YELLOW}[{STRING1}scheduled dispatch]{POP_COLOUR}
STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER_NO_WAIT_TIME :{PUSH_COLOUR}{RED}[{STRING1}scheduled dispatch - no wait time timetabled]{POP_COLOUR}
STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER_SCHEDULE_INDEX :{NUM}{NBSP}-{NBSP}
STR_TIMETABLE_EXPECTED :{BLACK}Expected
STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and scheduled
STR_TIMETABLE_LOCK_ORDER_TIME_TOOLTIP :{BLACK}Lock/unlock the amount of time for the highlighted order (Ctrl+Click set lock state for all orders).{}When locked the time will not be changed by timetable autofill or automate.
STR_TIMETABLE_LEAVE_EARLY_ORDER :[leave early]
STR_TIMETABLE_LEAVE_EARLY_ORDER_FULL_ANY :[leave early if any cargo full]
STR_TIMETABLE_LEAVE_EARLY_ORDER_FULL_ALL :[leave early if all cargoes full]
STR_TIMETABLE_LEAVE_NORMAL :Leave as timetabled
STR_TIMETABLE_LEAVE_EARLY :Leave early
STR_TIMETABLE_LEAVE_EARLY_FULL_ANY :Leave early if any full
STR_TIMETABLE_LEAVE_EARLY_FULL_ALL :Leave early if all full
STR_TIMETABLE_EXTRA_DROP_DOWN :{BLACK}Extra
STR_TIMETABLE_EXTRA_DROP_DOWN_TOOLTIP :{BLACK}Extra Options{}{}Leave as timetabled: Vehicles wait until their timetabled departure time before leaving (default).{}Leave Early: Vehicles leave as soon as loading/unloading is done, possibly before the timetabled departure time.{}Leave Early if Any Full: As above, if any cargo is fully loaded.{}Leave Early if All Full: As above, if all cargoes are fully loaded.
STR_TIMETABLE_ASSIGN_SCHEDULE_DROP_DOWN :{BLACK}Assign Schedule
STR_TIMETABLE_ASSIGN_SCHEDULE_DROP_DOWN_TOOLTIP :{BLACK}Assign or unassign a scheduled dispatch schedule to the selected order
STR_TIMETABLE_ASSIGN_SCHEDULE_NONE :No Schedule
STR_TIMETABLE_ASSIGN_SCHEDULE_ID :Schedule {NUM}
STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
STR_TIMETABLE_AUTOSEP_TIMETABLE_INCOMPLETE :{BLACK}This timetable is not being auto separated because it is incomplete
STR_TIMETABLE_AUTOSEP_OK :{BLACK}This timetable is being auto separated
STR_TIMETABLE_AUTOSEP_SINGLE_VEH :{BLACK}This timetable is not being auto separated because there is only 1 vehicle
STR_TIMETABLE_WARNING_AUTOSEP_CONDITIONAL :{BLACK}Cannot auto separate timetable: conditional order(s) present
STR_TIMETABLE_WARNING_AUTOSEP_MISSING_TIMINGS :{BLACK}Cannot auto separate timetable: wait or travel time(s) missing
STR_TIMETABLE_WARNING_FULL_LOAD :{BLACK}Timetabling full-load orders is not recommended
STR_TIMETABLE_WARNING_AUTOFILL_CONDITIONAL :{BLACK}Autofill will only update taken branch of conditional orders
STR_TIMETABLE_NON_TIMETABLED_BRANCH :{BLACK}Not all conditional order branch-taken travel times are timetabled
STR_TIMETABLE_WARNING_NO_SCHEDULED_DISPATCH_ORDER_ASSIGNED :{BLACK}The dispatch schedule is not assigned to an order
STR_TIMETABLE_WARNING_SCHEDULED_DISPATCH_ORDER_NO_WAIT_TIME :{BLACK}The scheduled dispatch order should have a timetabled wait time
STR_TIMETABLE_WARNING_SCHEDULE_ID :{BLACK}Schedule {NUM}: {STRING}
STR_TIMETABLE_FILL_TIMETABLE_SUGGESTION :{BLACK}Enable 'Automate' to automatically fill in and update the wait and travel times.
STR_TIMETABLE_FILL_TIMETABLE_SUGGESTION_2 :{BLACK}(Alternatively, enable 'Autofill' or manually fill in all the timetable fields).
STR_TIMETABLE_WARNINGS_OMITTED :{BLACK}{NUM} further warnings omitted...
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Set date
STR_DATE_SET_DATE :{BLACK}Set date
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable
STR_DATE_DAY_TOOLTIP :{BLACK}Select day
STR_DATE_MONTH_TOOLTIP :{BLACK}Select month
STR_DATE_YEAR_TOOLTIP :{BLACK}Select year
STR_DATE_MINUTES_MINUTE_TOOLTIP :{BLACK}Select minute
STR_DATE_MINUTES_HOUR_TOOLTIP :{BLACK}Select hour
STR_TIME_CAPTION :{WHITE}Set time
# Cargo type orders Window
STR_CARGO_TYPE_ORDERS_LOAD_CAPTION :{WHITE}{VEHICLE} ({NUM}: Load at {STATION})
STR_CARGO_TYPE_ORDERS_UNLOAD_CAPTION :{WHITE}{VEHICLE} ({NUM}: Unload at {STATION})
STR_CARGO_TYPE_ORDERS_LOAD_TITLE :{GOLD}Select load order per cargo type:
STR_CARGO_TYPE_ORDERS_UNLOAD_TITLE :{GOLD}Select unload order per cargo type:
STR_CARGO_TYPE_ORDERS_CLOSE_BUTTON :{BLACK}Close
STR_CARGO_TYPE_ORDERS_DROP_FULL_LOAD :Full load
STR_CARGO_TYPE_LOAD_ORDERS_DROP_TOOLTIP :{BLACK}Change the loading behaviour for this cargo type
STR_CARGO_TYPE_UNLOAD_ORDERS_DROP_TOOLTIP :{BLACK}Change the unloading behaviour for this cargo type
STR_CARGO_TYPE_ORDERS_SET_TO_ALL_LABEL :{BLACK}Set all to:
STR_CARGO_TYPE_ORDERS_SET_TO_ALL_TOOLTIP :{BLACK}Set all cargo type orders to the one selected by the dropdown
# AI debug window
STR_AI_DEBUG :{WHITE}AI/Game Script Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
STR_AI_DEBUG_SETTINGS :{BLACK}Settings
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused
STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
STR_AI_DEBUG_CONTINUE :{BLACK}Continue
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
STR_AI_GAME_SCRIPT :{BLACK}Game Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
STR_AI_CONFIG_RANDOM_AI :Random AI
STR_AI_CONFIG_NONE :(none)
STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
STR_AI_LIST_CAPTION_AI :AIs
STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{RAW_STRING}
STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{RAW_STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accept
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
STR_AI_LIST_CANCEL :{BLACK}Cancel
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
STR_SCREENSHOT_CAPTION :{WHITE}Take a screenshot
STR_SCREENSHOT_SCREENSHOT :{BLACK}Normal screenshot
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Fully zoomed in screenshot
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Default zoom screenshot
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Whole map default zoom screenshot
STR_SCREENSHOT_WORLD_SCREENSHOT_CURRENT_ZOOM :{BLACK}Whole map current zoom screenshot
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightmap screenshot
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
STR_SCREENSHOT_TOPOGRAPHY_SCREENSHOT :{BLACK}Topography screenshot
STR_SCREENSHOT_INDUSTRY_SCREENSHOT :{BLACK}Industries screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING1}
# Textfile window
STR_TEXTFILE_WRAP_TEXT :{WHITE}Wrap text
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Wrap the text of the window so it all fits without having to scroll
STR_TEXTFILE_VIEW_README :{BLACK}View readme
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licence
###length 3
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {RAW_STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {RAW_STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licence of {RAW_STRING}
# Plans window
STR_PLANS_CAPTION :{WHITE}Plans
STR_PLANS_NEW_PLAN :{BLACK}New
STR_PLANS_NEW_PLAN_TOOLTIP :{BLACK}Create a new plan
STR_PLANS_ADD_LINES :{BLACK}Add lines
STR_PLANS_ADDING_LINES :{BLACK}Adding...
STR_PLANS_HIDE_ALL :{BLACK}Hide all
STR_PLANS_HIDE_ALL_TOOLTIP :{BLACK}Set the visibility of all the plans and all their lines to false
STR_PLANS_SHOW_ALL :{BLACK}Show all
STR_PLANS_SHOW_ALL_TOOLTIP :{BLACK}Set the visibility of all the plans and all their lines to true
STR_PLANS_VISIBILITY_PRIVATE :{BLACK}Make private
STR_PLANS_VISIBILITY_PUBLIC :{BLACK}Make public
STR_PLANS_VISIBILITY_TOOLTIP :{BLACK}Toggle the visibility of a plan. A public plan will be displayed in the plan window of the other companies but only its owner can add lines to it.
STR_PLANS_COLOUR :{BLACK}Colour
STR_PLANS_COLOUR_TOOLTIP :{BLACK}Set the colour of a plan.
STR_PLANS_DELETE :{BLACK}Delete
STR_PLANS_DELETE_TOOLTIP :{BLACK}Delete the selected item in the list
STR_PLANS_LIST_ITEM_PLAN_PRIVATE :[Private]: {STRING3}
STR_PLANS_LIST_ITEM_PLAN :Plan #{NUM}: {NUM} line{P "" s} ({DATE_SHORT})
STR_PLANS_LIST_ITEM_NAMED_PLAN :{RAW_STRING}: {NUM} line{P "" s} ({DATE_SHORT})
STR_PLANS_LIST_ITEM_LINE : -- Line #{NUM}: {NUM} segment{P "" s}
STR_PLANS_LIST_TOOLTIP :{BLACK}Double click any item in the list to (un)fold the related plan.{}Ctrl+Click to scroll to.
STR_PLANS_QUERY_RENAME_PLAN :{WHITE}Rename plan
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
STR_PERCENT_NONE :{WHITE}{NUM}%
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG}
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG}
# Saveload messages
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING1}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING1}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version
STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed
STR_WARNING_LOADGAME_REMOVED_UNCORRECTABLE_VEHICLES :{WHITE}Removed {NUM} vehicles found to be uncorrectably invalid during load
STR_GAME_SAVELOAD_FROM_VERSION : from version {PUSH_COLOUR}{ORANGE}{RAW_STRING}{POP_COLOUR}{}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_FEATURE_VERSION :Savegame{0:STRING1} has version {PUSH_COLOUR}{ORANGE}{2:NUM}{POP_COLOUR} of feature '{PUSH_COLOUR}{ORANGE}{1:RAW_STRING}{POP_COLOUR}', but the maximum supported version is {PUSH_COLOUR}{ORANGE}{3:NUM}{POP_COLOUR}
STR_GAME_SAVELOAD_ERROR_UNKNOWN_FEATURE :Savegame{0:STRING1} has an unknown feature '{PUSH_COLOUR}{ORANGE}{1:RAW_STRING}{POP_COLOUR}' (version: {PUSH_COLOUR}{ORANGE}{2:NUM}{POP_COLOUR}), which is not supported
STR_GAME_SAVELOAD_ERROR_HUGE_AIRPORTS_PRESENT :Savegame uses huge airports
STR_GAME_SAVELOAD_ERROR_HELI_OILRIG_BUG :Savegame has a helicopter on approach to a buggy oil rig
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
# Screenshot related messages
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
# Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1}
# Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG}
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area...
STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable
STR_ERROR_ALREADY_BUILT :{WHITE}... already built
STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING2}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... landscaping limit reached
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... tree planting limit reached
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
# Clear area query
STR_QUERY_CLEAR_AREA_CAPTION :{WHITE}Clear area
STR_CLEAR_AREA_CONFIRMATION_TEXT :{YELLOW}You are about to destroy an important structure. Are you sure?
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been discovered by a regional investigator
# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
STR_ERROR_TOO_HIGH :{WHITE}... too high
STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Afterwards the bridge above it would be too high.
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Can't give away money to this company...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
STR_ERROR_CAN_T_BUILD_HOUSE_HERE :{WHITE}Can't build house here...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Settings->Environment->Towns
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the centre of this town
STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE :{WHITE}... not allowed in this town zone.
STR_ERROR_BUILDING_NOT_ALLOWED_ABOVE_SNOW_LINE :{WHITE}... not allowed above the snow line.
STR_ERROR_BUILDING_NOT_ALLOWED_BELOW_SNOW_LINE :{WHITE}... not allowed below the snow line.
STR_ERROR_TOO_MANY_HOUSE_SETS :{WHITE}... too many house sets in the town
STR_ERROR_TOO_MANY_HOUSE_TYPES :{WHITE}... too many house types in the town
STR_ERROR_BUILDING_IS_TOO_OLD :{WHITE}... building is too old.
STR_ERROR_BUILDING_IS_TOO_MODERN :{WHITE}... building is too modern.
STR_ERROR_ONLY_ONE_BUILDING_ALLOWED_PER_TOWN :{WHITE}... only one building of this type is allowed in a town.
STR_ERROR_NO_MORE_BUILDINGS_ALLOWED_PER_TOWN :{WHITE}... too many buildings of this type in the town.
STR_ERROR_BUILDING_NOT_ALLOWED :{WHITE}... the building is not allowed.
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_ERROR_TOO_MANY_DOCKS :{WHITE}Too many docks
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
STR_ERROR_CAN_T_BUILD_ROAD_WAYPOINT :{WHITE}Can't build road waypoint here...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
STR_ERROR_CAN_T_REMOVE_ROAD_WAYPOINT :{WHITE}Can't remove road waypoint here...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
STR_ERROR_MUST_REMOVE_ROADWAYPOINT_FIRST :{WHITE}Must remove road waypoint first
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}New vehicle can't carry {STRING}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}New vehicle can't do refit in order {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Level crossings not allowed for this rail type
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
STR_ERROR_UNSUITABLE_SIGNAL_TYPE :{WHITE}... unsuitable signal type
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
STR_ERROR_SIGNAL_CHANGES :{WHITE}Number of programmable pre-signal evaluations exceeded limit
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert tram type here...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable tramway
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bridge is too high for this terrain.
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Bridge is too low for station
STR_ERROR_BRIDGE_PILLARS_OBSTRUCT_STATION :{WHITE}Bridge pillars obstruct station
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_CHUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel under water would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
STR_ERROR_CHUNNEL_RAMP :{WHITE}... only ramp length between 5 and {NUM} tiles is allowed for tunnels under water.
STR_ERROR_TUNNEL_TOO_MANY :{WHITE}... too many tunnels
STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.
STR_ERROR_CHUNNEL_ONLY_OVER_SEA :{WHITE}Underwater tunnels are only allowed to cross sea...
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
STR_ERROR_PURCHASE_LAND_LIMIT_REACHED :{WHITE}... land area purchasing limit reached
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... object construction limit reached
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
# Generic vehicle errors
###length VEHICLE_TYPES
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
###length VEHICLE_TYPES
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
###length VEHICLE_TYPES
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railway vehicle...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railway vehicle...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
STR_ERROR_CANT_PURCHASE_OTHER_COMPANY_DEPOT :{WHITE}Depot is owned by another company, and building vehicles there is not allowed.
STR_ERROR_DEPOT_HAS_WRONG_RAIL_TYPE :{WHITE}Depot cannot be used to build trains with this rail type.
STR_ERROR_CANNOT_MODIFY_TRACK_TRAIN_APPROACHING :{WHITE}Moving train approaching...
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
STR_ERROR_TRAIN_START_NO_POWER :Train has no power
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
# Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range
STR_ERROR_NO_RAIL_STATION :{WHITE}There is no railway station...
STR_ERROR_NO_BUS_STATION :{WHITE}There is no bus station...
STR_ERROR_NO_TRUCK_STATION :{WHITE}There is no lorry station...
STR_ERROR_NO_DOCK :{WHITE}There is no dock...
STR_ERROR_NO_AIRPORT :{WHITE}There is no airport/heliport...
STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}There are no stops with a compatible road/tram type...
STR_ERROR_NO_STOP_ARTIC_VEH :{WHITE}There are no stops which are suitable for articulated road vehicles.{}Articulated road vehicles require a drive-through stop, not a bay stop...
STR_ERROR_AIRPORT_NO_PLANES :{WHITE}This plane cannot land at this heliport...
STR_ERROR_AIRPORT_NO_HELIS :{WHITE}This helicopter cannot land at this airport...
STR_ERROR_NO_RAIL_WAYPOINT :{WHITE}There is no railway waypoint...
STR_ERROR_NO_ROAD_WAYPOINT :{WHITE}There is no road waypoint...
STR_ERROR_NO_BUOY :{WHITE}There is no buoy...
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
# Plan related errors
STR_ERROR_TOO_MANY_PLANS :{WHITE}... too many plans
STR_ERROR_TOO_MANY_NODES :{WHITE}... too many nodes in plan line
STR_ERROR_NO_MORE_SPACE_FOR_LINES :{WHITE}No more space for lines
STR_ERROR_CAN_T_RENAME_PLAN :{WHITE}Can't rename plan...
# Translatable comment for OpenTTD's desktop shortcut
###external 1
STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
# Translatable descriptions in media/baseset/*.ob* files
###external 10
STR_BASEGRAPHICS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition graphics.
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Original Transport Tycoon Deluxe DOS (German) edition graphics.
STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition graphics.
STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition sounds.
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds.
STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds.
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music.
STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music.
STR_TRADITIONAL_TRAIN_NAME :Train {COMMA}
STR_TRADITIONAL_ROAD_VEHICLE_NAME :Road Vehicle {COMMA}
STR_TRADITIONAL_SHIP_NAME :Ship {COMMA}
STR_TRADITIONAL_AIRCRAFT_NAME :Aircraft {COMMA}
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of flats
STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
STR_TOWN_BUILDING_NAME_PARK_1 :Park
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
STR_TOWN_BUILDING_NAME_FLATS_1 :Flats
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
STR_TOWN_BUILDING_NAME_THEATER_1 :Theatre
STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping centre
STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
STR_INDUSTRY_NAME_POWER_STATION :Power Station
STR_INDUSTRY_NAME_SAWMILL :Sawmill
STR_INDUSTRY_NAME_FOREST :Forest
STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
STR_INDUSTRY_NAME_FACTORY :Factory
STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
STR_INDUSTRY_NAME_FARM :Farm
STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
STR_INDUSTRY_NAME_BANK :Bank
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
STR_INDUSTRY_NAME_FACTORY_2 :Factory
STR_INDUSTRY_NAME_FARM_2 :Farm
STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Candyfloss Forest
STR_INDUSTRY_NAME_CANDY_FACTORY :Sweet Factory
STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed
STR_SV_TRAIN_NAME :Train #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Road Vehicle #{COMMA}
STR_SV_SHIP_NAME :Ship #{COMMA}
STR_SV_AIRCRAFT_NAME :Aircraft #{COMMA}
###length 27
STR_SV_STNAME :{STRING1}
STR_SV_STNAME_NORTH :{STRING1} North
STR_SV_STNAME_SOUTH :{STRING1} South
STR_SV_STNAME_EAST :{STRING1} East
STR_SV_STNAME_WEST :{STRING1} West
STR_SV_STNAME_CENTRAL :{STRING1} Central
STR_SV_STNAME_TRANSFER :{STRING1} Transfer
STR_SV_STNAME_HALT :{STRING1} Halt
STR_SV_STNAME_VALLEY :{STRING1} Valley
STR_SV_STNAME_HEIGHTS :{STRING1} Heights
STR_SV_STNAME_WOODS :{STRING1} Woods
STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside
STR_SV_STNAME_EXCHANGE :{STRING1} Exchange
STR_SV_STNAME_AIRPORT :{STRING1} Airport
STR_SV_STNAME_OILFIELD :{STRING1} Oilfield
STR_SV_STNAME_MINES :{STRING1} Mines
STR_SV_STNAME_DOCKS :{STRING1} Docks
STR_SV_STNAME_BUOY :{STRING2}
STR_SV_STNAME_WAYPOINT :{STRING2}
##id 0x6020
STR_SV_STNAME_ANNEXE :{STRING1} Annexe
STR_SV_STNAME_SIDINGS :{STRING1} Sidings
STR_SV_STNAME_BRANCH :{STRING1} Branch
STR_SV_STNAME_UPPER :Upper {STRING1}
STR_SV_STNAME_LOWER :Lower {STRING1}
STR_SV_STNAME_HELIPORT :{STRING1} Heliport
STR_SV_STNAME_FOREST :{STRING1} Forest
STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
############ end of savegame specific region!
##id 0x8000
###length 116
# Vehicle names
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Carriage
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armoured Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Sweet Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Truck
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Carriage
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armoured Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Sweet Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Truck
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Carriage
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armoured Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Sweet Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck
###length 88
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armoured Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armoured Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
###length 11
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo Ship
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo Ship
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover Cargo Ship
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo Ship
###length 41
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM}
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
STR_FORMAT_DATE_MINUTES :{0:RAW_STRING}:{1:RAW_STRING}
STR_FORMAT_DATE_MINUTES_WITH_Y :{0:RAW_STRING}:{1:RAW_STRING} / {2:NUM}
STR_FORMAT_DATE_MINUTES_WITH_YM :{0:RAW_STRING}:{1:RAW_STRING} / {2:DATE_SHORT}
STR_FORMAT_DATE_MINUTES_WITH_YMD :{0:RAW_STRING}:{1:RAW_STRING} / {2:DATE_LONG}
STR_FORMAT_COMPANY_NUM :(Company {COMMA})
STR_FORMAT_GROUP_NAME :Group {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
###length 2
STR_FORMAT_BUOY_NAME :{TOWN} Buoy
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
###length 2
STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME_LONG :{GROUP} - {STRING1}
###length 6
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
###next-name-looks-similar
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
# _SERIAL version of AIRACRAFT doesn't exist
STR_UNKNOWN_STATION :unknown station
STR_DEFAULT_SIGN_NAME :Sign
STR_COMPANY_SOMEONE :someone
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING1}
STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING1}
# Viewport strings
STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP :{BROWN}{NUM} {STRING}
STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_STATION :{BLACK}ST
STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_WAYPOINT :{GRAY}WP
STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_IMPLICIT :{GRAY}IM
STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_DEPOT :{RED}DE
STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_OVERFLOW :{RED}{NUM}x
STR_VIEWPORT_TOWN_POP_VERY_POOR_RATING :{WHITE}{TOWN} {RED}({COMMA})
STR_VIEWPORT_TOWN_POP_MEDIOCRE_RATING :{WHITE}{TOWN} {ORANGE}({COMMA})
STR_VIEWPORT_TOWN_POP_GOOD_RATING :{WHITE}{TOWN} {YELLOW}({COMMA})
STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
STR_VIEWPORT_TOWN_POP_EXCELLENT_RATING :{WHITE}{TOWN} {GREEN}({COMMA})
STR_VIEWPORT_TOWN_VERY_POOR_RATING :{RED}{TOWN}
STR_VIEWPORT_TOWN_MEDIOCRE_RATING :{ORANGE}{TOWN}
STR_VIEWPORT_TOWN_GOOD_RATING :{YELLOW}{TOWN}
STR_VIEWPORT_TOWN :{WHITE}{TOWN}
STR_VIEWPORT_TOWN_EXCELLENT_RATING :{GREEN}{TOWN}
STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN}
STR_VIEWPORT_TOWN_TINY_VERY_POOR_RATING :{TINY_FONT}{RED}{TOWN}
STR_VIEWPORT_TOWN_TINY_MEDIOCRE_RATING :{TINY_FONT}{ORANGE}{TOWN}
STR_VIEWPORT_TOWN_TINY_GOOD_RATING :{TINY_FONT}{YELLOW}{TOWN}
STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN}
STR_VIEWPORT_TOWN_TINY_EXCELLENT_RATING :{TINY_FONT}{GREEN}{TOWN}
STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN}
STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES}
STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION}
STR_VIEWPORT_WAYPOINT :{WAYPOINT}
STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT}
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (hidden)
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
STR_SIGN_NAME :{SIGN}
STR_STATION_NAME :{STATION}
STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DECIMAL :{DECIMAL}
STR_JUST_DECIMAL1 :{DECIMAL1}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_DATE_WALLCLOCK_TINY :{DATE_WALLCLOCK_TINY}
STR_JUST_DATE_WALLCLOCK_SHORT :{DATE_WALLCLOCK_SHORT}
STR_JUST_DATE_WALLCLOCK_LONG :{DATE_WALLCLOCK_LONG}
STR_JUST_DATE_WALLCLOCK_ISO :{DATE_WALLCLOCK_ISO}
STR_JUST_TIME_HHMM :{TIME_HHMM}
STR_JUST_STRING :{STRING}
STR_JUST_STRING1 :{STRING1}
STR_JUST_STRING2 :{STRING2}
STR_JUST_STRING_STRING :{STRING}{STRING}
STR_JUST_RAW_STRING :{RAW_STRING}
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{RAW_STRING}
# Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA}
STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA}
STR_TINY_COMMA :{TINY_FONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_WHITE_COMMA :{WHITE}{COMMA}
STR_BLACK_DECIMAL :{BLACK}{DECIMAL}
STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
STR_WHITE_DATE_WALLCLOCK_LONG :{WHITE}{DATE_WALLCLOCK_LONG}
STR_WHITE_DATE_WALLCLOCK_SHORT :{WHITE}{DATE_WALLCLOCK_SHORT}
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
STR_BLACK_TIME_HHMM :{BLACK}{TIME_HHMM}
STR_TINY_GROUP :{TINY_FONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_RED_INT :{RED}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_STRING1 :{BLACK}{STRING1}
STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING1}{WHITE}
STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING1}{LTBLUE}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW}
STR_BLACK_PLUS :{BLACK}+
STR_WHITE :{WHITE}
STR_BLACK :{BLACK}
STR_BLACK_1 :{BLACK}1
STR_BLACK_2 :{BLACK}2
STR_BLACK_3 :{BLACK}3
STR_BLACK_4 :{BLACK}4
STR_BLACK_5 :{BLACK}5
STR_BLACK_6 :{BLACK}6
STR_BLACK_7 :{BLACK}7
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
STR_DECIMAL1_WITH_SCALE :{DECIMAL1} ({DECIMAL}x)
STR_HIERARCHY_SEPARATOR :{SP}/{SP}
######## Zoning toolbar
STR_ZONING_TOOLBAR :{WHITE}Zoning toolbar
STR_ZONING_OUTER :{BLACK}Outer tile borders:
STR_ZONING_INNER :{BLACK}Inner tile borders:
STR_ZONING_OUTER_INFO :{BLACK}Select which type of zoning you want on the outer border of a tile.
STR_ZONING_INNER_INFO :{BLACK}Select which type of zoning you want on the inner border of a tile.
STR_ZONING_NO_ZONING :Nothing
STR_ZONING_AUTHORITY :Authority
STR_ZONING_CAN_BUILD :Where I can't build
STR_ZONING_STA_CATCH :Station catchment
STR_ZONING_STA_CATCH_OPEN :Station catchment (window open)
STR_ZONING_BUL_UNSER :Unserved buildings
STR_ZONING_IND_UNSER :Unserved industries
STR_ZONING_TRACERESTRICT :Restricted signals
STR_ZONING_2x2_GRID :2x2 town road grid
STR_ZONING_3x3_GRID :3x3 town road grid
STR_ZONING_ONE_WAY_ROAD :One way roads
STR_STATION_RATING_TOOLTIP_RATING_DETAILS :{STRING} Rating Details
STR_STATION_RATING_TOOLTIP_TOTAL_RATING :Total target rating: {LTBLUE}{NUM}%
STR_STATION_RATING_TOOLTIP_USING_CHEAT :Cheat active
STR_STATION_RATING_TOOLTIP_NEWGRF_RATING :NewGRF station rating: {STRING1} {BLACK}based on
STR_STATION_RATING_TOOLTIP_NEWGRF_RATING_0 :{GOLD}{PLUS_NUM}%
STR_STATION_RATING_TOOLTIP_NEWGRF_RATING_1 :{LTBLUE}{PLUS_NUM}%
STR_STATION_RATING_TOOLTIP_NEWGRF_SPEED :Max speed of last vehicle: {LTBLUE}{VELOCITY} ({STRING2})
STR_STATION_RATING_TOOLTIP_NEWGRF_WAITUNITS :Cargo waiting (on average per next stop): {LTBLUE}{NUM}
STR_STATION_RATING_TOOLTIP_NEWGRF_WAITTIME :Time since last pickup: {LTBLUE}{NUM} day{P "" s}
STR_STATION_RATING_MAX_PERCENTAGE : (max {PLUS_NUM}%)
STR_STATION_RATING_MAX_PERCENTAGE_COMMA :, max {PLUS_NUM}%
STR_STATION_RATING_PERCENTAGE_COMMA :, {PLUS_NUM}%
STR_STATION_RATING_TOOLTIP_SPEED :Max speed of last vehicle{STRING1}: {STRING3} ({STRING})
STR_STATION_RATING_TOOLTIP_SPEED_ZERO :{RED}{VELOCITY}{STRING1}
STR_STATION_RATING_TOOLTIP_SPEED_0 :{ORANGE}{VELOCITY}{STRING1}
STR_STATION_RATING_TOOLTIP_SPEED_1 :{GOLD}{VELOCITY}{STRING1}
STR_STATION_RATING_TOOLTIP_SPEED_2 :{YELLOW}{VELOCITY}{STRING1}
STR_STATION_RATING_TOOLTIP_SPEED_3 :{GREEN}{VELOCITY}{STRING1}
STR_STATION_RATING_TOOLTIP_AGE :Age of last vehicle{STRING1}: {STRING3}
STR_STATION_RATING_TOOLTIP_AGE_0 :{ORANGE}{NUM} year{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_AGE_1 :{GOLD}{NUM} year{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_AGE_2 :{YELLOW}{NUM} year{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_AGE_3 :{GREEN}{NUM} year{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITTIME :Time since last pickup{STRING1}: {STRING3}
STR_STATION_RATING_TOOLTIP_WAITTIME_SHIP :Time since last pickup{STRING1}: {STRING3} (by ship)
STR_STATION_RATING_TOOLTIP_WAITTIME_0 :{RED}{NUM} day{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITTIME_1 :{ORANGE}{NUM} day{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITTIME_2 :{GOLD}{NUM} day{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITTIME_3 :{YELLOW}{NUM} day{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITTIME_4 :{GREEN}{NUM} day{P "" s}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITUNITS :Cargo waiting (on average per next stop{STRING1}): {STRING3}
STR_STATION_RATING_TOOLTIP_WAITUNITS_0 :{RED}{NUM}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITUNITS_1 :{ORANGE}{NUM}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITUNITS_2 :{GOLD}{NUM}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITUNITS_3 :{YELLOW}{NUM}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITUNITS_4 :{YELLOW}{NUM}{STRING1}
STR_STATION_RATING_TOOLTIP_WAITUNITS_5 :{GREEN}{NUM}{STRING1}
STR_STATION_RATING_TOOLTIP_STATUE :Statue in town{STRING1}: {STRING2}
STR_STATION_RATING_TOOLTIP_STATUE_NO :{GOLD}no{STRING1}
STR_STATION_RATING_TOOLTIP_STATUE_YES :{GREEN}yes{STRING1}
STR_STATION_RATING_TOOLTIP_TRAIN :Train
STR_STATION_RATING_TOOLTIP_ROAD_VEHICLE :Road Vehicle
STR_STATION_RATING_TOOLTIP_SHIP :Ship
STR_STATION_RATING_TOOLTIP_AIRCRAFT :Aircraft
STR_STATION_RATING_TOOLTIP_INVALID :N/A
STR_TMPL_RPL_TITLE :{WHITE}Template Replacement
STR_TMPL_TEMPLATE_REPLACEMENT :Template Replacement
STR_TMPL_TRAINS_IN_GROUP :{BLACK}Trains in group
STR_TMPL_AVAILABLE_TEMPLATES :{BLACK}Available Templates
STR_TMPL_DEFINE_TEMPLATE :{BLACK}New
STR_TMPL_EDIT_TEMPLATE :{BLACK}Edit
STR_TMPL_CREATE_CLONE_VEH :{BLACK}Clone
STR_TMPL_DELETE_TEMPLATE :{BLACK}Delete
STR_TMPL_RPL_ALL_TMPL :{BLACK}Replace All Templates
STR_TMPL_NEW_VEHICLE :{BLACK}New Vehicle
STR_TMPL_CONFIRM :{BLACK}Ok
STR_TMPL_CANCEL :{BLACK}Cancel
STR_TMPL_NEW :{BLACK}New Template Vehicle
STR_TMPL_REFIT :{BLACK}Refit
STR_TMPL_GROUP_INFO :{BLACK}Group Info: {ORANGE}
STR_TMPL_TEMPLATE_INFO :{BLACK}Template Info: {ORANGE}
STR_TMPL_RPL_START :{BLACK}Start replacing
STR_TMPL_RPL_STOP :{BLACK}Stop replacing
STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
STR_TMPL_TEMPLATE_OVR_VALUE_LTBLUE :{BLACK}Buying Cost: {LTBLUE}{CURRENCY_LONG}
STR_TMPL_TEMPLATE_OVR_RUNNING_COST :{BLACK}Estimated Running Cost: {LTBLUE}{CURRENCY_LONG}
STR_TMPL_TEMPLATE_OVR_MULTIPLE :{BLACK}{STRING1}{BLACK} {STRING1}
STR_TMPL_WARNING_FREE_WAGON :{RED}Free Chain: not runnable!
STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}Train not buildable: vehicle unavailable!
STR_TMPL_WARNING_VEH_NO_COMPATIBLE_RAIL_TYPE :{RED}Train not buildable: chain not compatible with any rail type
STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Template in use: {NUM}
STR_TMP_TEMPLATE_IN_USE :Template is in use
STR_TMP_TEMPLATE_FROM_PARENT_GROUP :Using template from parent group
STR_TMPL_GROUP_NUM_TRAINS :{BLACK}{NUM}
STR_TMPL_CREATEGUI_TITLE :{WHITE}Create/Edit Template Vehicle
STR_TMPL_MAINGUI_DEFINEDGROUPS :{BLACK}Defined Groups for Company
STR_TMPL_TMPLRPL_EX_DIFF_RAILTYPE :Uses Template of different rail type
STR_TMPL_SET_USEDEPOT :{BLACK}Use vehicles in depot
STR_TMPL_SET_USEDEPOT_TIP :{BLACK}Use vehicles inside the depot that are in a neutral and idle state to compose trains on template replacement in order to reduce buying costs
STR_TMPL_SET_KEEPREMAINDERS :{BLACK}Keep remainders
STR_TMPL_SET_KEEPREMAINDERS_TIP :{BLACK}After finishing template replacement keep all remaining vehicles from the old train in a neutral and idle state for later use
STR_TMPL_SET_REFIT :{BLACK}Use Refit
STR_TMPL_SET_REFIT_TIP :{BLACK}If set, the train will use exactly the cargo refit specified by the template. If not every wagon that is to be newly bought or retrieved from the depot, will *attempt* to be refitted as the old one was. Standard refit if this is impossible.
STR_TMPL_SET_OLD_ONLY :{BLACK}Old Only
STR_TMPL_SET_OLD_ONLY_TIP :{BLACK}If set, only vehicles which are old and due for automatic replacement will be replaced
STR_TMPL_CONFIG_USEDEPOT :use depot
STR_TMPL_CONFIG_KEEPREMAINDERS :keep rem
STR_TMPL_CONFIG_REFIT :refit
STR_TMPL_CONFIG_OLD_ONLY :old only
STR_TMPL_NUM_TRAINS_NEED_RPL :# trains to replace:
STR_TMPL_CARGO_SUMMARY :{CARGO_LONG}
STR_TMPL_CARGO_SUMMARY_MULTI :{CARGO_LONG} (x{NUM})
STR_TMPL_RPLALLGUI_TITLE :{WHITE}Replace all Templace Vehicles
STR_TMPL_RPLALLGUI_INSET_TOP :{BLACK}Choose Vehicle Type and Replacement
STR_TMPL_RPLALLGUI_INSET_TOP_1 :{BLACK}Template Engines
STR_TMPL_RPLALLGUI_INSET_TOP_2 :{BLACK}Buyable Engines
STR_TMPL_RPLALLGUI_INSET_BOTTOM :{BLACK}Current Template List (updated only after replacement)
STR_TMPL_RPLALLGUI_BUTTON_RPLALL :{BLACK}Replace All
STR_TMPL_RPLALLGUI_BUTTON_APPLY :{BLACK}Apply
STR_TMPL_RPLALLGUI_BUTTON_CANCEL :{BLACK}Cancel
STR_TMPL_RPLALLGUI_USE_TIP :{BLACK}Select a vehicle type from each list and press 'Replace All'. If you are happy with the result displayed in the template list, press 'Apply' to actually apply these changes.
STR_TMPL_CANT_CREATE :{WHITE}Can't create template or virtual vehicle...
# Scheduled Dispatch
STR_SCHDISPATCH_CAPTION :{WHITE}{VEHICLE} (Scheduled Dispatch)
STR_SCHDISPATCH_ENABLED :{BLACK}Enable
STR_SCHDISPATCH_ENABLED_TOOLTIP :{BLACK}Enable scheduled dispatching for this order. Requires automatic separation to be off.
STR_SCHDISPATCH_ADD :{BLACK}Add Departure Slot
STR_SCHDISPATCH_ADD_TOOLTIP :{BLACK}Add new departure slot for this schedule.
STR_SCHDISPATCH_ADD_TOOLTIP_EXTRA :{BLACK}{STRING} Ctrl+Click to add multiple departure slots at once.
STR_SCHDISPATCH_ADD_CAPTION :{BLACK}Departure slot
STR_SCHDISPATCH_DURATION :{BLACK}Duration
STR_SCHDISPATCH_DURATION_TOOLTIP :{BLACK}Set duration of this schedule.
STR_SCHDISPATCH_DURATION_CAPTION_MINUTE :{BLACK}Duration (minutes)
STR_SCHDISPATCH_DURATION_CAPTION_DAY :{BLACK}Duration (days)
STR_SCHDISPATCH_DURATION_CAPTION_TICKS :{BLACK}Duration (ticks)
STR_SCHDISPATCH_START :{BLACK}Start Date
STR_SCHDISPATCH_SET_START :{BLACK}Set Start Date
STR_SCHDISPATCH_START_TOOLTIP :{BLACK}Select a date to start this schedule.
STR_SCHDISPATCH_START_CAPTION_MINUTE :{BLACK}Start time (hhmm)
STR_SCHDISPATCH_DELAY :{BLACK}Delay
STR_SCHDISPATCH_DELAY_TOOLTIP :{BLACK}Set maximum delay until a slot is skipped.
STR_SCHDISPATCH_DELAY_CAPTION_MINUTE :{BLACK}Delay (minutes)
STR_SCHDISPATCH_DELAY_CAPTION_DAY :{BLACK}Delay (days)
STR_SCHDISPATCH_DELAY_CAPTION_TICKS :{BLACK}Delay (ticks)
STR_SCHDISPATCH_RESET_LAST_DISPATCH :{BLACK}Reset Last Dispatched
STR_SCHDISPATCH_RESET_LAST_DISPATCH_TOOLTIP :{BLACK}Reset when a vehicle was last dispatched from the schedule.
STR_SCHDISPATCH_CLEAR :{BLACK}Clear Departure Slots
STR_SCHDISPATCH_CLEAR_TOOLTIP :{BLACK}Clear all departure slots from the schedule.
STR_SCHDISPATCH_MANAGE :{BLACK}Manage Schedule
STR_SCHDISPATCH_MANAGE_TOOLTIP :{STRING}{}{}{STRING}{}{}{STRING}
STR_SCHDISPATCH_PREV_SCHEDULE :{BLACK}Previous
STR_SCHDISPATCH_PREV_SCHEDULE_TOOLTIP :{BLACK}Go to previous dispatch schedule
STR_SCHDISPATCH_NEXT_SCHEDULE :{BLACK}Next
STR_SCHDISPATCH_NEXT_SCHEDULE_TOOLTIP :{BLACK}Go to next dispatch schedule
STR_SCHDISPATCH_ADD_SCHEDULE :{BLACK}Add
STR_SCHDISPATCH_ADD_SCHEDULE_TOOLTIP :{BLACK}Add a new dispatch schedule
STR_SCHDISPATCH_REMOVE_SCHEDULE :{BLACK}Remove Current Schedule
STR_SCHDISPATCH_REMOVE_SCHEDULE_TOOLTIP :{BLACK}Remove this dispatch schedule entirely.
STR_SCHDISPATCH_NO_SCHEDULES :{BLACK}No Schedules
STR_SCHDISPATCH_SCHEDULE_ID :{BLACK}Schedule {NUM} of {NUM}
STR_SCHDISPATCH_SUMMARY_LAST_DEPARTURE_PAST :{BLACK}Last departure at {DATE_WALLCLOCK_TINY}.
STR_SCHDISPATCH_SUMMARY_LAST_DEPARTURE_FUTURE :{BLACK}Last departure has not left yet, it will depart at {DATE_WALLCLOCK_TINY}.
STR_SCHDISPATCH_SUMMARY_L1 :{BLACK}This schedule requires {COMMA} vehicle{P "" s}.
STR_SCHDISPATCH_SUMMARY_L2 :{BLACK}This schedule repeats every {STRING8}.
STR_SCHDISPATCH_SUMMARY_L3 :{BLACK}This schedule began at {DATE_WALLCLOCK_TINY}, and ends at {DATE_WALLCLOCK_TINY}.
STR_SCHDISPATCH_SUMMARY_L4 :{BLACK}Maximum delay of {STRING3} is allowed before the slot is skipped.
STR_SCHDISPATCH_SUMMARY_NOT_ENABLED :{BLACK}This schedule is not active.
STR_SCHDISPATCH_SLOT_OUTSIDE_SCHEDULE :{BLACK}One or more departure slots are outside the schedule duration.
STR_SCHDISPATCH_NOT_ASSIGNED_TO_ORDER :{BLACK}This dispatch schedule is not assigned to an order.
STR_SCHDISPATCH_ASSIGNED_TO_ORDER :{BLACK}This dispatch schedule is assigned to order {NUM}: {STRING2}.
STR_SCHDISPATCH_ADD_DEPARTURE_SLOTS_START :{BLACK}Start:
STR_SCHDISPATCH_ADD_DEPARTURE_SLOTS_STEP :{BLACK}Period:
STR_SCHDISPATCH_ADD_DEPARTURE_SLOTS_END :{BLACK}End:
STR_SCHDISPATCH_QUERY_CLEAR_SCHEDULE_CAPTION :{WHITE}Clear Departure Slots
STR_SCHDISPATCH_QUERY_CLEAR_SCHEDULE_TEXT :{WHITE}Are you sure you want to clear all {NUM} departure slot{P "" s} from this schedule?
STR_SCHDISPATCH_QUERY_REMOVE_SCHEDULE_CAPTION :{WHITE}Delete Schedule
STR_SCHDISPATCH_QUERY_REMOVE_SCHEDULE_TEXT :{WHITE}Are you sure you want to delete this schedule (containing {NUM} departure slot{P "" s})?
STR_ERROR_SCHDISPATCH_TRIED_TO_ADD_TOO_MANY_SLOTS :{WHITE}Tried to add too many departure slots at once
# Modifier key toggle window
STR_MODIFIER_KEY_TOGGLE_CAPTION :{WHITE}Modifier keys
STR_SHIFT_KEY_NAME :{BLACK}Shift
STR_CTRL_KEY_NAME :{BLACK}Ctrl
STR_MODIFIER_TOGGLE_SHIFT_TOOLTIP :{BLACK}Click to invert state of Shift key
STR_MODIFIER_TOGGLE_CTRL_TOOLTIP :{BLACK}Click to invert state of Ctrl key