mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
243872b4fd
-Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
659 lines
14 KiB
C
659 lines
14 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "currency.h"
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#include "functions.h"
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#include "news.h"
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#include "player.h"
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#include "string.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "vehicle.h"
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#include "saveload.h"
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#include "engine.h"
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#include "vehicle_gui.h"
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#include "variables.h"
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#include "ai/ai.h"
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#include "table/landscape_const.h"
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#include "date.h"
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extern void StartupEconomy(void);
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char _name_array[512][32];
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#ifndef MERSENNE_TWISTER
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#ifdef RANDOM_DEBUG
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#include "network_data.h"
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uint32 DoRandom(int line, const char *file)
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#else // RANDOM_DEBUG
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uint32 Random(void)
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#endif // RANDOM_DEBUG
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{
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uint32 s;
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uint32 t;
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#ifdef RANDOM_DEBUG
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
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#endif
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s = _random_seeds[0][0];
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t = _random_seeds[0][1];
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_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[0][1] = ROR(s, 3) - 1;
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}
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#endif // MERSENNE_TWISTER
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#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
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uint DoRandomRange(uint max, int line, const char *file)
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{
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return GB(DoRandom(line, file), 0, 16) * max >> 16;
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}
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#else
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uint RandomRange(uint max)
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{
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return GB(Random(), 0, 16) * max >> 16;
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}
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#endif
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uint32 InteractiveRandom(void)
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{
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uint32 t = _random_seeds[1][1];
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uint32 s = _random_seeds[1][0];
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_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[1][1] = ROR(s, 3) - 1;
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}
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uint InteractiveRandomRange(uint max)
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{
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return GB(InteractiveRandom(), 0, 16) * max >> 16;
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}
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void InitializeVehicles(void);
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void InitializeWaypoints(void);
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void InitializeDepot(void);
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void InitializeEngines(void);
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void InitializeOrders(void);
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void InitializeClearLand(void);
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void InitializeRailGui(void);
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void InitializeRoadGui(void);
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void InitializeAirportGui(void);
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void InitializeDockGui(void);
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void InitializeIndustries(void);
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void InitializeMainGui(void);
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void InitializeLandscape(void);
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void InitializeTowns(void);
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void InitializeTrees(void);
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void InitializeSigns(void);
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void InitializeStations(void);
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static void InitializeNameMgr(void);
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void InitializePlayers(void);
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static void InitializeCheats(void);
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void InitializeNPF(void);
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void GenerateLandscape(void);
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void GenerateClearTile(void);
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void GenerateIndustries(void);
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void GenerateUnmovables(void);
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bool GenerateTowns(void);
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void StartupPlayers(void);
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void StartupDisasters(void);
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void GenerateTrees(void);
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void ConvertGroundTilesIntoWaterTiles(void);
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void InitializeGame(int mode, uint size_x, uint size_y)
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{
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AllocateMap(size_x, size_y);
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AddTypeToEngines(); // make sure all engines have a type
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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_pause = 0;
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_fast_forward = 0;
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_tick_counter = 0;
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
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uint starting = ConvertIntDate(_patches.starting_date);
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if (starting == (uint)-1) starting = 10958;
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SetDate(starting);
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}
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InitializeEngines();
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InitializeVehicles();
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InitializeWaypoints();
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InitializeDepot();
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InitializeOrders();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeClearLand();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeTowns();
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InitializeTrees();
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InitializeSigns();
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InitializeStations();
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InitializeIndustries();
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InitializeMainGui();
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InitializeNameMgr();
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InitializeVehiclesGuiList();
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InitializeTrains();
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InitializeNPF();
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AI_Initialize();
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InitializePlayers();
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InitializeCheats();
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InitTextEffects();
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InitTextMessage();
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InitializeAnimatedTiles();
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InitializeLandscapeVariables(false);
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ResetObjectToPlace();
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}
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void GenerateWorld(int mode, uint size_x, uint size_y)
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{
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// Make sure everything is done via OWNER_NONE
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_current_player = OWNER_NONE;
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UpdatePatches();
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_generating_world = true;
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InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y);
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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// Must start economy early because of the costs.
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StartupEconomy();
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// Don't generate landscape items when in the scenario editor.
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if (mode == GW_EMPTY) {
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// empty world in scenario editor
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ConvertGroundTilesIntoWaterTiles();
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} else {
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GenerateLandscape();
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GenerateClearTile();
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// only generate towns, tree and industries in newgame mode.
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if (mode == GW_NEWGAME) {
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GenerateTowns();
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GenerateTrees();
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GenerateIndustries();
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GenerateUnmovables();
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}
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}
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// These are probably pointless when inside the scenario editor.
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StartupPlayers();
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StartupEngines();
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StartupDisasters();
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_generating_world = false;
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// No need to run the tile loop in the scenario editor.
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if (mode != GW_EMPTY) {
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uint i;
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for (i = 0; i < 0x500; i++) RunTileLoop();
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}
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ResetObjectToPlace();
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}
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void DeleteName(StringID id)
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{
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if ((id & 0xF800) == 0x7800) {
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memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
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}
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}
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char *GetName(int id, char *buff)
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{
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return strecpy(buff, _name_array[id & ~0x600], NULL);
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}
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static void InitializeCheats(void)
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{
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memset(&_cheats, 0, sizeof(Cheats));
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}
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static void InitializeNameMgr(void)
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{
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memset(_name_array, 0, sizeof(_name_array));
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}
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StringID RealAllocateName(const char *name, byte skip, bool check_double)
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{
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char (*free_item)[lengthof(*_name_array)] = NULL;
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char (*i)[lengthof(*_name_array)];
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for (i = _name_array; i != endof(_name_array); ++i) {
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if ((*i)[0] == '\0') {
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if (free_item == NULL) free_item = i;
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} else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) {
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_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
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return 0;
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}
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}
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if (free_item != NULL) {
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ttd_strlcpy(*free_item, name, lengthof(*free_item));
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return (free_item - _name_array) | 0x7800 | (skip << 8);
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} else {
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_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
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return 0;
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}
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}
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// Calculate constants that depend on the landscape type.
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void InitializeLandscapeVariables(bool only_constants)
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{
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const CargoTypesValues *lpd;
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uint i;
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StringID str;
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lpd = &_cargo_types_base_values[_opt.landscape];
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memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
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memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
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for (i = 0; i != NUM_CARGO; i++) {
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_cargoc.sprites[i] = lpd->sprites[i];
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str = lpd->names[i];
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_cargoc.names_s[i] = str;
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_cargoc.names_long[i] = (str += 0x40);
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_cargoc.names_short[i] = (str += 0x20);
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_cargoc.weights[i] = lpd->weights[i];
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if (!only_constants) {
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_cargo_payment_rates[i] = lpd->initial_cargo_payment[i];
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_cargo_payment_rates_frac[i] = 0;
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}
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_cargoc.transit_days_1[i] = lpd->transit_days_table_1[i];
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_cargoc.transit_days_2[i] = lpd->transit_days_table_2[i];
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}
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}
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int FindFirstBit(uint32 value)
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{
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// This is much faster than the one that was before here.
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// Created by Darkvater.. blame him if it is wrong ;)
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// Btw, the macro FINDFIRSTBIT is better to use when your value is
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// not more than 128.
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byte i = 0;
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if (value & 0xffff0000) { value >>= 16; i += 16; }
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if (value & 0x0000ff00) { value >>= 8; i += 8; }
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if (value & 0x000000f0) { value >>= 4; i += 4; }
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if (value & 0x0000000c) { value >>= 2; i += 2; }
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if (value & 0x00000002) { i += 1; }
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return i;
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}
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static void Save_NAME(void)
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{
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int i;
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for (i = 0; i != lengthof(_name_array); ++i) {
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if (_name_array[i][0] != '\0') {
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SlSetArrayIndex(i);
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SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8);
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}
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}
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}
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static void Load_NAME(void)
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8);
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}
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}
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static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_VAR(_date, SLE_UINT16),
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SLEG_VAR(_date_fract, SLE_UINT16),
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SLEG_VAR(_tick_counter, SLE_UINT16),
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SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
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SLEG_VAR(_age_cargo_skip_counter,SLE_UINT8),
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SLEG_VAR(_avail_aircraft, SLE_UINT8),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_disaster_delay, SLE_UINT16),
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SLEG_VAR(_station_tick_ctr, SLE_UINT16),
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SLEG_VAR(_random_seeds[0][0], SLE_UINT32),
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SLEG_VAR(_random_seeds[0][1], SLE_UINT32),
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SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
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SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
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SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
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SLEG_END()
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};
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// Save load date related variables as well as persistent tick counters
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// XXX: currently some unrelated stuff is just put here
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static void SaveLoad_DATE(void)
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{
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SlGlobList(_date_desc);
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}
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static const SaveLoadGlobVarList _view_desc[] = {
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_saved_scrollpos_zoom,SLE_UINT8),
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SLEG_END()
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};
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static void SaveLoad_VIEW(void)
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{
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SlGlobList(_view_desc);
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}
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static uint32 _map_dim_x;
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static uint32 _map_dim_y;
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static const SaveLoadGlobVarList _map_dimensions[] = {
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SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_END()
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};
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static void Save_MAPS(void)
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{
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_map_dim_x = MapSizeX();
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_map_dim_y = MapSizeY();
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SlGlobList(_map_dimensions);
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}
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static void Load_MAPS(void)
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{
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SlGlobList(_map_dimensions);
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AllocateMap(_map_dim_x, _map_dim_y);
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}
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static void Load_MAPT(void)
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{
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uint size = MapSize();
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uint i;
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for (i = 0; i != size;) {
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byte buf[4096];
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uint j;
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SlArray(buf, lengthof(buf), SLE_UINT8);
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for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j];
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}
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}
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static void Save_MAPT(void)
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{
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uint size = MapSize();
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uint i;
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SlSetLength(size);
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for (i = 0; i != size;) {
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byte buf[4096];
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uint j;
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for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height;
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SlArray(buf, lengthof(buf), SLE_UINT8);
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}
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}
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static void Load_MAP1(void)
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{
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uint size = MapSize();
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uint i;
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for (i = 0; i != size;) {
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byte buf[4096];
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uint j;
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SlArray(buf, lengthof(buf), SLE_UINT8);
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for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j];
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}
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}
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static void Save_MAP1(void)
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{
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uint size = MapSize();
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uint i;
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SlSetLength(size);
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for (i = 0; i != size;) {
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byte buf[4096];
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uint j;
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for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1;
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SlArray(buf, lengthof(buf), SLE_UINT8);
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}
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}
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static void Load_MAP2(void)
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{
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uint size = MapSize();
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uint i;
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for (i = 0; i != size;) {
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uint16 buf[4096];
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uint j;
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SlArray(buf, lengthof(buf),
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/* In those versions the m2 was 8 bits */
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CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j];
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}
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}
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static void Save_MAP2(void)
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{
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uint size = MapSize();
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uint i;
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SlSetLength(size * sizeof(_m[0].m2));
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for (i = 0; i != size;) {
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uint16 buf[4096];
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uint j;
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for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2;
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SlArray(buf, lengthof(buf), SLE_UINT16);
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}
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}
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static void Load_MAP3(void)
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{
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uint size = MapSize();
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uint i;
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for (i = 0; i != size;) {
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byte buf[4096];
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uint j;
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SlArray(buf, lengthof(buf), SLE_UINT8);
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for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j];
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}
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}
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static void Save_MAP3(void)
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{
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uint size = MapSize();
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uint i;
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SlSetLength(size);
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for (i = 0; i != size;) {
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byte buf[4096];
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uint j;
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for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3;
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SlArray(buf, lengthof(buf), SLE_UINT8);
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}
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}
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static void Load_MAP4(void)
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{
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uint size = MapSize();
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uint i;
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for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP4(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAP5(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP5(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAPE(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
uint8 buf[1024];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) {
|
|
_m[i++].extra = GB(buf[j], 0, 2);
|
|
_m[i++].extra = GB(buf[j], 2, 2);
|
|
_m[i++].extra = GB(buf[j], 4, 2);
|
|
_m[i++].extra = GB(buf[j], 6, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Save_MAPE(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size / 4);
|
|
for (i = 0; i != size;) {
|
|
uint8 buf[1024];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) {
|
|
buf[j] = _m[i++].extra << 0;
|
|
buf[j] |= _m[i++].extra << 2;
|
|
buf[j] |= _m[i++].extra << 4;
|
|
buf[j] |= _m[i++].extra << 6;
|
|
}
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
|
|
static void Save_CHTS(void)
|
|
{
|
|
byte count = sizeof(_cheats)/sizeof(Cheat);
|
|
Cheat* cht = (Cheat*) &_cheats;
|
|
Cheat* cht_last = &cht[count];
|
|
|
|
SlSetLength(count * 2);
|
|
for (; cht != cht_last; cht++) {
|
|
SlWriteByte(cht->been_used);
|
|
SlWriteByte(cht->value);
|
|
}
|
|
}
|
|
|
|
static void Load_CHTS(void)
|
|
{
|
|
Cheat* cht = (Cheat*)&_cheats;
|
|
uint count = SlGetFieldLength() / 2;
|
|
uint i;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
cht[i].been_used = SlReadByte();
|
|
cht[i].value = SlReadByte();
|
|
}
|
|
}
|
|
|
|
|
|
const ChunkHandler _misc_chunk_handlers[] = {
|
|
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
|
|
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
|
|
{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
|
|
{ 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF },
|
|
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
|
|
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
|
|
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
|
|
{ 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF },
|
|
|
|
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
|
|
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
|
|
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
|
|
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
|
|
};
|