OpenTTD-patches/os/emscripten
2023-05-02 23:12:52 +02:00
..
cmake
Dockerfile Change: [CI] update emscripten and liblzma to the latest version (#10757) 2023-05-02 23:12:52 +02:00
emsdk-liblzma.patch Change: [CI] update emscripten and liblzma to the latest version (#10757) 2023-05-02 23:12:52 +02:00
loading.png
pre.js
README.md Update: emsdk to 3.1.28 and lzma (for emsdk) to 5.4.0 (#10234) 2022-12-29 23:34:45 +01:00
shell.html

How to build with Emscripten

Please use docker with the supplied Dockerfile to build for emscripten. It takes care of a few things:

  • Use a version of emscripten we know works
  • Patch in LibLZMA support (as this is not supported by upstream)

First, build the docker image by navigating in the folder this README.md is in, and executing:

  docker build -t emsdk-lzma .

Next, navigate back to the root folder of this project.

Now we build the host tools first:

  mkdir build-host
  docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma cmake .. -DOPTION_TOOLS_ONLY=ON
  docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma make -j$(nproc) tools

Finally, we build the actual game:

  mkdir build
  docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=../build-host -DCMAKE_BUILD_TYPE=Release -DOPTION_USE_ASSERTS=OFF
  docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j$(nproc)

In the build folder you will now see openttd.html.

To run it locally, you would have to start a local webserver; something like:

  cd build
  python3 -m http.server

You can now play the game via http://127.0.0.1:8000/openttd.html .