mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
9fff00ba20
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file depot_sl.cpp Code handling saving and loading of depots */
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#include "../stdafx.h"
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#include "../depot_base.h"
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#include "../town.h"
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#include "saveload.h"
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#include "../safeguards.h"
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static TownID _town_index;
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static const SaveLoad _depot_desc[] = {
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SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
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SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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SLEG_CONDVAR(_town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
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SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION),
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SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
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SLE_CONDSSTR(Depot, name, SLE_STR, SLV_141, SL_MAX_VERSION),
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SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
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};
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static void Save_DEPT()
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{
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for (Depot *depot : Depot::Iterate()) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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}
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}
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static void Load_DEPT()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, _depot_desc);
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/* Set the town 'pointer' so we can restore it later. */
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if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
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}
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}
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static void Ptrs_DEPT()
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{
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for (Depot *depot : Depot::Iterate()) {
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SlObject(depot, _depot_desc);
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if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
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}
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}
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extern const ChunkHandler _depot_chunk_handlers[] = {
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{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY | CH_LAST},
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};
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