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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_waypointlist.hpp List all the waypoints (you own). */
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#ifndef SCRIPT_WAYPOINTLIST_HPP
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#define SCRIPT_WAYPOINTLIST_HPP
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#include "script_list.hpp"
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#include "script_waypoint.hpp"
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/**
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* Creates a list of waypoints of which you are the owner.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptWaypointList : public ScriptList {
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public:
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/**
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* @param waypoint_type The type of waypoint to make a list of waypoints for.
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*/
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ScriptWaypointList(ScriptWaypoint::WaypointType waypoint_type);
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};
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/**
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* Creates a list of waypoints which the vehicle has in its orders.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptWaypointList_Vehicle : public ScriptList {
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public:
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/**
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* Get the waypoints from the orders of the given vehicle. Duplicates are
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* not added. Waypoints are added in the order of the vehicle's orders.
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* @param vehicle_id The vehicle to get the list of waypoints for.
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*/
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ScriptWaypointList_Vehicle(VehicleID vehicle_id);
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};
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#endif /* SCRIPT_WAYPOINTLIST_HPP */
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