mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
1114 lines
36 KiB
C++
1114 lines
36 KiB
C++
/* $Id$ */
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/** @file build_vehicle_gui.cpp GUI for building vehicles. */
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#include "train.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "articulated_vehicles.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "group.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "gfx_func.h"
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#include "widgets/dropdown_func.h"
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#include "window_gui.h"
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#include "engine_gui.h"
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#include "settings_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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enum BuildVehicleWidgets {
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BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
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BUILD_VEHICLE_WIDGET_CAPTION,
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BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
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BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
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BUILD_VEHICLE_WIDGET_LIST,
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BUILD_VEHICLE_WIDGET_SCROLLBAR,
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BUILD_VEHICLE_WIDGET_PANEL,
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BUILD_VEHICLE_WIDGET_BUILD,
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BUILD_VEHICLE_WIDGET_RENAME,
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BUILD_VEHICLE_WIDGET_RESIZE,
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BUILD_VEHICLE_WIDGET_END
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};
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static const Widget _build_vehicle_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
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{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 239, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS },
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
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{ WWT_DROPDOWN, RESIZE_RIGHT, COLOUR_GREY, 81, 239, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
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{ WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 227, 26, 39, 0x101, STR_NULL },
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{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 228, 239, 26, 39, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
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{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 0, 239, 40, 161, 0x0, STR_NULL },
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{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 114, 162, 173, 0x0, STR_NULL },
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{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_GREY, 115, 227, 162, 173, 0x0, STR_NULL },
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{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON },
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{ WIDGETS_END},
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};
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static bool _internal_sort_order; // descending/ascending
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static byte _last_sort_criteria[] = {0, 0, 0, 0};
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static bool _last_sort_order[] = {false, false, false, false};
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static int CDECL EngineNumberSorter(const void *a, const void *b)
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{
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const EngineID va = *(const EngineID*)a;
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const EngineID vb = *(const EngineID*)b;
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int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EngineIntroDateSorter(const void *a, const void *b)
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{
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const int va = GetEngine(*(const EngineID*)a)->intro_date;
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const int vb = GetEngine(*(const EngineID*)b)->intro_date;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EngineNameSorter(const void *a, const void *b)
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{
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static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
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static char last_name[2][64] = { "\0", "\0" };
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const EngineID va = *(const EngineID*)a;
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const EngineID vb = *(const EngineID*)b;
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if (va != last_engine[0]) {
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last_engine[0] = va;
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SetDParam(0, va);
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GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
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}
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if (vb != last_engine[1]) {
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last_engine[1] = vb;
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SetDParam(0, vb);
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GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
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}
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int r = strcmp(last_name[0], last_name[1]); // sort by name
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EngineReliabilitySorter(const void *a, const void *b)
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{
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const int va = GetEngine(*(const EngineID*)a)->reliability;
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const int vb = GetEngine(*(const EngineID*)b)->reliability;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EngineCostSorter(const void *a, const void *b)
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{
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Money va = GetEngine(*(const EngineID*)a)->GetCost();
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Money vb = GetEngine(*(const EngineID*)b)->GetCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EngineSpeedSorter(const void *a, const void *b)
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{
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int va = GetEngine(*(const EngineID*)a)->GetDisplayMaxSpeed();
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int vb = GetEngine(*(const EngineID*)b)->GetDisplayMaxSpeed();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EnginePowerSorter(const void *a, const void *b)
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{
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int va = GetEngine(*(const EngineID*)a)->GetPower();
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int vb = GetEngine(*(const EngineID*)b)->GetPower();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL EngineRunningCostSorter(const void *a, const void *b)
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{
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Money va = GetEngine(*(const EngineID*)a)->GetRunningCost();
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Money vb = GetEngine(*(const EngineID*)b)->GetRunningCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Train sorting functions */
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static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *b)
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{
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const Engine *e_a = GetEngine(*(const EngineID*)a);
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const Engine *e_b = GetEngine(*(const EngineID*)b);
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/* Here we are using a few tricks to get the right sort.
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* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
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* we will actually calculate cunning cost/power (to make it more than 1).
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* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
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* Another thing is that both power and running costs should be doubled for multiheaded engines.
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* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
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Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower());
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Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower());
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int r = ClampToI32(vb - va);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL TrainEngineCapacitySorter(const void *a, const void *b)
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{
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const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
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const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);
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int va = GetTotalCapacityOfArticulatedParts(*(const EngineID*)a, VEH_TRAIN) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int vb = GetTotalCapacityOfArticulatedParts(*(const EngineID*)b, VEH_TRAIN) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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static int CDECL TrainEnginesThenWagonsSorter(const void *a, const void *b)
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{
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EngineID va = *(const EngineID*)a;
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EngineID vb = *(const EngineID*)b;
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int val_a = (RailVehInfo(va)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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int val_b = (RailVehInfo(vb)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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int r = val_a - val_b;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Road vehicle sorting functions */
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static int CDECL RoadVehEngineCapacitySorter(const void *a, const void *b)
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{
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int va = GetTotalCapacityOfArticulatedParts(*(const EngineID*)a, VEH_ROAD);
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int vb = GetTotalCapacityOfArticulatedParts(*(const EngineID*)b, VEH_ROAD);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Ship vehicle sorting functions */
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static int CDECL ShipEngineCapacitySorter(const void *a, const void *b)
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{
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const Engine *e_a = GetEngine(*(const EngineID*)a);
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const Engine *e_b = GetEngine(*(const EngineID*)b);
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int va = e_a->GetDisplayDefaultCapacity();
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int vb = e_b->GetDisplayDefaultCapacity();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _internal_sort_order ? -r : r;
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}
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/* Aircraft sorting functions */
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static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
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{
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const Engine *e_a = GetEngine(*(const EngineID*)a);
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const Engine *e_b = GetEngine(*(const EngineID*)b);
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int va = e_a->GetDisplayDefaultCapacity();
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int vb = e_b->GetDisplayDefaultCapacity();
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int r = va - vb;
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if (r == 0) {
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/* The planes has the same passenger capacity. Check mail capacity instead */
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va = AircraftVehInfo(*(const EngineID*)a)->mail_capacity;
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vb = AircraftVehInfo(*(const EngineID*)b)->mail_capacity;
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r = va - vb;
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if (r == 0) {
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/* Use EngineID to sort instead since we want consistent sorting */
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return EngineNumberSorter(a, b);
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}
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}
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return _internal_sort_order ? -r : r;
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}
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static EngList_SortTypeFunction * const _sorter[][10] = {{
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/* Trains */
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&EngineNumberSorter,
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&EngineCostSorter,
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&EngineSpeedSorter,
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&EnginePowerSorter,
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&EngineIntroDateSorter,
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&EngineNameSorter,
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&EngineRunningCostSorter,
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&TrainEnginePowerVsRunningCostSorter,
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&EngineReliabilitySorter,
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&TrainEngineCapacitySorter,
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}, {
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/* Road vehicles */
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&EngineNumberSorter,
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&EngineCostSorter,
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&EngineSpeedSorter,
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&EngineIntroDateSorter,
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&EngineNameSorter,
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&EngineRunningCostSorter,
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&EngineReliabilitySorter,
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&RoadVehEngineCapacitySorter,
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}, {
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/* Ships */
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&EngineNumberSorter,
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&EngineCostSorter,
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&EngineSpeedSorter,
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&EngineIntroDateSorter,
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&EngineNameSorter,
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&EngineRunningCostSorter,
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&EngineReliabilitySorter,
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&ShipEngineCapacitySorter,
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}, {
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/* Aircraft */
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&EngineNumberSorter,
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&EngineCostSorter,
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&EngineSpeedSorter,
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&EngineIntroDateSorter,
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&EngineNameSorter,
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&EngineRunningCostSorter,
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&EngineReliabilitySorter,
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&AircraftEngineCargoSorter,
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}};
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static const StringID _sort_listing[][11] = {{
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/* Trains */
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STR_ENGINE_SORT_ENGINE_ID,
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STR_ENGINE_SORT_COST,
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STR_SORT_BY_MAX_SPEED,
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STR_ENGINE_SORT_POWER,
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STR_ENGINE_SORT_INTRO_DATE,
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STR_SORT_BY_DROPDOWN_NAME,
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STR_ENGINE_SORT_RUNNING_COST,
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STR_ENGINE_SORT_POWER_VS_RUNNING_COST,
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STR_SORT_BY_RELIABILITY,
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STR_ENGINE_SORT_CARGO_CAPACITY,
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INVALID_STRING_ID
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}, {
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/* Road vehicles */
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STR_ENGINE_SORT_ENGINE_ID,
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STR_ENGINE_SORT_COST,
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STR_SORT_BY_MAX_SPEED,
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STR_ENGINE_SORT_INTRO_DATE,
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STR_SORT_BY_DROPDOWN_NAME,
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STR_ENGINE_SORT_RUNNING_COST,
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STR_SORT_BY_RELIABILITY,
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STR_ENGINE_SORT_CARGO_CAPACITY,
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INVALID_STRING_ID
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}, {
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/* Ships */
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STR_ENGINE_SORT_ENGINE_ID,
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STR_ENGINE_SORT_COST,
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STR_SORT_BY_MAX_SPEED,
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STR_ENGINE_SORT_INTRO_DATE,
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STR_SORT_BY_DROPDOWN_NAME,
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STR_ENGINE_SORT_RUNNING_COST,
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STR_SORT_BY_RELIABILITY,
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STR_ENGINE_SORT_CARGO_CAPACITY,
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INVALID_STRING_ID
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}, {
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/* Aircraft */
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STR_ENGINE_SORT_ENGINE_ID,
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STR_ENGINE_SORT_COST,
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STR_SORT_BY_MAX_SPEED,
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STR_ENGINE_SORT_INTRO_DATE,
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STR_SORT_BY_DROPDOWN_NAME,
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STR_ENGINE_SORT_RUNNING_COST,
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STR_SORT_BY_RELIABILITY,
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STR_ENGINE_SORT_CARGO_CAPACITY,
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INVALID_STRING_ID
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}};
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static int DrawCargoCapacityInfo(int x, int y, EngineID engine, VehicleType type, bool refittable)
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{
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uint16 *cap = GetCapacityOfArticulatedParts(engine, type);
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for (uint c = 0; c < NUM_CARGO; c++) {
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if (cap[c] == 0) continue;
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SetDParam(0, c);
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SetDParam(1, cap[c]);
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SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
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DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
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y += 10;
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/* Only show as refittable once */
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refittable = false;
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}
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return y;
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}
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/* Draw rail wagon specific details */
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static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
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{
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const Engine *e = GetEngine(engine_number);
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/* Purchase cost */
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SetDParam(0, e->GetCost());
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DrawString(x, y, STR_PURCHASE_INFO_COST, TC_FROMSTRING);
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y += 10;
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/* Wagon weight - (including cargo) */
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uint weight = e->GetDisplayWeight();
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SetDParam(0, weight);
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uint cargo_weight = (e->CanCarryCargo() ? GetCargo(e->GetDefaultCargoType())->weight * e->GetDisplayDefaultCapacity() >> 4 : 0);
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SetDParam(1, cargo_weight + weight);
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DrawString(x, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT, TC_FROMSTRING);
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y += 10;
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/* Wagon speed limit, displayed if above zero */
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if (_settings_game.vehicle.wagon_speed_limits) {
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uint max_speed = e->GetDisplayMaxSpeed();
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if (max_speed > 0) {
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SetDParam(0, max_speed);
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DrawString(x, y, STR_PURCHASE_INFO_SPEED, TC_FROMSTRING);
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y += 10;
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}
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}
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/* Running cost */
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if (rvi->running_cost_class != 0xFF) {
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SetDParam(0, e->GetRunningCost());
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DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
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y += 10;
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}
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return y;
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}
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/* Draw locomotive specific details */
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static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
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{
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const Engine *e = GetEngine(engine_number);
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/* Purchase Cost - Engine weight */
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SetDParam(0, e->GetCost());
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SetDParam(1, e->GetDisplayWeight());
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DrawString(x, y, STR_PURCHASE_INFO_COST_WEIGHT, TC_FROMSTRING);
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y += 10;
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/* Max speed - Engine power */
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SetDParam(0, e->GetDisplayMaxSpeed());
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SetDParam(1, e->GetPower());
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DrawString(x, y, STR_PURCHASE_INFO_SPEED_POWER, TC_FROMSTRING);
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y += 10;
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/* Max tractive effort - not applicable if old acceleration or maglev */
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if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && rvi->railtype != RAILTYPE_MAGLEV) {
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SetDParam(0, e->GetDisplayMaxTractiveEffort());
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DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING);
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y += 10;
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}
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/* Running cost */
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if (rvi->running_cost_class != 0xFF) {
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SetDParam(0, e->GetRunningCost());
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DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
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y += 10;
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}
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|
|
|
/* Powered wagons power - Powered wagons extra weight */
|
|
if (rvi->pow_wag_power != 0) {
|
|
SetDParam(0, rvi->pow_wag_power);
|
|
SetDParam(1, rvi->pow_wag_weight);
|
|
DrawString(x, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, TC_FROMSTRING);
|
|
y += 10;
|
|
};
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw road vehicle specific details */
|
|
static int DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number)
|
|
{
|
|
const Engine *e = GetEngine(engine_number);
|
|
|
|
/* Purchase cost - Max speed */
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayMaxSpeed());
|
|
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw ship specific details */
|
|
static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi, bool refittable)
|
|
{
|
|
const Engine *e = GetEngine(engine_number);
|
|
|
|
/* Purchase cost - Max speed */
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayMaxSpeed());
|
|
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
/* Cargo type + capacity */
|
|
SetDParam(0, e->GetDefaultCargoType());
|
|
SetDParam(1, e->GetDisplayDefaultCapacity());
|
|
SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
|
|
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw aircraft specific details */
|
|
static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi, bool refittable)
|
|
{
|
|
const Engine *e = GetEngine(engine_number);
|
|
CargoID cargo = e->GetDefaultCargoType();
|
|
|
|
/* Purchase cost - Max speed */
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayMaxSpeed());
|
|
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
/* Cargo capacity */
|
|
if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
|
|
SetDParam(0, e->GetDisplayDefaultCapacity());
|
|
SetDParam(1, avi->mail_capacity);
|
|
DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, TC_FROMSTRING);
|
|
} else {
|
|
/* Note, if the default capacity is selected by the refit capacity
|
|
* callback, then the capacity shown is likely to be incorrect. */
|
|
SetDParam(0, cargo);
|
|
SetDParam(1, e->GetDisplayDefaultCapacity());
|
|
SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
|
|
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
|
|
}
|
|
y += 10;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Draw the purchase info details of a vehicle at a given location.
|
|
* @param x,y location where to draw the info
|
|
* @param w how wide are the text allowed to be (size of widget/window to Draw in)
|
|
* @param engine_number the engine of which to draw the info of
|
|
* @return y after drawing all the text
|
|
*/
|
|
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
|
|
{
|
|
const Engine *e = GetEngine(engine_number);
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(e->intro_date, &ymd);
|
|
bool refittable = IsArticulatedVehicleRefittable(engine_number);
|
|
|
|
switch (e->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN: {
|
|
const RailVehicleInfo *rvi = RailVehInfo(engine_number);
|
|
if (rvi->railveh_type == RAILVEH_WAGON) {
|
|
y = DrawRailWagonPurchaseInfo(x, y, engine_number, rvi);
|
|
} else {
|
|
y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi);
|
|
}
|
|
|
|
/* Cargo type + capacity, or N/A */
|
|
int new_y = DrawCargoCapacityInfo(x, y, engine_number, VEH_TRAIN, refittable);
|
|
|
|
if (new_y == y) {
|
|
SetDParam(0, CT_INVALID);
|
|
SetDParam(2, STR_EMPTY);
|
|
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
|
|
y += 10;
|
|
} else {
|
|
y = new_y;
|
|
}
|
|
break;
|
|
}
|
|
case VEH_ROAD: {
|
|
y = DrawRoadVehPurchaseInfo(x, y, engine_number);
|
|
|
|
/* Cargo type + capacity, or N/A */
|
|
int new_y = DrawCargoCapacityInfo(x, y, engine_number, VEH_ROAD, refittable);
|
|
|
|
if (new_y == y) {
|
|
SetDParam(0, CT_INVALID);
|
|
SetDParam(2, STR_EMPTY);
|
|
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
|
|
y += 10;
|
|
} else {
|
|
y = new_y;
|
|
}
|
|
break;
|
|
}
|
|
case VEH_SHIP:
|
|
y = DrawShipPurchaseInfo(x, y, engine_number, ShipVehInfo(engine_number), refittable);
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
y = DrawAircraftPurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number), refittable);
|
|
break;
|
|
}
|
|
|
|
/* Draw details, that applies to all types except rail wagons */
|
|
if (e->type != VEH_TRAIN || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) {
|
|
/* Design date - Life length */
|
|
SetDParam(0, ymd.year);
|
|
SetDParam(1, e->lifelength);
|
|
DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, TC_FROMSTRING);
|
|
y += 10;
|
|
|
|
/* Reliability */
|
|
SetDParam(0, e->reliability * 100 >> 16);
|
|
DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, TC_FROMSTRING);
|
|
y += 10;
|
|
}
|
|
|
|
/* Additional text from NewGRF */
|
|
y += ShowAdditionalText(x, y, w, engine_number);
|
|
if (refittable) y += ShowRefitOptionsList(x, y, w, engine_number);
|
|
|
|
return y;
|
|
}
|
|
|
|
static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, SpriteID pal)
|
|
{
|
|
switch (type) {
|
|
case VEH_TRAIN: DrawTrainEngine( x, y, engine, pal); break;
|
|
case VEH_ROAD: DrawRoadVehEngine( x, y, engine, pal); break;
|
|
case VEH_SHIP: DrawShipEngine( x, y, engine, pal); break;
|
|
case VEH_AIRCRAFT: DrawAircraftEngine(x, y, engine, pal); break;
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/** Engine drawing loop
|
|
* @param type Type of vehicle (VEH_*)
|
|
* @param x,y Where should the list start
|
|
* @param eng_list What engines to draw
|
|
* @param min where to start in the list
|
|
* @param max where in the list to end
|
|
* @param selected_id what engine to highlight as selected, if any
|
|
* @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
|
|
*/
|
|
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
|
|
{
|
|
byte step_size = GetVehicleListHeight(type);
|
|
byte x_offset = 0;
|
|
byte y_offset = 0;
|
|
|
|
assert(max <= eng_list->Length());
|
|
|
|
switch (type) {
|
|
case VEH_TRAIN:
|
|
x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
|
|
/* Fallthough */
|
|
case VEH_ROAD:
|
|
x += 26;
|
|
x_offset = 30;
|
|
y += 2;
|
|
y_offset = 4;
|
|
break;
|
|
case VEH_SHIP:
|
|
x += 35;
|
|
x_offset = 40;
|
|
y += 7;
|
|
y_offset = 3;
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
x += 27;
|
|
x_offset = 33;
|
|
y += 7;
|
|
y_offset = 3;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
uint maxw = r - x - x_offset;
|
|
|
|
for (; min < max; min++, y += step_size) {
|
|
const EngineID engine = (*eng_list)[min];
|
|
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
|
|
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
|
|
|
|
SetDParam(0, engine);
|
|
DrawStringTruncated(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK, maxw);
|
|
DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company));
|
|
if (count_location != 0) {
|
|
SetDParam(0, num_engines);
|
|
DrawStringRightAligned(count_location, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
struct BuildVehicleWindow : Window {
|
|
VehicleType vehicle_type;
|
|
union {
|
|
RailTypeByte railtype;
|
|
AirportFTAClass::Flags flags;
|
|
RoadTypes roadtypes;
|
|
} filter;
|
|
bool descending_sort_order;
|
|
byte sort_criteria;
|
|
bool regenerate_list;
|
|
bool listview_mode;
|
|
EngineID sel_engine;
|
|
EngineID rename_engine;
|
|
GUIEngineList eng_list;
|
|
|
|
BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == INVALID_TILE ? (int)type : tile)
|
|
{
|
|
this->vehicle_type = type;
|
|
int vlh = GetVehicleListHeight(this->vehicle_type);
|
|
|
|
ResizeWindow(this, 0, vlh - 14);
|
|
this->resize.step_height = vlh;
|
|
this->vscroll.cap = 1;
|
|
this->widget[BUILD_VEHICLE_WIDGET_LIST].data = 0x101;
|
|
|
|
this->resize.width = this->width;
|
|
this->resize.height = this->height;
|
|
|
|
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
|
|
|
|
this->sel_engine = INVALID_ENGINE;
|
|
this->regenerate_list = false;
|
|
|
|
this->sort_criteria = _last_sort_criteria[type];
|
|
this->descending_sort_order = _last_sort_order[type];
|
|
|
|
switch (type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
|
|
break;
|
|
case VEH_ROAD:
|
|
this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
|
|
case VEH_SHIP:
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
this->filter.flags =
|
|
tile == INVALID_TILE ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
|
|
break;
|
|
}
|
|
this->SetupWindowStrings(type);
|
|
|
|
this->listview_mode = (this->window_number <= VEH_END);
|
|
/* If we are just viewing the list of vehicles, we do not need the Build button.
|
|
* So we just hide it, and enlarge the Rename buton by the now vacant place. */
|
|
if (this->listview_mode) {
|
|
this->HideWidget(BUILD_VEHICLE_WIDGET_BUILD);
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].left = this->widget[BUILD_VEHICLE_WIDGET_BUILD].left;
|
|
} else {
|
|
/* Both are visible, adjust the size of each */
|
|
ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
|
|
}
|
|
|
|
this->GenerateBuildList(); // generate the list, since we need it in the next line
|
|
/* Select the first engine in the list as default when opening the window */
|
|
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
|
|
|
|
this->FindWindowPlacementAndResize(desc);
|
|
}
|
|
|
|
/* Setup widget strings to fit the different types of vehicles */
|
|
void SetupWindowStrings(VehicleType type)
|
|
{
|
|
switch (type) {
|
|
default: NOT_REACHED();
|
|
|
|
case VEH_TRAIN:
|
|
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
|
|
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE;
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES;
|
|
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE;
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS;
|
|
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE;
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT;
|
|
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT;
|
|
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_A037_RENAME;
|
|
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_A038_RENAME_AIRCRAFT_TYPE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Figure out what train EngineIDs to put in the list */
|
|
void GenerateBuildTrainList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
int num_engines = 0;
|
|
int num_wagons = 0;
|
|
|
|
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
|
|
|
|
this->eng_list.Clear();
|
|
|
|
/* Make list of all available train engines and wagons.
|
|
* Also check to see if the previously selected engine is still available,
|
|
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
|
* when engines become obsolete and are removed */
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
|
|
EngineID eid = e->index;
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
|
|
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
|
|
|
|
*this->eng_list.Append() = eid;
|
|
|
|
if (rvi->railveh_type != RAILVEH_WAGON) {
|
|
num_engines++;
|
|
} else {
|
|
num_wagons++;
|
|
}
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
|
|
this->sel_engine = sel_id;
|
|
|
|
/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
|
|
_internal_sort_order = false;
|
|
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
|
|
|
|
/* and then sort engines */
|
|
_internal_sort_order = this->descending_sort_order;
|
|
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
|
|
|
|
/* and finally sort wagons */
|
|
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
|
|
}
|
|
|
|
/* Figure out what road vehicle EngineIDs to put in the list */
|
|
void GenerateBuildRoadVehList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
|
|
this->eng_list.Clear();
|
|
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
|
|
if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
|
|
*this->eng_list.Append() = eid;
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
this->sel_engine = sel_id;
|
|
}
|
|
|
|
/* Figure out what ship EngineIDs to put in the list */
|
|
void GenerateBuildShipList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
this->eng_list.Clear();
|
|
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
|
|
*this->eng_list.Append() = eid;
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
this->sel_engine = sel_id;
|
|
}
|
|
|
|
/* Figure out what aircraft EngineIDs to put in the list */
|
|
void GenerateBuildAircraftList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
|
|
this->eng_list.Clear();
|
|
|
|
const Station *st = this->listview_mode ? NULL : GetStationByTile(this->window_number);
|
|
|
|
/* Make list of all available planes.
|
|
* Also check to see if the previously selected plane is still available,
|
|
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
|
* when planes become obsolete and are removed */
|
|
const Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
|
|
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
|
|
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
|
|
|
|
*this->eng_list.Append() = eid;
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
|
|
this->sel_engine = sel_id;
|
|
}
|
|
|
|
/* Generate the list of vehicles */
|
|
void GenerateBuildList()
|
|
{
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
this->GenerateBuildTrainList();
|
|
return; // trains should not reach the last sorting
|
|
case VEH_ROAD:
|
|
this->GenerateBuildRoadVehList();
|
|
break;
|
|
case VEH_SHIP:
|
|
this->GenerateBuildShipList();
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
this->GenerateBuildAircraftList();
|
|
break;
|
|
}
|
|
_internal_sort_order = this->descending_sort_order;
|
|
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
|
|
}
|
|
|
|
void OnClick(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
|
|
this->descending_sort_order ^= true;
|
|
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
|
|
this->regenerate_list = true;
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case BUILD_VEHICLE_WIDGET_LIST: {
|
|
uint i = (pt.y - this->widget[BUILD_VEHICLE_WIDGET_LIST].top) / GetVehicleListHeight(this->vehicle_type) + this->vscroll.pos;
|
|
size_t num_items = this->eng_list.Length();
|
|
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: // Select sorting criteria dropdown menu
|
|
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
|
|
break;
|
|
|
|
case BUILD_VEHICLE_WIDGET_BUILD: {
|
|
EngineID sel_eng = this->sel_engine;
|
|
if (sel_eng != INVALID_ENGINE) {
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
DoCommandP(this->window_number, sel_eng, 0,
|
|
CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE),
|
|
(RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco);
|
|
break;
|
|
case VEH_ROAD:
|
|
DoCommandP(this->window_number, sel_eng, 0, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE), CcBuildRoadVeh);
|
|
break;
|
|
case VEH_SHIP:
|
|
DoCommandP(this->window_number, sel_eng, 0, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP), CcBuildShip);
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
DoCommandP(this->window_number, sel_eng, 0, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT), CcBuildAircraft);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BUILD_VEHICLE_WIDGET_RENAME: {
|
|
EngineID sel_eng = this->sel_engine;
|
|
if (sel_eng != INVALID_ENGINE) {
|
|
StringID str = STR_NULL;
|
|
|
|
this->rename_engine = sel_eng;
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break;
|
|
case VEH_ROAD: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break;
|
|
case VEH_SHIP: str = STR_9838_RENAME_SHIP_TYPE; break;
|
|
case VEH_AIRCRAFT: str = STR_A039_RENAME_AIRCRAFT_TYPE; break;
|
|
}
|
|
SetDParam(0, sel_eng);
|
|
ShowQueryString(STR_ENGINE_NAME, str, MAX_LENGTH_ENGINE_NAME_BYTES, MAX_LENGTH_ENGINE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
this->regenerate_list = true;
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
if (this->regenerate_list) {
|
|
this->regenerate_list = false;
|
|
this->GenerateBuildList();
|
|
}
|
|
|
|
uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length());
|
|
|
|
SetVScrollCount(this, this->eng_list.Length());
|
|
if (this->vehicle_type == VEH_TRAIN) {
|
|
if (this->filter.railtype == RAILTYPE_END) {
|
|
SetDParam(0, STR_ALL_AVAIL_RAIL_VEHICLES);
|
|
} else {
|
|
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
|
|
SetDParam(0, rti->strings.build_caption);
|
|
}
|
|
}
|
|
|
|
/* Set text of sort by dropdown */
|
|
this->widget[BUILD_VEHICLE_WIDGET_SORT_DROPDOWN].data = _sort_listing[this->vehicle_type][this->sort_criteria];
|
|
|
|
this->DrawWidgets();
|
|
|
|
DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].right, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP);
|
|
|
|
if (this->sel_engine != INVALID_ENGINE) {
|
|
const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL];
|
|
int text_end = DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, this->sel_engine);
|
|
|
|
if (text_end > wi->bottom) {
|
|
this->SetDirty();
|
|
ResizeWindowForWidget(this, BUILD_VEHICLE_WIDGET_PANEL, 0, text_end - wi->bottom);
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
|
|
}
|
|
|
|
virtual void OnDoubleClick(Point pt, int widget)
|
|
{
|
|
if (widget == BUILD_VEHICLE_WIDGET_LIST) {
|
|
/* When double clicking, we want to buy a vehicle */
|
|
this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD);
|
|
}
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (str == NULL) return;
|
|
|
|
StringID err_str = STR_NULL;
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN: err_str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break;
|
|
case VEH_ROAD: err_str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break;
|
|
case VEH_SHIP: err_str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break;
|
|
case VEH_AIRCRAFT: err_str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break;
|
|
}
|
|
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(err_str), NULL, str);
|
|
}
|
|
|
|
virtual void OnDropdownSelect(int widget, int index)
|
|
{
|
|
if (this->sort_criteria != index) {
|
|
this->sort_criteria = index;
|
|
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
|
|
this->regenerate_list = true;
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize(Point new_size, Point delta)
|
|
{
|
|
if (delta.x != 0 && !this->listview_mode) {
|
|
ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
|
|
}
|
|
if (delta.y == 0) return;
|
|
|
|
this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type);
|
|
this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
|
}
|
|
};
|
|
|
|
static const WindowDesc _build_vehicle_desc(
|
|
WDP_AUTO, WDP_AUTO, 240, 174, 240, 256,
|
|
WC_BUILD_VEHICLE, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE | WDF_CONSTRUCTION,
|
|
_build_vehicle_widgets
|
|
);
|
|
|
|
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
|
|
{
|
|
/* We want to be able to open both Available Train as Available Ships,
|
|
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
|
|
* As it always is a low value, it won't collide with any real tile
|
|
* number. */
|
|
uint num = (tile == INVALID_TILE) ? (int)type : tile;
|
|
|
|
assert(IsCompanyBuildableVehicleType(type));
|
|
|
|
DeleteWindowById(WC_BUILD_VEHICLE, num);
|
|
|
|
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
|
|
}
|