mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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b381a30d2d
# Conflicts: # src/base_media_func.h # src/cargopacket.h # src/gfxinit.cpp # src/industry_cmd.cpp # src/window_gui.h
348 lines
11 KiB
C++
348 lines
11 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sound.cpp Handling of playing sounds. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "mixer.h"
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#include "newgrf_sound.h"
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#include "random_access_file_type.h"
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#include "window_gui.h"
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#include "vehicle_base.h"
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/* The type of set we're replacing */
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#define SET_TYPE "sounds"
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#include "base_media_func.h"
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#include "safeguards.h"
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static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
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static void OpenBankFile(const std::string &filename)
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{
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/**
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* The sound file for the original sounds, i.e. those not defined/overridden by a NewGRF.
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* Needs to be kept alive during the game as _original_sounds[n].file refers to this.
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*/
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static std::unique_ptr<RandomAccessFile> original_sound_file;
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memset(_original_sounds, 0, sizeof(_original_sounds));
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/* If there is no sound file (nosound set), don't load anything */
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if (filename.empty()) return;
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original_sound_file.reset(new RandomAccessFile(filename, BASESET_DIR));
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size_t pos = original_sound_file->GetPos();
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uint count = original_sound_file->ReadDword();
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/* The new format has the highest bit always set */
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bool new_format = HasBit(count, 31);
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ClrBit(count, 31);
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count /= 8;
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/* Simple check for the correct number of original sounds. */
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if (count != ORIGINAL_SAMPLE_COUNT) {
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/* Corrupt sample data? Just leave the allocated memory as those tell
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* there is no sound to play (size = 0 due to calloc). Not allocating
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* the memory disables valid NewGRFs that replace sounds. */
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DEBUG(sound, 6, "Incorrect number of sounds in '%s', ignoring.", filename.c_str());
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return;
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}
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original_sound_file->SeekTo(pos, SEEK_SET);
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for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
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_original_sounds[i].file = original_sound_file.get();
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_original_sounds[i].file_offset = GB(original_sound_file->ReadDword(), 0, 31) + pos;
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_original_sounds[i].file_size = original_sound_file->ReadDword();
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}
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for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
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SoundEntry *sound = &_original_sounds[i];
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char name[255];
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original_sound_file->SeekTo(sound->file_offset, SEEK_SET);
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/* Check for special case, see else case */
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original_sound_file->ReadBlock(name, original_sound_file->ReadByte()); // Read the name of the sound
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if (new_format || strcmp(name, "Corrupt sound") != 0) {
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original_sound_file->SeekTo(12, SEEK_CUR); // Skip past RIFF header
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/* Read riff tags */
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for (;;) {
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uint32 tag = original_sound_file->ReadDword();
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uint32 size = original_sound_file->ReadDword();
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if (tag == ' tmf') {
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original_sound_file->ReadWord(); // wFormatTag
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sound->channels = original_sound_file->ReadWord(); // wChannels
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sound->rate = original_sound_file->ReadDword(); // samples per second
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if (!new_format) sound->rate = 11025; // seems like all old samples should be played at this rate.
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original_sound_file->ReadDword(); // avg bytes per second
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original_sound_file->ReadWord(); // alignment
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sound->bits_per_sample = original_sound_file->ReadByte(); // bits per sample
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original_sound_file->SeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
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} else if (tag == 'atad') {
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sound->file_size = size;
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sound->file = original_sound_file.get();
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sound->file_offset = original_sound_file->GetPos();
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break;
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} else {
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sound->file_size = 0;
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break;
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}
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}
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} else {
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/*
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* Special case for the jackhammer sound
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* (name in sample.cat is "Corrupt sound")
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* It's no RIFF file, but raw PCM data
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*/
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sound->channels = 1;
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sound->rate = 11025;
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sound->bits_per_sample = 8;
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sound->file = original_sound_file.get();
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sound->file_offset = original_sound_file->GetPos();
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}
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}
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}
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static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
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{
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assert(sound != nullptr);
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/* Check for valid sound size. */
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if (sound->file_size == 0 || sound->file_size > ((size_t)-1) - 2) return false;
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if (!(sound->bits_per_sample == 8 || sound->bits_per_sample == 16)) {
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DEBUG(sound, 0, "SetBankSource: Incorrect bits_per_sample: %u", sound->bits_per_sample);
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return false;
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}
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if (sound->channels != 1) {
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DEBUG(sound, 0, "SetBankSource: Incorrect number of channels: %u", sound->channels);
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return false;
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}
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if (sound->rate == 0) {
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DEBUG(sound, 0, "SetBankSource: Incorrect rate: %u", sound->rate);
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return false;
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}
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int8 *mem = MallocT<int8>(sound->file_size + 2);
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/* Add two extra bytes so rate conversion can read these
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* without reading out of its input buffer. */
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mem[sound->file_size ] = 0;
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mem[sound->file_size + 1] = 0;
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RandomAccessFile *file = sound->file;
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file->SeekTo(sound->file_offset, SEEK_SET);
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file->ReadBlock(mem, sound->file_size);
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/* 16-bit PCM WAV files should be signed by default */
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if (sound->bits_per_sample == 8) {
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for (uint i = 0; i != sound->file_size; i++) {
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mem[i] += -128; // Convert unsigned sound data to signed
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}
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}
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#if TTD_ENDIAN == TTD_BIG_ENDIAN
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if (sound->bits_per_sample == 16) {
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uint num_samples = sound->file_size / 2;
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int16 *samples = (int16 *)mem;
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for (uint i = 0; i < num_samples; i++) {
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samples[i] = BSWAP16(samples[i]);
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}
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}
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#endif
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assert(sound->bits_per_sample == 8 || sound->bits_per_sample == 16);
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assert(sound->channels == 1);
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assert(sound->file_size != 0 && sound->rate != 0);
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MxSetChannelRawSrc(mc, mem, sound->file_size, sound->rate, sound->bits_per_sample == 16);
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return true;
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}
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void InitializeSound()
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{
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DEBUG(sound, 1, "Loading sound effects...");
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OpenBankFile(BaseSounds::GetUsedSet()->files->filename);
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}
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/* Low level sound player */
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static void StartSound(SoundID sound_id, float pan, uint volume)
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{
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if (volume == 0) return;
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SoundEntry *sound = GetSound(sound_id);
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if (sound == nullptr) return;
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/* NewGRF sound that wasn't loaded yet? */
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if (sound->rate == 0 && sound->file != nullptr) {
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if (!LoadNewGRFSound(sound)) {
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/* Mark as invalid. */
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sound->file = nullptr;
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return;
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}
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}
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/* Empty sound? */
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if (sound->rate == 0) return;
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MixerChannel *mc = MxAllocateChannel();
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if (mc == nullptr) return;
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if (!SetBankSource(mc, sound)) return;
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/* Apply the sound effect's own volume. */
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volume = sound->volume * volume;
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MxSetChannelVolume(mc, volume, pan);
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MxActivateChannel(mc);
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}
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static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87, 10, 1, 1, 1};
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static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
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static const byte _sound_base_vol[] = {
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128, 90, 128, 128, 128, 128, 128, 128,
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128, 90, 90, 128, 128, 128, 128, 128,
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128, 128, 128, 80, 128, 128, 128, 128,
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128, 128, 128, 128, 128, 128, 128, 128,
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128, 128, 90, 90, 90, 128, 90, 128,
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128, 90, 128, 128, 128, 90, 128, 128,
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128, 128, 128, 128, 90, 128, 128, 128,
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128, 90, 128, 128, 128, 128, 128, 128,
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128, 128, 90, 90, 90, 128, 128, 128,
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90,
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};
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static const byte _sound_idx[] = {
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2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17,
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18, 19, 20, 21, 22, 23, 24, 25,
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26, 27, 28, 29, 30, 31, 32, 33,
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34, 35, 36, 37, 38, 39, 40, 0,
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1, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55,
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56, 57, 58, 59, 60, 61, 62, 63,
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64, 65, 66, 67, 68, 69, 70, 71,
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72,
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};
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void SndCopyToPool()
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{
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SoundEntry *sound = AllocateSound(ORIGINAL_SAMPLE_COUNT);
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for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
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sound[i] = _original_sounds[_sound_idx[i]];
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sound[i].volume = _sound_base_vol[i];
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sound[i].priority = 0;
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}
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}
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/**
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* Decide 'where' (between left and right speaker) to play the sound effect.
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* Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.
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* @param sound Sound effect to play
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* @param left Left edge of virtual coordinates where the sound is produced
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* @param right Right edge of virtual coordinates where the sound is produced
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* @param top Top edge of virtual coordinates where the sound is produced
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* @param bottom Bottom edge of virtual coordinates where the sound is produced
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*/
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static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
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{
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/* Iterate from back, so that main viewport is checked first */
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for (const Window *w : Window::IterateFromBack()) {
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const Viewport *vp = w->viewport;
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if (vp != nullptr &&
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left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
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top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
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int screen_x = (left + right) / 2 - vp->virtual_left;
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int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
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float panning = (float)screen_x / width;
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StartSound(
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sound,
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panning,
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_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
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);
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return;
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}
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}
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}
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void SndPlayTileFx(SoundID sound, TileIndex tile)
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{
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if (_settings_client.music.effect_vol == 0) return;
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/* emits sound from center of the tile */
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int x = std::min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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int y = std::min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
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Point pt = RemapCoords(x, y, z);
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y += 2 * TILE_SIZE;
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Point pt2 = RemapCoords(x, y, GetSlopePixelZ(x, y));
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SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
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}
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void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
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{
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if (_settings_client.music.effect_vol == 0) return;
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SndPlayScreenCoordFx(sound,
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v->coord.left, v->coord.right,
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v->coord.top, v->coord.bottom
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);
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}
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void SndPlayFx(SoundID sound)
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{
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StartSound(sound, 0.5, UINT8_MAX);
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}
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INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
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/** Names corresponding to the sound set's files */
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static const char * const _sound_file_names[] = { "samples" };
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _sound_file_names;
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template <class Tbase_set>
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/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
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{
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return ".obs"; // OpenTTD Base Sounds
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}
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template <class Tbase_set>
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/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
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{
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if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
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const Tbase_set *best = nullptr;
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for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
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/* Skip unusable sets */
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if (c->GetNumMissing() != 0) continue;
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if (best == nullptr ||
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(best->fallback && !c->fallback) ||
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best->valid_files < c->valid_files ||
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(best->valid_files == c->valid_files &&
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(best->shortname == c->shortname && best->version < c->version))) {
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best = c;
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}
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}
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BaseMedia<Tbase_set>::used_set = best;
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return BaseMedia<Tbase_set>::used_set != nullptr;
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}
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