OpenTTD-patches/src/object_type.h
Jonathan G Rennison 36fadb5424 Merge branch 'master' into jgrpp
# Conflicts:
#	src/base_station_base.h
#	src/newgrf.cpp
#	src/newgrf_class.h
#	src/newgrf_class_func.h
#	src/newgrf_commons.cpp
#	src/newgrf_commons.h
#	src/newgrf_roadstop.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_station.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/saveload.h
#	src/saveload/station_sl.cpp
2023-06-03 11:07:01 +01:00

43 lines
1.7 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_type.h Types related to object tiles. */
#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H
/** Types of objects. */
typedef uint16 ObjectType;
static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
static const ObjectType NUM_OBJECTS_PER_GRF = NUM_OBJECTS; ///< Number of supported objects per NewGRF
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */
typedef uint32 ObjectID;
struct Object;
struct ObjectSpec;
static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
enum ObjectEffectiveFoundationType {
OEFT_NONE,
OEFT_FLAT,
OEFT_INCLINE_X,
OEFT_INCLINE_Y,
};
#endif /* OBJECT_TYPE_H */