mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
318 lines
12 KiB
C++
318 lines
12 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file intro_gui.cpp The main menu GUI. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "network/network.h"
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#include "variables.h"
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#include "genworld.h"
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#include "network/network_gui.h"
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#include "network/network_content.h"
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#include "landscape_type.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "fios.h"
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#include "settings_type.h"
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#include "functions.h"
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#include "newgrf_config.h"
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#include "ai/ai_gui.hpp"
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#include "gfx_func.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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static inline void SetNewLandscapeType(byte landscape)
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{
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_settings_newgame.game_creation.landscape = landscape;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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enum SelectGameIntroWidgets {
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SGI_CLOSE,
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SGI_CAPTION,
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SGI_GENERATE_GAME,
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SGI_LOAD_GAME,
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SGI_PLAY_SCENARIO,
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SGI_PLAY_HEIGHTMAP,
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SGI_EDIT_SCENARIO,
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SGI_PLAY_NETWORK,
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SGI_TEMPERATE_LANDSCAPE,
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SGI_ARCTIC_LANDSCAPE,
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SGI_TROPIC_LANDSCAPE,
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SGI_TOYLAND_LANDSCAPE,
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SGI_OPTIONS,
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SGI_DIFFICULTIES,
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SGI_SETTINGS_OPTIONS,
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SGI_GRF_SETTINGS,
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SGI_CONTENT_DOWNLOAD,
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SGI_AI_SETTINGS,
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SGI_EXIT,
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};
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struct SelectGameWindow : public Window {
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SelectGameWindow(const WindowDesc *desc) : Window()
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{
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this->InitNested(desc);
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this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
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this->SetLandscapeButtons();
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}
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void SetLandscapeButtons()
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{
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this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
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this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
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this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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}
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virtual void SetStringParameters(int widget) const
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{
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if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
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{
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if (widget != SGI_DIFFICULTIES) return;
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Dimension textdim = {0, 0};
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for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
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SetDParam(0, i);
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textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
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}
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textdim.width += padding.width;
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textdim.height += padding.height;
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*size = maxdim(*size, textdim);
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}
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virtual void OnClick(Point pt, int widget)
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{
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#ifdef ENABLE_NETWORK
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
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#endif /* ENABLE_NETWORK */
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switch (widget) {
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case SGI_GENERATE_GAME:
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if (_ctrl_pressed) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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} else {
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ShowGenerateLandscape();
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}
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break;
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case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
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case SGI_PLAY_NETWORK:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkGameWindow();
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}
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break;
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case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
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case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
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this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
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SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
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this->SetLandscapeButtons();
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break;
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case SGI_OPTIONS: ShowGameOptions(); break;
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case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
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case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
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case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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case SGI_CONTENT_DOWNLOAD:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkContentListWindow();
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}
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break;
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case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
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case SGI_EXIT: HandleExitGameRequest(); break;
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}
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}
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};
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static const NWidgetPart _nested_select_game_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_BROWN, SGI_CLOSE), SetMinimalSize(336, 14), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
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NWidget(WWT_PANEL, COLOUR_BROWN, SGI_CAPTION),
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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/* 'generate game' and 'load game' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'play scenario' and 'play heightmap' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'edit scenario' and 'play multiplayer' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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/* climate selection buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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/* 'game options' and 'difficulty options' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'advanced settings' and 'newgrf settings' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'online content' and 'ai settings' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'exit program' button */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(104, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
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SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
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NWidget(NWID_SPACER), SetMinimalSize(104, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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EndContainer(),
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};
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static const WindowDesc _select_game_desc(
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WDP_CENTER, WDP_CENTER, 336, 213, 336, 213,
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WC_SELECT_GAME, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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NULL,
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_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
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);
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void ShowSelectGameWindow()
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{
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new SelectGameWindow(&_select_game_desc);
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}
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static void AskExitGameCallback(Window *w, bool confirmed)
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{
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if (confirmed) _exit_game = true;
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}
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void AskExitGame()
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{
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#if defined(_WIN32)
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SetDParam(0, STR_OSNAME_WINDOWS);
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#elif defined(__APPLE__)
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SetDParam(0, STR_OSNAME_OSX);
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#elif defined(__BEOS__)
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SetDParam(0, STR_OSNAME_BEOS);
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#elif defined(__MORPHOS__)
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SetDParam(0, STR_OSNAME_MORPHOS);
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#elif defined(__AMIGA__)
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SetDParam(0, STR_OSNAME_AMIGAOS);
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#elif defined(__OS2__)
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SetDParam(0, STR_OSNAME_OS2);
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#elif defined(SUNOS)
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SetDParam(0, STR_OSNAME_SUNOS);
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#elif defined(DOS)
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SetDParam(0, STR_OSNAME_DOS);
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#else
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SetDParam(0, STR_OSNAME_UNIX);
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#endif
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ShowQuery(
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STR_QUIT_CAPTION,
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STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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NULL,
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AskExitGameCallback
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);
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}
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static void AskExitToGameMenuCallback(Window *w, bool confirmed)
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{
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if (confirmed) _switch_mode = SM_MENU;
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}
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void AskExitToGameMenu()
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{
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ShowQuery(
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STR_ABANDON_GAME_CAPTION,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
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NULL,
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AskExitToGameMenuCallback
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);
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}
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