mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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580 lines
21 KiB
C++
580 lines
21 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_industries.cpp Handling of NewGRF industries. */
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#include "stdafx.h"
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#include "debug.h"
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#include "industry.h"
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#include "newgrf.h"
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#include "newgrf_industries.h"
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#include "newgrf_commons.h"
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#include "newgrf_text.h"
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#include "newgrf_town.h"
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#include "window_func.h"
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#include "town.h"
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#include "company_base.h"
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#include "command_func.h"
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#include "gui.h"
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#include "strings_func.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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static uint32 _industry_creation_random_bits;
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/* Since the industry IDs defined by the GRF file don't necessarily correlate
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* to those used by the game, the IDs used for overriding old industries must be
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* translated when the idustry spec is set. */
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IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
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IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
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{
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if (grf_type == IT_INVALID) return IT_INVALID;
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if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
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return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
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}
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/**
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* Make an analysis of a tile and check for its belonging to the same
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* industry, and/or the same grf file
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* @param tile TileIndex of the tile to query
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* @param i Industry to which to compare the tile to
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* @param cur_grfid GRFID of the current callback chain
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* @return value encoded as per NFO specs
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*/
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uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
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{
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if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
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/* No industry and/or the tile does not have the same industry as the one we match it with */
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return 0xFFFF;
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}
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IndustryGfx gfx = GetCleanIndustryGfx(tile);
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const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
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if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
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/* It is an old tile. We have to see if it's been overriden */
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if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
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return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
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}
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/* Overriden */
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const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
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if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
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return tile_ovr->grf_prop.local_id; // same grf file
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} else {
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return 0xFFFE; // not the same grf file
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}
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}
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/* Not an 'old type' tile */
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if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ?
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if (indtsp->grf_prop.grffile->grfid == cur_grfid) { // same industry, same grf ?
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return indtsp->grf_prop.local_id;
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} else {
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return 0xFFFE; // Defined in another grf file
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}
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}
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/* The tile has no spritegroup */
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return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
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}
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static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
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{
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uint32 best_dist = UINT32_MAX;
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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if (i->type != type || i == current) continue;
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best_dist = min(best_dist, DistanceManhattan(tile, i->location.tile));
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}
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return best_dist;
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}
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/** Implementation of both var 67 and 68
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* since the mechanism is almost the same, it is easier to regroup them on the same
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* function.
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* @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
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* @param layout_filter on what layout do we filter?
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* @param current Industry for which the inquiry is made
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* @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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*/
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static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
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{
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uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
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IndustryType ind_index;
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uint32 closest_dist = UINT32_MAX;
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byte count = 0;
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/* Determine what will be the industry type to look for */
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switch (GrfID) {
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case 0: // this is a default industry type
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ind_index = param_setID;
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break;
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case 0xFFFFFFFF: // current grf
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GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
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/* Fall through */
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default: // use the grfid specified in register 100h
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SetBit(param_setID, 7); // bit 7 means it is not an old type
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ind_index = MapNewGRFIndustryType(param_setID, GrfID);
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break;
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}
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/* If the industry type is invalid, there is none and the closest is far away. */
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if (ind_index >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
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if (layout_filter == 0) {
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/* If the filter is 0, it could be because none was specified as well as being really a 0.
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* In either case, just do the regular var67 */
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closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
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count = min(Industry::GetIndustryTypeCount(ind_index), UINT8_MAX); // clamp to 8 bit
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} else {
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/* Count only those who match the same industry type and layout filter
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* Unfortunately, we have to do it manually */
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
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closest_dist = min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
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count++;
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}
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}
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}
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return count << 16 | GB(closest_dist, 0, 16);
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}
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/** This function implements the industries variables that newGRF defines.
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* @param object the object that we want to query
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* @param variable that is queried
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* @param parameter unused
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* @param available will return false if ever the variable asked for does not exist
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* @return the value stored in the corresponding variable*/
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Industry *industry = object->u.industry.ind;
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TileIndex tile = object->u.industry.tile;
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IndustryType type = object->u.industry.type;
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const IndustrySpec *indspec = GetIndustrySpec(type);
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/* Shall the variable get resolved in parent scope and are we not yet in parent scope? */
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if (object->u.industry.gfx == INVALID_INDUSTRYTILE && object->scope == VSG_SCOPE_PARENT) {
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/* Pass the request on to the town of the industry */
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const Town *t;
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if (industry != NULL) {
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t = industry->town;
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} else if (tile != INVALID_TILE) {
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t = ClosestTownFromTile(tile, UINT_MAX);
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} else {
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*available = false;
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return UINT_MAX;
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}
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return TownGetVariable(variable, parameter, available, t);
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}
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if (industry == NULL) {
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DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback);
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*available = false;
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return UINT_MAX;
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}
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switch (variable) {
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case 0x40:
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case 0x41:
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case 0x42: { // waiting cargo, but only if those two callback flags are set
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uint16 callback = indspec->callback_mask;
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if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
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if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
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if (industry->prod_level == 0) return 0;
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return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
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} else {
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return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
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}
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} else {
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return 0;
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}
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}
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/* Manhattan distance of closes dry/water tile */
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case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
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/* Layout number */
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case 0x44: return industry->selected_layout;
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/* Company info */
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case 0x45: {
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byte colours = 0;
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bool is_ai = false;
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const Company *c = Company::GetIfValid(industry->founder);
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if (c != NULL) {
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const Livery *l = &c->livery[LS_DEFAULT];
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is_ai = c->is_ai;
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colours = l->colour1 + l->colour2 * 16;
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}
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return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
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}
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case 0x46: return industry->construction_date; // Date when built - long format - (in days)
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/* Get industry ID at offset param */
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case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->location.tile), industry, object->grffile->grfid);
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/* Get random tile bits at offset param */
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case 0x61:
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tile = GetNearbyTile(parameter, tile);
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return (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
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/* Land info of nearby tiles */
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case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
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/* Animation stage of nearby tiles */
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case 0x63:
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tile = GetNearbyTile(parameter, tile);
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if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) {
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return GetIndustryAnimationState(tile);
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}
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return 0xFFFFFFFF;
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/* Distance of nearest industry of given type */
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
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/* Get town zone and Manhattan distance of closest town */
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case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
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/* Get square of Euclidian distance of closes town */
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case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
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/* Count of industry, distance of closest instance
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* 68 is the same as 67, but with a filtering on selected layout */
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case 0x67:
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case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
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/* Get a variable from the persistent storage */
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case 0x7C: return industry->psa.Get(parameter);
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/* Industry structure access*/
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case 0x80: return industry->location.tile;
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case 0x81: return GB(industry->location.tile, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return industry->town->index;
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case 0x83:
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case 0x84:
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case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
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case 0x86: return industry->location.w;
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case 0x87: return industry->location.h;// xy dimensions
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case 0x88:
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case 0x89: return industry->produced_cargo[variable - 0x88];
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case 0x8A: return industry->produced_cargo_waiting[0];
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case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
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case 0x8C: return industry->produced_cargo_waiting[1];
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case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
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case 0x8E:
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case 0x8F: return industry->production_rate[variable - 0x8E];
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case 0x90:
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case 0x91:
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case 0x92: return industry->accepts_cargo[variable - 0x90];
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case 0x93: return industry->prod_level;
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/* amount of cargo produced so far THIS month. */
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case 0x94: return industry->this_month_production[0];
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case 0x95: return GB(industry->this_month_production[0], 8, 8);
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case 0x96: return industry->this_month_production[1];
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case 0x97: return GB(industry->this_month_production[1], 8, 8);
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/* amount of cargo transported so far THIS month. */
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case 0x98: return industry->this_month_transported[0];
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case 0x99: return GB(industry->this_month_transported[0], 8, 8);
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case 0x9A: return industry->this_month_transported[1];
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case 0x9B: return GB(industry->this_month_transported[1], 8, 8);
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/* fraction of cargo transported LAST month. */
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case 0x9C:
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case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
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/* amount of cargo produced LAST month. */
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case 0x9E: return industry->last_month_production[0];
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case 0x9F: return GB(industry->last_month_production[0], 8, 8);
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case 0xA0: return industry->last_month_production[1];
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case 0xA1: return GB(industry->last_month_production[1], 8, 8);
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/* amount of cargo transported last month. */
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case 0xA2: return industry->last_month_transported[0];
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case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
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case 0xA4: return industry->last_month_transported[1];
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case 0xA5: return GB(industry->last_month_transported[1], 8, 8);
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case 0xA6: return industry->type;
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case 0xA7: return industry->founder;
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case 0xA8: return industry->random_colour;
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case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
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case 0xAA: return industry->counter;
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case 0xAB: return GB(industry->counter, 8, 8);
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case 0xAC: return industry->was_cargo_delivered;
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case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
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case 0xB3: return industry->construction_type; // Construction type
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case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
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}
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DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
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*available = false;
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return UINT_MAX;
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}
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static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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{
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/* IndustryTile do not have 'real' groups */
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return NULL;
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}
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static uint32 IndustryGetRandomBits(const ResolverObject *object)
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{
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const Industry *ind = object->u.industry.ind;
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return ind != NULL ? ind->random: 0;
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}
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static uint32 IndustryGetTriggers(const ResolverObject *object)
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{
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const Industry *ind = object->u.industry.ind;
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return ind != NULL ? ind->random_triggers : 0;
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}
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static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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{
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Industry *ind = object->u.industry.ind;
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assert(ind != NULL && ind->index != INVALID_INDUSTRY);
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ind->random_triggers = triggers;
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
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{
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res->GetRandomBits = IndustryGetRandomBits;
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res->GetTriggers = IndustryGetTriggers;
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res->SetTriggers = IndustrySetTriggers;
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res->GetVariable = IndustryGetVariable;
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res->ResolveReal = IndustryResolveReal;
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res->psa = &indus->psa;
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res->u.industry.tile = tile;
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res->u.industry.ind = indus;
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res->u.industry.gfx = INVALID_INDUSTRYTILE;
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res->u.industry.type = type;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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res->count = 0;
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const IndustrySpec *indspec = GetIndustrySpec(type);
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res->grffile = (indspec != NULL ? indspec->grf_prop.grffile : NULL);
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}
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uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
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{
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ResolverObject object;
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const SpriteGroup *group;
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NewIndustryResolver(&object, tile, industry, type);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
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if (group == NULL) return CALLBACK_FAILED;
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return group->GetCallbackResult();
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}
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uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Industry *industry = object->u.industry.ind;
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TileIndex tile = object->u.industry.tile;
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if (object->scope == VSG_SCOPE_PARENT) {
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return TownGetVariable(variable, parameter, available, industry->town);
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}
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switch (variable) {
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case 0x80: return tile;
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case 0x81: return GB(tile, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return industry->town->index;
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case 0x83:
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case 0x84:
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case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
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/* Number of the layout */
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case 0x86: return industry->selected_layout;
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/* Ground type */
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case 0x87: return GetTerrainType(tile);
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/* Town zone */
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case 0x88: return GetTownRadiusGroup(industry->town, tile);
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/* Manhattan distance of the closest town */
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case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
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/* Lowest height of the tile */
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case 0x8A: return GetTileZ(tile);
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/* Distance to the nearest water/land tile */
|
|
case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
|
|
|
|
/* Square of Euclidian distance from town */
|
|
case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
|
|
|
|
/* 32 random bits */
|
|
case 0x8F: return _industry_creation_random_bits;
|
|
}
|
|
|
|
/* None of the special ones, so try the general ones */
|
|
return IndustryGetVariable(object, variable, parameter, available);
|
|
}
|
|
|
|
/** Check that the industry callback allows creation of the industry.
|
|
* @param tile %Tile to build the industry.
|
|
* @param type Type of industry to build.
|
|
* @param layout Layout number.
|
|
* @param seed Seed for the random generator.
|
|
* @param initial_random_bits The random bits the industry is going to have after construction.
|
|
* @return Succeeded or failed command.
|
|
*/
|
|
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
|
|
ResolverObject object;
|
|
const SpriteGroup *group;
|
|
|
|
Industry ind;
|
|
ind.index = INVALID_INDUSTRY;
|
|
ind.location.tile = tile;
|
|
ind.location.w = 0; // important to mark the industry invalid
|
|
ind.type = type;
|
|
ind.selected_layout = layout;
|
|
ind.town = ClosestTownFromTile(tile, UINT_MAX);
|
|
ind.random = initial_random_bits;
|
|
|
|
NewIndustryResolver(&object, tile, &ind, type);
|
|
object.GetVariable = IndustryLocationGetVariable;
|
|
object.callback = CBID_INDUSTRY_LOCATION;
|
|
_industry_creation_random_bits = seed;
|
|
|
|
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
|
|
|
|
/* Unlike the "normal" cases, not having a valid result means we allow
|
|
* the building of the industry, as that's how it's done in TTDP. */
|
|
if (group == NULL) return CommandCost();
|
|
uint16 result = group->GetCallbackResult();
|
|
if (result == 0x400 || result == CALLBACK_FAILED) return CommandCost();
|
|
|
|
/* Copy some parameters from the registers to the error message text ref. stack */
|
|
SwitchToErrorRefStack();
|
|
PrepareTextRefStackUsage(4);
|
|
SwitchToNormalRefStack();
|
|
|
|
switch (result) {
|
|
case 0x401: return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
case 0x402: return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
|
|
case 0x403: return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
|
|
default: return_cmd_error(GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result));
|
|
}
|
|
NOT_REACHED();
|
|
}
|
|
|
|
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
|
|
if (HasBit(indspec->callback_mask, CBM_IND_AVAILABLE)) {
|
|
uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
|
|
if (res != CALLBACK_FAILED) {
|
|
return (res == 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static int32 DerefIndProd(int field, bool use_register)
|
|
{
|
|
return use_register ? (int32)GetRegister(field) : field;
|
|
}
|
|
|
|
/**
|
|
* Get the industry production callback and apply it to the industry.
|
|
* @param ind the industry this callback has to be called for
|
|
* @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
|
|
*/
|
|
void IndustryProductionCallback(Industry *ind, int reason)
|
|
{
|
|
const IndustrySpec *spec = GetIndustrySpec(ind->type);
|
|
ResolverObject object;
|
|
NewIndustryResolver(&object, ind->location.tile, ind, ind->type);
|
|
if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
|
|
int multiplier = 1;
|
|
if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
|
|
object.callback_param2 = reason;
|
|
|
|
for (uint loop = 0;; loop++) {
|
|
/* limit the number of calls to break infinite loops.
|
|
* 'loop' is provided as 16 bits to the newgrf, so abort when those are exceeded. */
|
|
if (loop >= 0x10000) {
|
|
/* display error message */
|
|
SetDParamStr(0, spec->grf_prop.grffile->filename);
|
|
SetDParam(1, spec->name);
|
|
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, WL_WARNING);
|
|
|
|
/* abort the function early, this error isn't critical and will allow the game to continue to run */
|
|
break;
|
|
}
|
|
|
|
SB(object.callback_param2, 8, 16, loop);
|
|
const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup, &object);
|
|
if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
|
|
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
|
|
|
|
bool deref = (group->version == 1);
|
|
|
|
for (uint i = 0; i < 3; i++) {
|
|
ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
|
|
}
|
|
for (uint i = 0; i < 2; i++) {
|
|
ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
|
|
}
|
|
|
|
int32 again = DerefIndProd(group->again, deref);
|
|
if (again == 0) break;
|
|
|
|
SB(object.callback_param2, 24, 8, again);
|
|
}
|
|
|
|
SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
|
|
}
|
|
|
|
/**
|
|
* Resolve a industry's spec and such so we can get a variable.
|
|
* @param ro The resolver object to fill.
|
|
* @param index The industry ID to get the data from.
|
|
*/
|
|
void GetIndustryResolver(ResolverObject *ro, uint index)
|
|
{
|
|
Industry *i = Industry::Get(index);
|
|
NewIndustryResolver(ro, i->location.tile, i, i->type);
|
|
}
|