mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
6d4474b84e
# Conflicts: # src/cheat_gui.cpp # src/company_gui.cpp # src/console_gui.cpp # src/depot_gui.cpp # src/error_gui.cpp # src/gfx.cpp # src/graph_gui.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/korean.txt # src/lang/polish.txt # src/misc_gui.cpp # src/network/network_content_gui.h # src/newgrf_debug_gui.cpp # src/order_gui.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/settings_gui.cpp # src/settings_type.h # src/station_gui.cpp # src/subsidy_gui.cpp # src/table/settings/gui_settings.ini # src/timetable_gui.cpp # src/town_gui.cpp # src/train_cmd.cpp # src/vehicle_gui.cpp # src/viewport.cpp # src/water_cmd.cpp # src/widgets/dropdown.cpp # src/window_gui.h
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ship_gui.cpp GUI for ships. */
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#include "stdafx.h"
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#include "vehicle_base.h"
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#include "window_gui.h"
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#include "gfx_func.h"
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#include "vehicle_gui.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "spritecache.h"
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#include "zoom_func.h"
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#include "ship.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Draws an image of a ship
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* @param v Front vehicle
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* @param r Rect to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
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{
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bool rtl = _current_text_dir == TD_RTL;
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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Rect rect = ConvertRect<Rect16, Rect>(seq.GetBounds());
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int width = UnScaleGUI(rect.Width());
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int x_offs = UnScaleGUI(rect.left);
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int x = rtl ? r.right - width - x_offs : r.left - x_offs;
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/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
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int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
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seq.Draw(x, y, GetVehiclePalette(v), false);
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if (v->index == selection) {
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x += x_offs;
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y += UnScaleGUI(rect.top);
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Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) - 1};
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DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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/**
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* Draw the details for the given vehicle at the given position
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*
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* @param v current vehicle
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* @param r the Rect to draw within
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*/
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void DrawShipDetails(const Vehicle *v, const Rect &r)
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{
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int y = r.top;
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SetDParam(0, v->engine_type);
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SetDParam(1, v->build_year);
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SetDParam(2, v->value);
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
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y += FONT_HEIGHT_NORMAL;
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo_cap);
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SetDParam(4, GetCargoSubtypeText(v));
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_CAPACITY);
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y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
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if (v->cargo.StoredCount() > 0) {
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo.StoredCount());
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SetDParam(2, v->cargo.Source());
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str = STR_VEHICLE_DETAILS_CARGO_FROM;
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}
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DrawString(r.left, r.right, y, str);
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y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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/* Draw Transfer credits text */
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SetDParam(0, v->cargo.FeederShare());
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DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
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y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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if (Ship::From(v)->critical_breakdown_count > 0) {
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SetDParam(0, Ship::From(v)->GetDisplayEffectiveMaxSpeed());
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DrawString(r.left, r.right, y, STR_NEED_REPAIR);
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}
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}
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