OpenTTD-patches/src/ship_gui.cpp
Jonathan G Rennison 6d4474b84e Merge tag '13.0-beta2' into jgrpp
# Conflicts:
#	src/cheat_gui.cpp
#	src/company_gui.cpp
#	src/console_gui.cpp
#	src/depot_gui.cpp
#	src/error_gui.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/korean.txt
#	src/lang/polish.txt
#	src/misc_gui.cpp
#	src/network/network_content_gui.h
#	src/newgrf_debug_gui.cpp
#	src/order_gui.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/station_gui.cpp
#	src/subsidy_gui.cpp
#	src/table/settings/gui_settings.ini
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_cmd.cpp
#	src/vehicle_gui.cpp
#	src/viewport.cpp
#	src/water_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
2022-12-04 20:43:11 +00:00

98 lines
3.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ship_gui.cpp GUI for ships. */
#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "spritecache.h"
#include "zoom_func.h"
#include "ship.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Draws an image of a ship
* @param v Front vehicle
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
Rect rect = ConvertRect<Rect16, Rect>(seq.GetBounds());
int width = UnScaleGUI(rect.Width());
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? r.right - width - x_offs : r.left - x_offs;
/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
seq.Draw(x, y, GetVehiclePalette(v), false);
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(rect.top);
Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) - 1};
DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
}
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param r the Rect to draw within
*/
void DrawShipDetails(const Vehicle *v, const Rect &r)
{
int y = r.top;
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (v->cargo.StoredCount() > 0) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.StoredCount());
SetDParam(2, v->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
}
DrawString(r.left, r.right, y, str);
y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
/* Draw Transfer credits text */
SetDParam(0, v->cargo.FeederShare());
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
if (Ship::From(v)->critical_breakdown_count > 0) {
SetDParam(0, Ship::From(v)->GetDisplayEffectiveMaxSpeed());
DrawString(r.left, r.right, y, STR_NEED_REPAIR);
}
}