mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
729df75d3e
When you are downloading a map, all the commands are queued up
for you. Clients joining/leaving is done by the network protocol,
and as such are processed immediately. This means that by the
time you are processing the commands, a client that triggered
it, might already have left.
So, all commands that do something with ClientID, shouldn't
error on an invalid ClientID when DC_EXEC is set, but
gracefully handle the command anyway, to make sure the
game-state is kept in sync with all the clients that did
execute the DoCommand while the now-gone client was still
there.
Additionally, in the small chance a client disconnects between
the server validating a DoCommand and the command being
executed, also just process the command as if the client was
still there. Otherwise, lag or latency can cause clients that
did not receive the disconnect yet to desync.
(cherry picked from commit 2d9062bfc1
)
315 lines
9.1 KiB
C++
315 lines
9.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file goal.cpp Handling of goals. */
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#include "stdafx.h"
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#include "company_func.h"
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#include "industry.h"
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#include "town.h"
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#include "window_func.h"
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#include "goal_base.h"
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#include "core/pool_func.hpp"
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#include "game/game.hpp"
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#include "command_func.h"
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#include "company_base.h"
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#include "story_base.h"
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#include "string_func.h"
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#include "gui.h"
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#include "network/network.h"
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#include "network/network_base.h"
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#include "network/network_func.h"
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#include "safeguards.h"
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GoalID _new_goal_id;
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GoalPool _goal_pool("Goal");
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INSTANTIATE_POOL_METHODS(Goal)
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/**
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* Create a new goal.
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* @param tile unused.
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* @param flags type of operation
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* @param p1 various bitstuffed elements
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* - p1 = (bit 0 - 7) - GoalType of destination.
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* - p1 = (bit 8 - 15) - Company for which this goal is.
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* @param p2 GoalTypeID of destination.
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* @param text Text of the goal.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdCreateGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!Goal::CanAllocateItem()) return CMD_ERROR;
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GoalType type = (GoalType)GB(p1, 0, 8);
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CompanyID company = (CompanyID)GB(p1, 8, 8);
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (StrEmpty(text)) return CMD_ERROR;
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if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
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switch (type) {
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case GT_NONE:
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if (p2 != 0) return CMD_ERROR;
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break;
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case GT_TILE:
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if (!IsValidTile(p2)) return CMD_ERROR;
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break;
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case GT_INDUSTRY:
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if (!Industry::IsValidID(p2)) return CMD_ERROR;
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break;
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case GT_TOWN:
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if (!Town::IsValidID(p2)) return CMD_ERROR;
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break;
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case GT_COMPANY:
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if (!Company::IsValidID(p2)) return CMD_ERROR;
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break;
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case GT_STORY_PAGE: {
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if (!StoryPage::IsValidID(p2)) return CMD_ERROR;
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CompanyID story_company = StoryPage::Get(p2)->company;
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if (company == INVALID_COMPANY ? story_company != INVALID_COMPANY : story_company != INVALID_COMPANY && story_company != company) return CMD_ERROR;
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break;
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}
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default: return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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Goal *g = new Goal();
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g->type = type;
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g->dst = p2;
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g->company = company;
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g->text = stredup(text);
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g->progress = nullptr;
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g->completed = false;
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if (g->company == INVALID_COMPANY) {
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InvalidateWindowClassesData(WC_GOALS_LIST);
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} else {
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InvalidateWindowData(WC_GOALS_LIST, g->company);
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}
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if (Goal::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
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_new_goal_id = g->index;
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}
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return CommandCost();
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}
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/**
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* Remove a goal.
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* @param tile unused.
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* @param flags type of operation
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* @param p1 GoalID to remove.
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* @param p2 unused.
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* @param text unused.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdRemoveGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (!Goal::IsValidID(p1)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Goal *g = Goal::Get(p1);
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CompanyID c = g->company;
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delete g;
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if (c == INVALID_COMPANY) {
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InvalidateWindowClassesData(WC_GOALS_LIST);
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} else {
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InvalidateWindowData(WC_GOALS_LIST, c);
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}
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if (Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
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}
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return CommandCost();
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}
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/**
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* Update goal text of a goal.
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* @param tile unused.
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* @param flags type of operation
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* @param p1 GoalID to update.
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* @param p2 unused
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* @param text Text of the goal.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdSetGoalText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (!Goal::IsValidID(p1)) return CMD_ERROR;
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if (StrEmpty(text)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Goal *g = Goal::Get(p1);
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free(g->text);
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g->text = stredup(text);
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if (g->company == INVALID_COMPANY) {
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InvalidateWindowClassesData(WC_GOALS_LIST);
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} else {
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InvalidateWindowData(WC_GOALS_LIST, g->company);
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}
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}
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return CommandCost();
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}
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/**
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* Update progress text of a goal.
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* @param tile unused.
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* @param flags type of operation
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* @param p1 GoalID to update.
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* @param p2 unused
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* @param text Progress text of the goal.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdSetGoalProgress(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (!Goal::IsValidID(p1)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Goal *g = Goal::Get(p1);
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free(g->progress);
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if (StrEmpty(text)) {
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g->progress = nullptr;
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} else {
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g->progress = stredup(text);
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}
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if (g->company == INVALID_COMPANY) {
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InvalidateWindowClassesData(WC_GOALS_LIST);
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} else {
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InvalidateWindowData(WC_GOALS_LIST, g->company);
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}
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}
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return CommandCost();
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}
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/**
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* Update completed state of a goal.
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* @param tile unused.
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* @param flags type of operation
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* @param p1 GoalID to update.
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* @param p2 completed state. If goal is completed, set to 1, otherwise 0.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdSetGoalCompleted(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (!Goal::IsValidID(p1)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Goal *g = Goal::Get(p1);
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g->completed = p2 == 1;
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if (g->company == INVALID_COMPANY) {
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InvalidateWindowClassesData(WC_GOALS_LIST);
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} else {
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InvalidateWindowData(WC_GOALS_LIST, g->company);
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}
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}
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return CommandCost();
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}
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/**
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* Ask a goal related question
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* @param tile unused.
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* @param flags type of operation
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* @param p1 various bitstuffed elements
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* - p1 = (bit 0 - 15) - Unique ID to use for this question.
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* - p1 = (bit 16 - 31) - Company or client for which this question is.
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0 - 17) - Buttons of the question.
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* - p2 = (bit 29 - 30) - Question type.
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* - p2 = (bit 31) - Question target: 0 - company, 1 - client.
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* @param text Text of the question.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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uint16 uniqueid = (uint16)GB(p1, 0, 16);
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CompanyID company = (CompanyID)GB(p1, 16, 8);
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ClientID client = (ClientID)GB(p1, 16, 16);
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static_assert(GOAL_QUESTION_BUTTON_COUNT < 29);
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uint32 button_mask = GB(p2, 0, GOAL_QUESTION_BUTTON_COUNT);
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byte type = GB(p2, 29, 2);
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bool is_client = HasBit(p2, 31);
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (StrEmpty(text)) return CMD_ERROR;
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if (is_client) {
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/* Only check during pre-flight; the client might have left between
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* testing and executing. In that case it is fine to just ignore the
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* fact the client is no longer here. */
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if (!(flags & DC_EXEC) && _network_server && NetworkClientInfo::GetByClientID(client) == nullptr) return CMD_ERROR;
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} else {
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if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
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}
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uint min_buttons = (type == GQT_QUESTION ? 1 : 0);
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if (CountBits(button_mask) < min_buttons || CountBits(button_mask) > 3) return CMD_ERROR;
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if (type >= GQT_END) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (is_client) {
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if (client != _network_own_client_id) return CommandCost();
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} else {
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if (company == INVALID_COMPANY && !Company::IsValidID(_local_company)) return CommandCost();
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if (company != INVALID_COMPANY && company != _local_company) return CommandCost();
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}
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ShowGoalQuestion(uniqueid, type, button_mask, text);
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}
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return CommandCost();
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}
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/**
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* Reply to a goal question.
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* @param tile unused.
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* @param flags type of operation
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* @param p1 Unique ID to use for this question.
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* @param p2 Button the company pressed
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* @param text Text of the question.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdGoalQuestionAnswer(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (p1 > UINT16_MAX) return CMD_ERROR;
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if (p2 >= GOAL_QUESTION_BUTTON_COUNT) return CMD_ERROR;
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if (_current_company == OWNER_DEITY) {
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/* It has been requested to close this specific question on all clients */
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if (flags & DC_EXEC) DeleteWindowById(WC_GOAL_QUESTION, p1);
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return CommandCost();
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}
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if (_networking && _local_company == _current_company) {
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/* Somebody in the same company answered the question. Close the window */
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if (flags & DC_EXEC) DeleteWindowById(WC_GOAL_QUESTION, p1);
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if (!_network_server) return CommandCost();
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}
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if (flags & DC_EXEC) {
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Game::NewEvent(new ScriptEventGoalQuestionAnswer(p1, (ScriptCompany::CompanyID)(byte)_current_company, (ScriptGoal::QuestionButton)(1 << p2)));
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}
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return CommandCost();
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}
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