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268 lines
10 KiB
Plaintext
268 lines
10 KiB
Plaintext
OpenTTD README
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Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
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Release version: 0.3.6
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------------------------------------------------------------------------
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Table of Contents:
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------------------
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1.0) About
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2.0) Contacting
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* 2.1 Reporting Bugs
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3.0) Supported Platforms
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4.0) Running OpenTTD
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5.0) OpenTTD features
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6.0) Configuration File
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7.0) Compiling
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8.0) Translating
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* 8.1 Guidelines
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* 8.2 Translation
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* 8.3 Previewing
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9.0) Troubleshooting
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X.X) Credits
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1.0) About:
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---- ------
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OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
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written by Chris Sawyer. It attempts to mimic the original game as closely
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as possible while extending it with new features.
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2.0) Contacting:
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---- ----------
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The easiest way to contact the OpenTTD team is by submitting bug reports or
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posting comments in our forums. You can also chat with us on IRC (#openttd
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on irc.freenode.net).
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The OpenTTD homepage is http://www.openttd.org/.
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You can find a forum for OpenTTD at
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http://www.tt-forums.net/index.php?c=20
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2.1) Reporting Bugs:
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---- ---------------
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To report a bug, please create a SourceForge account and follow the bugs
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link from our homepage. Please make sure the bug is reproducible and
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still occurs in the latest daily build or the current SVN version. Also
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please look through the existing bug reports briefly to see whether the bug
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is not already known.
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The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
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Click on "Bugs" to see the bug tracker.
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Please include the following information in your bug report:
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- OpenTTD version (PLEASE test the latest SVN/daily build)
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- Bug details, including instructions how to reproduce it
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- Platform and compiler (Win32, Linux, FreeBSD, ...)
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- Attach a save game or a screenshot if possible
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- If this bug only occurred recently please note the last
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version without the bug and the first version including
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the bug. That way we can fix it quicker by looking at the
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changes made.
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3.0) Supported Platforms:
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---- --------------------
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OpenTTD has been ported to several platforms and operating systems. It shouldn't
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be very difficult to port it to a new platform. The currently working platforms
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are:
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Windows - Win32 GDI (faster) or SDL
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Linux - SDL
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FreeBSD - SDL
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MacOSX - SDL
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BeOS - SDL
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MorphOS - SDL
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4.0) Running OpenTTD:
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---- ----------------
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Before you run OpenTTD, you need to put the game's datafiles into the data/
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subdirectory. You need the following files from the original version
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of TTD as OpenTTD makes use of the original TTD artwork.
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List of the required files:
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sample.cat
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trg1r.grf
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trgcr.grf
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trghr.grf
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trgir.grf
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trgtr.grf
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(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
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TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
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the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
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look as nice as with the Windows graphics.)
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If you want music you need to copy the gm/ folder from Windows TTD into your
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OpenTTD folder, not your data folder.
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You can change the data path (which contains savegames as well) in Makefile.config
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by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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5.0) OpenTTD features:
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Currently there is unfortunately no comprehensive list of features. You could
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check the features list on the web, and some optional features can be
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controlled through the Configure patches dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place presignals
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* Ctrl-d toggles double mode on win32
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* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
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6.0) Configuration File:
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---- -------------------
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The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
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using the 'Configure patches' window.
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7.0) Compiling:
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---- ----------
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Windows:
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You need Microsoft Visual Studio 6 or .NET. Open the project file
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and it should build automatically. In case you want to build with SDL support
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you need to add WITH_SDL to the project settings.
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
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work you need their development files. Best is to download the openttd-useful.zip
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file from SourceForge under the File tab. Put the header files into your compiler's
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include/ directory and the library (.lib) files into the lib/ directory. For more help
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with VS6 see docs/Readme_Windows_MSVC6.0.txt.
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You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
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Please read the Makefile for more information.
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Unix:
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OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
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Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
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(see also docs/Readme_Mandrake_Linux.txt)
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MacOS:
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Use "make".
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BeOS:
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Use "make".
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FreeBSD
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Use "gmake".
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MorphOS
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Use "make". Note that you need the MorphOS SDK and the
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powersdl.library SDK.
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8.0) Translating:
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---- -------------------
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See http://www.openttd.org/translating.php for up-to-date information.
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The use of the online Translator service, located at http://translator.openttd.org is
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highly encouraged. For a username password combo you should contact the development team,
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either by mail, irc or the forums. The system is straight-forward to use, if you have any
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troubles, read the online help located there.
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If for some reason the website is down for a longer period of time, the information below
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might be of help.
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8.1) Guidelines:
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---- -------------------
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Here are some translation guidelines which you should follow closely.
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* Please contact the development team before begining the translation process!
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This avoids double work, as someone else may have already started translating to the same language.
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* Translators must use the charater set ISO 8859-15.
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Otherwise, some characters will not display correctly in the game.
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* Currently it is not possible to translate into other charactersets than Latin, also changing
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the order of strings is unsupported. Eg. it is always '16tonnes of coal' and cannot be
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'coal existing of 16tonnes'
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8.2) Translation:
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---- -------------------
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So, now that you've notified the development team about your intention to translate
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(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
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under /lang) and translate.
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You must change the first two lines of the file appropriately:
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##name English-Name-Of-Language
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##ownname Native-Name-Of-Language
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Note: Do not alter the following parts of the file:
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* String identifiers (the first word on each line)
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* Parts of the strings which are in curly braces (such as {STRING})
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* Lines beginning with ## (such as ##id), other than the first two lines of the file
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8.3) Previewing:
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---- -------------------
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In order to view the translation in the game, you need to compile your language file
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with the strgen utility, which is now bundled with the game.
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strgen is a command-line utility. It takes the language filename as parameter.
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Example:
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strgen lang/german.txt
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This results in compiling german.txt and produces another file named german.lng.
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Any missing strings are replaced with the english strings. Note that it looks for english.txt
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in the lang subdirectory, which is where your language file should also be.
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That's all! You should now be able to select the language in the game options.
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9.0) Troubleshooting
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To see all startup options available to you, start OpenTTD with the "./openttd -h"
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option. This might help you tweak some of the settings.
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If the game is acting weird and you feel adventorous you can try the "-d [[<name>]=[<level>]"
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flag, where the higher levels will give you more debugging output. The name can help
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you to filter out only some type of debugging messages. This is mostly undocumented
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so best is to look in debug.c for the various debugging types. For more information
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look at http://wiki.openttd.org/index.php/Command_line
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The most frequent problem is missing data files. Don't forget to put all grf
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files from TTD into your data/ folder including sample.cat!
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Another, less frequent problem is the game refusing to run when you don't have a
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soundcard. To solve this, force OpenTTD to run without sound/music by running it with
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the command line option: "./openttd -s null -m null". This will disable both sound
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and music.
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Under Windows98 and lower it is impossible to use a dedicated server; it will fail to
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start. Perhaps this is for the better because those OS's are not known for their stability.
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X.X) Credits:
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---- --------
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The OpenTTD team (in alphabetical order):
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Bjarni Corfitzen (Bjarni) - MacOSX port, coder
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Victor Fischer (Celestar) - Programming everywhere you need him to
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Tamas Farag<61> (Darkvater) - Lead programmer
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Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
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Owen Rudge (orudge) - Contributor, forum host, masterserver host
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Christoph Mallon (Tron) - Programmer, code correctness police
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Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host
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Retired Developers:
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Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
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Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
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Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
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Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
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Petr Baudis (pasky) - Many patches, newgrf support, etc.
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Stefan Mei<65>ner (sign_de) - For his work on the console
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Mike Ragsdale - OpenTTD installer
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Cian Duffy (MYOB) - BeOS port / manual writing
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Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
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Michael Blunck - For revolutionizing TTD with awesome graphics
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George - Canal graphics
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All Translators - For their support to make OpenTTD a truly international game
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Bug Reporters - Thanks for all bug reports
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Chris Sawyer - For an amazing game!
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