mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1169 lines
43 KiB
C++
1169 lines
43 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "error.h"
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#include "gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "company_gui.h"
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#include "network/network.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "tilehighlight_func.h"
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#include "sortlist_type.h"
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#include "road_cmd.h"
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#include "landscape.h"
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#include "querystring_gui.h"
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#include "window_func.h"
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#include "townname_func.h"
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#include "core/geometry_func.hpp"
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#include "genworld.h"
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#include "widgets/town_widget.h"
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#include "table/strings.h"
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typedef GUIList<const Town*> GUITownList;
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static const NWidgetPart _nested_town_authority_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_BROWN),
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NWidget(WWT_STICKYBOX, COLOUR_BROWN),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
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EndContainer()
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};
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/** Town authority window. */
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struct TownAuthorityWindow : Window {
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private:
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Town *town; ///< Town being displayed.
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int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
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Scrollbar *vscroll;
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uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
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/**
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* Get the position of the Nth set bit.
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*
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* If there is no Nth bit set return -1
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*
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* @param bits The value to search in
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* @param n The Nth set bit from which we want to know the position
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* @return The position of the Nth set bit
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*/
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static int GetNthSetBit(uint32 bits, int n)
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{
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if (n >= 0) {
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uint i;
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FOR_EACH_SET_BIT(i, bits) {
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n--;
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if (n < 0) return i;
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}
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}
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return -1;
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}
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public:
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TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1), displayed_actions_on_previous_painting(0)
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{
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this->town = Town::Get(window_number);
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this->InitNested(desc, window_number);
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this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR);
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this->vscroll->SetCapacity((this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
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}
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virtual void OnPaint()
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{
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
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displayed_actions_on_previous_painting = buttons;
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this->vscroll->SetCount(numact + 1);
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if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
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this->sel_index = -1;
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}
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this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1);
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this->DrawWidgets();
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if (!this->IsShaded()) this->DrawRatings();
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}
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/** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
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void DrawRatings()
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{
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NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO);
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uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
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uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
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uint y = nwid->pos_y + WD_FRAMERECT_TOP;
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DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
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y += FONT_HEIGHT_NORMAL;
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Dimension icon_size = GetSpriteSize(SPR_COMPANY_ICON);
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int icon_width = icon_size.width;
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int icon_y_offset = (FONT_HEIGHT_NORMAL - icon_size.height) / 2;
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Dimension exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
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int exclusive_width = exclusive_size.width;
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int exclusive_y_offset = (FONT_HEIGHT_NORMAL - exclusive_size.height) / 2;
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bool rtl = _current_text_dir == TD_RTL;
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uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4);
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uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0);
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uint icon_left = rtl ? right - icon_width : left;
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uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
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/* Draw list of companies */
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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DrawCompanyIcon(c->index, icon_left, y + icon_y_offset);
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SetDParam(0, c->index);
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SetDParam(1, c->index);
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int r = this->town->ratings[c->index];
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StringID str;
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(str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
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(str++, r <= RATING_VERYPOOR) || // Very Poor
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(str++, r <= RATING_POOR) || // Poor
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(str++, r <= RATING_MEDIOCRE) || // Mediocore
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(str++, r <= RATING_GOOD) || // Good
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(str++, r <= RATING_VERYGOOD) || // Very Good
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(str++, r <= RATING_EXCELLENT) || // Excellent
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(str++, true); // Outstanding
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SetDParam(2, str);
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if (this->town->exclusivity == c->index) {
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DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive_left, y + exclusive_y_offset);
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}
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DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
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y += FONT_HEIGHT_NORMAL;
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}
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}
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y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
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if (y > nwid->current_y) {
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/* If the company list is too big to fit, mark ourself dirty and draw again. */
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ResizeWindow(this, 0, y - nwid->current_y);
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}
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}
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virtual void SetStringParameters(int widget) const
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{
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if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case WID_TA_ACTION_INFO:
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if (this->sel_index != -1) {
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SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
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DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
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}
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break;
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case WID_TA_COMMAND_LIST: {
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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int y = r.top + WD_FRAMERECT_TOP;
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int pos = this->vscroll->GetPosition();
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if (--pos < 0) {
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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y += FONT_HEIGHT_NORMAL;
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}
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for (int i = 0; buttons; i++, buttons >>= 1) {
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if (pos <= -5) break; ///< Draw only the 5 fitting lines
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if ((buttons & 1) && --pos < 0) {
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y,
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STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
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y += FONT_HEIGHT_NORMAL;
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}
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}
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break;
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}
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case WID_TA_ACTION_INFO: {
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assert(size->width > padding.width && size->height > padding.height);
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size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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Dimension d = {0, 0};
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for (int i = 0; i < TACT_COUNT; i++) {
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SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
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d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
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}
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*size = maxdim(*size, d);
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size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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break;
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}
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case WID_TA_COMMAND_LIST:
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size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
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size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
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for (uint i = 0; i < TACT_COUNT; i++ ) {
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size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
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}
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size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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break;
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case WID_TA_RATING_INFO:
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resize->height = FONT_HEIGHT_NORMAL;
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size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
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break;
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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case WID_TA_COMMAND_LIST: {
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int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL);
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if (!IsInsideMM(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll->GetPosition() - 1);
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if (y >= 0) {
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this->sel_index = y;
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this->SetDirty();
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}
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/* FALL THROUGH, when double-clicking. */
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if (click_count == 1 || y < 0) break;
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}
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case WID_TA_EXECUTE:
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DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
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break;
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}
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}
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virtual void OnHundredthTick()
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{
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this->SetDirty();
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}
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};
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static const WindowDesc _town_authority_desc(
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WDP_AUTO, 317, 222,
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WC_TOWN_AUTHORITY, WC_NONE,
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WDF_UNCLICK_BUTTONS,
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_nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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);
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static void ShowTownAuthorityWindow(uint town)
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{
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AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
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}
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/* Town view window. */
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struct TownViewWindow : Window {
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private:
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Town *town; ///< Town displayed by the window.
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public:
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static const int WID_TV_HEIGHT_NORMAL = 150;
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TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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{
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this->CreateNestedTree(desc);
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this->town = Town::Get(window_number);
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if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
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this->FinishInitNested(desc, window_number);
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this->flags |= WF_DISABLE_VP_SCROLL;
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
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nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
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}
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virtual void SetStringParameters(int widget) const
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{
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if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != WID_TV_INFO) return;
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uint y = r.top + WD_FRAMERECT_TOP;
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SetDParam(0, this->town->cache.population);
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SetDParam(1, this->town->cache.num_houses);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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SetDParam(0, this->town->supplied[CT_PASSENGERS].old_act);
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SetDParam(1, this->town->supplied[CT_PASSENGERS].old_max);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
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SetDParam(0, this->town->supplied[CT_MAIL].old_act);
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SetDParam(1, this->town->supplied[CT_MAIL].old_max);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
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bool first = true;
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for (int i = TE_BEGIN; i < TE_END; i++) {
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if (this->town->goal[i] == 0) continue;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
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if (first) {
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
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first = false;
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}
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bool rtl = _current_text_dir == TD_RTL;
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uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
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uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
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const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
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assert(cargo != NULL);
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StringID string;
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if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
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/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
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if (this->town->received[i].old_act == 0) {
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
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}
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}
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SetDParam(0, cargo->name);
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} else {
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
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if (this->town->received[i].old_act < this->town->goal[i]) {
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string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
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}
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SetDParam(0, cargo->Index());
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SetDParam(1, this->town->received[i].old_act);
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SetDParam(2, cargo->Index());
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SetDParam(3, this->town->goal[i]);
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}
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DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
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}
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if (HasBit(this->town->flags, TOWN_IS_FUNDED)) {
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SetDParam(0, ((this->town->growth_rate & (~TOWN_GROW_RATE_CUSTOM)) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
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} else {
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
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}
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/* only show the town noise, if the noise option is activated. */
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if (_settings_game.economy.station_noise_level) {
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SetDParam(0, this->town->noise_reached);
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|
SetDParam(1, this->town->MaxTownNoise());
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
|
|
}
|
|
|
|
if (this->town->text != NULL) {
|
|
SetDParamStr(0, this->town->text);
|
|
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, UINT16_MAX, STR_JUST_RAW_STRING, TC_BLACK);
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_TV_CENTER_VIEW: // scroll to location
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewPortWindow(this->town->xy);
|
|
} else {
|
|
ScrollMainWindowToTile(this->town->xy);
|
|
}
|
|
break;
|
|
|
|
case WID_TV_SHOW_AUTHORITY: // town authority
|
|
ShowTownAuthorityWindow(this->window_number);
|
|
break;
|
|
|
|
case WID_TV_CHANGE_NAME: // rename
|
|
SetDParam(0, this->window_number);
|
|
ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
|
|
break;
|
|
|
|
case WID_TV_EXPAND: { // expand town - only available on Scenario editor
|
|
/* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
|
|
static bool _warn_town_no_roads = false;
|
|
|
|
if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
|
|
ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
|
|
_warn_town_no_roads = true;
|
|
}
|
|
|
|
DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN));
|
|
break;
|
|
}
|
|
|
|
case WID_TV_DELETE: // delete town - only available on Scenario editor
|
|
DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
switch (widget) {
|
|
case WID_TV_INFO:
|
|
size->height = GetDesiredInfoHeight(size->width);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the desired height for the information panel.
|
|
* @return the desired height in pixels.
|
|
*/
|
|
uint GetDesiredInfoHeight(int width) const
|
|
{
|
|
uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
|
|
bool first = true;
|
|
for (int i = TE_BEGIN; i < TE_END; i++) {
|
|
if (this->town->goal[i] == 0) continue;
|
|
if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
|
|
if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
|
|
|
|
if (first) {
|
|
aimed_height += FONT_HEIGHT_NORMAL;
|
|
first = false;
|
|
}
|
|
aimed_height += FONT_HEIGHT_NORMAL;
|
|
}
|
|
aimed_height += FONT_HEIGHT_NORMAL;
|
|
|
|
if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
|
|
|
|
if (this->town->text != NULL) {
|
|
SetDParamStr(0, this->town->text);
|
|
aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width);
|
|
}
|
|
|
|
return aimed_height;
|
|
}
|
|
|
|
void ResizeWindowAsNeeded()
|
|
{
|
|
const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
|
|
uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
|
|
if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
|
|
this->ReInit();
|
|
}
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
if (this->viewport != NULL) {
|
|
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
|
|
nvp->UpdateViewportCoordinates(this);
|
|
|
|
ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (!gui_scope) return;
|
|
/* Called when setting station noise or required cargoes have changed, in order to resize the window */
|
|
this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
|
|
this->ResizeWindowAsNeeded();
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (str == NULL) return;
|
|
|
|
DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_town_game_view_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
|
|
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _town_game_view_desc(
|
|
WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
|
|
WC_TOWN_VIEW, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
|
|
);
|
|
|
|
static const NWidgetPart _nested_town_editor_view_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
|
|
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _town_editor_view_desc(
|
|
WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
|
|
WC_TOWN_VIEW, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
|
|
);
|
|
|
|
void ShowTownViewWindow(TownID town)
|
|
{
|
|
if (_game_mode == GM_EDITOR) {
|
|
AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
|
|
} else {
|
|
AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
|
|
}
|
|
}
|
|
|
|
static const NWidgetPart _nested_town_directory_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TD_SORT_NAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TD_SORT_POPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetMinimalSize(196, 0), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
|
|
SetFill(1, 0), SetResize(0, 10), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Town directory window class. */
|
|
struct TownDirectoryWindow : public Window {
|
|
private:
|
|
/* Runtime saved values */
|
|
static Listing last_sorting;
|
|
static const Town *last_town;
|
|
|
|
/* Constants for sorting towns */
|
|
static GUITownList::SortFunction * const sorter_funcs[];
|
|
|
|
GUITownList towns;
|
|
|
|
Scrollbar *vscroll;
|
|
|
|
void BuildSortTownList()
|
|
{
|
|
if (this->towns.NeedRebuild()) {
|
|
this->towns.Clear();
|
|
|
|
const Town *t;
|
|
FOR_ALL_TOWNS(t) {
|
|
*this->towns.Append() = t;
|
|
}
|
|
|
|
this->towns.Compact();
|
|
this->towns.RebuildDone();
|
|
this->vscroll->SetCount(this->towns.Length()); // Update scrollbar as well.
|
|
}
|
|
/* Always sort the towns. */
|
|
this->last_town = NULL;
|
|
this->towns.Sort();
|
|
}
|
|
|
|
/** Sort by town name */
|
|
static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
|
|
{
|
|
static char buf_cache[64];
|
|
const Town *ta = *a;
|
|
const Town *tb = *b;
|
|
char buf[64];
|
|
|
|
SetDParam(0, ta->index);
|
|
GetString(buf, STR_TOWN_NAME, lastof(buf));
|
|
|
|
/* If 'b' is the same town as in the last round, use the cached value
|
|
* We do this to speed stuff up ('b' is called with the same value a lot of
|
|
* times after eachother) */
|
|
if (tb != last_town) {
|
|
last_town = tb;
|
|
SetDParam(0, tb->index);
|
|
GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
|
|
}
|
|
|
|
return strnatcmp(buf, buf_cache); // Sort by name (natural sorting).
|
|
}
|
|
|
|
/** Sort by population */
|
|
static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
|
|
{
|
|
return (*a)->cache.population - (*b)->cache.population;
|
|
}
|
|
|
|
public:
|
|
TownDirectoryWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
this->CreateNestedTree(desc);
|
|
|
|
this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
|
|
|
|
this->towns.SetListing(this->last_sorting);
|
|
this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
|
|
this->towns.ForceRebuild();
|
|
this->BuildSortTownList();
|
|
|
|
this->FinishInitNested(desc, 0);
|
|
}
|
|
|
|
~TownDirectoryWindow()
|
|
{
|
|
this->last_sorting = this->towns.GetListing();
|
|
}
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
{
|
|
if (widget == WID_TD_WORLD_POPULATION) SetDParam(0, GetWorldPopulation());
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_SORT_NAME:
|
|
if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
|
|
break;
|
|
|
|
case WID_TD_SORT_POPULATION:
|
|
if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
|
|
break;
|
|
|
|
case WID_TD_LIST: {
|
|
int n = 0;
|
|
int y = r.top + WD_FRAMERECT_TOP;
|
|
if (this->towns.Length() == 0) { // No towns available.
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
|
|
break;
|
|
}
|
|
|
|
/* At least one town available. */
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
|
|
int text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : icon_size.width + 2);
|
|
int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0);
|
|
int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT;
|
|
|
|
for (uint i = this->vscroll->GetPosition(); i < this->towns.Length(); i++) {
|
|
const Town *t = this->towns[i];
|
|
assert(t->xy != INVALID_TILE);
|
|
|
|
/* Draw rating icon. */
|
|
if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
|
|
DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
|
|
} else {
|
|
SpriteID icon = SPR_TOWN_RATING_APALLING;
|
|
if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
|
|
if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
|
|
DrawSprite(icon, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
|
|
}
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParam(1, t->cache.population);
|
|
DrawString(text_left, text_right, y + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, STR_TOWN_DIRECTORY_TOWN);
|
|
|
|
y += this->resize.step_height;
|
|
if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_SORT_NAME:
|
|
case WID_TD_SORT_POPULATION: {
|
|
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
|
|
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
case WID_TD_LIST: {
|
|
Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
|
|
for (uint i = 0; i < this->towns.Length(); i++) {
|
|
const Town *t = this->towns[i];
|
|
|
|
assert(t != NULL);
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParam(1, 10000000); // 10^7
|
|
d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
|
|
}
|
|
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
|
|
d.width += icon_size.width + 2;
|
|
d.height = max(d.height, icon_size.height);
|
|
resize->height = d.height;
|
|
d.height *= 5;
|
|
d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
|
d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
case WID_TD_WORLD_POPULATION: {
|
|
SetDParam(0, 1000000000); // 10^9
|
|
Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
|
|
d.width += padding.width;
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_SORT_NAME: // Sort by Name ascending/descending
|
|
if (this->towns.SortType() == 0) {
|
|
this->towns.ToggleSortOrder();
|
|
} else {
|
|
this->towns.SetSortType(0);
|
|
}
|
|
this->BuildSortTownList();
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_TD_SORT_POPULATION: // Sort by Population ascending/descending
|
|
if (this->towns.SortType() == 1) {
|
|
this->towns.ToggleSortOrder();
|
|
} else {
|
|
this->towns.SetSortType(1);
|
|
}
|
|
this->BuildSortTownList();
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_TD_LIST: { // Click on Town Matrix
|
|
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WD_FRAMERECT_TOP);
|
|
if (id_v >= this->towns.Length()) return; // click out of town bounds
|
|
|
|
const Town *t = this->towns[id_v];
|
|
assert(t != NULL);
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewPortWindow(t->xy);
|
|
} else {
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
if (this->towns.NeedRebuild()) this->BuildSortTownList();
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnHundredthTick()
|
|
{
|
|
this->BuildSortTownList();
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST);
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (data == 0) {
|
|
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
|
this->towns.ForceRebuild();
|
|
} else {
|
|
this->towns.ForceResort();
|
|
}
|
|
}
|
|
};
|
|
|
|
Listing TownDirectoryWindow::last_sorting = {false, 0};
|
|
const Town *TownDirectoryWindow::last_town = NULL;
|
|
|
|
/* Available town directory sorting functions */
|
|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
|
|
&TownNameSorter,
|
|
&TownPopulationSorter,
|
|
};
|
|
|
|
static const WindowDesc _town_directory_desc(
|
|
WDP_AUTO, 208, 202,
|
|
WC_TOWN_DIRECTORY, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
|
|
);
|
|
|
|
void ShowTownDirectory()
|
|
{
|
|
if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
|
|
new TownDirectoryWindow(&_town_directory_desc);
|
|
}
|
|
|
|
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
|
{
|
|
if (result.Failed()) return;
|
|
|
|
SndPlayTileFx(SND_1F_SPLAT, tile);
|
|
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
|
}
|
|
|
|
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
|
|
{
|
|
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
|
|
}
|
|
|
|
static const NWidgetPart _nested_found_town_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
/* Construct new town(s) buttons. */
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
|
|
/* Town name selection. */
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
|
|
NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
|
|
SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
|
|
/* Town size selection. */
|
|
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
|
|
/* Town roads selection. */
|
|
NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
|
|
SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Found a town window class. */
|
|
struct FoundTownWindow : QueryStringBaseWindow {
|
|
private:
|
|
TownSize town_size; ///< Selected town size
|
|
TownLayout town_layout; ///< Selected town layout
|
|
bool city; ///< Are we building a city?
|
|
bool townnamevalid; ///< Is generated town name valid?
|
|
uint32 townnameparts; ///< Generated town name
|
|
TownNameParams params; ///< Town name parameters
|
|
|
|
public:
|
|
FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
|
|
QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
|
|
town_size(TSZ_MEDIUM),
|
|
town_layout(_settings_game.economy.town_layout),
|
|
params(_settings_game.game_creation.town_name)
|
|
{
|
|
this->InitNested(desc, window_number);
|
|
this->text.Initialize(this->edit_str_buf, this->edit_str_size, this->max_chars);
|
|
this->RandomTownName();
|
|
this->UpdateButtons(true);
|
|
}
|
|
|
|
void RandomTownName()
|
|
{
|
|
this->townnamevalid = GenerateTownName(&this->townnameparts);
|
|
|
|
if (!this->townnamevalid) {
|
|
this->edit_str_buf[0] = '\0';
|
|
} else {
|
|
GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]);
|
|
}
|
|
this->text.UpdateSize();
|
|
UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
|
|
|
|
this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
|
|
}
|
|
|
|
void UpdateButtons(bool check_availability)
|
|
{
|
|
if (check_availability && _game_mode != GM_EDITOR) {
|
|
this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
|
|
this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
|
|
WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
|
|
if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
|
|
}
|
|
|
|
for (int i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
|
|
this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
|
|
}
|
|
|
|
this->SetWidgetLoweredState(WID_TF_CITY, this->city);
|
|
|
|
for (int i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
|
|
this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
|
|
}
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
|
|
{
|
|
const char *name = NULL;
|
|
|
|
if (!this->townnamevalid) {
|
|
name = this->edit_str_buf;
|
|
} else {
|
|
/* If user changed the name, send it */
|
|
char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
|
|
GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
|
|
if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf;
|
|
}
|
|
|
|
bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
|
|
townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
|
|
|
|
if (success) this->RandomTownName();
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
if (!this->IsShaded()) this->DrawEditBox(WID_TF_TOWN_NAME_EDITBOX);
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_TF_NEW_TOWN:
|
|
HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
|
|
break;
|
|
|
|
case WID_TF_RANDOM_TOWN:
|
|
this->HandleButtonClick(WID_TF_RANDOM_TOWN);
|
|
this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
|
|
break;
|
|
|
|
case WID_TF_TOWN_NAME_RANDOM:
|
|
this->RandomTownName();
|
|
this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
|
|
break;
|
|
|
|
case WID_TF_MANY_RANDOM_TOWNS:
|
|
this->HandleButtonClick(WID_TF_MANY_RANDOM_TOWNS);
|
|
|
|
_generating_world = true;
|
|
UpdateNearestTownForRoadTiles(true);
|
|
if (!GenerateTowns(this->town_layout)) {
|
|
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
|
|
}
|
|
UpdateNearestTownForRoadTiles(false);
|
|
_generating_world = false;
|
|
break;
|
|
|
|
case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
|
|
this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
|
|
this->UpdateButtons(false);
|
|
break;
|
|
|
|
case WID_TF_CITY:
|
|
this->city ^= true;
|
|
this->SetWidgetLoweredState(WID_TF_CITY, this->city);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
|
|
case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
|
|
this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
|
|
this->UpdateButtons(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
this->RaiseWidget(WID_TF_RANDOM_TOWN);
|
|
this->RaiseWidget(WID_TF_MANY_RANDOM_TOWNS);
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnMouseLoop()
|
|
{
|
|
this->HandleEditBox(WID_TF_TOWN_NAME_EDITBOX);
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
EventState state = ES_NOT_HANDLED;
|
|
if (this->HandleEditBoxKey(WID_TF_TOWN_NAME_EDITBOX, key, keycode, state) == HEBR_CANCEL) {
|
|
this->UnfocusFocusedWidget();
|
|
}
|
|
return state;
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
|
|
}
|
|
|
|
virtual void OnPlaceObjectAbort()
|
|
{
|
|
this->RaiseButtons();
|
|
this->UpdateButtons(false);
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (!gui_scope) return;
|
|
this->UpdateButtons(true);
|
|
}
|
|
};
|
|
|
|
static const WindowDesc _found_town_desc(
|
|
WDP_AUTO, 160, 162,
|
|
WC_FOUND_TOWN, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
_nested_found_town_widgets, lengthof(_nested_found_town_widgets)
|
|
);
|
|
|
|
void ShowFoundTownWindow()
|
|
{
|
|
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
|
|
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
|
|
}
|