mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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152 lines
5.4 KiB
C++
152 lines
5.4 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_railtype.cpp NewGRF handling of rail types. */
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#include "stdafx.h"
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#include "debug.h"
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#include "newgrf_railtype.h"
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#include "date_func.h"
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#include "depot_base.h"
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#include "town.h"
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#include "safeguards.h"
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/* virtual */ uint32 RailTypeScopeResolver::GetRandomBits() const
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{
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uint tmp = CountBits(this->tile + (TileX(this->tile) + TileY(this->tile)) * TILE_SIZE);
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return GB(tmp, 0, 2);
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}
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/* virtual */ uint32 RailTypeScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
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{
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if (this->tile == INVALID_TILE) {
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switch (variable) {
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case 0x40: return 0;
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case 0x41: return 0;
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case 0x42: return 0;
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case 0x43: return _date;
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case 0x44: return HZB_TOWN_EDGE;
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}
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}
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switch (variable) {
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case 0x40: return GetTerrainType(this->tile, this->context);
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case 0x41: return 0;
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case 0x42: return IsLevelCrossingTile(this->tile) && IsCrossingBarred(this->tile);
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case 0x43:
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if (IsRailDepotTile(this->tile)) return Depot::GetByTile(this->tile)->build_date;
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return _date;
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case 0x44: {
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const Town *t = NULL;
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if (IsRailDepotTile(this->tile)) {
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t = Depot::GetByTile(this->tile)->town;
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} else if (IsLevelCrossingTile(this->tile)) {
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t = ClosestTownFromTile(this->tile, UINT_MAX);
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}
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return t != NULL ? GetTownRadiusGroup(t, this->tile) : HZB_TOWN_EDGE;
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}
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}
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DEBUG(grf, 1, "Unhandled rail type tile variable 0x%X", variable);
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*available = false;
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *RailTypeResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->num_loading > 0) return group->loading[0];
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if (group->num_loaded > 0) return group->loaded[0];
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return NULL;
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}
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/**
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* Resolver object for rail types.
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* @param rti Railtype. NULL in NewGRF Inspect window.
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* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
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* @param context Are we resolving sprites for the upper halftile, or on a bridge?
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* @param rtsg Railpart of interest
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* @param param1 Extra parameter (first parameter of the callback, except railtypes do not have callbacks).
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* @param param2 Extra parameter (second parameter of the callback, except railtypes do not have callbacks).
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*/
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RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileIndex tile, TileContext context, RailTypeSpriteGroup rtsg, uint32 param1, uint32 param2)
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: ResolverObject(rti != NULL ? rti->grffile[rtsg] : NULL, CBID_NO_CALLBACK, param1, param2), railtype_scope(*this, tile, context)
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{
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this->root_spritegroup = rti != NULL ? rti->group[rtsg] : NULL;
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}
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/**
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* Get the sprite to draw for the given tile.
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* @param rti The rail type data (spec).
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* @param tile The tile to get the sprite for.
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* @param rtsg The type of sprite to draw.
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* @param content Where are we drawing the tile?
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* @param [out] num_results If not NULL, return the number of sprites in the spriteset.
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* @return The sprite to draw.
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*/
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
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{
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assert(rtsg < RTSG_END);
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if (rti->group[rtsg] == NULL) return 0;
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RailTypeResolverObject object(rti, tile, context, rtsg);
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const SpriteGroup *group = object.Resolve();
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if (group == NULL || group->GetNumResults() == 0) return 0;
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if (num_results) *num_results = group->GetNumResults();
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return group->GetResult();
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}
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/**
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* Get the sprite to draw for a given signal.
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* @param rti The rail type data (spec).
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* @param tile The tile to get the sprite for.
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* @param type Signal type.
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* @param var Signal variant.
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* @param state Signal state.
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* @param gui Is the sprite being used on the map or in the GUI?
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* @return The sprite to draw.
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*/
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SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
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{
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if (rti->group[RTSG_SIGNALS] == NULL) return 0;
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uint32 param1 = gui ? 0x10 : 0x00;
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uint32 param2 = (type << 16) | (var << 8) | state;
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RailTypeResolverObject object(rti, tile, TCX_NORMAL, RTSG_SIGNALS, param1, param2);
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const SpriteGroup *group = object.Resolve();
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if (group == NULL || group->GetNumResults() == 0) return 0;
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return group->GetResult();
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}
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/**
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* Perform a reverse railtype lookup to get the GRF internal ID.
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* @param railtype The global (OpenTTD) railtype.
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* @param grffile The GRF to do the lookup for.
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* @return the GRF internal ID.
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*/
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uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile)
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{
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/* No rail type table present, return rail type as-is */
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if (grffile == NULL || grffile->railtype_list.Length() == 0) return railtype;
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/* Look for a matching rail type label in the table */
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RailTypeLabel label = GetRailTypeInfo(railtype)->label;
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int index = grffile->railtype_list.FindIndex(label);
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if (index >= 0) return index;
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/* If not found, return as invalid */
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return 0xFF;
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}
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